--- /dev/null
+/*
+Copyright (C) 2001-2006, William Joseph.
+All Rights Reserved.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#if !defined(INCLUDED_IGLRENDER_H)
+#define INCLUDED_IGLRENDER_H
+
+#include "igl.h"
+#include "generic/vector.h"
+class AABB;
+class Matrix4;
+
+
+class GLProgram
+{
+public:
+ virtual void enable() = 0;
+ virtual void disable() = 0;
+ virtual void setParameters(const Vector3& viewer, const Matrix4& localToWorld, const Vector3& origin, const Vector3& colour, const Matrix4& world2light) = 0;
+};
+
+class OpenGLFogState
+{
+public:
+ OpenGLFogState() : mode(GL_EXP), density(0), start(0), end(0), index(0), colour(1, 1, 1, 1)
+ {
+ }
+ GLenum mode;
+ GLfloat density;
+ GLfloat start;
+ GLfloat end;
+ GLint index;
+ Vector4 colour;
+};
+
+//! A collection of opengl state information.
+class OpenGLState
+{
+public:
+ enum ESort
+ {
+ eSortFirst = 0,
+ eSortOpaque = 1,
+ eSortMultiFirst = 2,
+ eSortMultiLast = 1023,
+ eSortOverbrighten = 1024,
+ eSortFullbright = 1025,
+ eSortHighlight = 1026,
+ eSortTranslucent = 1027,
+ eSortOverlayFirst = 1028,
+ eSortOverlayLast = 2047,
+ eSortControlFirst = 2048,
+ eSortControlLast = 3071,
+ eSortGUI0 = 3072,
+ eSortGUI1 = 3073,
+ eSortLast = 4096,
+ };
+
+ unsigned int m_state;
+ std::size_t m_sort;
+ GLint m_texture;
+ GLint m_texture1;
+ GLint m_texture2;
+ GLint m_texture3;
+ GLint m_texture4;
+ GLint m_texture5;
+ GLint m_texture6;
+ GLint m_texture7;
+ Vector4 m_colour;
+ GLenum m_blend_src, m_blend_dst;
+ GLenum m_depthfunc;
+ GLenum m_alphafunc;
+ GLfloat m_alpharef;
+ GLfloat m_linewidth;
+ GLfloat m_pointsize;
+ GLint m_linestipple_factor;
+ GLushort m_linestipple_pattern;
+ OpenGLFogState m_fog;
+ GLProgram* m_program;
+
+ OpenGLState() : m_program(0)
+ {
+ }
+};
+
+class OpenGLStateLibrary
+{
+public:
+ INTEGER_CONSTANT(Version, 1);
+ STRING_CONSTANT(Name, "openglshaderlibrary");
+
+ virtual void getDefaultState(OpenGLState& state) const = 0;
+
+ virtual void insert(const char* name, const OpenGLState& state) = 0;
+ virtual void erase(const char* name) = 0;
+};
+
+#include "modulesystem.h"
+
+template<typename Type>
+class GlobalModule;
+typedef GlobalModule<OpenGLStateLibrary> GlobalOpenGLStateLibraryModule;
+
+template<typename Type>
+class GlobalModuleRef;
+typedef GlobalModuleRef<OpenGLStateLibrary> GlobalOpenGLStateLibraryModuleRef;
+
+inline OpenGLStateLibrary& GlobalOpenGLStateLibrary()
+{
+ return GlobalOpenGLStateLibraryModule::getTable();
+}
+
+#endif