\r
- 0.8: Prey - Use EF_NODRAW instead of self.alpha = -1\r
\r
-- 0.8: New bloom with the bloom scene brightness feature\r
-\r
- +0.8: Add some inclined HUD effect for more coolness, if it's possible. Maybe for the menu too\r
\r
- 0.8: Make crosshair size change based on distance of what you're looking at?\r
\r
- 0.8: Do what Xonotic did to avoid conflicting versions when joining\r
\r
-- 0.8: Use a modded version of Xonotic's menu skin?
\ No newline at end of file
+- 0.8: Use a modded version of Xonotic's menu skin?\r
+\r
+- 0.8: Put HUD item positions in a text file, to allow for customizable HUD's\r
+\r
+- 0.8 BUG: When bunny-hopping, you don't hear the landing sound each time. Fix!\r
+\r
+- 0.8 NEW HUD: With the new system, put all HUD settings in one place\r
+\r
+- 0.8: Colorize weapon icon in accuracy\r
+\r
+- 0.8 NEW HUD: Make position of the HUD cvars so that scale works around the center\r
+\r
+- 0.8: Rename defaultVT to default-VT and so on\r
+\r
+- 0.8: Introduction movie (ask LH how you do it in DP)\r
+\r
+- +0.8 NEW HUD: A menu to edit the HUD\r
+\r
+- 0.8 NEW HUD: Arrange the functions in Sbar_DrawXNum the same way as in the others\r
+\r
+- 0.8 NEW HUD: Make HUD font scale two-sized too, so it matches everything else\r
+\r
+- 0.8 NEW HUD: Load and noload should have different position values for the ammo icon\r
+\r
+- 0.8 NEW HUD: Rename the hud cvar settings accordingly
\ No newline at end of file