]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/libs/pivot.h
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / libs / pivot.h
diff --git a/misc/mediasource/netradiant-src/libs/pivot.h b/misc/mediasource/netradiant-src/libs/pivot.h
deleted file mode 100644 (file)
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+++ /dev/null
@@ -1,295 +0,0 @@
-/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#if !defined(INCLUDED_PIVOT_H)
-#define INCLUDED_PIVOT_H
-
-#include "math/matrix.h"
-
-
-inline void billboard_viewplaneOriented(Matrix4& rotation, const Matrix4& world2screen)
-{
-#if 1
-  rotation = g_matrix4_identity;
-  Vector3 x(vector3_normalised(vector4_to_vector3(world2screen.x())));
-  Vector3 y(vector3_normalised(vector4_to_vector3(world2screen.y())));
-  Vector3 z(vector3_normalised(vector4_to_vector3(world2screen.z())));
-  vector4_to_vector3(rotation.y()) = Vector3(x.y(), y.y(), z.y());
-  vector4_to_vector3(rotation.z()) = vector3_negated(Vector3(x.z(), y.z(), z.z()));
-  vector4_to_vector3(rotation.x()) = vector3_normalised(vector3_cross(vector4_to_vector3(rotation.y()), vector4_to_vector3(rotation.z())));
-  vector4_to_vector3(rotation.y()) = vector3_cross(vector4_to_vector3(rotation.z()), vector4_to_vector3(rotation.x()));
-#else
-  Matrix4 screen2world(matrix4_full_inverse(world2screen));
-
-  Vector3 near_(
-    vector4_projected(
-      matrix4_transformed_vector4(
-        screen2world,
-        Vector4(0, 0, -1, 1)
-      )
-    )
-  );
-
-  Vector3 far_(
-    vector4_projected(
-      matrix4_transformed_vector4(
-        screen2world,
-        Vector4(0, 0, 1, 1)
-      )
-    )
-  );
-
-  Vector3 up(
-    vector4_projected(
-      matrix4_transformed_vector4(
-        screen2world,
-        Vector4(0, 1, -1, 1)
-      )
-    )
-  );
-
-  rotation = g_matrix4_identity;
-  vector4_to_vector3(rotation.y()) = vector3_normalised(vector3_subtracted(up, near_));
-  vector4_to_vector3(rotation.z()) = vector3_normalised(vector3_subtracted(near_, far_));
-  vector4_to_vector3(rotation.x()) = vector3_normalised(vector3_cross(vector4_to_vector3(rotation.y()), vector4_to_vector3(rotation.z())));
-  vector4_to_vector3(rotation.y()) = vector3_cross(vector4_to_vector3(rotation.z()), vector4_to_vector3(rotation.x()));
-#endif
-}
-
-inline void billboard_viewpointOriented(Matrix4& rotation, const Matrix4& world2screen)
-{
-  Matrix4 screen2world(matrix4_full_inverse(world2screen));
-
-#if 1
-  rotation = g_matrix4_identity;
-  vector4_to_vector3(rotation.y()) = vector3_normalised(vector4_to_vector3(screen2world.y()));
-  vector4_to_vector3(rotation.z()) = vector3_negated(vector3_normalised(vector4_to_vector3(screen2world.z())));
-  vector4_to_vector3(rotation.x()) = vector3_normalised(vector3_cross(vector4_to_vector3(rotation.y()), vector4_to_vector3(rotation.z())));
-  vector4_to_vector3(rotation.y()) = vector3_cross(vector4_to_vector3(rotation.z()), vector4_to_vector3(rotation.x()));
-#else
-  Vector3 near_(
-    vector4_projected(
-      matrix4_transformed_vector4(
-        screen2world,
-        Vector4(world2screen[12] / world2screen[15], world2screen[13] / world2screen[15], -1, 1)
-      )
-    )
-  );
-
-  Vector3 far_(
-    vector4_projected(
-      matrix4_transformed_vector4(
-        screen2world,
-        Vector4(world2screen[12] / world2screen[15], world2screen[13] / world2screen[15], 1, 1)
-      )
-    )
-  );
-
-  Vector3 up(
