]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Use swing animation and sound for normal grabber alt fire
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 2a57bca5f30e9f19932334b109753e9733bf7c89..b824895ee2a36019ff7824b0b14fdac3a0a8f599 100644 (file)
@@ -409,7 +409,7 @@ void Vore_StomachKick()
                        rekick += cvar(strcat("g_balance_", e.netname, "_kick_refire"));\r
                        if (!g_norecoil)\r
                                self.punchangle_x -= cvar(strcat("g_balance_", e.netname, "_kick_recoil"));\r
-                       sound (self, CHAN_WEAPON, "weapons/grabber_swing.wav", VOL_BASE, ATTN_NORM);\r
+                       sound (self, CHAN_WEAPON2, "weapons/grabber_swing.wav", VOL_BASE, ATTN_NORM);\r
                        weapon_thinkf(WFRAME_FIRE2, rekick, w_ready); // only intended to animate the gun, as damage is calculated above\r
                }\r
 \r