+++ /dev/null
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#include "funchandlers.h"
-
-#ifdef WIN32
-#pragma warning(disable : 4786)
-#endif
-
-#include "dialogs/dialogs-gtk.h"
-
-#include <list>
-#include "str.h"
-
-#include "DPoint.h"
-#include "DPlane.h"
-#include "DBrush.h"
-#include "DEPair.h"
-#include "DPatch.h"
-#include "DEntity.h"
-#include "DShape.h"
-#include "DBobView.h"
-#include "DVisDrawer.h"
-#include "DTrainDrawer.h"
-
-#include "misc.h"
-#include "ScriptParser.h"
-#include "DTreePlanter.h"
-
-#include "shapes.h"
-#include "lists.h"
-#include "visfind.h"
-
-#include "iundo.h"
-
-#include <vector>
-#include <list>
-#include <map>
-#include <algorithm>
-
-#include "scenelib.h"
-
-// for autocaulk
-std::list<Str> exclusionList; // whole brush exclusion
-std::list<Str> exclusionList_Face; // single face exclusion
-
-bool el1Loaded = false;
-bool el2Loaded = false;
-bool clrLst1Loaded = false;
-bool clrLst2Loaded = false;
-
-DBobView* g_PathView = NULL;
-DVisDrawer* g_VisView = NULL;
-DTrainDrawer* g_TrainView = NULL;
-DTreePlanter* g_TreePlanter = NULL;
-// -------------
-
-//========================//
-// Helper Functions //
-//========================//
-
-void LoadLists()
-{
- char buffer[256];
-
- if(!el1Loaded)
- el1Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el1.txt"), &exclusionList);
- if(!el2Loaded)
- el2Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el2.txt"), &exclusionList_Face);
-}
-
-
-//========================//
-// Main Functions //
-//========================//
-
-void DoIntersect()
-{
- UndoableCommand undo("bobToolz.intersect");
- IntersectRS rs;
-
- if(DoIntersectBox(&rs) == eIDCANCEL)
- return;
-
- if(rs.nBrushOptions == BRUSH_OPT_SELECTED)
- {
- if( GlobalSelectionSystem().countSelected() < 2 )
- {
- //DoMessageBox("Invalid number of brushes selected, choose at least 2", "Error", eMB_OK);
- globalErrorStream() << "bobToolz Intersect: Invalid number of brushes selected, choose at least 2.\n";
- return;
- }
- }
-
- DEntity world;
- switch(rs.nBrushOptions)
- {
- case BRUSH_OPT_SELECTED:
- {
-
- world.LoadFromEntity(GlobalRadiant().getMapWorldEntity(), false);
- world.LoadSelectedBrushes();
- break;
- }
- case BRUSH_OPT_WHOLE_MAP:
- {
- world.LoadFromEntity(GlobalRadiant().getMapWorldEntity(), false);
- break;
- }
- }
- world.RemoveNonCheckBrushes(&exclusionList, rs.bUseDetail);
-
- bool* pbSelectList;
- if(rs.bDuplicateOnly)
- pbSelectList = world.BuildDuplicateList();
- else
- pbSelectList = world.BuildIntersectList();
-
- world.SelectBrushes(pbSelectList);
- int brushCount = GlobalSelectionSystem().countSelected();
- globalOutputStream() << "bobToolz Intersect: " << brushCount << " intersecting brushes found.\n";
- delete[] pbSelectList;
-}
-
-void DoPolygonsTB()
-{
- DoPolygons();
-}
-
-void DoPolygons()
-{
- UndoableCommand undo("bobToolz.polygons");
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- globalErrorStream() << "bobToolz Polygons: Invalid number of brushes selected, choose 1 only.\n";
- return;
- }
-
- PolygonRS rs;
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- if( !Node_isBrush(instance.path().top()) ) {
- //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
- globalErrorStream() << "bobToolz Polygons: No brush selected, select ONLY one brush.\n";
- return;
- }
- // ask user for type, size, etc....
