Fix an issue with the grabber reloading
[voretournament/voretournament.git] / data / qcsrc / server / w_grabber.qc
index 0eedd51..7e931f3 100644 (file)
@@ -83,7 +83,7 @@ float w_grabber(float req)
                grabbered_fuel = cvar("g_balance_grabber_primary_grabbered_fuel");\r
                // forced reload\r
                if(cvar("g_balance_grabber_reload_ammo") && self.clip_load < min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo"))\r
-               && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.BUTTON_ATCK)) // not while hooked and still have ammo to stay hooked\r
+               && self.clip_load >= 0 && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.BUTTON_ATCK)) // not while hooked and still have ammo to stay hooked\r
                {\r
                        if(self.ammo_fuel >= 1) // we only have one weapon in VT, so nothing else to switch to if we're out of ammo\r
                                weapon_action(self.weapon, WR_RELOAD);\r