+++ /dev/null
-/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#include "model.h"
-
-#include "picomodel.h"
-
-#include "iarchive.h"
-#include "idatastream.h"
-#include "imodel.h"
-#include "modelskin.h"
-
-#include "cullable.h"
-#include "renderable.h"
-#include "selectable.h"
-
-#include "math/frustum.h"
-#include "string/string.h"
-#include "generic/static.h"
-#include "shaderlib.h"
-#include "scenelib.h"
-#include "instancelib.h"
-#include "transformlib.h"
-#include "traverselib.h"
-#include "render.h"
-
-class VectorLightList : public LightList
-{
- typedef std::vector<const RendererLight*> Lights;
- Lights m_lights;
-public:
- void addLight(const RendererLight& light)
- {
- m_lights.push_back(&light);
- }
- void clear()
- {
- m_lights.clear();
- }
- void evaluateLights() const
- {
- }
- void lightsChanged() const
- {
- }
- void forEachLight(const RendererLightCallback& callback) const
- {
- for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i)
- {
- callback(*(*i));
- }
- }
-};
-
-class PicoSurface :
-public OpenGLRenderable
-{
- AABB m_aabb_local;
- CopiedString m_shader;
- Shader* m_state;
-
- Array<ArbitraryMeshVertex> m_vertices;
- Array<RenderIndex> m_indices;
-
-public:
-
- PicoSurface()
- {
- constructNull();
- CaptureShader();
- }
- PicoSurface(picoSurface_t* surface)
- {
- CopyPicoSurface(surface);
- CaptureShader();
- }
- ~PicoSurface()
- {
- ReleaseShader();
- }
-
- void render(RenderStateFlags state) const
- {
- if((state & RENDER_BUMP) != 0)
- {
- if(GlobalShaderCache().useShaderLanguage())
- {
- glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
- glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
- glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->tangent);
- glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->bitangent);
- }
- else
- {
- glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
- glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
- glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->tangent);
- glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->bitangent);
- }
- }
- else
- {
- glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
- glTexCoordPointer(2, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
- }
- glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->vertex);
- glDrawElements(GL_TRIANGLES, GLsizei(m_indices.size()), RenderIndexTypeID, m_indices.data());
-
-#if defined(_DEBUG)
- GLfloat modelview[16];
- glGetFloatv(GL_MODELVIEW_MATRIX, modelview); // I know this is slow as hell, but hey - we're in _DEBUG
- Matrix4 modelview_inv(
- modelview[0], modelview[1], modelview[2], modelview[3],
- modelview[4], modelview[5], modelview[6], modelview[7],
- modelview[8], modelview[9], modelview[10], modelview[11],
- modelview[12], modelview[13], modelview[14], modelview[15]);
- matrix4_full_invert(modelview_inv);
- Matrix4 modelview_inv_transposed = matrix4_transposed(modelview_inv);
-
- glBegin(GL_LINES);
-
- for(Array<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i)
- {
- Vector3 normal = normal3f_to_vector3((*i).normal);
- normal = matrix4_transformed_direction(modelview_inv, vector3_normalised(matrix4_transformed_direction(modelview_inv_transposed, normal))); // do some magic
- Vector3 normalTransformed = vector3_added(vertex3f_to_vector3((*i).vertex), vector3_scaled(normal, 8));
- glVertex3fv(vertex3f_to_array((*i).vertex));
- glVertex3fv(vector3_to_array(normalTransformed));
- }
- glEnd();
-#endif
- }
-
- VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
