+++ /dev/null
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#include "entity.h"
-
-#include "ientity.h"
-#include "iselection.h"
-#include "imodel.h"
-#include "ifilesystem.h"
-#include "iundo.h"
-#include "editable.h"
-
-#include "eclasslib.h"
-#include "scenelib.h"
-#include "os/path.h"
-#include "os/file.h"
-#include "stream/stringstream.h"
-#include "stringio.h"
-
-#include "gtkutil/filechooser.h"
-#include "gtkmisc.h"
-#include "select.h"
-#include "map.h"
-#include "preferences.h"
-#include "gtkdlgs.h"
-#include "mainframe.h"
-#include "qe3.h"
-#include "commands.h"
-
-struct entity_globals_t
-{
- Vector3 color_entity;
-
- entity_globals_t() :
- color_entity(0.0f, 0.0f, 0.0f)
- {
- }
-};
-
-entity_globals_t g_entity_globals;
-
-class EntitySetKeyValueSelected : public scene::Graph::Walker
-{
- const char* m_key;
- const char* m_value;
-public:
- EntitySetKeyValueSelected(const char* key, const char* value)
- : m_key(key), m_value(value)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
- {
- entity->setKeyValue(m_key, m_value);
- }
- }
-};
-
-class EntitySetClassnameSelected : public scene::Graph::Walker
-{
- const char* m_classname;
-public:
- EntitySetClassnameSelected(const char* classname)
- : m_classname(classname)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
- {
- NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
-
- EntityCopyingVisitor visitor(*Node_getEntity(node));
-
- entity->forEachKeyValue(visitor);
-
- NodeSmartReference child(path.top().get());
- NodeSmartReference parent(path.parent().get());
- Node_getTraversable(parent)->erase(child);
- if(Node_getTraversable(child) != 0
- && Node_getTraversable(node) != 0
- && node_is_group(node))
- {
- parentBrushes(child, node);
- }
- Node_getTraversable(parent)->insert(node);
- }
- }
-};
-
-void Scene_EntitySetKeyValue_Selected(const char* key, const char* value)
-{
- GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
-}
-
-void Scene_EntitySetClassname_Selected(const char* classname)
-{
- GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
-}
-
-
-void Entity_ungroupSelected()
-{
- if (GlobalSelectionSystem().countSelected() < 1) return;
-
- UndoableCommand undo("ungroupSelectedEntities");
-
- scene::Path world_path(makeReference(GlobalSceneGraph().root()));
- world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
-
- scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
- scene::Path path = instance.path();
-
- if (!Node_isEntity(path.top())) path.pop();
-
- if(Node_getEntity(path.top()) != 0
- && node_is_group(path.top()))
- {
- if(world_path.top().get_pointer() != path.top().get_pointer())
- {
- parentBrushes(path.top(), world_path.top());
- Path_deleteTop(path);
- }
- }
-}
-
-
-class EntityFindSelected : public scene::Graph::Walker
-{
-public:
- mutable const scene::Path *groupPath;
- mutable scene::Instance *groupInstance;
- EntityFindSelected(): groupPath(0), groupInstance(0)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && Instance_getSelectable(instance)->isSelected()
- && node_is_group(path.top())
- && !groupPath)
- {
- groupPath = &path;
- groupInstance = &instance;
- }
- }
-};
-
-class EntityGroupSelected : public scene::Graph::Walker
-{
- NodeSmartReference group, worldspawn;
- //typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
- //Stack<DeletionPair> deleteme;
- public:
- EntityGroupSelected(const scene::Path &p): group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- Selectable *selectable = Instance_getSelectable(instance);
- if(selectable && selectable->isSelected())
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity == 0 && Node_isPrimitive(path.top()))
- {
- NodeSmartReference child(path.top().get());
- NodeSmartReference parent(path.parent().get());
-
- if(path.size() >= 3 && parent != worldspawn)
- {
- NodeSmartReference parentparent(path[path.size() - 3].get());
-
- Node_getTraversable(parent)->erase(child);
- Node_getTraversable(group)->insert(child);
-
- if(Node_getTraversable(parent)->empty())
- {
- //deleteme.push(DeletionPair(parentparent, parent));
- Node_getTraversable(parentparent)->erase(parent);
- }
- }
- else
- {
- Node_getTraversable(parent)->erase(child);
- Node_getTraversable(group)->insert(child);
- }
- }
- }
- }
-};
-
-void Entity_groupSelected()
-{
- if (GlobalSelectionSystem().countSelected() < 1) return;
-
- UndoableCommand undo("groupSelectedEntities");
-
- scene::Path world_path(makeReference(GlobalSceneGraph().root()));
- world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
-
- EntityFindSelected fse;
- GlobalSceneGraph().traverse(fse);
- if(fse.groupPath)
- {
- GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
- }
- else
- {
- GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
- }
-}
-
-
-
-void Entity_connectSelected()
-{
- if(GlobalSelectionSystem().countSelected() == 2)
- {
- GlobalEntityCreator().connectEntities(
- GlobalSelectionSystem().penultimateSelected().path(),
- GlobalSelectionSystem().ultimateSelected().path(),