- if(DoPolygonBox(&rs) == eIDOK)
- {
- DShape poly;
-
- vec3_t vMin, vMax;
-
- {
-
- VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
- VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
-
- Path_deleteTop(instance.path());
- }
-
- if(rs.bInverse)
- poly.BuildInversePrism(vMin, vMax, rs.nSides, rs.bAlignTop);
- else
- {
- if(rs.bUseBorder)
- poly.BuildBorderedPrism(vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop);
- else
- poly.BuildRegularPrism(vMin, vMax, rs.nSides, rs.bAlignTop);
-
- }
-
- poly.Commit();
- }
-}
-
-void DoFixBrushes()
-{
- UndoableCommand undo("bobToolz.fixBrushes");
- DMap world;
- world.LoadAll();
-
- int count = world.FixBrushes();
-
- globalOutputStream() << "bobToolz FixBrushes: " << count << " invalid/duplicate planes removed.\n";
-}
-
-void DoResetTextures()
-{
- UndoableCommand undo("bobToolz.resetTextures");
- static ResetTextureRS rs;
-
- const char* texName;
- if(1/*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/)
- {
- texName = NULL;
- }
- else
- {
- texName = GetCurrentTexture();
- strcpy(rs.textureName, GetCurrentTexture());
- }
-
- EMessageBoxReturn ret;
- if((ret = DoResetTextureBox(&rs)) == eIDCANCEL)
- return;
-
- if(rs.bResetTextureName)
- texName = rs.textureName;
-
- if(ret == eIDOK)
- {
- DEntity world;
- world.LoadSelectedBrushes();
- world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
- rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, true);
- }
- else
- {
- DMap world;
- world.LoadAll(true);
- world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
- rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation);
- }
-}
-
-void DoBuildStairs()
-{
- UndoableCommand undo("bobToolz.buildStairs");
- BuildStairsRS rs;
-
- strcpy(rs.mainTexture, GetCurrentTexture());
-
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- globalErrorStream() << "bobToolz BuildStairs: Invalid number of brushes selected, choose 1 only.\n";
- return;
- }
-
- // ask user for type, size, etc....
- if(DoBuildStairsBox(&rs) == eIDOK)
- {
- vec3_t vMin, vMax;
-
- {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
- VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
- }
-
- // calc brush size
- vec3_t size;
- VectorSubtract(vMax, vMin, size);
-
- if(((int)size[2] % rs.stairHeight) != 0)
- {
- // stairs must fit evenly into brush
- //DoMessageBox("Invalid stair height\nHeight of block must be divisable by stair height", "Error", eMB_OK);
- globalErrorStream() << "bobToolz BuildStairs: Invalid stair height. Height of block must be divisable by stair height.\n";
- }
- else
- {
- {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- Path_deleteTop(instance.path());
- }
-
- // Get Step Count
- int numSteps = (int)size[2] / rs.stairHeight;
-
- if(rs.style == STYLE_CORNER)
- {
- BuildCornerStairs(vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture);
- }
- else
- {
-
- // Get Step Dimensions
- float stairHeight = (float)rs.stairHeight;
- float stairWidth;
- if((rs.direction == MOVE_EAST) || (rs.direction == MOVE_WEST))
- stairWidth = (size[0])/numSteps;
- else
- stairWidth = (size[1])/numSteps;
-
-
- // Build Base For Stair (bob's style)
- if(rs.style == STYLE_BOB)
- Build_Wedge(rs.direction, vMin, vMax, true);
-
-
- // Set First Step Starting Position
- vMax[2] = vMin[2] + stairHeight;
- SetInitialStairPos(rs.direction, vMin, vMax, stairWidth);
-
-
- // Build The Steps
- for(int i = 0; i < numSteps; i++)
- {
- if(rs.style == STYLE_BOB)
- Build_StairStep_Wedge(rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail);
- else if(rs.style == STYLE_ORIGINAL)
- Build_StairStep(vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction);
-
- // get step into next position
- MoveBlock(rs.direction, vMin, vMax, stairWidth);
- vMax[2] += stairHeight;
- if(rs.style == STYLE_BOB)
