]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - extra/netradiant-win32/q3data.qdt
Update the prebuilt engines to latest version of darkplaces. Also put Linux rebrand...
[voretournament/voretournament.git] / extra / netradiant-win32 / q3data.qdt
diff --git a/extra/netradiant-win32/q3data.qdt b/extra/netradiant-win32/q3data.qdt
deleted file mode 100644 (file)
index ba30ee1..0000000
+++ /dev/null
@@ -1,552 +0,0 @@
-$aseconvert models/mapobjects/spotlamp/spotlamp_x.ase
-$exit
-
-
-$aseconvert models/weapons2/machinegun/machinegun.ase -weapon
-$aseconvert models/weapons2/bfg/bfg.ase -weapon
-$aseconvert models/weapons2/railgun/railgun.ase -weapon
-$aseconvert models/weapons2/shotgun/shotgun.ase -weapon
-
-$aseconvert models/weapons2/meshes/chaingun.ase -weapon
-$aseconvert models/weapons2/meshes/flamethrower.ase -weapon
-$aseconvert models/weapons2/meshes/grapple.ase -weapon
-$aseconvert models/weapons2/meshes/grenadel.ase -weapon
-$aseconvert models/weapons2/meshes/lightning.ase -weapon
-$aseconvert models/weapons2/meshes/plasma.ase -weapon
-$aseconvert models/weapons2/meshes/railgun.ase -weapon
-$aseconvert models/weapons2/meshes/ricochet.ase -weapon
-$aseconvert models/weapons2/meshes/rocketl.ase -weapon
-$aseconvert models/weapons2/meshes/shotgun.ase -weapon
-
-
-$aseconvert models/mapobjects/chain1.ase
-$aseconvert models/mapobjects/chain2.ase
-$aseconvert models/mapobjects/chain3.ase
-$aseconvert models/mapobjects/chain4.ase
-
-$exit
-
-$aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
-
-$exit
-
-// note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
-$aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/visor/4visor.ase -lod 1 0 -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/visor/4visor.ase -lod 2 0 -origin 0 0 24 -playerparms 75 138 140 1
-
-
-
-$aseconvert models/powerups/ammo/backpack.ase
-
-$aseconvert models/weapons2/meshes/assault.ase -weapon
-$aseconvert models/weapons2/meshes/chaingun.ase -weapon
-$aseconvert models/weapons2/meshes/flamethrower.ase -weapon
-$aseconvert models/weapons2/meshes/grapple.ase -weapon
-$aseconvert models/weapons2/meshes/grenadel.ase -weapon
-$aseconvert models/weapons2/meshes/lightning.ase -weapon
-$aseconvert models/weapons2/meshes/plasma.ase -weapon
-$aseconvert models/weapons2/meshes/railgun.ase -weapon
-$aseconvert models/weapons2/meshes/ricochet.ase -weapon
-$aseconvert models/weapons2/meshes/rocketl.ase -weapon
-$aseconvert models/weapons2/meshes/shotgun.ase -weapon
-
-$aseconvert models/mapobjects/arenalogo.ase
-
-//
-// talk sprite
-//
-$modelname sprites/balloon
-$cd sprites
-$spritebase -8 -8 16 16
-$spriteshader sprites/balloon3.tga
-
-// plasma ball sprite
-$modelname sprites/plasma
-$cd sprites
-$spritebase -16 -16 32 32
-$spriteshader sprites/plasma1.tga
-$spriteshader sprites/plasma2.tga
-
-//
-// player models
-// note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
