--- /dev/null
+/*
+Copyright (C) 2001-2006, William Joseph.
+All Rights Reserved.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#if !defined(INCLUDED_TARGETABLE_H)
+#define INCLUDED_TARGETABLE_H
+
+#include <set>
+#include <map>
+
+#include "cullable.h"
+#include "renderable.h"
+
+#include "math/line.h"
+#include "render.h"
+#include "generic/callback.h"
+#include "selectionlib.h"
+#include "entitylib.h"
+#include "eclasslib.h"
+#include "stringio.h"
+
+class Targetable
+{
+public:
+ virtual const Vector3& world_position() const = 0;
+};
+
+typedef std::set<Targetable*> targetables_t;
+
+extern const char* g_targetable_nameKey;
+
+targetables_t* getTargetables(const char* targetname);
+
+class EntityConnectionLine : public OpenGLRenderable
+{
+public:
+ Vector3 start;
+ Vector3 end;
+
+ void render(RenderStateFlags state) const
+ {
+ float s1[2], s2[2];
+ Vector3 dir(vector3_subtracted(end, start));
+ double len = vector3_length(dir);
+ vector3_scale(dir, 8.0 * (1.0 / len));
+ s1[0] = dir[0] - dir[1];
+ s1[1] = dir[0] + dir[1];
+ s2[0] = dir[0] + dir[1];
+ s2[1] = -dir[0] + dir[1];
+
+ glBegin(GL_LINES);
+
+ glVertex3fv(vector3_to_array(start));
+ glVertex3fv(vector3_to_array(end));
+
+ len*=0.0625; // half / 8
+
+ Vector3 arrow(start);
+ for (unsigned int i = 0, count = (len<32)? 1 : static_cast<unsigned int>(len*0.0625); i < count; i++)
+ {
+ vector3_add(arrow, vector3_scaled(dir, (len<32)?len:32));
+ glVertex3fv(vector3_to_array(arrow));
+ glVertex3f(arrow[0]+s1[0], arrow[1]+s1[1], arrow[2]+dir[2]);
+ glVertex3fv(vector3_to_array(arrow));
+ glVertex3f(arrow[0]+s2[0], arrow[1]+s2[1], arrow[2]+dir[2]);
+ }
+
+ glEnd();
+ }
+};
+
+class TargetedEntity
+{
+ Targetable& m_targetable;
+ targetables_t* m_targets;
+
+ void construct()
+ {
+ if(m_targets != 0)
+ m_targets->insert(&m_targetable);
+ }
+ void destroy()
+ {
+ if(m_targets != 0)
+ m_targets->erase(&m_targetable);
+ }
+public:
+ TargetedEntity(Targetable& targetable)
+ : m_targetable(targetable), m_targets(getTargetables(""))
+ {
+ construct();
+ }
+ ~TargetedEntity()
+ {
+ destroy();
+ }
+ void targetnameChanged(const char* name)
+ {
+ destroy();
+ m_targets = getTargetables(name);
+ construct();
+ }
+ typedef MemberCaller1<TargetedEntity, const char*, &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
+};
+
+
+class TargetingEntity
+{
+ targetables_t* m_targets;
+public:
+ TargetingEntity() :
+ m_targets(getTargetables(""))
+ {
+ }
+ void targetChanged(const char* target)
+ {
+ m_targets = getTargetables(target);
+ }
+ typedef MemberCaller1<TargetingEntity, const char*, &TargetingEntity::targetChanged> TargetChangedCaller;
+
+ typedef targetables_t::iterator iterator;
+
+ iterator begin() const
+ {
+ if(m_targets == 0)
+ {
+ return iterator();
+ }
+ return m_targets->begin();
+ }
+ iterator end() const
+ {
+ if(m_targets == 0)
+ {
+ return iterator();
+ }
+ return m_targets->end();
+ }
+ size_t size() const
+ {
+ if(m_targets == 0)
+ {
+ return 0;
+ }
+ return m_targets->size();
+ }
+ bool empty() const
+ {
+ return m_targets == 0 || m_targets->empty();
+ }
+};
+
+
+
+template<typename Functor>
+void TargetingEntity_forEach(const TargetingEntity& targets, const Functor& functor)
+{
+ for(TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i)
+ {
+ functor((*i)->world_position());
+ }
+}
+
+typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
+
+template<typename Functor>
+void TargetingEntities_forEach(const TargetingEntities& targetingEntities, const Functor& functor)
+{
+ for(TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i)
+ {
+ TargetingEntity_forEach((*i).second, functor);
+ }
+}
+
+class TargetLinesPushBack
+{
+ RenderablePointVector& m_targetLines;
+ const Vector3& m_worldPosition;
+ const VolumeTest& m_volume;
+public:
+ TargetLinesPushBack(RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume) :
+ m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
+ {
+ }
+ void operator()(const Vector3& worldPosition) const
+ {
+ if(m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition)))
+ {
+ m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(m_worldPosition)));
+ m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(worldPosition)));
+ }
+ }
+};
+
+class TargetKeys : public Entity::Observer
+{
+ TargetingEntities m_targetingEntities;
+ Callback m_targetsChanged;
+
+ bool readTargetKey(const char* key, std::size_t& index)
+ {
+ if(string_equal_n(key, "target", 6))
+ {
+ index = 0;
+ if(string_empty(key + 6) || string_parse_size(key + 6, index))
+ {
+ return true;
+ }
+ }
+ if(string_equal(key, "killtarget"))
+ {
+ index = -1;
+ return true;
+ }
+ return false;
+ }
+public:
+ void setTargetsChanged(const Callback& targetsChanged)
+ {
+ m_targetsChanged = targetsChanged;
+ }
+ void targetsChanged()
+ {
+ m_targetsChanged();
+ }
+
+ void insert(const char* key, EntityKeyValue& value)
+ {
+ std::size_t index;
