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- 0.8: Does item alpha break any game modes, now that slow swallowing items are implemented?\r
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+- 0.8: Why does the consumable cvar of each health item duplicate the health value? Shouldn't it be 0 or 1?\r
+\r
- 0.8: Should items always be swallowed by standing over them only?\r
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- 0.8: Don't allow macros in the tutorial map (use health rot), since their weight makes it impossible to pass some parts\r