Fix a code that was causing digestion to be applied to one prey at a time, rather...
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 8bb775d8c9c6f51d816f404312d3e21d9eb2db4d..a9a615e27987a55a36b0cd6b335a1dbe84875734 100644 (file)
@@ -369,7 +369,7 @@ void Vore_Digest()
 {\r
        // apply digestion to prey\r
 \r
-       if(time > self.predator.digestion_step)\r
+       if(time > self.digestion_step)\r
        {\r
                Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
                if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
@@ -380,7 +380,7 @@ void Vore_Digest()
                        PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
                        self.predator.digestsound_finished = time + 0.5;\r
                }\r
-               self.predator.digestion_step = time + steptime;\r
+               self.digestion_step = time + steptime;\r
        }\r
 \r
        if(self.deadflag != DEAD_NO)\r