]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/contrib/ufoaiplug/ufoai_filters.cpp
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / contrib / ufoaiplug / ufoai_filters.cpp
diff --git a/misc/mediasource/netradiant-src/contrib/ufoaiplug/ufoai_filters.cpp b/misc/mediasource/netradiant-src/contrib/ufoaiplug/ufoai_filters.cpp
deleted file mode 100644 (file)
index 869c4eb..0000000
+++ /dev/null
@@ -1,342 +0,0 @@
-/*
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#include "ufoai_filters.h"
-
-#include "ibrush.h"
-#include "ientity.h"
-#include "iscenegraph.h"
-
-// believe me, i'm sorry
-#include "../../radiant/brush.h"
-
-#include "generic/callback.h"
-
-#include <list>
-
-bool actorclip_active = false;
-bool stepon_active = false;
-bool nodraw_active = false;
-bool weaponclip_active = false;
-int level_active = 0;
-
-// TODO: This should be added to ibrush.h
-// like already done for Node_getEntity in ientity.h
-// FIXME: Doesn't belong here
-inline Brush* Node_getBrush(scene::Node& node)
-{
-       return NodeTypeCast<Brush>::cast(node);
-}
-
-void hide_node(scene::Node& node, bool hide)
-{
-       hide
-       ? node.enable(scene::Node::eHidden)
-       : node.disable(scene::Node::eHidden);
-}
-
-typedef std::list<Entity*> entitylist_t;
-
-class EntityFindByName : public scene::Graph::Walker
-{
-       const char* m_name;
-       entitylist_t& m_entitylist;
-       /* this starts at 1 << level */
-       int m_flag;
-       int m_hide;
-public:
-       EntityFindByName(const char* name, entitylist_t& entitylist, int flag, bool hide)
-               : m_name(name), m_entitylist(entitylist), m_flag(flag), m_hide(hide)
-       {
-       }
-       bool pre(const scene::Path& path, scene::Instance& instance) const
-       {
-               int spawnflagsInt;
-               Entity* entity = Node_getEntity(path.top());
-               if (entity != 0)
-               {
-                       if (string_equal(m_name, entity->getKeyValue("classname")))
-                       {
-                               const char *spawnflags = entity->getKeyValue("spawnflags");
-                               globalOutputStream() << "spawnflags for " << m_name << ": " << spawnflags << ".\n";
-
-                               if (!string_empty(spawnflags)) {
-                                       spawnflagsInt = atoi(spawnflags);
-                                       if (!(spawnflagsInt & m_flag))
-                                       {
-                                               hide_node(path.top(), m_hide); // hide/unhide
-                                               m_entitylist.push_back(entity);
-                                       }
-                               }
-                               else
-                               {
-                                       globalOutputStream() << "UFO:AI: Warning: no spawnflags for " << m_name << ".\n";
-                               }
-                       }
-               }
-               return true;
-       }
-};
-
-class ForEachFace : public BrushVisitor
-{
-       Brush &m_brush;
-public:
-       mutable int m_contentFlagsVis;
-       mutable int m_surfaceFlagsVis;
-
-       ForEachFace(Brush& brush)
-               : m_brush(brush)
-       {
-               m_contentFlagsVis = -1;
-               m_surfaceFlagsVis = -1;
-       }
-
-       void visit(Face& face) const
-       {
-#if _DEBUG
-               if (m_surfaceFlagsVis < 0)
-                       m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
-               else if (m_surfaceFlagsVis >= 0 && m_surfaceFlagsVis != face.getShader().m_flags.m_surfaceFlags)
-                       globalOutputStream() << "Faces with different surfaceflags at brush\n";
-               if (m_contentFlagsVis < 0)
-                       m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
-               else if (m_contentFlagsVis >= 0 && m_contentFlagsVis != face.getShader().m_flags.m_contentFlags)
-                       globalOutputStream() << "Faces with different contentflags at brush\n";
-#else
-               m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
-               m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
-#endif
-       }
-};
-
-typedef std::list<Brush*> brushlist_t;
-
-class BrushGetLevel : public scene::Graph::Walker
-{
-       brushlist_t& m_brushlist;
-       int m_flag;
-       bool m_content; // if true - use m_contentFlags - otherwise m_surfaceFlags
-       mutable bool m_notset;
-       mutable bool m_hide;
-public:
-       BrushGetLevel(brushlist_t& brushlist, int flag, bool content, bool notset, bool hide)
-               : m_brushlist(brushlist), m_flag(flag), m_content(content), m_notset(notset), m_hide(hide)
-       {
-       }
-       bool pre(const scene::Path& path, scene::Instance& instance) const
-       {
-               Brush* brush = Node_getBrush(path.top());
-               if (brush != 0)
-               {
-                       ForEachFace faces(*brush);
-                       brush->forEachFace(faces);
-                       // contentflags?
-                       if (m_content)
-                       {
-                               // are any flags set?