- 0
- );
- }
- else
- {
- globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
- }
-}
-
-void Entity_killconnectSelected()
-{
- if(GlobalSelectionSystem().countSelected() == 2)
- {
- GlobalEntityCreator().connectEntities(
- GlobalSelectionSystem().penultimateSelected().path(),
- GlobalSelectionSystem().ultimateSelected().path(),
- 1
- );
- }
- else
- {
- globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
- }
-}
-
-AABB Doom3Light_getBounds(const AABB& workzone)
-{
- AABB aabb(workzone);
-
- Vector3 defaultRadius(300, 300, 300);
- if(!string_parse_vector3(EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"), defaultRadius))
- {
- globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
- }
-
- if(aabb.extents[0] == 0)
- {
- aabb.extents[0] = defaultRadius[0];
- }
- if(aabb.extents[1] == 0)
- {
- aabb.extents[1] = defaultRadius[1];
- }
- if(aabb.extents[2] == 0)
- {
- aabb.extents[2] = defaultRadius[2];
- }
-
- if(aabb_valid(aabb))
- {
- return aabb;
- }
- return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
-}
-
-int g_iLastLightIntensity;
-
-void Entity_createFromSelection(const char* name, const Vector3& origin)
-{
-#if 0
- if(string_equal_nocase(name, "worldspawn"))
- {
- gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "Can't create an entity with worldspawn.", "info");
- return;
- }
-#endif
-
- EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
-
- bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 && string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
- || string_equal_nocase(name, "model_static")
- || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
-
- bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
-
- if(!(entityClass->fixedsize || isModel) && !brushesSelected)
- {
- globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
- return;
- }
-
- AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
-
-
- NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
-
- Node_getTraversable(GlobalSceneGraph().root())->insert(node);
-
- scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
- entitypath.push(makeReference(node.get()));
- scene::Instance& instance = findInstance(entitypath);
-
- if(entityClass->fixedsize || (isModel && !brushesSelected))
- {
- Select_Delete();
-
- Transformable* transform = Instance_getTransformable(instance);
- if(transform != 0)
- {
- transform->setType(TRANSFORM_PRIMITIVE);
- transform->setTranslation(origin);
- transform->freezeTransform();
- }
-
- GlobalSelectionSystem().setSelectedAll(false);
-
- Instance_setSelected(instance, true);
- }
- else
- {
- if (g_pGameDescription->mGameType == "doom3")
- {
- Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
- }
-
- Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
- Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
- }
-
- // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
- // see SF bug 105383
-
- if (g_pGameDescription->mGameType == "hl")
- {
- // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
- if (string_equal_nocase(name, "light")
- || string_equal_nocase(name, "light_environment")
- || string_equal_nocase(name, "light_spot"))
- {
- int intensity = g_iLastLightIntensity;
-
- if (DoLightIntensityDlg (&intensity) == eIDOK)
- {
- g_iLastLightIntensity = intensity;
- char buf[30];
- sprintf( buf, "255 255 255 %d", intensity );
- Node_getEntity(node)->setKeyValue("_light", buf);
- }
- }
- }
- else if(string_equal_nocase(name, "light"))
- {
- if(g_pGameDescription->mGameType != "doom3")
- {
- int intensity = g_iLastLightIntensity;
-
- if (DoLightIntensityDlg (&intensity) == eIDOK)
- {
- g_iLastLightIntensity = intensity;
- char buf[10];
- sprintf( buf, "%d", intensity );
- Node_getEntity(node)->setKeyValue("light", buf);
- }
- }
- else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
- {
- AABB bounds(Doom3Light_getBounds(workzone));
- StringOutputStream key(64);
- key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
- Node_getEntity(node)->setKeyValue("origin", key.c_str());
- key.clear();
- key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
- Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
- }
- }
-
- if(isModel)
- {
- const char* model = misc_model_dialog(GTK_WIDGET(MainFrame_getWindow()));
- if(model != 0)
- {
- Node_getEntity(node)->setKeyValue("model", model);
- }
- }
-}
-
-#if 0
-bool DoNormalisedColor(Vector3& color)
-{
- if(!color_dialog(GTK_WIDGET(MainFrame_getWindow()), color))
- return false;
- /*
- ** scale colors so that at least one component is at 1.0F
- */
-
- float largest = 0.0F;
-
- if ( color[0] > largest )
- largest = color[0];
- if ( color[1] > largest )
- largest = color[1];
- if ( color[2] > largest )
- largest = color[2];
-
- if ( largest == 0.0F )
- {
- color[0] = 1.0F;
- color[1] = 1.0F;
- color[2] = 1.0F;
- }
- else
- {
- float scaler = 1.0F / largest;
-
- color[0] *= scaler;
- color[1] *= scaler;
- color[2] *= scaler;
- }
-
- return true;
-}
-#endif
-
-void NormalizeColor(Vector3& color)
