+++ /dev/null
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//
-// Surface Dialog
-//
-// Leonardo Zide (leo@lokigames.com)
-//
-
-#include "surfacedialog.h"
-
-#include "debugging/debugging.h"
-#include "warnings.h"
-
-#include "iscenegraph.h"
-#include "itexdef.h"
-#include "iundo.h"
-#include "iselection.h"
-
-#include <gtk/gtkhbox.h>
-#include <gtk/gtkvbox.h>
-#include <gtk/gtkframe.h>
-#include <gtk/gtklabel.h>
-#include <gtk/gtktable.h>
-#include <gtk/gtkbutton.h>
-#include <gtk/gtkspinbutton.h>
-#include <gdk/gdkkeysyms.h>
-#include <gtk/gtkcheckbutton.h> //Shamus: For Textool
-
-#include "signal/isignal.h"
-#include "generic/object.h"
-#include "math/vector.h"
-#include "texturelib.h"
-#include "shaderlib.h"
-#include "stringio.h"
-
-#include "gtkutil/idledraw.h"
-#include "gtkutil/dialog.h"
-#include "gtkutil/entry.h"
-#include "gtkutil/nonmodal.h"
-#include "gtkutil/pointer.h"
-#include "gtkutil/glwidget.h" //Shamus: For Textool
-#include "gtkutil/button.h"
-#include "map.h"
-#include "select.h"
-#include "patchmanip.h"
-#include "brushmanip.h"
-#include "patchdialog.h"
-#include "preferences.h"
-#include "brush_primit.h"
-#include "xywindow.h"
-#include "mainframe.h"
-#include "gtkdlgs.h"
-#include "dialog.h"
-#include "brush.h" //Shamus: for Textool
-#include "patch.h"
-#include "commands.h"
-#include "stream/stringstream.h"
-#include "grid.h"
-#include "textureentry.h"
-
-//NOTE: Proper functioning of Textool currently requires that the "#if 1" lines in
-// brush_primit.h be changed to "#if 0". add/removeScale screws this up ATM. :-)
-// Plus, Radiant seems to work just fine without that stuff. ;-)
-
-#define TEXTOOL_ENABLED 0
-
-#if TEXTOOL_ENABLED
-
-namespace TexTool
-{
-
-//Shamus: Textool function prototypes
-gboolean size_allocate(GtkWidget *, GtkAllocation *, gpointer);
-gboolean expose(GtkWidget *, GdkEventExpose *, gpointer);
-gboolean button_press(GtkWidget *, GdkEventButton *, gpointer);
-gboolean button_release(GtkWidget *, GdkEventButton *, gpointer);
-gboolean motion(GtkWidget *, GdkEventMotion *, gpointer);
-void flipX(GtkToggleButton *, gpointer);
-void flipY(GtkToggleButton *, gpointer);
-
-//End Textool function prototypes
-
-//Shamus: Textool globals
-GtkWidget * g_textoolWin;
-//End Textool globals
-
-void queueDraw()
-{
- gtk_widget_queue_draw(g_textoolWin);
-}
-
-}
-
-#endif
-
-inline void spin_button_set_step(GtkSpinButton* spin, gfloat step)
-{
-#if 1
- gtk_spin_button_get_adjustment(spin)->step_increment = step;
-#else
- GValue gvalue = GValue_default();
- g_value_init(&gvalue, G_TYPE_DOUBLE);
- g_value_set_double(&gvalue, step);
- g_object_set(G_OBJECT(gtk_spin_button_get_adjustment(spin)), "step-increment", &gvalue, NULL);
-#endif
-}
-
-class Increment
-{
- float& m_f;
-public:
- GtkSpinButton* m_spin;
- GtkEntry* m_entry;
- Increment(float& f) : m_f(f), m_spin(0), m_entry(0)
- {
- }
- void cancel()
- {
- entry_set_float(m_entry, m_f);
- }
- typedef MemberCaller<Increment, &Increment::cancel> CancelCaller;
- void apply()
- {
- m_f = static_cast<float>(entry_get_float(m_entry));
- spin_button_set_step(m_spin, m_f);
- }
- typedef MemberCaller<Increment, &Increment::apply> ApplyCaller;
-};
-
-void SurfaceInspector_GridChange();
-
-class SurfaceInspector : public Dialog
-{
- GtkWindow* BuildDialog();
-
- NonModalEntry m_textureEntry;
- NonModalSpinner m_hshiftSpinner;
- NonModalEntry m_hshiftEntry;
- NonModalSpinner m_vshiftSpinner;
- NonModalEntry m_vshiftEntry;