+ if(readTargetKey(key, index))
+ {
+ TargetingEntities::iterator i = m_targetingEntities.insert(TargetingEntities::value_type(index, TargetingEntity())).first;
+ value.attach(TargetingEntity::TargetChangedCaller((*i).second));
+ targetsChanged();
+ }
+ }
+ void erase(const char* key, EntityKeyValue& value)
+ {
+ std::size_t index;
+ if(readTargetKey(key, index))
+ {
+ TargetingEntities::iterator i = m_targetingEntities.find(index);
+ value.detach(TargetingEntity::TargetChangedCaller((*i).second));
+ m_targetingEntities.erase(i);
+ targetsChanged();
+ }
+ }
+ const TargetingEntities& get() const
+ {
+ return m_targetingEntities;
+ }
+};
+
+
+
+class RenderableTargetingEntity
+{
+ TargetingEntity& m_targets;
+ mutable RenderablePointVector m_target_lines;
+public:
+ static Shader* m_state;
+
+ RenderableTargetingEntity(TargetingEntity& targets)
+ : m_targets(targets), m_target_lines(GL_LINES)
+ {
+ }
+ void compile(const VolumeTest& volume, const Vector3& world_position) const
+ {
+ m_target_lines.clear();
+ m_target_lines.reserve(m_targets.size() * 2);
+ TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
+ }
+ void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
+ {
+ if(!m_targets.empty())
+ {
+ compile(volume, world_position);
+ if(!m_target_lines.empty())
+ {
+ renderer.addRenderable(m_target_lines, g_matrix4_identity);
+ }
+ }
+ }
+};
+
+class RenderableTargetingEntities
+{
+ const TargetingEntities& m_targets;
+ mutable RenderablePointVector m_target_lines;
+public:
+ static Shader* m_state;
+
+ RenderableTargetingEntities(const TargetingEntities& targets)
+ : m_targets(targets), m_target_lines(GL_LINES)
+ {
+ }
+ void compile(const VolumeTest& volume, const Vector3& world_position) const
+ {
+ m_target_lines.clear();
+ TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
+ }
+ void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
+ {
+ if(!m_targets.empty())
+ {
+ compile(volume, world_position);
+ if(!m_target_lines.empty())
+ {
+ renderer.addRenderable(m_target_lines, g_matrix4_identity);
+ }
+ }
+ }
+};
+
+
+class TargetableInstance :
+public SelectableInstance,
+public Targetable,
+public Entity::Observer
+{
+ mutable Vertex3f m_position;
+ EntityKeyValues& m_entity;
+ TargetKeys m_targeting;
+ TargetedEntity m_targeted;
+ RenderableTargetingEntities m_renderable;
+public:
+
+ TargetableInstance(
+ const scene::Path& path,
+ scene::Instance* parent,
+ void* instance,
+ InstanceTypeCastTable& casts,
+ EntityKeyValues& entity,
+ Targetable& targetable
+ ) :
+ SelectableInstance(path, parent, instance, casts),
+ m_entity(entity),
+ m_targeted(targetable),
+ m_renderable(m_targeting.get())
+ {
+ m_entity.attach(*this);
+ m_entity.attach(m_targeting);
+ }
+ ~TargetableInstance()
+ {
+ m_entity.detach(m_targeting);
+ m_entity.detach(*this);
+ }
+
+ void setTargetsChanged(const Callback& targetsChanged)
+ {
+ m_targeting.setTargetsChanged(targetsChanged);
+ }
+ void targetsChanged()
+ {
+ m_targeting.targetsChanged();
+ }
+
+ void insert(const char* key, EntityKeyValue& value)
+ {
+ if(string_equal(key, g_targetable_nameKey))
+ {
+ value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
+ }
+ }
+ void erase(const char* key, EntityKeyValue& value)
+ {
+ if(string_equal(key, g_targetable_nameKey))
+ {
+ value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
+ }
+ }
+
+ const Vector3& world_position() const
+ {
+#if 1
+ const AABB& bounds = Instance::worldAABB();
+ if(aabb_valid(bounds))
+ {
+ return bounds.origin;
+ }
+#else
+ const AABB& childBounds = Instance::childBounds();
+ if(aabb_valid(childBounds))
+ {
+ return childBounds.origin;
+ }
+#endif
+ return vector4_to_vector3(localToWorld().t());
+ }
+
+ void render(Renderer& renderer, const VolumeTest& volume) const
+ {
+ renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
+ renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
+ m_renderable.render(renderer, volume, world_position());
+ }
+
+ const TargetingEntities& getTargeting() const
+ {
+ return m_targeting.get();
+ }
+};
+
+
+class RenderableConnectionLines : public Renderable
+{
+ typedef std::set<TargetableInstance*> TargetableInstances;
+ TargetableInstances m_instances;
+public:
+ void attach(TargetableInstance& instance)
+ {
+ ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
+ m_instances.insert(&instance);
+ }
+ void detach(TargetableInstance& instance)
+ {
+ ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
+ m_instances.erase(&instance);
+ }
+
+ void renderSolid(Renderer& renderer, const VolumeTest& volume) const
+ {
+ for(TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i)
+ {
+ if((*i)->path().top().get().visible())
+ {
+ (*i)->render(renderer, volume);
+ }
+ }
+ }
+ void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
+ {
+ renderSolid(renderer, volume);
+ }
+};
+
+typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;
+
+#endif