-//
-$aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
-$aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
-
-//
-// weaphits
-//
-$modelname models/weaphits/bullet
-$cd models/weaphits
-$base bullet01.3ds
-$frame bullet01.3ds
-$frame bullet02.3ds
-$frame bullet03.3ds
-$frame bullet04.3ds
-$frame bullet05.3ds
-$frame bullet06.3ds
-$skin bullet01.3ds
-$skin bullet03.3ds
-$skin bullet05.3ds
-
-$modelname models/weaphits/ring01
-$cd models/weaphits
-$base ring01_1.3ds
-$frame ring01_1.3ds
-$frame ring01_2.3ds
-$frame ring01_3.3ds
-$frame ring01_4.3ds
-$frame ring01_5.3ds
-$frame ring01_6.3ds
-$skin ring01_1.3ds
-$skin ring01_3.3ds
-$skin ring01_5.3ds
-
-$modelname models/weaphits/ring02
-$cd models/weaphits
-$base ring02_1.3ds
-$frame ring02_1.3ds
-$frame ring02_2.3ds
-$frame ring02_3.3ds
-$frame ring02_4.3ds
-$frame ring02_5.3ds
-$frame ring02_6.3ds
-$skin ring02_1.3ds
-$skin ring02_3.3ds
-$skin ring02_5.3ds
-
-$modelname models/weaphits/boomgra
-$cd models/weaphits
-$base boomgra1.3ds
-$frame boomgra1.3ds
-$frame boomgra2.3ds
-$frame boomgra3.3ds
-$frame boomgra4.3ds
-$frame boomgra5.3ds
-$frame boomgra6.3ds
-$skin boomgra1.3ds
-$skin boomgra3.3ds
-$skin boomgra5.3ds
-
-$modelname models/weaphits/boom01
-$cd models/weaphits
-$base boom01_1.3ds
-$frame boom01_1.3ds
-$frame boom01_2.3ds
-$frame boom01_3.3ds
-$frame boom01_4.3ds
-$frame boom01_5.3ds
-$frame boom01_6.3ds
-$skin boom01_1.3ds
-$skin boom01_3.3ds
-$skin boom01_5.3ds
-
-$modelname models/weaphits/boom02
-$cd models/weaphits
-$base boom02_1.3ds
-$frame boom02_1.3ds
-$frame boom02_2.3ds
-$frame boom02_3.3ds
-$frame boom02_4.3ds
-$frame boom02_5.3ds
-$frame boom02_6.3ds
-$skin boom02_1.3ds
-$skin boom02_3.3ds
-$skin boom02_5.3ds
-
-$modelname models/weaphits/boom03
-$cd models/weaphits
-$base boom03_1.3ds
-$frame boom03_1.3ds
-$frame boom03_2.3ds
-$frame boom03_3.3ds
-$frame boom03_4.3ds
-$frame boom03_5.3ds
-$frame boom03_6.3ds
-$skin boom03_1.3ds
-$skin boom03_3.3ds
-$skin boom03_5.3ds
-
-$modelname models/weaphits/boom04
-$cd models/weaphits
-$base boom04_1.3ds
-$frame boom04_1.3ds
-$frame boom04_2.3ds
-$frame boom04_3.3ds
-$frame boom04_4.3ds
-$frame boom04_5.3ds
-$frame boom04_6.3ds
-$skin boom04_1.3ds
-$skin boom04_3.3ds
-$skin boom04_5.3ds
-
-$modelname models/weaphits/boom05
-$cd models/weaphits
-$base boom05_1.3ds
-$frame boom05_1.3ds
-$frame boom05_2.3ds
-$frame boom05_3.3ds
-$frame boom05_4.3ds
-$frame boom05_5.3ds
-$frame boom05_6.3ds
-$skin boom05_1.3ds
-$skin boom05_3.3ds
-$skin boom05_5.3ds
-
-//
-// point powerups
-//
-$aseconvert models/powerups/points/small.ase
-$aseconvert models/powerups/points/medium.ase
-$aseconvert models/powerups/points/large.ase
-
-//
-// ammo
-//
-$aseconvert models\powerups\ammo\bfgam.ASE
-$aseconvert models\powerups\ammo\bfgam_1.ASE
-$aseconvert models\powerups\ammo\bouncyam.ASE
-$aseconvert models\powerups\ammo\bouncyam_1.ASE