- {
- return test.TestAABB(m_aabb_local, localToWorld);
- }
-
- const AABB& localAABB() const
- {
- return m_aabb_local;
- }
-
- void render(Renderer& renderer, const Matrix4& localToWorld, Shader* state) const
- {
- renderer.SetState(state, Renderer::eFullMaterials);
- renderer.addRenderable(*this, localToWorld);
- }
-
- void render(Renderer& renderer, const Matrix4& localToWorld) const
- {
- render(renderer, localToWorld, m_state);
- }
-
- void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
- {
- test.BeginMesh(localToWorld);
-
- SelectionIntersection best;
- testSelect(test, best);
- if(best.valid())
- {
- selector.addIntersection(best);
- }
- }
-
- const char* getShader() const
- {
- return m_shader.c_str();
- }
- Shader* getState() const
- {
- return m_state;
- }
-
-private:
-
- void CaptureShader()
- {
- m_state = GlobalShaderCache().capture(m_shader.c_str());
- }
- void ReleaseShader()
- {
- GlobalShaderCache().release(m_shader.c_str());
- }
-
- void UpdateAABB()
- {
- m_aabb_local = AABB();
- for(std::size_t i = 0; i < m_vertices.size(); ++i )
- aabb_extend_by_point_safe(m_aabb_local, reinterpret_cast<const Vector3&>(m_vertices[i].vertex));
-
-
- for(Array<RenderIndex>::iterator i = m_indices.begin(); i != m_indices.end(); i += 3)
- {
- ArbitraryMeshVertex& a = m_vertices[*(i + 0)];
- ArbitraryMeshVertex& b = m_vertices[*(i + 1)];
- ArbitraryMeshVertex& c = m_vertices[*(i + 2)];
-
- ArbitraryMeshTriangle_sumTangents(a, b, c);
- }
-
- for(Array<ArbitraryMeshVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i)
- {
- vector3_normalise(reinterpret_cast<Vector3&>((*i).tangent));
- vector3_normalise(reinterpret_cast<Vector3&>((*i).bitangent));
- }
- }
-
- void testSelect(SelectionTest& test, SelectionIntersection& best)
- {
- test.TestTriangles(
- VertexPointer(VertexPointer::pointer(&m_vertices.data()->vertex), sizeof(ArbitraryMeshVertex)),
- IndexPointer(m_indices.data(), IndexPointer::index_type(m_indices.size())),
- best
- );
- }
-
- void CopyPicoSurface(picoSurface_t* surface)
- {
- picoShader_t* shader = PicoGetSurfaceShader( surface );
- if( shader == 0 )
- m_shader = "";
- else
- m_shader = PicoGetShaderName( shader );
-
- m_vertices.resize( PicoGetSurfaceNumVertexes( surface ) );
- m_indices.resize( PicoGetSurfaceNumIndexes( surface ) );
-
- for(std::size_t i = 0; i < m_vertices.size(); ++i )
- {
- picoVec_t* xyz = PicoGetSurfaceXYZ( surface, int(i) );
- m_vertices[i].vertex = vertex3f_from_array(xyz);
-
- picoVec_t* normal = PicoGetSurfaceNormal( surface, int(i) );
- m_vertices[i].normal = normal3f_from_array(normal);
-
- picoVec_t* st = PicoGetSurfaceST( surface, 0, int(i) );
- m_vertices[i].texcoord = TexCoord2f(st[0], st[1]);
-
-#if 0
- picoVec_t* color = PicoGetSurfaceColor( surface, 0, int(i) );
- m_vertices[i].colour = Colour4b(color[0], color[1], color[2], color[3]);
-#endif
- }
-
- picoIndex_t* indexes = PicoGetSurfaceIndexes( surface, 0 );
- for(std::size_t j = 0; j < m_indices.size(); ++j )
- m_indices[ j ] = indexes[ j ];
-
- UpdateAABB();
- }
-
- void constructQuad(std::size_t index, const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Vector3& normal)
- {
- m_vertices[index * 4 + 0] = ArbitraryMeshVertex(
- vertex3f_for_vector3(a),
- normal3f_for_vector3(normal),
- texcoord2f_from_array(aabb_texcoord_topleft)
- );
- m_vertices[index * 4 + 1] = ArbitraryMeshVertex(
- vertex3f_for_vector3(b),
- normal3f_for_vector3(normal),
- texcoord2f_from_array(aabb_texcoord_topright)