- NonModalSpinner m_hscaleSpinner;
- NonModalEntry m_hscaleEntry;
- NonModalSpinner m_vscaleSpinner;
- NonModalEntry m_vscaleEntry;
- NonModalSpinner m_rotateSpinner;
- NonModalEntry m_rotateEntry;
-
- IdleDraw m_idleDraw;
-
- GtkCheckButton* m_surfaceFlags[32];
- GtkCheckButton* m_contentFlags[32];
-
- NonModalEntry m_valueEntry;
- GtkEntry* m_valueEntryWidget;
-public:
- WindowPositionTracker m_positionTracker;
- WindowPositionTrackerImportStringCaller m_importPosition;
- WindowPositionTrackerExportStringCaller m_exportPosition;
-
- // Dialog Data
- float m_fitHorizontal;
- float m_fitVertical;
-
- Increment m_hshiftIncrement;
- Increment m_vshiftIncrement;
- Increment m_hscaleIncrement;
- Increment m_vscaleIncrement;
- Increment m_rotateIncrement;
- GtkEntry* m_texture;
-
- SurfaceInspector() :
- m_textureEntry(ApplyShaderCaller(*this), UpdateCaller(*this)),
- m_hshiftSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_hshiftEntry(Increment::ApplyCaller(m_hshiftIncrement), Increment::CancelCaller(m_hshiftIncrement)),
- m_vshiftSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_vshiftEntry(Increment::ApplyCaller(m_vshiftIncrement), Increment::CancelCaller(m_vshiftIncrement)),
- m_hscaleSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_hscaleEntry(Increment::ApplyCaller(m_hscaleIncrement), Increment::CancelCaller(m_hscaleIncrement)),
- m_vscaleSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_vscaleEntry(Increment::ApplyCaller(m_vscaleIncrement), Increment::CancelCaller(m_vscaleIncrement)),
- m_rotateSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_rotateEntry(Increment::ApplyCaller(m_rotateIncrement), Increment::CancelCaller(m_rotateIncrement)),
- m_idleDraw(UpdateCaller(*this)),
- m_valueEntry(ApplyFlagsCaller(*this), UpdateCaller(*this)),
- m_importPosition(m_positionTracker),
- m_exportPosition(m_positionTracker),
- m_hshiftIncrement(g_si_globals.shift[0]),
- m_vshiftIncrement(g_si_globals.shift[1]),
- m_hscaleIncrement(g_si_globals.scale[0]),
- m_vscaleIncrement(g_si_globals.scale[1]),
- m_rotateIncrement(g_si_globals.rotate)
- {
- m_fitVertical = 1;
- m_fitHorizontal = 1;
- m_positionTracker.setPosition(c_default_window_pos);
- }
-
- void constructWindow(GtkWindow* main_window)
- {
- m_parent = main_window;
- Create();
- AddGridChangeCallback(FreeCaller<SurfaceInspector_GridChange>());
- }
- void destroyWindow()
- {
- Destroy();
- }
- bool visible() const
- {
- return GTK_WIDGET_VISIBLE(const_cast<GtkWindow*>(GetWidget()));
- }
- void queueDraw()
- {
- if(visible())
- {
- m_idleDraw.queueDraw();
- }
- }
-
- void Update();
- typedef MemberCaller<SurfaceInspector, &SurfaceInspector::Update> UpdateCaller;
- void ApplyShader();
- typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyShader> ApplyShaderCaller;
- void ApplyTexdef();
- typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyTexdef> ApplyTexdefCaller;
- void ApplyFlags();
- typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyFlags> ApplyFlagsCaller;
-};
-
-namespace
-{
- SurfaceInspector* g_SurfaceInspector;
-
- inline SurfaceInspector& getSurfaceInspector()
- {
- ASSERT_NOTNULL(g_SurfaceInspector);
- return *g_SurfaceInspector;
- }
-}
-
-void SurfaceInspector_constructWindow(GtkWindow* main_window)
-{
- getSurfaceInspector().constructWindow(main_window);
-}
-void SurfaceInspector_destroyWindow()
-{
- getSurfaceInspector().destroyWindow();
-}
-
-void SurfaceInspector_queueDraw()
-{
- getSurfaceInspector().queueDraw();
-}
-