- vMin[2] += stairHeight; // wedge bottom must be raised
- }
- }
- }
- }
-}
-
-void DoBuildDoors()
-{
- UndoableCommand undo("bobToolz.buildDoors");
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- globalErrorStream() << "bobToolz BuildDoors: Invalid number of brushes selected, choose 1 only.\n";
- return;
- }
-
- DoorRS rs;
- strcpy(rs.mainTexture, GetCurrentTexture());
-
- if(DoDoorsBox(&rs) == eIDOK)
- {
- vec3_t vMin, vMax;
-
- {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
- VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
- Path_deleteTop(instance.path());
- }
-
- BuildDoorsX2(vMin, vMax,
- rs.bScaleMainH, rs.bScaleMainV,
- rs.bScaleTrimH, rs.bScaleTrimV,
- rs.mainTexture, rs.trimTexture,
- rs.nOrientation); // shapes.cpp
- }
-}
-
-void DoPathPlotter()
-{
- UndoableCommand undo("bobToolz.pathPlotter");
- PathPlotterRS rs;
- EMessageBoxReturn ret = DoPathPlotterBox(&rs);
- if(ret == eIDCANCEL)
- return;
- if(ret == eIDNO)
- {
- if(g_PathView)
- delete g_PathView;
- return;
- }
-
- // ensure we have something selected
- /*
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- globalOutputStream() << "bobToolz PathPlotter: Invalid number of entities selected, choose 1 trigger_push entity only.\n";
- return;
- }
- */
- Entity* entity = Node_getEntity(GlobalSelectionSystem().ultimateSelected().path().top());
- if(entity != 0)
- {
- DBobView_setEntity(*entity, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra);
- }
- else globalErrorStream() << "bobToolz PathPlotter: No trigger_push entitity selected, select 1 only (Use list to select it).\n";
- return;
-}
-
-void DoPitBuilder()
-{
- UndoableCommand undo("bobToolz.pitBuilder");
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
- globalErrorStream() << "bobToolz PitBuilder: Invalid number of brushes selected, choose 1 only.\n";
- return;
- }
-
- vec3_t vMin, vMax;
-
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- //seems it does this also with a patch with valid dimensions.. but probably better to enforce a brush.
- if( !Node_isBrush(instance.path().top()) ) {
- //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
- globalErrorStream() << "bobToolz PitBuilder: No brush selected, select ONLY 1 brush.\n";
- return;
- }
-
- VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin);
- VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax);
-
- DShape pit;
-
- if(pit.BuildPit(vMin, vMax))
- {
- pit.Commit();
- Path_deleteTop(instance.path());
- }
- else
- {
- //DoMessageBox("Failed To Make Pit\nTry Making The Brush Bigger", "Error", eMB_OK);
- globalErrorStream() << "bobToolz PitBuilder: Failed to make Pit, try making the brush bigger.\n";
- }
-}
-
-void DoMergePatches()
-{
- UndoableCommand undo("bobToolz.mergePatches");
- patch_merge_t merge_info;
- DPatch mrgPatches[2];
- int i;
-
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 2 )
- {
- globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose 2 only.\n";
- //DoMessageBox("Invalid number of patches selected, choose 2 only", "Error", eMB_OK);
- return;
- }
-
- scene::Instance* patches[2];
- patches[0] = &GlobalSelectionSystem().ultimateSelected();
- patches[1] = &GlobalSelectionSystem().penultimateSelected();
-
- for (i = 0; i < 2; i++)
- {
- if (!Node_isPatch(patches[i]->path().top()))
- {
- //DoMessageBox("No patches selected, select ONLY patches", "Error", eMB_OK);
- globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose ONLY 2 patches.\n";
- return;
- }
-
- mrgPatches[i].LoadFromPatch(*patches[i]);
- }
-
- /* mrgPatches[0].Transpose();
- mrgPatches[0].RemoveFromRadiant();
- mrgPatches[0].BuildInRadiant();*/
-
- merge_info = mrgPatches[0].IsMergable(&mrgPatches[1]);
-
- if (merge_info.mergable)
- {
- globalOutputStream() << merge_info.pos1 << " " << merge_info.pos2;
- //Message removed, No tools give feedback on success.
