+++ /dev/null
-/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#if !defined(INCLUDED_MATH_PLANE_H)
-#define INCLUDED_MATH_PLANE_H
-
-/// \file
-/// \brief Plane data types and related operations.
-
-#include "math/matrix.h"
-
-/// \brief A plane equation stored in double-precision floating-point.
-class Plane3
-{
-public:
- double a, b, c, d;
-
- Plane3()
- {
- }
- Plane3(double _a, double _b, double _c, double _d)
- : a(_a), b(_b), c(_c), d(_d)
- {
- }
- template<typename Element>
- Plane3(const BasicVector3<Element>& normal, double dist)
- : a(normal.x()), b(normal.y()), c(normal.z()), d(dist)
- {
- }
-
- BasicVector3<double>& normal()
- {
- return reinterpret_cast<BasicVector3<double>&>(*this);
- }
- const BasicVector3<double>& normal() const
- {
- return reinterpret_cast<const BasicVector3<double>&>(*this);
- }
- double& dist()
- {
- return d;
- }
- const double& dist() const
- {
- return d;
- }
-};
-
-inline Plane3 plane3_normalised(const Plane3& plane)
-{
- double rmagnitude = 1.0 / sqrt(plane.a * plane.a + plane.b * plane.b + plane.c * plane.c);
- return Plane3(
- plane.a * rmagnitude,
- plane.b * rmagnitude,
- plane.c * rmagnitude,
- plane.d * rmagnitude
- );
-}
-
-inline Plane3 plane3_translated(const Plane3& plane, const Vector3& translation)
-{
- Plane3 transformed;
- transformed.a = plane.a;
- transformed.b = plane.b;
- transformed.c = plane.c;
- transformed.d = -((-plane.d * transformed.a + translation.x()) * transformed.a +
- (-plane.d * transformed.b + translation.y()) * transformed.b +
- (-plane.d * transformed.c + translation.z()) * transformed.c);
- return transformed;
-}
-
-inline Plane3 plane3_transformed(const Plane3& plane, const Matrix4& transform)
-{
- Plane3 transformed;
- transformed.a = transform[0] * plane.a + transform[4] * plane.b + transform[8] * plane.c;
- transformed.b = transform[1] * plane.a + transform[5] * plane.b + transform[9] * plane.c;
- transformed.c = transform[2] * plane.a + transform[6] * plane.b + transform[10] * plane.c;
- transformed.d = -((-plane.d * transformed.a + transform[12]) * transformed.a +
- (-plane.d * transformed.b + transform[13]) * transformed.b +
- (-plane.d * transformed.c + transform[14]) * transformed.c);
- return transformed;
-}
-
-inline Plane3 plane3_inverse_transformed(const Plane3& plane, const Matrix4& transform)
-{
- return Plane3
- (
- transform[ 0] * plane.a + transform[ 1] * plane.b + transform[ 2] * plane.c + transform[ 3] * plane.d,
- transform[ 4] * plane.a + transform[ 5] * plane.b + transform[ 6] * plane.c + transform[ 7] * plane.d,
- transform[ 8] * plane.a + transform[ 9] * plane.b + transform[10] * plane.c + transform[11] * plane.d,
- transform[12] * plane.a + transform[13] * plane.b + transform[14] * plane.c + transform[15] * plane.d
- );
-}
-
-inline Plane3 plane3_flipped(const Plane3& plane)
-{
- return Plane3(vector3_negated(plane.normal()), -plane.dist());
-}
-
-const double c_PLANE_NORMAL_EPSILON = 0.0001f;
-const double c_PLANE_DIST_EPSILON = 0.02;
-
-inline bool plane3_equal(const Plane3& self, const Plane3& other)
-{
- return vector3_equal_epsilon(self.normal(), other.normal(), c_PLANE_NORMAL_EPSILON)
- && float_equal_epsilon(self.dist(), other.dist(), c_PLANE_DIST_EPSILON);
-}
-
-inline bool plane3_opposing(const Plane3& self, const Plane3& other)
-{
- return plane3_equal(self, plane3_flipped(other));
-}
-
-inline bool plane3_valid(const Plane3& self)
-{
- return float_equal_epsilon(vector3_dot(self.normal(), self.normal()), 1.0, 0.01);
-}
-
-template<typename Element>
-inline Plane3 plane3_for_points(const BasicVector3<Element>& p0, const BasicVector3<Element>& p1, const BasicVector3<Element>& p2)
-{
- Plane3 self;
- self.normal() = vector3_normalised(vector3_cross(vector3_subtracted(p1, p0), vector3_subtracted(p2, p0)));
- self.dist() = vector3_dot(p0, self.normal());
- return self;
-}
-
-template<typename Element>
-inline Plane3 plane3_for_points(const BasicVector3<Element> planepts[3])
-{
- return plane3_for_points(planepts[2], planepts[1], planepts[0]);
-}
-
-
-#endif