-namespace
-{
- CopiedString g_selectedShader;
- TextureProjection g_selectedTexdef;
- ContentsFlagsValue g_selectedFlags;
- size_t g_selectedShaderSize[2];
-}
-
-void SurfaceInspector_SetSelectedShader(const char* shader)
-{
- g_selectedShader = shader;
- SurfaceInspector_queueDraw();
-}
-
-void SurfaceInspector_SetSelectedTexdef(const TextureProjection& projection)
-{
- g_selectedTexdef = projection;
- SurfaceInspector_queueDraw();
-}
-
-void SurfaceInspector_SetSelectedFlags(const ContentsFlagsValue& flags)
-{
- g_selectedFlags = flags;
- SurfaceInspector_queueDraw();
-}
-
-static bool s_texture_selection_dirty = false;
-
-void SurfaceInspector_updateSelection()
-{
- s_texture_selection_dirty = true;
- SurfaceInspector_queueDraw();
-
-#if TEXTOOL_ENABLED
- if (g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES)
- {
- TexTool::queueDraw();
- //globalOutputStream() << "textool texture changed..\n";
- }
-#endif
-}
-
-void SurfaceInspector_SelectionChanged(const Selectable& selectable)
-{
- SurfaceInspector_updateSelection();
-}
-
-void SurfaceInspector_SetCurrent_FromSelected()
-{
- if(s_texture_selection_dirty == true)
- {
- s_texture_selection_dirty = false;
- if(!g_SelectedFaceInstances.empty())
- {
- TextureProjection projection;
-//This *may* be the point before it fucks up... Let's see!
-//Yep, there was a call to removeScale in there...
- Scene_BrushGetTexdef_Component_Selected(GlobalSceneGraph(), projection);
-
- SurfaceInspector_SetSelectedTexdef(projection);
-
- Scene_BrushGetShaderSize_Component_Selected(GlobalSceneGraph(), g_selectedShaderSize[0], g_selectedShaderSize[1]);
- g_selectedTexdef.m_brushprimit_texdef.coords[0][2] = float_mod(g_selectedTexdef.m_brushprimit_texdef.coords[0][2], (float)g_selectedShaderSize[0]);
- g_selectedTexdef.m_brushprimit_texdef.coords[1][2] = float_mod(g_selectedTexdef.m_brushprimit_texdef.coords[1][2], (float)g_selectedShaderSize[1]);
-
- CopiedString name;
- Scene_BrushGetShader_Component_Selected(GlobalSceneGraph(), name);
- if(string_not_empty(name.c_str()))
- {
- SurfaceInspector_SetSelectedShader(name.c_str());
- }
-
- ContentsFlagsValue flags;
- Scene_BrushGetFlags_Component_Selected(GlobalSceneGraph(), flags);
- SurfaceInspector_SetSelectedFlags(flags);
- }
- else
- {
- TextureProjection projection;
- Scene_BrushGetTexdef_Selected(GlobalSceneGraph(), projection);
- SurfaceInspector_SetSelectedTexdef(projection);
-
- CopiedString name;
- Scene_BrushGetShader_Selected(GlobalSceneGraph(), name);
- if(string_empty(name.c_str()))
- {
- Scene_PatchGetShader_Selected(GlobalSceneGraph(), name);
- }
- if(string_not_empty(name.c_str()))
- {
- SurfaceInspector_SetSelectedShader(name.c_str());
- }
-
- ContentsFlagsValue flags(0, 0, 0, false);
- Scene_BrushGetFlags_Selected(GlobalSceneGraph(), flags);
- SurfaceInspector_SetSelectedFlags(flags);
- }
- }
-}
-
-const char* SurfaceInspector_GetSelectedShader()
-{
- SurfaceInspector_SetCurrent_FromSelected();
- return g_selectedShader.c_str();
-}
-
-const TextureProjection& SurfaceInspector_GetSelectedTexdef()
-{
- SurfaceInspector_SetCurrent_FromSelected();
- return g_selectedTexdef;
-}
-
-const ContentsFlagsValue& SurfaceInspector_GetSelectedFlags()
-{
- SurfaceInspector_SetCurrent_FromSelected();
- return g_selectedFlags;
-}
-
-
-
-/*
-===================================================
-
- SURFACE INSPECTOR
-
-===================================================
-*/
-
-si_globals_t g_si_globals;
-
-
