]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/radiant/entity.cpp
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / radiant / entity.cpp
diff --git a/misc/mediasource/netradiant-src/radiant/entity.cpp b/misc/mediasource/netradiant-src/radiant/entity.cpp
deleted file mode 100644 (file)
index 9478bda..0000000
+++ /dev/null
@@ -1,665 +0,0 @@
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#include "entity.h"
-
-#include "ientity.h"
-#include "iselection.h"
-#include "imodel.h"
-#include "ifilesystem.h"
-#include "iundo.h"
-#include "editable.h"
-
-#include "eclasslib.h"
-#include "scenelib.h"
-#include "os/path.h"
-#include "os/file.h"
-#include "stream/stringstream.h"
-#include "stringio.h"
-
-#include "gtkutil/filechooser.h"
-#include "gtkmisc.h"
-#include "select.h"
-#include "map.h"
-#include "preferences.h"
-#include "gtkdlgs.h"
-#include "mainframe.h"
-#include "qe3.h"
-#include "commands.h"
-
-struct entity_globals_t
-{
-  Vector3 color_entity;
-
-  entity_globals_t() :
-    color_entity(0.0f, 0.0f, 0.0f)
-  {
-  }
-};
-
-entity_globals_t g_entity_globals;
-
-class EntitySetKeyValueSelected : public scene::Graph::Walker
-{
-  const char* m_key;
-  const char* m_value;
-public:
-  EntitySetKeyValueSelected(const char* key, const char* value)
-    : m_key(key), m_value(value)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    Entity* entity = Node_getEntity(path.top());
-    if(entity != 0
-      && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
-    {
-      entity->setKeyValue(m_key, m_value);
-    }
-  }
-};
-
-class EntitySetClassnameSelected : public scene::Graph::Walker
-{
-  const char* m_classname;
-public:
-  EntitySetClassnameSelected(const char* classname)
-    : m_classname(classname)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    Entity* entity = Node_getEntity(path.top());
-    if(entity != 0
-      && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
-    { 
-      NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
-
-      EntityCopyingVisitor visitor(*Node_getEntity(node));
-
-      entity->forEachKeyValue(visitor);
-
-      NodeSmartReference child(path.top().get());
-      NodeSmartReference parent(path.parent().get());
-      Node_getTraversable(parent)->erase(child);
-      if(Node_getTraversable(child) != 0
-        && Node_getTraversable(node) != 0
-        && node_is_group(node))
-      {
-        parentBrushes(child, node);
-      }
-      Node_getTraversable(parent)->insert(node);
-    }
-  }
-};
-
-void Scene_EntitySetKeyValue_Selected(const char* key, const char* value)
-{
-  GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
-}
-
-void Scene_EntitySetClassname_Selected(const char* classname)
-{
-  GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
-}
-
-
-void Entity_ungroupSelected()
-{
-  if (GlobalSelectionSystem().countSelected() < 1) return;
-
-  UndoableCommand undo("ungroupSelectedEntities");
-
-  scene::Path world_path(makeReference(GlobalSceneGraph().root()));
-  world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
-
-  scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
-  scene::Path path = instance.path();
-
-  if (!Node_isEntity(path.top())) path.pop();
-
-  if(Node_getEntity(path.top()) != 0
-    && node_is_group(path.top()))
-  {
-    if(world_path.top().get_pointer() != path.top().get_pointer())
-    {
-      parentBrushes(path.top(), world_path.top());
-      Path_deleteTop(path);
-    }
-  }
-}
-
-
-class EntityFindSelected : public scene::Graph::Walker
-{
-public:
-  mutable const scene::Path *groupPath;
-  mutable scene::Instance *groupInstance;
-  EntityFindSelected(): groupPath(0), groupInstance(0)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    Entity* entity = Node_getEntity(path.top());
-    if(entity != 0
-      && Instance_getSelectable(instance)->isSelected()
-         && node_is_group(path.top())
-         && !groupPath)
-    { 
-         groupPath = &path;
-         groupInstance = &instance;
-    }
-  }
-};
-
-class EntityGroupSelected : public scene::Graph::Walker
-{
-       NodeSmartReference group, worldspawn;
-       //typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
-       //Stack<DeletionPair> deleteme;
-       public:
-       EntityGroupSelected(const scene::Path &p): group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
-       {
-       }
-       bool pre(const scene::Path& path, scene::Instance& instance) const
-       {
-               return true;
-       }
-       void post(const scene::Path& path, scene::Instance& instance) const
-       {
