\r
Bug fixes:\r
\r
+- Fixed a shader bug which was causing gullet and stomach models to show at full brightness and not be affected by lighting.\r
+\r
Features:\r
\r
+- Brand new fox model of much higher quality, which replaces the old vixen player.\r
+\r
+- A male version of the fox character, with male voices and player sounds. Males and females visually differ by the presence / absence of hair.\r
+\r
- Player size also influences weight. Macros will have more gravity while micros float more easily. Jump pads throw players at the correct destination if their weight is changed by scale, but a loaded stomach will still reduce traveling speed.\r
\r
+- Health items are now swallowed slowly like players. The swallow speed depends on an item's health compared to the player's health, rather than a size comparison as done between players. This does not conflict with consumable items, and the two can be toggled individually. Items are still eaten by standing over them.\r
+\r
+- Ported dodging from Xonotic. Double-tap any movement key to leap in that direction. This can be combined with double jumping, and gives VT the same jumping system as Unreal Tournament 2004.\r
+\r
+- Fully customizable HUD. Each component can be positioned and scaled independently using cvars in the HUD config file, allowing the player to create their own HUD setup. Note that not all HUD components were adapted to the new system yet.\r
+\r
+- Prey is oriented same as the predator while being eaten (1st person view), to simulate being swallowed feet-first.\r
+\r
Known bugs:\r