-// make the shift increments match the grid settings
-// the objective being that the shift+arrows shortcuts move the texture by the corresponding grid size
-// this depends on a scale value if you have selected a particular texture on which you want it to work:
-// we move the textures in pixels, not world units. (i.e. increment values are in pixel)
-// depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize()
-// increment * scale = gridsize
-// hscale and vscale are optional parameters, if they are zero they will be set to the default scale
-// NOTE: the default scale depends if you are using BP mode or regular.
-// For regular it's 0.5f (128 pixels cover 64 world units), for BP it's simply 1.0f
-// see fenris #2810
-void DoSnapTToGrid(float hscale, float vscale)
-{
- g_si_globals.shift[0] = static_cast<float>(float_to_integer(static_cast<float>(GetGridSize()) / hscale));
- g_si_globals.shift[1] = static_cast<float>(float_to_integer(static_cast<float>(GetGridSize()) / vscale));
- getSurfaceInspector().queueDraw();
-}
-
-void SurfaceInspector_GridChange()
-{
- if (g_si_globals.m_bSnapTToGrid)
- DoSnapTToGrid(Texdef_getDefaultTextureScale(), Texdef_getDefaultTextureScale());
-}
-
-// make the shift increments match the grid settings
-// the objective being that the shift+arrows shortcuts move the texture by the corresponding grid size
-// this depends on the current texture scale used?
-// we move the textures in pixels, not world units. (i.e. increment values are in pixel)
-// depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize()
-// increment * scale = gridsize
-static void OnBtnMatchGrid(GtkWidget *widget, gpointer data)
-{
- float hscale, vscale;
- hscale = static_cast<float>(gtk_spin_button_get_value_as_float(getSurfaceInspector().m_hscaleIncrement.m_spin));
- vscale = static_cast<float>(gtk_spin_button_get_value_as_float(getSurfaceInspector().m_vscaleIncrement.m_spin));
-
- if (hscale == 0.0f || vscale == 0.0f)
- {
- globalOutputStream() << "ERROR: unexpected scale == 0.0f\n";
- return;
- }
-
- DoSnapTToGrid (hscale, vscale);
-}
-
-// DoSurface will always try to show the surface inspector
-// or update it because something new has been selected
-// Shamus: It does get called when the SI is hidden, but not when you select something new. ;-)
-void DoSurface (void)
-{
- if(getSurfaceInspector().GetWidget() == 0)
- {
- getSurfaceInspector().Create();
-
- }
- getSurfaceInspector().Update();
- getSurfaceInspector().importData();
- getSurfaceInspector().ShowDlg();
-}
-
-void SurfaceInspector_toggleShown()
-{
- if (getSurfaceInspector().visible())
- {
- getSurfaceInspector().HideDlg();
- }
- else
- {
- DoSurface();
- }
-}
-
-void SurfaceInspector_FitTexture()
-{
- UndoableCommand undo("textureAutoFit");
- Select_FitTexture(getSurfaceInspector().m_fitHorizontal, getSurfaceInspector().m_fitVertical);
-}
-
-static void OnBtnPatchdetails(GtkWidget *widget, gpointer data)
-{
- Scene_PatchCapTexture_Selected(GlobalSceneGraph());
-}
-
-static void OnBtnPatchnatural(GtkWidget *widget, gpointer data)
-{
- Scene_PatchNaturalTexture_Selected(GlobalSceneGraph());
-}
-
-static void OnBtnPatchreset(GtkWidget *widget, gpointer data)
-{
- float fx, fy;
-
- if (DoTextureLayout (&fx, &fy) == eIDOK)
- {
- Scene_PatchTileTexture_Selected(GlobalSceneGraph(), fx, fy);
- }
-}
-
-static void OnBtnPatchFit(GtkWidget *widget, gpointer data)
-{
- Scene_PatchTileTexture_Selected(GlobalSceneGraph(), 1, 1);
-}
-
-static void OnBtnAxial(GtkWidget *widget, gpointer data)
