Vore_SwallowModel_Update(e, e.predator);\r
}\r
\r
+ // apply regurgitation damage to the predator\r
+ if(cvar("g_balance_vore_regurgitate_damage"))\r
+ {\r
+ float regurgitate_dmg;\r
+ regurgitate_dmg = cvar("g_balance_vore_regurgitate_damage");\r
+ if(cvar("g_healthsize"))\r
+ regurgitate_dmg *= e.scale / e.predator.scale;\r
+ Damage(e.predator, e.predator, e.predator, regurgitate_dmg, DEATH_REGURGITATION, e.predator.origin, '0 0 0');\r
+ }\r
+\r
PlayerSound(e.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
- pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);\r
+ pointparticles(particleeffectnum("vore_regurgitate"), e.predator.origin, '0 0 0', 1);\r
e.predator.punchangle_x += cvar("g_balance_vore_regurgitate_punchangle");\r
e.predator.stomach_load -= 1;\r
e.predator.regurgitate_prepare = 0;\r