-                               if (faces.m_contentFlagsVis > 0)
-                               {
-                                       // flag should not be set
-                                       if (m_notset && (!(faces.m_contentFlagsVis & m_flag)))
-                                       {
-                                               hide_node(path.top(), m_hide);
-                                               m_brushlist.push_back(brush);
-                                       }
-                                       // check whether flag is set
-                                       else if (!m_notset && ((faces.m_contentFlagsVis & m_flag)))
-                                       {
-                                               hide_node(path.top(), m_hide);
-                                               m_brushlist.push_back(brush);
-                                       }
-                               }
-                       }
-                       // surfaceflags?
-                       else
-                       {
-                               // are any flags set?
-                               if (faces.m_surfaceFlagsVis > 0)
-                               {
-                                       // flag should not be set
-                                       if (m_notset && (!(faces.m_surfaceFlagsVis & m_flag)))
-                                       {
-                                               hide_node(path.top(), m_hide);
-                                               m_brushlist.push_back(brush);
-                                       }
-                                       // check whether flag is set
-                                       else if (!m_notset && ((faces.m_surfaceFlagsVis & m_flag)))
-                                       {
-                                               hide_node(path.top(), m_hide);
-                                               m_brushlist.push_back(brush);
-                                       }
-                               }
-                       }
-
-               }
-               return true;
-       }
-};
-
-/**
- * @brief Activates the level filter for the given level
- * @param[in] level Which level to show?
- * @todo Entities
- */
-void filter_level(int flag)
-{
-       int level;
-       brushlist_t brushes;
-       entitylist_t entities;
-
-       level = (flag >> 8);
-
-       if (level_active)
-       {
-               GlobalSceneGraph().traverse(BrushGetLevel(brushes, (level_active << 8), true, true, false));
-               GlobalSceneGraph().traverse(EntityFindByName("func_door", entities, level_active, false));
-               GlobalSceneGraph().traverse(EntityFindByName("func_breakable", entities, level_active, false));
-               GlobalSceneGraph().traverse(EntityFindByName("misc_model", entities, level_active, false));
-               GlobalSceneGraph().traverse(EntityFindByName("misc_particle", entities, level_active, false));
-               entities.erase(entities.begin(), entities.end());
-               brushes.erase(brushes.begin(), brushes.end());
-               if (level_active == level)
-               {
-                       level_active = 0;
-                       // just disabĺe level filter
-                       return;
-               }
-       }
-       level_active = level;
-       globalOutputStream() << "UFO:AI: level_active: " << level_active << ", flag: " << flag << ".\n";
-
-       // first all brushes
-       GlobalSceneGraph().traverse(BrushGetLevel(brushes, flag, true, true, true));
-
-       // now all entities
-       GlobalSceneGraph().traverse(EntityFindByName("func_door", entities, level, true));
-       GlobalSceneGraph().traverse(EntityFindByName("func_breakable", entities, level, true));
-       GlobalSceneGraph().traverse(EntityFindByName("misc_model", entities, level, true));
-       GlobalSceneGraph().traverse(EntityFindByName("misc_particle", entities, level, true));
-
-#ifdef _DEBUG
-       if (brushes.empty())
-       {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Found " << Unsigned(brushes.size()) << " brushes.\n";
-       }
-
-       // now let's filter all entities like misc_model, func_breakable and func_door that have the spawnflags set
-       if (entities.empty())
-       {
-               globalOutputStream() << "UFO:AI: No entities.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Found " << Unsigned(entities.size()) << " entities.\n";
-       }
-#endif
-}
-
-void filter_stepon (void)
-{
-       if (stepon_active) {
-               stepon_active = false;
-       } else {
-               stepon_active = true;
-       }
-       brushlist_t brushes;
-       GlobalSceneGraph().traverse(BrushGetLevel(brushes, CONTENTS_STEPON, true, false, stepon_active));
-
-       if (brushes.empty())
-       {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " stepon brushes.\n";
-       }
-}
-
-void filter_nodraw (void)
-{
-       if (nodraw_active) {
-               nodraw_active = false;
-       } else {
-               nodraw_active = true;
-       }
-       brushlist_t brushes;
-       GlobalSceneGraph().traverse(BrushGetLevel(brushes, SURF_NODRAW, false, false, nodraw_active));
-
-#ifdef _DEBUG
-       if (brushes.empty())
-       {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " nodraw brushes.\n";
-       }
-#endif
-}
-
-void filter_actorclip (void)
-{
-       if (actorclip_active) {
-               actorclip_active = false;
-       } else {
-               actorclip_active = true;
-       }
-       brushlist_t brushes;
-       GlobalSceneGraph().traverse(BrushGetLevel(brushes, CONTENTS_ACTORCLIP, true, false, actorclip_active));
-
-#ifdef _DEBUG
-       if (brushes.empty())
-       {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " actorclip brushes.\n";
-       }
-#endif
-}
-
-void filter_weaponclip (void)
-{
-       if (weaponclip_active) {
-               weaponclip_active = false;
-       } else {
-               weaponclip_active = true;
-       }
-       brushlist_t brushes;
-       GlobalSceneGraph().traverse(BrushGetLevel(brushes, CONTENTS_WEAPONCLIP, true, false, weaponclip_active));
-
-#ifdef _DEBUG
-       if (brushes.empty())
-       {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " weaponclip brushes.\n";
-       }
-#endif
-}