--- /dev/null
+BobToolz GTK: v1100
+[=================]
+
+Date:
+[===]
+16.05.01
+
+The multipurpose Quake3 Mappers Tool
+[==================================]
+
+Author: djbob
+Other work: q3terra, ctftoolz, EECA mod
+
+eMail: gbiggans@uglab.eee.strath.ac.uk (NO SPAM thank u very much :P)
+
+www: www.planetquake.com/toolz
+ www.planetquake.com/eeca
+
+IRC: #freepq irc.fdf.net
+ #qeradiant irc.telefragged.com
+
+Files Contained In This Package:
+[==============================]
+
+Readme.txt --- This file.
+Changelog.txt --- Version information.
+bobToolz.dll --- The plugin itsself.
+bt/*.txt --- A few text files required by the plugin.
+
+
+What's a boy to do?
+[=================]
+
+Put The plugin in your GTKRadiant plugins folder:
+e.g. mine: c:\gamez\quake3\GTKRadiant\plugins
+
+Run Radiant, and select the toolz from the dropdown plugin menu.
+
+Help is available in the form of a manual on my site.
+
+
+
+For the new q3map bug highlighting feature, run autocaulk-build mini prt, then run autocaulk.
+identify an area which has been caulked incorrectly, then reopen the map, select the q3map bug highlight option, and wait.
+once the selected brushes appear, u have 2 choices,
+
+a) press i and remove all the original brushes, or
+b) keep going with both sets (slower, but more useful)
+
+navigate to the problem region, you should find that the set of inverse brushes that has been built is missing a brush
+at the problem area, i suppose the next problem is finding out why :]
+
+this function is mainly provided for other coders to show the problem, and is probably of little use to anyone else,
+but u never know.
+
+
+Coming Soon:
+[==========]
+Region area saving. perhaps, if i get the time to finish it.
+
+
+Testing, Feedback & Ideas:
+[========================]
+
+ Akuma, Casey, Cartman2K, maverik, rayden, nephilim_goth and god knows who else.
+ Thx to you all.
+
+Thanx:
+[====]
+
+ ttimo, da man :]
+ spog, for his often baffling advice.... and questions....
+ Thx to rr2do2, for his linux conversion, and removing the "evil" (his words :]) MFC code.
+ Thx to RKone, for improving my q3w sig.
+ Azr for giving me ops in #qeradiant, k3wl :]
+ Everyone at the Quake3World Forums, I think of you all as my little worshippers :P
+ id Software, of course.
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