-{
-//globalOutputStream() << "--> [OnBtnAxial]...\n";
- UndoableCommand undo("textureDefault");
- TextureProjection projection;
-//globalOutputStream() << " TexDef_Construct_Default()...\n";
- TexDef_Construct_Default(projection);
-//globalOutputStream() << " Select_SetTexdef()...\n";
-
-#if TEXTOOL_ENABLED
-
- //Shamus:
- if (g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES)
- {
- // Scale up texture width/height if in BP mode...
-//NOTE: This may not be correct any more! :-P
- if (!g_SelectedFaceInstances.empty())
- {
- Face & face = g_SelectedFaceInstances.last().getFace();
- float x = face.getShader().m_state->getTexture().width;
- float y = face.getShader().m_state->getTexture().height;
- projection.m_brushprimit_texdef.coords[0][0] /= x;
- projection.m_brushprimit_texdef.coords[0][1] /= y;
- projection.m_brushprimit_texdef.coords[1][0] /= x;
- projection.m_brushprimit_texdef.coords[1][1] /= y;
- }
- }
-#endif
-
- Select_SetTexdef(projection);
-}
-
-static void OnBtnFaceFit(GtkWidget *widget, gpointer data)
-{
- getSurfaceInspector().exportData();
- SurfaceInspector_FitTexture();
-}
-
-typedef const char* FlagName;
-
-const FlagName surfaceflagNamesDefault[32] = {
- "surf1",
- "surf2",
- "surf3",
- "surf4",
- "surf5",
- "surf6",
- "surf7",
- "surf8",
- "surf9",
- "surf10",
- "surf11",
- "surf12",
- "surf13",
- "surf14",
- "surf15",
- "surf16",
- "surf17",
- "surf18",
- "surf19",
- "surf20",
- "surf21",
- "surf22",
- "surf23",
- "surf24",
- "surf25",
- "surf26",
- "surf27",
- "surf28",
- "surf29",
- "surf30",
- "surf31",
- "surf32"
-};
-
-const FlagName contentflagNamesDefault[32] = {
- "cont1",
- "cont2",
- "cont3",
- "cont4",
- "cont5",
- "cont6",
- "cont7",
- "cont8",
- "cont9",
- "cont10",
- "cont11",
- "cont12",
- "cont13",
- "cont14",
- "cont15",
- "cont16",
- "cont17",
- "cont18",
- "cont19",
- "cont20",
- "cont21",
- "cont22",
- "cont23",
- "cont24",
- "cont25",
- "cont26",
- "cont27",
- "cont28",
- "cont29",
- "cont30",
- "cont31",
- "cont32"
-};
-
-const char* getSurfaceFlagName(std::size_t bit)
-{
- const char* value = g_pGameDescription->getKeyValue(surfaceflagNamesDefault[bit]);
- if(string_empty(value))
- {
- return surfaceflagNamesDefault[bit];
- }
- return value;
-}
-
-const char* getContentFlagName(std::size_t bit)
-{
- const char* value = g_pGameDescription->getKeyValue(contentflagNamesDefault[bit]);
- if(string_empty(value))
- {
- return contentflagNamesDefault[bit];
- }
- return value;
-}
-
-
-// =============================================================================
-// SurfaceInspector class
-
-guint togglebutton_connect_toggled(GtkToggleButton* button, const Callback& callback)
-{
- return g_signal_connect_swapped(G_OBJECT(button), "toggled", G_CALLBACK(callback.getThunk()), callback.getEnvironment());
-}
-
-GtkWindow* SurfaceInspector::BuildDialog()
-{
- GtkWindow* window = create_floating_window("Surface Inspector", m_parent);
-
- m_positionTracker.connect(window);
-
- global_accel_connect_window(window);
-
- window_connect_focus_in_clear_focus_widget(window);
-
-
- {
- // replaced by only the vbox:
- GtkWidget* vbox = gtk_vbox_new (FALSE, 5);
- gtk_widget_show (vbox);
- gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(vbox));
- gtk_container_set_border_width (GTK_CONTAINER (vbox), 5);
-
- {
- GtkWidget* hbox2 = gtk_hbox_new (FALSE, 5);
- gtk_widget_show (hbox2);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(hbox2), FALSE, FALSE, 0);
-
- {