- );
- m_vertices[index * 4 + 2] = ArbitraryMeshVertex(
- vertex3f_for_vector3(c),
- normal3f_for_vector3(normal),
- texcoord2f_from_array(aabb_texcoord_botright)
- );
- m_vertices[index * 4 + 3] = ArbitraryMeshVertex(
- vertex3f_for_vector3(d),
- normal3f_for_vector3(normal),
- texcoord2f_from_array(aabb_texcoord_botleft)
- );
- }
-
- void constructNull()
- {
- AABB aabb(Vector3(0, 0, 0), Vector3(8, 8, 8));
-
- Vector3 points[8];
- aabb_corners(aabb, points);
-
- m_vertices.resize(24);
-
- constructQuad(0, points[2], points[1], points[5], points[6], aabb_normals[0]);
- constructQuad(1, points[1], points[0], points[4], points[5], aabb_normals[1]);
- constructQuad(2, points[0], points[1], points[2], points[3], aabb_normals[2]);
- constructQuad(3, points[0], points[3], points[7], points[4], aabb_normals[3]);
- constructQuad(4, points[3], points[2], points[6], points[7], aabb_normals[4]);
- constructQuad(5, points[7], points[6], points[5], points[4], aabb_normals[5]);
-
- m_indices.resize(36);
-
- RenderIndex indices[36] = {
- 0, 1, 2, 0, 2, 3,
- 4, 5, 6, 4, 6, 7,
- 8, 9, 10, 8, 10, 11,
- 12, 13, 14, 12, 14, 15,
- 16, 17, 18, 16, 18, 19,
- 20, 21, 22, 10, 22, 23,
- };
-
-
- Array<RenderIndex>::iterator j = m_indices.begin();
- for(RenderIndex* i = indices; i != indices+(sizeof(indices)/sizeof(RenderIndex)); ++i)
- {
- *j++ = *i;
- }
-
- m_shader = "";
-
- UpdateAABB();
- }
-};
-
-
-typedef std::pair<CopiedString, int> PicoModelKey;
-
-
-class PicoModel :
-public Cullable,
-public Bounded
-{
- typedef std::vector<PicoSurface*> surfaces_t;
- surfaces_t m_surfaces;
-
- AABB m_aabb_local;
-public:
- Callback m_lightsChanged;
-
- PicoModel()
- {
- constructNull();
- }
- PicoModel(picoModel_t* model)
- {
- CopyPicoModel(model);
- }
- ~PicoModel()
- {
- for(surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i)
- delete *i;
- }
-
- typedef surfaces_t::const_iterator const_iterator;
-
- const_iterator begin() const
- {
- return m_surfaces.begin();
- }
- const_iterator end() const
- {
- return m_surfaces.end();
- }
- std::size_t size() const
- {
- return m_surfaces.size();
- }
-
- VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
- {
- return test.TestAABB(m_aabb_local, localToWorld);
- }
-
- virtual const AABB& localAABB() const
- {
- return m_aabb_local;
- }
-
- void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, std::vector<Shader*> states) const
- {
- for(surfaces_t::const_iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i)
- {
- if((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside)
- {
- (*i)->render(renderer, localToWorld, states[i - m_surfaces.begin()]);
- }
- }
- }
-
- void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
- {
- for(surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i)
- {
- if((*i)->intersectVolume(test.getVolume(), localToWorld) != c_volumeOutside)
- {
- (*i)->testSelect(selector, test, localToWorld);
- }
- }
- }
-
-private:
- void CopyPicoModel(picoModel_t* model)
- {
- m_aabb_local = AABB();
-
- /* each surface on the model will become a new map drawsurface */
- int numSurfaces = PicoGetModelNumSurfaces( model );
- //% SYs_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
- for(int s = 0; s < numSurfaces; ++s)
- {
- /* get surface */
- picoSurface_t* surface = PicoGetModelSurface( model, s );
- if( surface == 0 )
- continue;
-
- /* only handle triangle surfaces initially (fixme: support patches) */
- if( PicoGetSurfaceType( surface ) != PICO_TRIANGLES )
- continue;
-