-               Selectable *selectable = Instance_getSelectable(instance);
-               if(selectable && selectable->isSelected())
-               { 
-                       Entity* entity = Node_getEntity(path.top());
-                       if(entity == 0 && Node_isPrimitive(path.top()))
-                       {
-                               NodeSmartReference child(path.top().get());
-                               NodeSmartReference parent(path.parent().get());
-
-                               if(path.size() >= 3 && parent != worldspawn)
-                               {
-                                       NodeSmartReference parentparent(path[path.size() - 3].get());
-
-                                       Node_getTraversable(parent)->erase(child);
-                                       Node_getTraversable(group)->insert(child);
-
-                                       if(Node_getTraversable(parent)->empty())
-                                       {
-                                               //deleteme.push(DeletionPair(parentparent, parent));
-                                               Node_getTraversable(parentparent)->erase(parent);
-                                       }
-                               }
-                               else
-                               {
-                                       Node_getTraversable(parent)->erase(child);
-                                       Node_getTraversable(group)->insert(child);
-                               }
-                       }
-               }
-       }
-};
-
-void Entity_groupSelected()
-{
-  if (GlobalSelectionSystem().countSelected() < 1) return;
-
-  UndoableCommand undo("groupSelectedEntities");
-
-  scene::Path world_path(makeReference(GlobalSceneGraph().root()));
-  world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
-
-  EntityFindSelected fse;
-  GlobalSceneGraph().traverse(fse);
-  if(fse.groupPath)
-  {
-         GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
-  }
-  else
-  {
-         GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
-  }
-}
-
-
-
-void Entity_connectSelected()
-{
-  if(GlobalSelectionSystem().countSelected() == 2)
-  {
-    GlobalEntityCreator().connectEntities(
-      GlobalSelectionSystem().penultimateSelected().path(),
-      GlobalSelectionSystem().ultimateSelected().path(),
-      0
-    );
-  }
-  else
-  {
-    globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
-  }
-}
-
-void Entity_killconnectSelected()
-{
-  if(GlobalSelectionSystem().countSelected() == 2)
-  {
-    GlobalEntityCreator().connectEntities(
-      GlobalSelectionSystem().penultimateSelected().path(),
-      GlobalSelectionSystem().ultimateSelected().path(),
-      1
-    );
-  }
-  else
-  {
-    globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
-  }
-}
-
-AABB Doom3Light_getBounds(const AABB& workzone)
-{
-  AABB aabb(workzone);
-
-  Vector3 defaultRadius(300, 300, 300);
-  if(!string_parse_vector3(EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"), defaultRadius))
-  {
-    globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
-  }
-
-  if(aabb.extents[0] == 0)
-  {
-    aabb.extents[0] = defaultRadius[0];
-  }
-  if(aabb.extents[1] == 0)
-  {
-    aabb.extents[1] = defaultRadius[1];
-  }
-  if(aabb.extents[2] == 0)
-  {
-    aabb.extents[2] = defaultRadius[2];
-  }
-
-  if(aabb_valid(aabb))
-  {
-    return aabb;
-  }
-  return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
-}
-
-int g_iLastLightIntensity;
-
-void Entity_createFromSelection(const char* name, const Vector3& origin)
-{
-#if 0
-  if(string_equal_nocase(name, "worldspawn"))
-  {
-    gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "Can't create an entity with worldspawn.", "info");
-    return;
-  }
-#endif
-
-  EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
-
-  bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 && string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
-    || string_equal_nocase(name, "model_static")
-    || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
-
-  bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
-
-  if(!(entityClass->fixedsize || isModel) && !brushesSelected)
-  {
-    globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
-    return;
-  }
-
-  AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
-
-
-  NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
-
-  Node_getTraversable(GlobalSceneGraph().root())->insert(node);
-
-  scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
-  entitypath.push(makeReference(node.get()));