-$aseconvert models\powerups\ammo\carbineam.ASE
-$aseconvert models\powerups\ammo\carbineam_1.ASE
-$aseconvert models\powerups\ammo\flameam.ASE
-$aseconvert models\powerups\ammo\flameam_1.ASE
-$aseconvert models\powerups\ammo\grenadeam.ASE
-$aseconvert models\powerups\ammo\grenadeam_1.ASE
-$aseconvert models\powerups\ammo\lightningam.ASE
-$aseconvert models\powerups\ammo\lightningam_1.ASE
-$aseconvert models\powerups\ammo\machinegunam.ASE
-$aseconvert models\powerups\ammo\machinegunam_1.ASE
-$aseconvert models\powerups\ammo\plasmaam.ASE
-$aseconvert models\powerups\ammo\plasmaam_1.ASE
-$aseconvert models\powerups\ammo\railgunam.ASE
-$aseconvert models\powerups\ammo\railgunam_1.ASE
-$aseconvert models\powerups\ammo\rocketam.ASE
-$aseconvert models\powerups\ammo\rocketam_1.ASE
-$aseconvert models\powerups\ammo\shotgunam.ASE
-$aseconvert models\powerups\ammo\shotgunam_1.ASE
-
-$aseconvert models/powerups/ammo/backpack.ase
-
-//
-// missiles
-//
-$modelname models/ammo/plasma/plasma
-$cd models/ammo/plasma
-$base plasma1.3ds
-$frame plasma1.3ds
-$skin plasma1.3ds
-
-$modelname models/ammo/laser/laser
-$cd models/ammo/laser
-$base laser1.3ds
-$frame laser1.3ds
-$skin laser1.3ds
-
-$modelname models/ammo/rocket/rocket
-$cd models/ammo/rocket
-$base rocket1.3ds
-$frame rocket1.3ds
-$skin rocket1.3ds
-$skin rocket2.3ds
-
-$aseconvert models/ammo/grenade1.ase
-$aseconvert models/explosions/smoke2.ase
-
-//
-// map objects
-//
-$aseconvert models/mapobjects/ceilinglamp1.ase
-$aseconvert models/mapobjects/ceilinglamp2.ase
-$aseconvert models/mapobjects/chain1.ase
-$aseconvert models/mapobjects/chain2.ase
-$aseconvert models/mapobjects/chain3.ase
-$aseconvert models/mapobjects/chain4.ase
-$aseconvert models/mapobjects/crux.ase
-$aseconvert models/mapobjects/floorlamp1.ase
-$aseconvert models/mapobjects/floorlamp2.ase
-$aseconvert models/mapobjects/hook.ase
-$aseconvert models/mapobjects/impale.ase
-$aseconvert models/mapobjects/standinglamp1.ase
-$aseconvert models/mapobjects/standinglamp2.ase
-$aseconvert models/mapobjects/standinglamp3.ase
-$aseconvert models/mapobjects/walllamp1.ase
-$aseconvert models/mapobjects/walllamp2.ase
-$aseconvert models/mapobjects/walllamp3.ase
-
-
-//
-// objects
-//
-$aseconvert models/objects/dmspot.ase -origin 0 0 24
-$aseconvert    models/objects/box01.ase
-
-//
-// weapons
-//
-$aseconvert models/weapons2/meshes/assault.ase -weapon
-$aseconvert models/weapons2/meshes/bfg.ase -weapon
-$aseconvert models/weapons2/meshes/chaingun.ase -weapon
-$aseconvert models/weapons2/meshes/flamethrower.ase -weapon
-$aseconvert models/weapons2/meshes/grapple.ase -weapon
-$aseconvert models/weapons2/meshes/grenadel.ase -weapon
-$aseconvert models/weapons2/meshes/lightning.ase -weapon
-$aseconvert models/weapons2/meshes/plasma.ase -weapon
-$aseconvert models/weapons2/meshes/railgun.ase -weapon
-$aseconvert models/weapons2/meshes/ricochet.ase -weapon