- GtkWidget* label = gtk_label_new ("Texture");
- gtk_widget_show (label);
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, TRUE, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_box_pack_start(GTK_BOX(hbox2), GTK_WIDGET(entry), TRUE, TRUE, 0);
- m_texture = entry;
- m_textureEntry.connect(entry);
- GlobalTextureEntryCompletion::instance().connect(entry);
- }
- }
-
-
- {
- GtkWidget* table = gtk_table_new (6, 4, FALSE);
- gtk_widget_show (table);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(table), FALSE, FALSE, 0);
- gtk_table_set_row_spacings(GTK_TABLE(table), 5);
- gtk_table_set_col_spacings(GTK_TABLE(table), 5);
- {
- GtkWidget* label = gtk_label_new ("Horizontal shift");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 0)), 0, 2));
- m_hshiftIncrement.m_spin = spin;
- m_hshiftSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach (GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_hshiftIncrement.m_entry = entry;
- m_hshiftEntry.connect(entry);
- }
- {
- GtkWidget* label = gtk_label_new ("Vertical shift");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 0)), 0, 2));
- m_vshiftIncrement.m_spin = spin;
- m_vshiftSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_vshiftIncrement.m_entry = entry;
- m_vshiftEntry.connect(entry);
- }
- {
- GtkWidget* label = gtk_label_new ("Horizontal stretch");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 0)), 0, 5));
- m_hscaleIncrement.m_spin = spin;
- m_hscaleSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 2, 3);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 2, 3);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_hscaleIncrement.m_entry = entry;
- m_hscaleEntry.connect(entry);
- }
- {
- GtkWidget* label = gtk_label_new ("Vertical stretch");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 0)), 0, 5));
- m_vscaleIncrement.m_spin = spin;
- m_vscaleSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_vscaleIncrement.m_entry = entry;
- m_vscaleEntry.connect(entry);
- }
- {
- GtkWidget* label = gtk_label_new ("Rotate");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 0)), 0, 2));
- m_rotateIncrement.m_spin = spin;
- m_rotateSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- gtk_spin_button_set_wrap(spin, TRUE);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_rotateIncrement.m_entry = entry;
- m_rotateEntry.connect(entry);
- }
- {
- // match grid button
- GtkWidget* button = gtk_button_new_with_label ("Match Grid");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 2, 4, 5, 6,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(OnBtnMatchGrid), 0);
- }
- }
-
- {
- GtkWidget* frame = gtk_frame_new ("Texturing");
- gtk_widget_show (frame);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), FALSE, FALSE, 0);
- {
- GtkWidget* table = gtk_table_new (4, 4, FALSE);
- gtk_widget_show (table);
- gtk_container_add (GTK_CONTAINER (frame), table);
- gtk_table_set_row_spacings(GTK_TABLE(table), 5);
- gtk_table_set_col_spacings(GTK_TABLE(table), 5);
- gtk_container_set_border_width (GTK_CONTAINER (table), 5);
- {
- GtkWidget* label = gtk_label_new ("Brush");
- gtk_widget_show (label);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new ("Patch");
- gtk_widget_show (label);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new ("Width");
- gtk_widget_show (label);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new ("Height");
- gtk_widget_show (label);