-{
- // scale colors so that at least one component is at 1.0F
-
- float largest = 0.0F;
-
- if ( color[0] > largest )
- largest = color[0];
- if ( color[1] > largest )
- largest = color[1];
- if ( color[2] > largest )
- largest = color[2];
-
- if ( largest == 0.0F )
- {
- color[0] = 1.0F;
- color[1] = 1.0F;
- color[2] = 1.0F;
- }
- else
- {
- float scaler = 1.0F / largest;
-
- color[0] *= scaler;
- color[1] *= scaler;
- color[2] *= scaler;
- }
-}
-
-void Entity_normalizeColor()
-{
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
- Entity* entity = Node_getEntity(path.top());
-
- if(entity != 0)
- {
- const char* strColor = entity->getKeyValue("_color");
- if(!string_empty(strColor))
- {
- Vector3 rgb;
- if (string_parse_vector3(strColor, rgb))
- {
- g_entity_globals.color_entity = rgb;
- NormalizeColor(g_entity_globals.color_entity);
-
- char buffer[128];
- sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
- g_entity_globals.color_entity[1],
- g_entity_globals.color_entity[2]);
-
- Scene_EntitySetKeyValue_Selected("_color", buffer);
- }
- }
- }
- }
-}
-
-void Entity_setColour()
-{
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- bool normalize = false;
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
- Entity* entity = Node_getEntity(path.top());
-
- if(entity != 0)
- {
- const char* strColor = entity->getKeyValue("_color");
- if(!string_empty(strColor))
- {
- Vector3 rgb;
- if (string_parse_vector3(strColor, rgb))
- {
- g_entity_globals.color_entity = rgb;
- }
- }
-
- if( g_pGameDescription->mGameType == "doom3" )
- normalize = false;
-
- if(color_dialog(GTK_WIDGET(MainFrame_getWindow()), g_entity_globals.color_entity))
- {
- if( normalize )
- NormalizeColor(g_entity_globals.color_entity);
-
- char buffer[128];
- sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
- g_entity_globals.color_entity[1],
- g_entity_globals.color_entity[2]);
-
- Scene_EntitySetKeyValue_Selected("_color", buffer);
- }
- }
- }
-}
-
-const char* misc_model_dialog(GtkWidget* parent)
-{
- StringOutputStream buffer(1024);
-
- buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
-
- if(!file_readable(buffer.c_str()))
- {
- // just go to fsmain
- buffer.clear();
- buffer << g_qeglobals.m_userGamePath.c_str() << "/";
- }
-
- const char *filename = file_dialog (parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
- if (filename != 0)
- {
- // use VFS to get the correct relative path
- const char* relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
- if(relative == filename)
- {
- globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
- }
- return relative;
- }
- return 0;
-}
-
-void LightRadiiImport(EntityCreator& self, bool value)
-{
- self.setLightRadii(value);
-}
-typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
-
-void LightRadiiExport(EntityCreator& self, const BoolImportCallback& importer)
-{
- importer(self.getLightRadii());
-}
-typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
-
-void Entity_constructPreferences(PreferencesPage& page)
-{
- page.appendCheckBox(
- "Show", "Light Radii",
- LightRadiiImportCaller(GlobalEntityCreator()),
- LightRadiiExportCaller(GlobalEntityCreator())
- );
-}
-void Entity_constructPage(PreferenceGroup& group)
-{
- PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
- Entity_constructPreferences(page);
-}
-void Entity_registerPreferencesPage()
-{
- PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Entity_constructPage>());
-}
-
-
-
-void Entity_constructMenu(GtkMenu* menu)
-{
- create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
- create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
- create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
- create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
- create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
- create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
-}
-
-
-
-#include "preferencesystem.h"
-#include "stringio.h"
-
-void Entity_Construct()
-{
- GlobalCommands_insert("EntityColor", FreeCaller<Entity_setColour>(), Accelerator('K'));
- GlobalCommands_insert("NormalizeColor", FreeCaller<Entity_normalizeColor>());
- GlobalCommands_insert("ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator('K', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("KillConnectSelection", FreeCaller<Entity_killconnectSelected>(), Accelerator('K', (GdkModifierType)(GDK_SHIFT_MASK)));
- GlobalCommands_insert("GroupSelection", FreeCaller<Entity_groupSelected>());
- GlobalCommands_insert("UngroupSelection", FreeCaller<Entity_ungroupSelected>());
-
- GlobalPreferenceSystem().registerPreference("SI_Colors5", Vector3ImportStringCaller(g_entity_globals.color_entity), Vector3ExportStringCaller(g_entity_globals.color_entity));
- GlobalPreferenceSystem().registerPreference("LastLightIntensity", IntImportStringCaller(g_iLastLightIntensity), IntExportStringCaller(g_iLastLightIntensity));
-
- Entity_registerPreferencesPage();
-}
-
-void Entity_Destroy()
-{
-}
-