-$aseconvert models/weapons2/meshes/rocketl.ase -weapon
-$aseconvert models/weapons2/meshes/shotgun.ase -weapon
-
-//
-// blood
-//
-$modelname models/weaphits/blood
-$cd models/weaphits
-$spritebase -16 -16 32 32
-$spriteshader models/weaphits/blood201.tga
-$spriteshader models/weaphits/blood202.tga
-$spriteshader models/weaphits/blood203.tga
-$spriteshader models/weaphits/blood204.tga
-$spriteshader models/weaphits/blood205.tga
-
-
-//
-// missiles
-//
-$modelname models/ammo/plasma/plasma
-$cd models/ammo/plasma
-$base plasma1.3ds
-$frame plasma1.3ds
-$skin plasma1.3ds
-
-$modelname models/ammo/laser/laser
-$cd models/ammo/laser
-$base laser1.3ds
-$frame laser1.3ds
-$skin laser1.3ds
-
-
-$modelname models/ammo/rocket/rocket
-$cd models/ammo/rocket
-$base rocket1.3ds
-$frame rocket1.3ds
-$skin rocket1.3ds
-$skin rocket2.3ds
-
-
-// weaphits
-
-$modelname models/weaphits/bullet
-$cd models/weaphits
-$base bullet01.3ds
-$frame bullet01.3ds
-$frame bullet02.3ds
-$frame bullet03.3ds
-$frame bullet04.3ds
-$frame bullet05.3ds
-$frame bullet06.3ds
-$skin bullet01.3ds
-$skin bullet03.3ds
-$skin bullet05.3ds
-
-$modelname models/weaphits/ring01
-$cd models/weaphits
-$base ring01_1.3ds
-$frame ring01_1.3ds
-$frame ring01_2.3ds
-$frame ring01_3.3ds
-$frame ring01_4.3ds
-$frame ring01_5.3ds
-$frame ring01_6.3ds
-$skin ring01_1.3ds
-$skin ring01_3.3ds
-$skin ring01_5.3ds
-
-$modelname models/weaphits/ring02
-$cd models/weaphits
-$base ring02_1.3ds
-$frame ring02_1.3ds
-$frame ring02_2.3ds
-$frame ring02_3.3ds
-$frame ring02_4.3ds
-$frame ring02_5.3ds
-$frame ring02_6.3ds
-$skin ring02_1.3ds
-$skin ring02_3.3ds
-$skin ring02_5.3ds
-
-$modelname models/weaphits/boomgra
-$cd models/weaphits
-$base boomgra1.3ds
-$frame boomgra1.3ds
-$frame boomgra2.3ds
-$frame boomgra3.3ds
-$frame boomgra4.3ds
-$frame boomgra5.3ds
-$frame boomgra6.3ds
-$skin boomgra1.3ds
-$skin boomgra3.3ds
-$skin boomgra5.3ds
-
-$modelname models/weaphits/boom01
-$cd models/weaphits
-$base boom01_1.3ds
-$frame boom01_1.3ds
-$frame boom01_2.3ds
-$frame boom01_3.3ds
-$frame boom01_4.3ds
-$frame boom01_5.3ds
-$frame boom01_6.3ds
-$skin boom01_1.3ds
-$skin boom01_3.3ds
-$skin boom01_5.3ds
-
-$modelname models/weaphits/boom02
-$cd models/weaphits
-$base boom02_1.3ds
-$frame boom02_1.3ds
-$frame boom02_2.3ds
-$frame boom02_3.3ds
-$frame boom02_4.3ds
-$frame boom02_5.3ds
-$frame boom02_6.3ds
-$skin boom02_1.3ds
-$skin boom02_3.3ds
-$skin boom02_5.3ds
-
-$modelname models/weaphits/boom03
-$cd models/weaphits
-$base boom03_1.3ds
-$frame boom03_1.3ds
-$frame boom03_2.3ds
-$frame boom03_3.3ds
-$frame boom03_4.3ds
-$frame boom03_5.3ds
-$frame boom03_6.3ds
-$skin boom03_1.3ds
-$skin boom03_3.3ds
-$skin boom03_5.3ds
-
-$modelname models/weaphits/boom04
-$cd models/weaphits
-$base boom04_1.3ds
-$frame boom04_1.3ds
-$frame boom04_2.3ds
-$frame boom04_3.3ds
-$frame boom04_4.3ds
-$frame boom04_5.3ds
-$frame boom04_6.3ds