- //globalOutputStream() << "bobToolz MergePatches: Patches Mergable.\n";
- DPatch* newPatch = mrgPatches[0].MergePatches(merge_info, &mrgPatches[0], &mrgPatches[1]);
-
- /* mrgPatches[0].RemoveFromRadiant();
- mrgPatches[0].BuildInRadiant();
-
- mrgPatches[1].RemoveFromRadiant();
- mrgPatches[1].BuildInRadiant();
-
-
- delete newPatch;*/
-
- if (!newPatch)
- {
- } else
- {
- Path_deleteTop(patches[0]->path());
- Path_deleteTop(patches[1]->path());
-
- newPatch->BuildInRadiant();
- delete newPatch;
- }
- }
- else
- {
- globalErrorStream() << "bobToolz.mergePatch: The selected patches are not mergable.\n";
-
- }
-}
-
-void DoSplitPatch() {
- UndoableCommand undo("bobToolz.splitPatch");
-
- DPatch patch;
-
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
- globalErrorStream() << "bobToolz SplitPatch: Invalid number of patches selected, choose only 1 patch.\n";
- return;
- }
-
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-
- if( !Node_isPatch(instance.path().top()) ) {
- //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
- globalErrorStream() << "bobToolz SplitPatch: No patch selected, select ONLY 1 patch.\n";
- return;
- }
-
- patch.LoadFromPatch(instance);
-
- std::list<DPatch> patchList = patch.Split();
- for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
- (*patches).BuildInRadiant();
- }
-
- Path_deleteTop(instance.path());
-}
-
-void DoSplitPatchCols() {
- UndoableCommand undo("bobToolz.splitPatchCols");
-
- DPatch patch;
-
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
- globalErrorStream() << "bobToolz SplitPatchCols: Invalid number of patches selected, choose 1 only.\n";
- return;
- }
-
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-
- if( !Node_isPatch(instance.path().top()) ) {
- //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
- globalErrorStream() << "bobToolz SplitPatchCols: No patch selected, select ONLY 1 patch.\n";
- return;
- }
-
- patch.LoadFromPatch(instance);
-
- std::list<DPatch> patchList = patch.SplitCols();
- for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
- (*patches).BuildInRadiant();
- }
-
- Path_deleteTop(instance.path());
-}
-
-void DoSplitPatchRows() {
- UndoableCommand undo("bobToolz.splitPatchRows");
-
- DPatch patch;
-
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
- globalErrorStream() << "bobToolz SplitPatchRows: Invalid number of patches selected, choose 1 only.\n";
- return;
- }
-
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-
- if( !Node_isPatch(instance.path().top()) ) {
- //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
- globalErrorStream() << "bobToolz SplitPatchRows: No patch selected, select ONLY 1 patch.\n";
- return;
- }
-
- patch.LoadFromPatch(instance);
-
- std::list<DPatch> patchList = patch.SplitRows();
- for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
- (*patches).BuildInRadiant();
- }
-
- Path_deleteTop(instance.path());
-}
-
-void DoVisAnalyse()
-{
- char filename[1024];
-
- if( GlobalSelectionSystem().countSelected() == 0 )
- {
- globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n";
- if(g_VisView)
- {
- delete g_VisView;
- return;
- }
- }
-
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 1 )
- {
- //DoMessageBox("Invalid number of objects selected, choose 1 only", "Error", eMB_OK);
- globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n";
- return;
- }
-
- scene::Instance& brush = GlobalSelectionSystem().ultimateSelected();
- //ensure we have a brush selected
- if( !Node_isBrush(brush.path().top()) ) {
- //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
- globalErrorStream() << "bobToolz VisAnalyse: No brush selected, select ONLY 1 brush.\n";
- return;
- }
- DBrush orgBrush;
- orgBrush.LoadFromBrush(brush, false);
-
- orgBrush.BuildBounds();
- vec3_t origin;
- origin[0] = (orgBrush.bbox_max[0] + orgBrush.bbox_min[0])/2.f;
- origin[1] = (orgBrush.bbox_max[1] + orgBrush.bbox_min[1])/2.f;
- origin[2] = (orgBrush.bbox_max[2] + orgBrush.bbox_min[2])/2.f;
-
-
- const char* rad_filename = GlobalRadiant().getMapName();
- if(!rad_filename)
- {
- //DoMessageBox("An ERROR occurred while trying\n to get the map filename", "Error", eMB_OK);
- globalErrorStream() << "bobToolz VisAnalyse: An ERROR occurred while trying to get the map filename.\n";
- return;
- }
-
- strcpy(filename, rad_filename);
-
- char* ext = strrchr(filename, '.')+1;
- strcpy(ext, "bsp");// rename the extension
-
- std::list<DWinding*> *pointList = BuildTrace(filename, origin);
-
- if(!g_VisView)
- {
- g_VisView = new DVisDrawer;
- }
-
- g_VisView->SetList(pointList);
-}
-
-void DoTrainPathPlot() {
- if(g_TrainView) {
- delete g_TrainView;
- g_TrainView = NULL;
- }
-
- g_TrainView = new DTrainDrawer();
-}
-
-void DoCaulkSelection() {
- UndoableCommand undo("bobToolz.caulkSelection");
- DEntity world;
-
- float fScale[2] = { 0.5f, 0.5f };
- float fShift[2] = { 0.0f, 0.0f };
-
- int bResetScale[2] = { false, false };
- int bResetShift[2] = { false, false };
-
- world.LoadSelectedBrushes();
- world.LoadSelectedPatches();
- world.ResetTextures( NULL, fScale, fShift, 0, "textures/common/caulk", true, bResetScale, bResetShift, false, true );
-}
-
-void DoTreePlanter() {
- UndoableCommand undo("bobToolz.treePlanter");
- if(g_TreePlanter) {
- delete g_TreePlanter;
- g_TreePlanter = NULL;
- return;
- }
-
- g_TreePlanter = new DTreePlanter();
-}
-
-void DoDropEnts() {
- UndoableCommand undo("bobToolz.dropEntities");
- if(g_TreePlanter) {
- g_TreePlanter->DropEntsToGround();
- }
-}
-
-void DoMakeChain() {
- MakeChainRS rs;
- if(DoMakeChainBox(&rs) == eIDOK)
- {
- if ( rs.linkNum > 1001 ) {
- globalErrorStream() << "bobToolz MakeChain: " << rs.linkNum << " to many Elemets, limited to 1000.\n";
- return;
- }
- UndoableCommand undo("bobToolz.makeChain");
- DTreePlanter pl;
- pl.MakeChain(rs.linkNum,rs.linkName);
- }
-}
-
-typedef DPoint* pntTripple[3];
-
-bool bFacesNoTop[6] = {true, true, true, true, true, false};
-
-void DoFlipTerrain() {
- UndoableCommand undo("bobToolz.flipTerrain");
- vec3_t vUp = { 0.f, 0.f, 1.f };
- int i;
-
- // ensure we have something selected
- if( GlobalSelectionSystem().countSelected() != 2 )
- {
- //DoMessageBox("Invalid number of objects selected, choose 2 only", "Error", eMB_OK);
- globalErrorStream() << "bobToolz FlipTerrain: Invalid number of objects selected, choose 2 only.\n";
- return;
- }
-
- scene::Instance* brushes[2];
- brushes[0] = &GlobalSelectionSystem().ultimateSelected();
- brushes[1] = &GlobalSelectionSystem().penultimateSelected();
- //ensure we have only Brushes selected.
