// play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator\r
if(self.health >= cvar("g_balance_vore_teamheal_stable"))\r
{\r
- play2(self, "misc/beep.ogg");\r
- play2(self.predator, "misc/beep.ogg");\r
+ play2(self, "misc/beep.wav");\r
+ play2(self.predator, "misc/beep.wav");\r
}\r
}\r
}\r
float damage;\r
damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * cvar("g_balance_vore_kick_force"));\r
- sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
+ sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.wav", VOL_BASE, ATTN_NORM);\r
self.predator.punchangle_x -= self.predator.cvar_cl_vore_kick_punchangle;\r
\r
if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r