void Vore();\r
+void Vore_Regurgitate(entity e);\r
void Vore_Disconnect();\r
-entity Swallow_player_check();
\ No newline at end of file
+void Vore_DeadPrey_Detach(entity e);\r
+\r
+entity Swallow_player_check();\r
+float Swallow_condition_check(entity prey);
\ No newline at end of file