\r
- 0.7: Make sure default player depthtest works\r
\r
-- 0.7: Combine .digesting and .stat_digesting, same with other cases, possibly rename the stats themselves\r
-\r
- +0.8: Add info about consumable items to tutorial map\r
\r
- +0.8: Add icons to indicate live prey + dead prey + items\r
\r
- 0.7: Create missing player / map / skin preview images\r
\r
-- 0.7 | 0.8: Make slime and lava on all maps reflective, and possible cubemapped\r
-\r
- 0.7 | 0.8: Make sure the new blood leaves stains\r
\r
- 0.7: Does r_viewfbo belong in the effect presets too?\r
\r
- 0.7 BUG: Default player model is broken?\r
\r
-- 0.7 | 0.8: Make the volume of footstep sounds depend on player size.\r
-\r
- 0.7: Is the proper blue color used in team games, with the new colormap?\r
\r
- 0.7 | 0.8: Use R_SetProperty instead of R_SetView\r
\r
- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.\r
\r
-- 0.7 BUG: Fix the following crash, apparently taking place after the tutorial map: http://pastebin.com/hz9md090\r
+- 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to?\r
+\r
+- 0.7 | 0.8: Port a few other maps I had in mind from Nexuiz.\r
+\r
+- 0.7: New waypoints.cache for all maps!\r
+\r
+- 0.7 | 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar\r
+\r
+- 0.7: Fix Skycastle lightning!\r
\r
-- 0.7: When a player sound has less volume because the player is in a belly, make sure that doesn't apply to neighboring prey, because they are there too\r
+- 0.7 | 0.8: Make weight depend on player size as well, not only stomach load\r
\r
-- 0.7: I set a different horizontal and vertical view bobbing, but the menu sliders adjust both to the same value. Fix this somehow
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+- 0.7 | 0.8: Make player fatness depend on frags, using a trick I heard about with shaders
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