]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Get the swallow model working as intended. Adjustments still needed however
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 511af9c5b658c925c800d857fc19cdca245af3b9..c9897f622ae68a40dd1c55c7326560bd90e5aeca 100644 (file)
@@ -199,6 +199,61 @@ void Vore_AutoDigest(entity e)
        e.digesting = TRUE;\r
 }\r
 \r
+void Vore_SwallowModel_Think()\r
+{\r
+       //update the necessary angles to match our view\r
+       //self.angles_x = self.owner.angles_x;\r
+       //self.view_ofs = self.owner.view_ofs;\r
+\r
+       self.view_ofs = '-1 0 0' * (0.5 - self.owner.swallow_progress_prey) * cvar("g_vore_swallowmodel_range"); // the model is centered at 0.5 progress\r
+\r
+       // if our swallow progress is gone, the swallow model must also go\r
+       if(!self.owner.swallow_progress_prey)\r
+       {\r
+               self.nextthink = 0;\r
+               remove(self);\r
+               self = world;\r
+               return;\r
+       }\r
+\r
+       self.nextthink = time;\r
+}\r
+\r
+.entity swallow_model;\r
+void Vore_SwallowModel_Update(entity prey)\r
+{\r
+       // if we don't have a swallow model already, spawn one\r
+       if(!prey.swallow_model)\r
+       {\r
+               prey.swallow_model = spawn();\r
+               \r
+               prey.swallow_model.movetype = MOVETYPE_FOLLOW;\r
+               prey.swallow_model.solid = SOLID_NOT;\r
+\r
+               prey.swallow_model.skin = self.skin;\r
+               //prey.swallow_model.scale = self.scale; // FIX LATER\r
+\r
+               // apply the properties of the prey\r
+               prey.swallow_model.viewmodelforclient = prey;\r
+               prey.swallow_model.effects |= EF_NOGUNBOB;\r
+               prey.swallow_model.alpha = prey.cvar_cl_vore_stomachmodel;\r
+               prey.swallow_model.colormap = prey.colormap;\r
+               prey.swallow_model.glowmod = prey.glowmod;\r
+\r
+               prey.swallow_model.owner = prey; // owned by the prey\r
+               prey.swallow_model.think = Vore_SwallowModel_Think;\r
+               prey.swallow_model.nextthink = time;\r
+       }\r
+\r
+       // if predator has changed, update the swallow model\r
+       if(prey.swallow_model.enemy != self)\r
+       {\r
+               setmodel(prey.swallow_model, strcat(substring(self.playermodel, 0, strlen(self.playermodel) - 4), "_swallow.md3")); // 4 is the extension length\r
+               prey.swallow_model.skin = self.skin;\r
+               prey.swallow_model.enemy = self; // enemy is the predator\r
+       }\r
+}\r
+\r
 .entity pusher;\r
 .float pushltime;\r
 void Vore_Swallow(entity e)\r
@@ -255,13 +310,17 @@ void Vore_SwallowStep(entity e)
                return;\r
        }\r
 \r
+       Vore_SwallowModel_Update(e);\r
+\r
        // increase the progress value until it reaches 1, then swallow the player\r
        if(e.swallow_progress_prey < 1)\r
        {\r
                float fill;\r
                fill = cvar("g_balance_vore_swallow_speed_fill") * frametime;\r
-               if(cvar("g_balance_vore_swallow_speed_fill_healthsize")) // fill rate depends on predator size\r
-                       fill *= self.scale;\r
+               if(cvar("g_balance_vore_swallow_speed_fill_scalediff")) // fill rate depends on predator size compared to prey size\r
+                       fill *= (self.scale / e.scale);\r
+               if(cvar("g_balance_vore_swallow_speed_fill_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load\r
+                       fill /= e.stomach_load;\r
 \r
                e.swallow_progress_prey += fill;\r
        }\r
@@ -414,8 +473,8 @@ void Vore_Digest()
                damage = cvar("g_balance_vore_digestion_damage") / reduce;\r
 \r
                // apply player scale to digestion damage\r
-               if(cvar("g_balance_vore_digestion_playerscale"))\r
-                       damage *= self.predator.scale;\r
+               if(cvar("g_balance_vore_digestion_scalediff"))\r
+                       damage *= (self.predator.scale / self.scale);\r
 \r
                Damage(self, self.predator, self.predator, damage, DEATH_DIGESTION, self.origin, '0 0 0');\r
                if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
@@ -466,10 +525,10 @@ void Vore_StomachKick()
                force = v_forward * cvar("g_balance_vore_kick_force");\r
 \r
                // apply player scale to the damage / force of the kick\r
-               if(cvar("g_balance_vore_kick_playerscale"))\r
+               if(cvar("g_balance_vore_kick_scalediff"))\r
                {\r
-                       damage *= self.scale;\r
-                       force *= self.scale;\r
+                       damage *= (self.scale / self.predator.scale);\r
+                       force *= (self.scale / self.predator.scale);\r
                }\r
 \r
                Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, force);\r