]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Fix a code that was causing digestion to be applied to one prey at a time, rather...
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 9a6f1b3c58e55c53dbf0445a8fb87d0bcfa1fb06..a9a615e27987a55a36b0cd6b335a1dbe84875734 100644 (file)
@@ -96,22 +96,18 @@ float Vore_CanLeave()
 }\r
 \r
 // position the camera properly for prey\r
-void Vore_SetCamera()\r
+void Vore_SetPreyPositions()\r
 {\r
-       /*if not(self.stat_eaten)\r
-               return;*/\r
+       // self is the predator and head is the prey\r
 \r
        local entity head;\r
-       local vector oldforward, oldright, oldup;\r
-       local float position_counter;\r
        local vector origin_apply;\r
-       oldforward = v_forward;\r
-       oldright = v_right;\r
-       oldup = v_up;\r
-\r
-       makevectors(self.v_angle);\r
-       v_forward_z = 0;\r
+       local float position_counter;\r
 \r
+       // In order to allow prey to see each other in the stomach, we must position each occupant differently,\r
+       // else all players overlap in the center. To do this, we run a loop on all players in the same stomach.\r
+       // For each player, the origin is updated, then a new origin is used for the next player.\r
+       // This requires that no more than 9 players may be in the stomach at a time!\r
        FOR_EACH_PLAYER(head)\r
        {\r
                if(head.predator == self)\r
@@ -119,28 +115,48 @@ void Vore_SetCamera()
                        switch(position_counter)\r
                        {\r
                                case 0:\r
+                                       origin_apply = '0 0 0'; // first occupant sits in the middle\r
                                        break;\r
                                case 1:\r
-                                       origin_apply = '1 0 0';\r
+                                       origin_apply = '1 0 0'; // second occupant sits in the front\r
+                                       break;\r
+                               case 2:\r
+                                       origin_apply = '-1 0 0'; // third occupant sits in the back\r
+                                       break;\r
+                               case 3:\r
+                                       origin_apply = '0 1 0'; // fourth occupant sits in the right\r
+                                       break;\r
+                               case 4:\r
+                                       origin_apply = '0 -1 0'; // fifth occupant sits in the left\r
+                                       break;\r
+                               case 5:\r
+                                       origin_apply = '1 1 0'; // sixth occupant sits in the front-right\r
+                                       break;\r
+                               case 6:\r
+                                       origin_apply = '-1 1 0'; // seventh occupant sits in the back-right\r
+                                       break;\r
+                               case 7:\r
+                                       origin_apply = '1 -1 0'; // eigth occupant sits in the front-left\r
+                                       break;\r
+                               case 8:\r
+                                       origin_apply = '-1 -1 0'; // ninth occupant sits in the back-left\r
                                        break;\r
                                default:\r
                                        break;\r
                        }\r
-                       head.view_ofs = PL_PREY_VIEW_OFS + (v_forward + origin_apply * 16);\r
+\r
+                       // since prey have their predators set as an aiment, view_ofs will specify the real origin of prey, not just the view offset\r
+                       head.view_ofs = PL_PREY_VIEW_OFS + origin_apply * cvar("g_vore_neighborprey_distance");\r
+                       head.view_ofs_z *= self.scale; // stomach center depends on predator scale\r
+\r
+                       // change prey height based on scale\r
+                       float prey_height;\r
+                               prey_height = (head.scale - self.scale) * cvar("g_healthsize_vore_pos");\r
+                       head.view_ofs_z += prey_height;\r
+\r
                        position_counter += 1;\r
                }\r
        }\r
-\r
-       v_forward = oldforward;\r
-       v_right = oldright;\r
-       v_up = oldup;\r
-\r
-       /*float prey_height;\r
-       if(self.fakeprey)\r
-               prey_height = (self.scale - self.fakepredator.scale) * cvar("g_healthsize_vore_pos");\r
-       else\r
-               prey_height = (self.scale - self.predator.scale) * cvar("g_healthsize_vore_pos");\r
-       self.view_ofs_z += prey_height;*/\r
 }\r
 \r
 .float gurgle_oldstomachload;\r
@@ -353,7 +369,7 @@ void Vore_Digest()
 {\r
        // apply digestion to prey\r
 \r
-       if(time > self.predator.digestion_step)\r
+       if(time > self.digestion_step)\r
        {\r
                Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
                if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
@@ -364,7 +380,7 @@ void Vore_Digest()
                        PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
                        self.predator.digestsound_finished = time + 0.5;\r
                }\r
-               self.predator.digestion_step = time + steptime;\r
+               self.digestion_step = time + steptime;\r
        }\r
 \r
        if(self.deadflag != DEAD_NO)\r
@@ -406,9 +422,6 @@ void Vore_StomachKick()
                self.predator.punchangle_x -= cvar("g_balance_vore_kick_predator_punchangle");\r
                self.punchangle_x += cvar("g_balance_vore_kick_prey_punchangle");\r
 \r
-               if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r
-                       Vore_Regurgitate(self);\r
-\r
                self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
        }\r
 }\r
@@ -646,7 +659,7 @@ void Vore()
 // Code that addresses the prey:\r
 // --------------------------------\r
 \r
-       Vore_SetCamera();\r
+       Vore_SetPreyPositions();\r
 \r
        // keepdeadprey - detach dead prey if their predator died or got swallowed\r
        if(self.fakeprey)\r