]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/w_grabber.qc
Use self.stat_eaten instead of checking self.predator.classname. Also adjust the...
[voretournament/voretournament.git] / data / qcsrc / server / w_grabber.qc
index 1de3ecfde37b3e0148c8774e0bdb3c1ace946147..ba0afe738c4a50d53d1d4ad084653898f2255e2e 100644 (file)
@@ -62,7 +62,7 @@ void spawnfunc_weapon_grabber (void)
 \r
 float w_grabber(float req)\r
 {\r
-       if(self.predator.classname == "player") // we can't use weapons while in the stomach\r
+       if(self.stat_eaten) // we can't use weapons while in the stomach\r
        {\r
                self.grabber_state |= GRABBER_REMOVING;\r
                return FALSE;\r
@@ -85,9 +85,9 @@ float w_grabber(float req)
                        if(self.ammo_fuel >= 1) // we only have one weapon in VT, so nothing else to switch to if we're out of ammo\r
                                weapon_action(self.weapon, WR_RELOAD);\r
                }\r
-               else if not(self.clip_load < 0) // we're currently reloading\r
+               else if not(self.clip_load < 0) // we're not currently reloading\r
                {\r
-                       if (self.BUTTON_ATCK)\r
+                       if (self.BUTTON_ATCK && weapon_action(self.weapon, WR_CHECKAMMO1))\r
                        {\r
                                if(time < self.weapon_delay)\r
                                        return FALSE;\r
@@ -105,12 +105,13 @@ float w_grabber(float req)
                                        weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grabber_primary_animtime"), w_ready);                               \r
                                }\r
                        }\r
-                       if (self.BUTTON_ATCK2)\r
+                       if (self.BUTTON_ATCK2 && weapon_action(self.weapon, WR_CHECKAMMO2))\r
                        {\r
                                if (weapon_prepareattack(1, cvar("g_balance_grabber_secondary_refire")))\r
                                {\r
                                        W_Grabber_Attack2();\r
-                                       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grabber_secondary_animtime"), w_ready);\r
+                                       weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grabber_secondary_animtime"), w_ready);\r
+                                       sound (self, CHAN_WEAPON2, "weapons/grabber_swing.wav", VOL_BASE, ATTN_NORM);\r
                                }\r
                        }\r
                }\r
@@ -195,7 +196,7 @@ float w_grabber(float req)
                precache_sound ("weapons/grabber_impact.wav"); // done by g_grabber.qc\r
                precache_sound ("weapons/grabber_fire.wav");\r
                precache_sound ("weapons/grabber_altfire.wav");\r
-               precache_sound ("weapons/grabber_melee.wav");\r
+               precache_sound ("weapons/grabber_swing.wav");\r
                precache_sound ("weapons/reload.wav");\r
        }\r
        else if (req == WR_SETUP)\r