-  scene::Instance& instance = findInstance(entitypath);
-
-  if(entityClass->fixedsize || (isModel && !brushesSelected))
-  {
-    Select_Delete();
-    
-    Transformable* transform = Instance_getTransformable(instance);
-    if(transform != 0)
-    {
-      transform->setType(TRANSFORM_PRIMITIVE);
-      transform->setTranslation(origin);
-      transform->freezeTransform();
-    }
-
-    GlobalSelectionSystem().setSelectedAll(false);
-
-    Instance_setSelected(instance, true);
-  }
-  else
-  {
-    if (g_pGameDescription->mGameType == "doom3")
-    {
-      Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
-    }
-
-    Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
-    Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
-  }
-
-  // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
-  // see SF bug 105383
-
-  if (g_pGameDescription->mGameType == "hl")
-  {
-    // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
-    if (string_equal_nocase(name, "light")
-      || string_equal_nocase(name, "light_environment")
-      || string_equal_nocase(name, "light_spot"))
-    {
-      int intensity = g_iLastLightIntensity;
-
-      if (DoLightIntensityDlg (&intensity) == eIDOK)
-      {
-        g_iLastLightIntensity = intensity;
-        char buf[30];
-        sprintf( buf, "255 255 255 %d", intensity );
-        Node_getEntity(node)->setKeyValue("_light", buf);
-      }
-    }
-  }
-  else if(string_equal_nocase(name, "light"))
-  {
-    if(g_pGameDescription->mGameType != "doom3")
-    {
-      int intensity = g_iLastLightIntensity;
-
-      if (DoLightIntensityDlg (&intensity) == eIDOK)
-      {
-        g_iLastLightIntensity = intensity;
-        char buf[10];
-        sprintf( buf, "%d", intensity );
-        Node_getEntity(node)->setKeyValue("light", buf);
-      }
-    }
-    else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
-    {
-      AABB bounds(Doom3Light_getBounds(workzone));
-      StringOutputStream key(64);
-      key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
-      Node_getEntity(node)->setKeyValue("origin", key.c_str());
-      key.clear();
-      key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
-      Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
-    }
-  }
-
-  if(isModel)
-  {
-    const char* model = misc_model_dialog(GTK_WIDGET(MainFrame_getWindow()));
-    if(model != 0)
-    {
-      Node_getEntity(node)->setKeyValue("model", model);
-    }
-  }
-}
-
-#if 0
-bool DoNormalisedColor(Vector3& color)
-{
-  if(!color_dialog(GTK_WIDGET(MainFrame_getWindow()), color))
-    return false;
-  /* 
-  ** scale colors so that at least one component is at 1.0F 
-  */
-
-  float largest = 0.0F;
-
-  if ( color[0] > largest )
-    largest = color[0];
-  if ( color[1] > largest )
-    largest = color[1];
-  if ( color[2] > largest )
-    largest = color[2];
-
-  if ( largest == 0.0F )
-  {
-    color[0] = 1.0F;
-    color[1] = 1.0F;
-    color[2] = 1.0F;
-  }
-  else
-  {
-    float scaler = 1.0F / largest;
-
-    color[0] *= scaler;
-    color[1] *= scaler;
-    color[2] *= scaler;
-  }
-
-  return true;
-}
-#endif 
-
-void NormalizeColor(Vector3& color)
-{
-  // scale colors so that at least one component is at 1.0F 
-
-  float largest = 0.0F;
-
-  if ( color[0] > largest )
-    largest = color[0];
-  if ( color[1] > largest )
-    largest = color[1];
-  if ( color[2] > largest )
-    largest = color[2];
-
-  if ( largest == 0.0F )
-  {
-    color[0] = 1.0F;
-    color[1] = 1.0F;
-    color[2] = 1.0F;
-  }
-  else
-  {
-    float scaler = 1.0F / largest;
-
-    color[0] *= scaler;
-    color[1] *= scaler;
-    color[2] *= scaler;
-  }
-}
-
-void Entity_normalizeColor()
-{
-       if(GlobalSelectionSystem().countSelected() != 0)
-       {
-               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
-               Entity* entity = Node_getEntity(path.top());
-
-               if(entity != 0)
-               {
-                       const char* strColor = entity->getKeyValue("_color");
-                       if(!string_empty(strColor))
-                       {
-                               Vector3 rgb;
-                               if (string_parse_vector3(strColor, rgb))
-                               {
-                                       g_entity_globals.color_entity = rgb;
-                                       NormalizeColor(g_entity_globals.color_entity);
-
-                                       char buffer[128];
-                                       sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