- /* fix the surface's normals */
- PicoFixSurfaceNormals( surface );
-
- PicoSurface* picosurface = new PicoSurface(surface);
- aabb_extend_by_aabb_safe(m_aabb_local, picosurface->localAABB());
- m_surfaces.push_back(picosurface);
- }
- }
- void constructNull()
- {
- PicoSurface* picosurface = new PicoSurface();
- m_aabb_local = picosurface->localAABB();
- m_surfaces.push_back(picosurface);
- }
-};
-
-inline void Surface_addLight(PicoSurface& surface, VectorLightList& lights, const Matrix4& localToWorld, const RendererLight& light)
-{
- if(light.testAABB(aabb_for_oriented_aabb(surface.localAABB(), localToWorld)))
- {
- lights.addLight(light);
- }
-}
-
-class PicoModelInstance :
- public scene::Instance,
- public Renderable,
- public SelectionTestable,
- public LightCullable,
- public SkinnedModel
-{
- class TypeCasts
- {
- InstanceTypeCastTable m_casts;
- public:
- TypeCasts()
- {
- InstanceContainedCast<PicoModelInstance, Bounded>::install(m_casts);
- InstanceContainedCast<PicoModelInstance, Cullable>::install(m_casts);
- InstanceStaticCast<PicoModelInstance, Renderable>::install(m_casts);
- InstanceStaticCast<PicoModelInstance, SelectionTestable>::install(m_casts);
- InstanceStaticCast<PicoModelInstance, SkinnedModel>::install(m_casts);
- }
- InstanceTypeCastTable& get()
- {
- return m_casts;
- }
- };
-
- PicoModel& m_picomodel;
-
- const LightList* m_lightList;
- typedef Array<VectorLightList> SurfaceLightLists;
- SurfaceLightLists m_surfaceLightLists;
-
- class Remap
- {
- public:
- CopiedString first;
- Shader* second;
- Remap() : second(0)
- {
- }
- };
- typedef Array<Remap> SurfaceRemaps;
- SurfaceRemaps m_skins;
-
- PicoModelInstance(const PicoModelInstance&);
- PicoModelInstance operator=(const PicoModelInstance&);
-public:
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- void* m_test;
-
- Bounded& get(NullType<Bounded>)
- {
- return m_picomodel;
- }
- Cullable& get(NullType<Cullable>)
- {
- return m_picomodel;
- }
-
- void lightsChanged()
- {
- m_lightList->lightsChanged();
- }
- typedef MemberCaller<PicoModelInstance, &PicoModelInstance::lightsChanged> LightsChangedCaller;
-
- void constructRemaps()
- {
- ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR");
- ModelSkin* skin = NodeTypeCast<ModelSkin>::cast(path().parent());
- if(skin != 0 && skin->realised())
- {
- SurfaceRemaps::iterator j = m_skins.begin();
- for(PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j)
- {
- const char* remap = skin->getRemap((*i)->getShader());
- if(!string_empty(remap))
- {
- (*j).first = remap;
- (*j).second = GlobalShaderCache().capture(remap);
- }
- else
- {
- (*j).second = 0;
- }
- }
- SceneChangeNotify();
- }
- }
- void destroyRemaps()
- {
- ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR");
- for(SurfaceRemaps::iterator i = m_skins.begin(); i != m_skins.end(); ++i)
- {
- if((*i).second != 0)
- {
- GlobalShaderCache().release((*i).first.c_str());
- (*i).second = 0;
- }
- }
- }
- void skinChanged()
- {
- destroyRemaps();
- constructRemaps();
- }
-
- PicoModelInstance(const scene::Path& path, scene::Instance* parent, PicoModel& picomodel) :
- Instance(path, parent, this, StaticTypeCasts::instance().get()),
- m_picomodel(picomodel),
- m_surfaceLightLists(m_picomodel.size()),
- m_skins(m_picomodel.size())
- {
- m_lightList = &GlobalShaderCache().attach(*this);
- m_picomodel.m_lightsChanged = LightsChangedCaller(*this);
-
- Instance::setTransformChangedCallback(LightsChangedCaller(*this));
-
- constructRemaps();
- }