- for (i = 0; i < 2; i++)
- {
- if( !Node_isBrush(brushes[i]->path().top()) ) {
- //DoMessageBox("No brushes selected, select ONLY brushes", "Error", eMB_OK);
- globalErrorStream() << "bobToolz FlipTerrain: No brushes selected, select ONLY 2 brushes.\n";
- return;
- }
- }
- DBrush Brushes[2];
- DPlane* Planes[2];
- pntTripple Points[2];
- for( i = 0; i < 2; i++ ) {
- Brushes[i].LoadFromBrush( *brushes[i], false );
- if(!(Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp )) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3) {
- //DoMessageBox("Error", "Error", eMB_OK);
- globalErrorStream() << "bobToolz FlipTerrain: ERROR (FindPlaneWithClosestNormal/FindPointsForPlane).\n";
- return;
- }
- }
-
- vec3_t mins1, mins2, maxs1, maxs2;
- Brushes[0].GetBounds( mins1, maxs1 );
- Brushes[1].GetBounds( mins2, maxs2 );
-
-
-
- int dontmatch[2] = { -1, -1 };
- bool found = false;
- for( i = 0; i < 3; i++ ) {
- for( int j = 0; j < 3 && !found; j++ ) {
- if(VectorCompare( (Points[0])[i]->_pnt, (Points[1])[j]->_pnt )) {
- found = true;
- break;
- }
- }
- if(!found) {
- dontmatch[0] = i;
- break;
- }
- found = false;
- }
- if(dontmatch[0] == -1) {
- //DoMessageBox("Error", "Error", eMB_OK);
- globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[0]).\n";
- return;
- }
-
- for( i = 0; i < 3; i++ ) {
- for( int j = 0; j < 3 && !found; j++ ) {
- if(VectorCompare( (Points[1])[i]->_pnt, (Points[0])[j]->_pnt )) {
- found = true;
- break;
- }
- }
- if(!found) {
- dontmatch[1] = i;
- break;
- }
- found = false;
- }
- if(dontmatch[1] == -1) {
- //DoMessageBox("Error", "Error", eMB_OK);
- globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[1]).\n";
- return;
- }
-
- vec3_t plnpnts1[3];
- vec3_t plnpnts2[3];
- vec3_t plnpntsshr[3];
-
- VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts1[0] );
- for( i = 0; i < 3; i++ ) {
- if( dontmatch[0] != i ) {
- VectorCopy( (Points[0])[i]->_pnt, plnpnts1[1] );
- break;
- }
- }
- VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts1[2] );
-
- VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts2[0] );
- for( i = 0; i < 3; i++ ) {
- if( dontmatch[1] != i && !VectorCompare( (Points[1])[i]->_pnt, plnpnts1[1] )) {
- VectorCopy( (Points[1])[i]->_pnt, plnpnts2[1] );
- break;
- }
- }
- VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts2[2] );
-
- VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[0] );
- VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[1] );
- if( (Points[1])[dontmatch[1]]->_pnt[2] < (Points[0])[dontmatch[0]]->_pnt[2] ) {
- VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[2] );
- } else {
- VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[2] );
- }
- plnpntsshr[2][2] -= 16;
-
- for( i = 0; i < 3; i++ ) {
- if( mins2[i] < mins1[i] ) {
- mins1[i] = mins2[i];
- }
- if( maxs2[i] > maxs1[i] ) {
- maxs1[i] = maxs2[i];
- }
- }
-
- DBrush* newBrushes[2];
- newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
- newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
-
- vec3_t normal;
- MakeNormal( plnpnts1[0], plnpnts1[1], plnpnts1[2], normal );
- if( normal[2] >= 0 ) {
- newBrushes[0]->AddFace( plnpnts1[0], plnpnts1[1], plnpnts1[2], "textures/common/terrain", true );
- } else {
- newBrushes[0]->AddFace( plnpnts1[2], plnpnts1[1], plnpnts1[0], "textures/common/terrain", true );
- }
-
- MakeNormal( plnpnts2[0], plnpnts2[1], plnpnts2[2], normal );
- if( normal[2] >= 0 ) {
- newBrushes[1]->AddFace( plnpnts2[0], plnpnts2[1], plnpnts2[2], "textures/common/terrain", true );
- } else {
- newBrushes[1]->AddFace( plnpnts2[2], plnpnts2[1], plnpnts2[0], "textures/common/terrain", true );
- }
-
- vec3_t vec;
- MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal );
-
- VectorSubtract( plnpnts1[2], plnpnts1[1], vec );
- if( DotProduct( vec, normal ) >= 0 ) {
- newBrushes[0]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
- } else {
- newBrushes[0]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
- }
-
- VectorSubtract( plnpnts2[2], plnpnts2[1], vec );
- if( DotProduct( vec, normal ) >= 0 ) {
- newBrushes[1]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
- } else {
- newBrushes[1]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
- }
-
- for( i = 0; i < 2; i++ ) {
- newBrushes[i]->RemoveRedundantPlanes();
- newBrushes[i]->BuildInRadiant( false, NULL, brushes[i]->path().parent().get_pointer() );
- Path_deleteTop(brushes[i]->path());
- delete newBrushes[i];
- }
-
-}