--- /dev/null
+/*
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#if !defined(INCLUDED_ISHADERS_H)
+#define INCLUDED_ISHADERS_H
+
+#include "generic/constant.h"
+#include "generic/callbackfwd.h"
+
+enum
+{
+ QER_TRANS = 1 << 0,
+ QER_NOCARVE = 1 << 1,
+ QER_NODRAW = 1 << 2,
+ QER_NONSOLID = 1 << 3,
+ QER_WATER = 1 << 4,
+ QER_LAVA = 1 << 5,
+ QER_FOG = 1 << 6,
+ QER_ALPHATEST = 1 << 7,
+ QER_CULL = 1 << 8,
+ QER_AREAPORTAL = 1 << 9,
+ QER_CLIP = 1 << 10,
+ QER_BOTCLIP = 1 << 11,
+};
+
+struct qtexture_t;
+
+template<typename Element> class BasicVector3;
+typedef BasicVector3<float> Vector3;
+typedef Vector3 Colour3;
+
+typedef unsigned char BlendFactor;
+const BlendFactor BLEND_ZERO = 0;
+const BlendFactor BLEND_ONE = 1;
+const BlendFactor BLEND_SRC_COLOUR = 2;
+const BlendFactor BLEND_ONE_MINUS_SRC_COLOUR = 3;
+const BlendFactor BLEND_SRC_ALPHA = 4;
+const BlendFactor BLEND_ONE_MINUS_SRC_ALPHA = 5;
+const BlendFactor BLEND_DST_COLOUR = 6;
+const BlendFactor BLEND_ONE_MINUS_DST_COLOUR = 7;
+const BlendFactor BLEND_DST_ALPHA = 8;
+const BlendFactor BLEND_ONE_MINUS_DST_ALPHA = 9;
+const BlendFactor BLEND_SRC_ALPHA_SATURATE = 10;
+
+class BlendFunc
+{
+public:
+ BlendFunc(BlendFactor src, BlendFactor dst) : m_src(src), m_dst(dst)
+ {
+ }
+ BlendFactor m_src;
+ BlendFactor m_dst;
+};
+
+class ShaderLayer
+{
+public:
+ virtual qtexture_t* texture() const = 0;
+ virtual BlendFunc blendFunc() const = 0;
+ virtual bool clampToBorder() const = 0;
+ virtual float alphaTest() const = 0;
+};
+
+typedef Callback1<const ShaderLayer&> ShaderLayerCallback;
+
+
+class IShader
+{
+public:
+ enum EAlphaFunc
+ {
+ eAlways,
+ eEqual,
+ eLess,
+ eGreater,
+ eLEqual,
+ eGEqual,
+ };
+ enum ECull
+ {
+ eCullNone,
+ eCullBack,
+ };
+ // Increment the number of references to this object
+ virtual void IncRef() = 0;
+ // Decrement the reference count
+ virtual void DecRef() = 0;
+ // get/set the qtexture_t* Radiant uses to represent this shader object
+ virtual qtexture_t* getTexture() const = 0;
+ virtual qtexture_t* getDiffuse() const = 0;
+ virtual qtexture_t* getBump() const = 0;
+ virtual qtexture_t* getSpecular() const = 0;
+ // get shader name
+ virtual const char* getName() const = 0;
+ virtual bool IsInUse() const = 0;
+ virtual void SetInUse(bool bInUse) = 0;
+ // get the editor flags (QER_NOCARVE QER_TRANS)
+ virtual int getFlags() const = 0;
+ // get the transparency value
+ virtual float getTrans() const = 0;
+ // test if it's a true shader, or a default shader created to wrap around a texture
+ virtual bool IsDefault() const = 0;
+ // get the alphaFunc
+ virtual void getAlphaFunc(EAlphaFunc *func, float *ref) = 0;
+ virtual BlendFunc getBlendFunc() const = 0;
+ // get the cull type
+ virtual ECull getCull() = 0;
+ // get shader file name (ie the file where this one is defined)
+ virtual const char* getShaderFileName() const = 0;
+
+ virtual const ShaderLayer* firstLayer() const = 0;
+ virtual void forEachLayer(const ShaderLayerCallback& layer) const = 0;
+
+ virtual qtexture_t* lightFalloffImage() const = 0;
+};
+
+typedef struct _GSList GSList;
+typedef Callback1<const char*> ShaderNameCallback;
+
+class ModuleObserver;
+
+class ShaderSystem
+{
+public:
+ INTEGER_CONSTANT(Version, 1);
+ STRING_CONSTANT(Name, "shaders");
+ // NOTE: shader and texture names used must be full path.
+ // Shaders usable as textures have prefix equal to getTexturePrefix()
+
+ virtual void realise() = 0;
+ virtual void unrealise() = 0;
+ virtual void refresh() = 0;
+ // activate the shader for a given name and return it
+ // will return the default shader if name is not found
+ virtual IShader* getShaderForName(const char* name) = 0;
+
+ virtual void foreachShaderName(const ShaderNameCallback& callback) = 0;
+
+ // iterate over the list of active shaders
+ virtual void beginActiveShadersIterator() = 0;
+ virtual bool endActiveShadersIterator() = 0;
+ virtual IShader* dereferenceActiveShadersIterator() = 0;
+ virtual void incrementActiveShadersIterator() = 0;
+
+ virtual void setActiveShadersChangedNotify(const Callback& notify) = 0;
+
+ virtual void attach(ModuleObserver& observer) = 0;
+ virtual void detach(ModuleObserver& observer) = 0;
+
+ virtual void setLightingEnabled(bool enabled) = 0;
+
+ virtual const char* getTexturePrefix() const = 0;
+};
+
+#include "modulesystem.h"
+
+template<typename Type>
+class GlobalModule;
+typedef GlobalModule<ShaderSystem> GlobalShadersModule;
+
+template<typename Type>
+class GlobalModuleRef;
+typedef GlobalModuleRef<ShaderSystem> GlobalShadersModuleRef;
+
+inline ShaderSystem& GlobalShaderSystem()
+{
+ return GlobalShadersModule::getTable();
+}
+
+
+#define QERApp_Shader_ForName GlobalShaderSystem().getShaderForName
+#define QERApp_ActiveShaders_IteratorBegin GlobalShaderSystem().beginActiveShadersIterator
+#define QERApp_ActiveShaders_IteratorAtEnd GlobalShaderSystem().endActiveShadersIterator
+#define QERApp_ActiveShaders_IteratorCurrent GlobalShaderSystem().dereferenceActiveShadersIterator
+#define QERApp_ActiveShaders_IteratorIncrement GlobalShaderSystem().incrementActiveShadersIterator
+
+#endif