- ~PicoModelInstance()
- {
- destroyRemaps();
-
- Instance::setTransformChangedCallback(Callback());
-
- m_picomodel.m_lightsChanged = Callback();
- GlobalShaderCache().detach(*this);
- }
-
- void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- SurfaceLightLists::const_iterator j = m_surfaceLightLists.begin();
- SurfaceRemaps::const_iterator k = m_skins.begin();
- for(PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j, ++k)
- {
- if((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside)
- {
- renderer.setLights(*j);
- (*i)->render(renderer, localToWorld, (*k).second != 0 ? (*k).second : (*i)->getState());
- }
- }
- }
-
- void renderSolid(Renderer& renderer, const VolumeTest& volume) const
- {
- m_lightList->evaluateLights();
-
- render(renderer, volume, Instance::localToWorld());
- }
- void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
- {
- renderSolid(renderer, volume);
- }
-
- void testSelect(Selector& selector, SelectionTest& test)
- {
- m_picomodel.testSelect(selector, test, Instance::localToWorld());
- }
-
- bool testLight(const RendererLight& light) const
- {
- return light.testAABB(worldAABB());
- }
- void insertLight(const RendererLight& light)
- {
- const Matrix4& localToWorld = Instance::localToWorld();
- SurfaceLightLists::iterator j = m_surfaceLightLists.begin();
- for(PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i)
- {
- Surface_addLight(*(*i), *j++, localToWorld, light);
- }
- }
- void clearLights()
- {
- for(SurfaceLightLists::iterator i = m_surfaceLightLists.begin(); i != m_surfaceLightLists.end(); ++i)
- {
- (*i).clear();
- }
- }
-};
-
-class PicoModelNode : public scene::Node::Symbiot, public scene::Instantiable
-{
- class TypeCasts
- {
- NodeTypeCastTable m_casts;
- public:
- TypeCasts()
- {
- NodeStaticCast<PicoModelNode, scene::Instantiable>::install(m_casts);
- }
- NodeTypeCastTable& get()
- {
- return m_casts;
- }
- };
-
-
- scene::Node m_node;
- InstanceSet m_instances;
- PicoModel m_picomodel;
-
-public:
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- PicoModelNode() : m_node(this, this, StaticTypeCasts::instance().get())
- {
- }
- PicoModelNode(picoModel_t* model) : m_node(this, this, StaticTypeCasts::instance().get()), m_picomodel(model)
- {
- }
-
- void release()
- {
- delete this;
- }
- scene::Node& node()
- {
- return m_node;
- }
-
- scene::Instance* create(const scene::Path& path, scene::Instance* parent)
- {
- return new PicoModelInstance(path, parent, m_picomodel);
- }
- void forEachInstance(const scene::Instantiable::Visitor& visitor)
- {
- m_instances.forEachInstance(visitor);
- }
- void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
- {
- m_instances.insert(observer, path, instance);
- }
- scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
- {
- return m_instances.erase(observer, path);
- }
-};
-
-
-#if 0
-
-template<typename Key, typename Type>
-class create_new
-{
-public:
- static Type* construct(const Key& key)
- {
- return new Type(key);
- }
- static void destroy(Type* value)
- {
- delete value;
- }
-};
-
-template<typename Key, typename Type, typename creation_policy = create_new<Key, Type> >
-class cache_element : public creation_policy
-{
-public:
- inline cache_element() : m_count(0), m_value(0) {}
- inline ~cache_element()
- {
- ASSERT_MESSAGE(m_count == 0 , "destroyed a reference before it was released\n");
- if(m_count > 0)
- destroy();
- }
- inline Type* capture(const Key& key)
- {
- if(++m_count == 1)
- construct(key);
- return m_value;
- }