-$skin boom04_1.3ds
-$skin boom04_3.3ds
-$skin boom04_5.3ds
-
-$modelname models/weaphits/boom05
-$cd models/weaphits
-$base boom05_1.3ds
-$frame boom05_1.3ds
-$frame boom05_2.3ds
-$frame boom05_3.3ds
-$frame boom05_4.3ds
-$frame boom05_5.3ds
-$frame boom05_6.3ds
-$skin boom05_1.3ds
-$skin boom05_3.3ds
-$skin boom05_5.3ds
-
-
-//
-// armor
-//
-$aseconvert    models/powerups/armor/armor_red.ase
-$aseconvert    models/powerups/armor/armor_yel.ase
-$aseconvert    models/powerups/armor/armor_grn.ase
-$aseconvert models/powerups/armor/shard.ase
-$aseconvert models/powerups/armor/shard_sphere.ase
-$aseconvert models/powerups/armor/shard_sphere_1.ase
-
-//
-// health
-//
-$aseconvert    models/powerups/health/small.ase
-$aseconvert    models/powerups/health/small_1.ase
-$aseconvert    models/powerups/health/medium.ase
-$aseconvert    models/powerups/health/medium_1.ase
-$aseconvert    models/powerups/health/large.ase
-$aseconvert    models/powerups/health/large_1.ase
-$aseconvert    models/powerups/health/mega.ase
-$aseconvert    models/powerups/health/mega_1.ase
-
-//
-// holdable powerups
-//
-$aseconvert models/powerups/holdable/ringodeth.ase
-$aseconvert models/powerups/holdable/medkit.ase
-$aseconvert models/powerups/holdable/teleporter.ase
-
-//
-// instant powerups
-//
-$aseconvert    models/powerups/instant/enviro.ase
-$aseconvert    models/powerups/instant/enviro_1.ase
-$aseconvert    models/powerups/instant/enviro_ring.ase
-$aseconvert    models/powerups/instant/enviro_ring_1.ase
-$aseconvert    models/powerups/instant/flight.ase
-$aseconvert    models/powerups/instant/flight_1.ase
-$aseconvert    models/powerups/instant/flight_ring.ase
-$aseconvert    models/powerups/instant/flight_ring_1.ase
-$aseconvert    models/powerups/instant/haste.ase
-$aseconvert    models/powerups/instant/haste_1.ase
-$aseconvert    models/powerups/instant/haste_ring.ase
-$aseconvert    models/powerups/instant/haste_ring_1.ase
-$aseconvert    models/powerups/instant/invis.ase
-$aseconvert    models/powerups/instant/invis_1.ase
-$aseconvert    models/powerups/instant/invis_ring.ase
-$aseconvert    models/powerups/instant/invis_ring_1.ase
-$aseconvert    models/powerups/instant/scan.ase
-$aseconvert    models/powerups/instant/scan_1.ase
-$aseconvert    models/powerups/instant/scan_ring.ase
-$aseconvert    models/powerups/instant/scan_ring_1.ase
-$aseconvert    models/powerups/instant/quad.ase
-$aseconvert    models/powerups/instant/quad_1.ase
-$aseconvert    models/powerups/instant/quad_ring.ase
-$aseconvert    models/powerups/instant/quad_ring_1.ase
-$aseconvert    models/powerups/instant/regen.ase
-$aseconvert    models/powerups/instant/regen_1.ase
-$aseconvert    models/powerups/instant/regen_ring.ase
-$aseconvert    models/powerups/instant/regen_ring_1.ase
-
-$exit
-
-//
-// maps
-//
-$maps test_box test_items mirror mirror2
-
-
-//
-// misc
-//
-$file q3default.cfg
-
-