-    vector4_projected(
-      matrix4_transformed_vector4(
-        screen2world,
-        Vector4(world2screen[12] / world2screen[15], world2screen[13] / world2screen[15] + 1, -1, 1)
-      )
-    )
-  );
-
-  rotation = g_matrix4_identity;
-  vector4_to_vector3(rotation.y()) = vector3_normalised(vector3_subtracted(up, near_));
-  vector4_to_vector3(rotation.z()) = vector3_normalised(vector3_subtracted(near_, far_));
-  vector4_to_vector3(rotation.x()) = vector3_normalised(vector3_cross(vector4_to_vector3(rotation.y()), vector4_to_vector3(rotation.z())));
-  vector4_to_vector3(rotation.y()) = vector3_cross(vector4_to_vector3(rotation.z()), vector4_to_vector3(rotation.x()));
-#endif
-}
-
-
-inline void ConstructObject2Screen(Matrix4& object2screen, const Matrix4& object2world, const Matrix4& world2view, const Matrix4& view2device, const Matrix4& device2screen)
-{
-  object2screen = device2screen;
-  matrix4_multiply_by_matrix4(object2screen, view2device);
-  matrix4_multiply_by_matrix4(object2screen, world2view);
-  matrix4_multiply_by_matrix4(object2screen, object2world);
-}
-
-inline void ConstructObject2Device(Matrix4& object2screen, const Matrix4& object2world, const Matrix4& world2view, const Matrix4& view2device)
-{
-  object2screen = view2device;
-  matrix4_multiply_by_matrix4(object2screen, world2view);
-  matrix4_multiply_by_matrix4(object2screen, object2world);
-}
-
-inline void ConstructDevice2Object(Matrix4& device2object, const Matrix4& object2world, const Matrix4& world2view, const Matrix4& view2device)
-{
-  ConstructObject2Device(device2object, object2world, world2view, view2device);
-  matrix4_full_invert(device2object);
-}
-
-//! S =  ( Inverse(Object2Screen *post ScaleOf(Object2Screen) ) *post Object2Screen
-inline void pivot_scale(Matrix4& scale, const Matrix4& pivot2screen)
-{
-  Matrix4 pre_scale(g_matrix4_identity);
-  pre_scale[0] = static_cast<float>(vector3_length(vector4_to_vector3(pivot2screen.x())));
-  pre_scale[5] = static_cast<float>(vector3_length(vector4_to_vector3(pivot2screen.y())));
-  pre_scale[10] = static_cast<float>(vector3_length(vector4_to_vector3(pivot2screen.z())));
-
-  scale = pivot2screen;
-  matrix4_multiply_by_matrix4(scale, pre_scale);
-  matrix4_full_invert(scale);
-  matrix4_multiply_by_matrix4(scale, pivot2screen);
-}
-
-// scale by (inverse) W
-inline void pivot_perspective(Matrix4& scale, const Matrix4& pivot2screen)
-{
-  scale = g_matrix4_identity;
-  scale[0] = scale[5] = scale[10] = pivot2screen[15];
-}
-
-inline void ConstructDevice2Manip(Matrix4& device2manip, const Matrix4& object2world, const Matrix4& world2view, const Matrix4& view2device, const Matrix4& device2screen)
-{
-  Matrix4 pivot2screen;
-  ConstructObject2Screen(pivot2screen, object2world, world2view, view2device, device2screen);
-
-  ConstructObject2Device(device2manip, object2world, world2view, view2device);
-
-  Matrix4 scale;
-  pivot_scale(scale, pivot2screen);
-  matrix4_multiply_by_matrix4(device2manip, scale);
-  pivot_perspective(scale, pivot2screen);
-  matrix4_multiply_by_matrix4(device2manip, scale);
-
-  matrix4_full_invert(device2manip);
-}
-
-inline void Pivot2World_worldSpace(Matrix4& manip2world, const Matrix4& pivot2world, const Matrix4& modelview, const Matrix4& projection, const Matrix4& viewport)
-{
-  manip2world = pivot2world;
-  
-  Matrix4 pivot2screen;
-  ConstructObject2Screen(pivot2screen, pivot2world, modelview, projection, viewport);