- inline void release()
- {
- ASSERT_MESSAGE(!empty(), "failed to release reference - not found in cache\n");
- if(--m_count == 0)
- destroy();
- }
- inline bool empty()
- {
- return m_count == 0;
- }
- inline void refresh(const Key& key)
- {
- m_value->refresh(key);
- }
-private:
- inline void construct(const Key& key)
- {
- m_value = creation_policy::construct(key);
- }
- inline void destroy()
- {
- creation_policy::destroy(m_value);
- }
-
- std::size_t m_count;
- Type* m_value;
-};
-
-class create_picomodel
-{
- typedef PicoModelKey key_type;
- typedef PicoModel value_type;
-public:
- static value_type* construct(const key_type& key)
- {
- picoModel_t* picomodel = PicoLoadModel(const_cast<char*>(key.first.c_str()), key.second);
- value_type* value = new value_type(picomodel);
- PicoFreeModel(picomodel);
- return value;
- }
- static void destroy(value_type* value)
- {
- delete value;
- }
-};
-
-#include <map>
-
-class ModelCache
-{
- typedef PicoModel value_type;
-
-public:
- typedef PicoModelKey key_type;
- typedef cache_element<key_type, value_type, create_picomodel> elem_type;
- typedef std::map<key_type, elem_type> cache_type;
-
- value_type* capture(const key_type& key)
- {
- return m_cache[key].capture(key);
- }
- void release(const key_type& key)
- {
- m_cache[key].release();
- }
-
-private:
- cache_type m_cache;
-};
-
-ModelCache g_model_cache;
-
-
-
-typedef struct remap_s {
- char m_remapbuff[64+1024];
- char *original;
- char *remap;
-} remap_t;
-
-class RemapWrapper :
-public Cullable,
-public Bounded
-{
-public:
- RemapWrapper(const char* name)
- {
- parse_namestr(name);
-
- m_model = g_model_cache.capture(ModelCache::key_type(m_name, m_frame));
-
- construct_shaders();
- }
- virtual ~RemapWrapper()
- {
- g_model_cache.release(ModelCache::key_type(m_name, m_frame));
-
- for(shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i)
- {
- GlobalShaderCache().release((*i).c_str());
- }
-
- for(remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j)
- {
- delete (*j);
- }
- }
-
- VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
- {
- return m_model->intersectVolume(test, localToWorld);
- }
-
- virtual const AABB& localAABB() const
- {
- return m_model->localAABB();
- }
-
- void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- m_model->render(renderer, volume, localToWorld, m_states);
- }
-
- void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
- {
- m_model->testSelect(selector, test, localToWorld);
- }
-
-private:
- void add_remap(const char *remap)
- {
- const char *ch;
- remap_t *pRemap;
-
- ch = remap;
-
- while( *ch && *ch != ';' )
- ch++;
-
- if( *ch == '\0' ) {
- // bad remap
- globalErrorStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
- } else {
- pRemap = new remap_t;
-
- strncpy( pRemap->m_remapbuff, remap, sizeof(pRemap->m_remapbuff) );
-
- pRemap->m_remapbuff[ch - remap] = '\0';
-
- pRemap->original = pRemap->m_remapbuff;
- pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
-
- m_remaps.push_back( pRemap );
- }
- }
-
- void parse_namestr(const char *name)
- {
- const char *ptr, *s;
- bool hasName, hasFrame;
-
- hasName = hasFrame = false;
-
- m_frame = 0;
-
- for( s = ptr = name; ; ++ptr )
- {
- if( !hasName && (*ptr == ':' || *ptr == '\0'))
- {
- // model name
- hasName = true;
- m_name = CopiedString(s, ptr);
- s = ptr + 1;
- }
- else if(*ptr == '?' || *ptr == '\0')
- {
- // model frame
- hasFrame = true;
- m_frame = atoi(CopiedString(s, ptr).c_str());
- s = ptr + 1;
- }