-                                               g_entity_globals.color_entity[1],
-                                               g_entity_globals.color_entity[2]);
-
-                                       Scene_EntitySetKeyValue_Selected("_color", buffer);
-                               }
-                       }
-               }
-       }
-}
-
-void Entity_setColour()
-{
-  if(GlobalSelectionSystem().countSelected() != 0)
-  {
-       bool normalize = false;
-    const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
-    Entity* entity = Node_getEntity(path.top());
-
-    if(entity != 0)
-    {
-      const char* strColor = entity->getKeyValue("_color");
-      if(!string_empty(strColor))
-      {
-        Vector3 rgb;
-        if (string_parse_vector3(strColor, rgb))
-        {
-          g_entity_globals.color_entity = rgb;
-        }
-      }
-
-         if( g_pGameDescription->mGameType == "doom3" )
-                 normalize = false;
-
-         if(color_dialog(GTK_WIDGET(MainFrame_getWindow()), g_entity_globals.color_entity))
-         {
-                 if( normalize )
-                         NormalizeColor(g_entity_globals.color_entity);
-
-                 char buffer[128];
-                 sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
-                         g_entity_globals.color_entity[1],
-                         g_entity_globals.color_entity[2]);
-
-                 Scene_EntitySetKeyValue_Selected("_color", buffer);
-         }
-    }
-  }
-}
-
-const char* misc_model_dialog(GtkWidget* parent)
-{
-  StringOutputStream buffer(1024);
-
-  buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
-
-  if(!file_readable(buffer.c_str()))
-  {
-    // just go to fsmain
-    buffer.clear();
-    buffer << g_qeglobals.m_userGamePath.c_str() << "/";
-  }
-
-  const char *filename = file_dialog (parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
-  if (filename != 0)
-  {
-    // use VFS to get the correct relative path
-    const char* relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
-    if(relative == filename)
-    {
-      globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
-    }
-    return relative;
-  }
-  return 0;
-}
-
-void LightRadiiImport(EntityCreator& self, bool value)
-{
-  self.setLightRadii(value);
-}
-typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
-
-void LightRadiiExport(EntityCreator& self, const BoolImportCallback& importer)
-{
-  importer(self.getLightRadii());
-}
-typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
-
-void Entity_constructPreferences(PreferencesPage& page)
-{
-  page.appendCheckBox(
-    "Show", "Light Radii",
-    LightRadiiImportCaller(GlobalEntityCreator()),
-    LightRadiiExportCaller(GlobalEntityCreator())
-  );
-}
-void Entity_constructPage(PreferenceGroup& group)
-{
-  PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
-  Entity_constructPreferences(page);
-}
-void Entity_registerPreferencesPage()
-{
-  PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Entity_constructPage>());
-}
-
-
-
-void Entity_constructMenu(GtkMenu* menu)
-{
-  create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
-  create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
-  create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
-  create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
-  create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
-  create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
-}
-
-
-
-#include "preferencesystem.h"
-#include "stringio.h"
-
-void Entity_Construct()
-{
-  GlobalCommands_insert("EntityColor", FreeCaller<Entity_setColour>(), Accelerator('K'));
-  GlobalCommands_insert("NormalizeColor", FreeCaller<Entity_normalizeColor>());
-  GlobalCommands_insert("ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator('K', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("KillConnectSelection", FreeCaller<Entity_killconnectSelected>(), Accelerator('K', (GdkModifierType)(GDK_SHIFT_MASK)));
-  GlobalCommands_insert("GroupSelection", FreeCaller<Entity_groupSelected>());
-  GlobalCommands_insert("UngroupSelection", FreeCaller<Entity_ungroupSelected>());
-
-  GlobalPreferenceSystem().registerPreference("SI_Colors5", Vector3ImportStringCaller(g_entity_globals.color_entity), Vector3ExportStringCaller(g_entity_globals.color_entity));
-  GlobalPreferenceSystem().registerPreference("LastLightIntensity", IntImportStringCaller(g_iLastLightIntensity), IntExportStringCaller(g_iLastLightIntensity));
-
-  Entity_registerPreferencesPage();
-}
-
-void Entity_Destroy()
-{
-}
-