-
-  Matrix4 scale;
-  pivot_scale(scale, pivot2screen);
-  matrix4_multiply_by_matrix4(manip2world, scale);
-  pivot_perspective(scale, pivot2screen);
-  matrix4_multiply_by_matrix4(manip2world, scale);
-}
-
-inline void Pivot2World_viewpointSpace(Matrix4& manip2world, Vector3& axis, const Matrix4& pivot2world, const Matrix4& modelview, const Matrix4& projection, const Matrix4& viewport)
-{
-  manip2world = pivot2world;
-
-  Matrix4 pivot2screen;
-  ConstructObject2Screen(pivot2screen, pivot2world, modelview, projection, viewport);
-
-  Matrix4 scale;
-  pivot_scale(scale, pivot2screen);
-  matrix4_multiply_by_matrix4(manip2world, scale);
-
-  billboard_viewpointOriented(scale, pivot2screen);
-  axis = vector4_to_vector3(scale.z());
-  matrix4_multiply_by_matrix4(manip2world, scale);
-
-  pivot_perspective(scale, pivot2screen);
-  matrix4_multiply_by_matrix4(manip2world, scale);
-}
-
-inline void Pivot2World_viewplaneSpace(Matrix4& manip2world, const Matrix4& pivot2world, const Matrix4& modelview, const Matrix4& projection, const Matrix4& viewport)
-{
-  manip2world = pivot2world;
-
-  Matrix4 pivot2screen;
-  ConstructObject2Screen(pivot2screen, pivot2world, modelview, projection, viewport);
-
-  Matrix4 scale;
-  pivot_scale(scale, pivot2screen);
-  matrix4_multiply_by_matrix4(manip2world, scale);
-
-  billboard_viewplaneOriented(scale, pivot2screen);
-  matrix4_multiply_by_matrix4(manip2world, scale);
-
-  pivot_perspective(scale, pivot2screen);
-  matrix4_multiply_by_matrix4(manip2world, scale);
-}
-
-
-#include "renderable.h"
-#include "cullable.h"
-#include "render.h"
-
-const Colour4b g_colour_x(255, 0, 0, 255);
-const Colour4b g_colour_y(0, 255, 0, 255);
-const Colour4b g_colour_z(0, 0, 255, 255);
-
-class Shader;
-
-class RenderablePivot : public OpenGLRenderable
-{
-  VertexBuffer<PointVertex> m_vertices;
-public:
-  mutable Matrix4 m_localToWorld;
-  typedef Static<Shader*> StaticShader;
-  static Shader* getShader()
-  {
-    return StaticShader::instance();
-  }
-
-  RenderablePivot()
-  {
-    m_vertices.reserve(6);
-
-    m_vertices.push_back(PointVertex(Vertex3f(0, 0, 0), g_colour_x));
-    m_vertices.push_back(PointVertex(Vertex3f(16, 0, 0), g_colour_x));
-
-    m_vertices.push_back(PointVertex(Vertex3f(0, 0, 0), g_colour_y));
-    m_vertices.push_back(PointVertex(Vertex3f(0, 16, 0), g_colour_y));
-
-    m_vertices.push_back(PointVertex(Vertex3f(0, 0, 0), g_colour_z));
-    m_vertices.push_back(PointVertex(Vertex3f(0, 0, 16), g_colour_z));
-  }
-
-  void render(RenderStateFlags state) const
-  {
-    if(m_vertices.size() == 0) return;
-    if(m_vertices.data() == 0) return;
-    glVertexPointer(3, GL_FLOAT, sizeof(PointVertex), &m_vertices.data()->vertex);
-    glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(PointVertex), &m_vertices.data()->colour);
-    glDrawArrays(GL_LINES, 0, m_vertices.size());
-  }
-
-  void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
-  {
-    renderer.PushState();
-
-    Pivot2World_worldSpace(m_localToWorld, localToWorld, volume.GetModelview(), volume.GetProjection(), volume.GetViewport());
-
-    renderer.Highlight(Renderer::ePrimitive, false);
-    renderer.SetState(getShader(), Renderer::eWireframeOnly);
-    renderer.SetState(getShader(), Renderer::eFullMaterials);
-    renderer.addRenderable(*this, m_localToWorld);
-
-    renderer.PopState();
-  }
-};
-
-
-
-#endif