- else if(*ptr == '&' || *ptr == '\0')
- {
- // a remap
- add_remap(CopiedString(s, ptr).c_str());
- s = ptr + 1;
- }
-
- if(*ptr == '\0')
- break;
- }
- }
-
- void construct_shaders()
- {
- const char* global_shader = shader_for_remap("*");
-
- m_shaders.reserve(m_model->size());
- m_states.reserve(m_model->size());
- for(PicoModel::iterator i = m_model->begin(); i != m_model->end(); ++i)
- {
- const char* shader = shader_for_remap((*i)->getShader());
- m_shaders.push_back(
- (shader[0] != '\0')
- ? shader
- : (global_shader[0] != '\0')
- ? global_shader
- : (*i)->getShader());
- m_states.push_back(GlobalShaderCache().capture(m_shaders.back().c_str()));
- }
- }
-
- inline const char* shader_for_remap(const char* remap)
- {
- for(remaps_t::iterator i = m_remaps.begin(); i != m_remaps.end(); ++i)
- {
- if(shader_equal(remap, (*i)->original))
- {
- return (*i)->remap;
- }
- }
- return "";
- }
-
- CopiedString m_name;
- int m_frame;
- PicoModel* m_model;
-
- typedef std::vector<remap_t*> remaps_t;
- remaps_t m_remaps;
- typedef std::vector<CopiedString> shaders_t;
- shaders_t m_shaders;
- typedef std::vector<Shader*> states_t;
- states_t m_states;
-};
-
-class RemapWrapperInstance : public scene::Instance, public Renderable, public SelectionTestable
-{
- RemapWrapper& m_remapwrapper;
-public:
- RemapWrapperInstance(const scene::Path& path, scene::Instance* parent, RemapWrapper& remapwrapper) : Instance(path, parent), m_remapwrapper(remapwrapper)
- {
- scene::Instance::m_cullable = &m_remapwrapper;
- scene::Instance::m_render = this;
- scene::Instance::m_select = this;
- }
-
- void renderSolid(Renderer& renderer, const VolumeTest& volume) const
- {
- m_remapwrapper.render(renderer, volume, Instance::localToWorld());
- }
- void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
- {
- renderSolid(renderer, volume);
- }
-
- void testSelect(Selector& selector, SelectionTest& test)
- {
- m_remapwrapper.testSelect(selector, test, Instance::localToWorld());
- }
-};
-
-class RemapWrapperNode : public scene::Node::Symbiot, public scene::Instantiable
-{
- scene::Node m_node;
- typedef RemapWrapperInstance instance_type;
- InstanceSet m_instances;
- RemapWrapper m_remapwrapper;
-public:
- RemapWrapperNode(const char* name) : m_node(this), m_remapwrapper(name)
- {
- m_node.m_instance = this;
- }
-
- void release()
- {
- delete this;
- }
- scene::Node& node()
- {
- return m_node;
- }
-
- scene::Instance* create(const scene::Path& path, scene::Instance* parent)
- {
- return new instance_type(path, parent, m_remapwrapper);
- }
- void forEachInstance(const scene::Instantiable::Visitor& visitor)
- {
- m_instances.forEachInstance(visitor);
- }
- void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
- {
- m_instances.insert(observer, path, instance);
- }
- scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
- {
- return m_instances.erase(observer, path);
- }
-};
-
-scene::Node& LoadRemapModel(const char* name)
-{
- return (new RemapWrapperNode(name))->node();
-}
-
-#endif
-
-
-size_t picoInputStreamReam(void* inputStream, unsigned char* buffer, size_t length)
-{
- return reinterpret_cast<InputStream*>(inputStream)->read(buffer, length);
-}
-
-scene::Node& loadPicoModel(const picoModule_t* module, ArchiveFile& file)
-{
- picoModel_t* model = PicoModuleLoadModelStream(module, &file.getInputStream(), picoInputStreamReam, file.size(), 0, file.getName());
- PicoModelNode* modelNode = new PicoModelNode(model);
- PicoFreeModel(model);
- return modelNode->node();
-}