- gtk_table_attach(GTK_TABLE(table), label, 3, 4, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Axial");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 0, 1, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnAxial), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Fit");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnFaceFit), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("CAP");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 0, 1, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnPatchdetails), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Set...");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 1, 2, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnPatchreset), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Natural");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 2, 3, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnPatchnatural), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Fit");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 3, 4, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnPatchFit), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 1 << 16, 1, 10, 0)), 0, 6);
- gtk_widget_show (spin);
- gtk_table_attach(GTK_TABLE(table), spin, 2, 3, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
- AddDialogData(*GTK_SPIN_BUTTON(spin), m_fitHorizontal);
- }
- {
- GtkWidget* spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 1 << 16, 1, 10, 0)), 0, 6);
- gtk_widget_show (spin);
- gtk_table_attach(GTK_TABLE(table), spin, 3, 4, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
- AddDialogData(*GTK_SPIN_BUTTON(spin), m_fitVertical);
- }
- }
- }
- if(!string_empty(g_pGameDescription->getKeyValue("si_flags")))
- {
- {
- GtkFrame* frame = GTK_FRAME(gtk_frame_new("Surface Flags"));
- gtk_widget_show(GTK_WIDGET(frame));
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), TRUE, TRUE, 0);
- {
- GtkVBox* vbox3 = GTK_VBOX(gtk_vbox_new(FALSE, 4));
- //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
- gtk_widget_show(GTK_WIDGET(vbox3));
- gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox3));
- {
- GtkTable* table = GTK_TABLE(gtk_table_new(8, 4, FALSE));
- gtk_widget_show(GTK_WIDGET(table));
- gtk_box_pack_start(GTK_BOX(vbox3), GTK_WIDGET(table), TRUE, TRUE, 0);
- gtk_table_set_row_spacings(table, 0);
- gtk_table_set_col_spacings(table, 0);
-
- GtkCheckButton** p = m_surfaceFlags;
-
- for(int c = 0; c != 4; ++c)
- {
- for(int r = 0; r != 8; ++r)
- {
- GtkCheckButton* check = GTK_CHECK_BUTTON(gtk_check_button_new_with_label(getSurfaceFlagName(c * 8 + r)));
- gtk_widget_show(GTK_WIDGET(check));
- gtk_table_attach(table, GTK_WIDGET(check), c, c+1, r, r+1,
- (GtkAttachOptions)(GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions)(0), 0, 0);
- *p++ = check;
- guint handler_id = togglebutton_connect_toggled(GTK_TOGGLE_BUTTON(check), ApplyFlagsCaller(*this));
- g_object_set_data(G_OBJECT(check), "handler", gint_to_pointer(handler_id));
- }
- }
- }
- }
- }
- {
- GtkFrame* frame = GTK_FRAME(gtk_frame_new("Content Flags"));
- gtk_widget_show(GTK_WIDGET(frame));
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), TRUE, TRUE, 0);
- {
- GtkVBox* vbox3 = GTK_VBOX(gtk_vbox_new(FALSE, 4));
- //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
- gtk_widget_show(GTK_WIDGET(vbox3));
- gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox3));
- {
-
- GtkTable* table = GTK_TABLE(gtk_table_new(8, 4, FALSE));
- gtk_widget_show(GTK_WIDGET(table));
- gtk_box_pack_start(GTK_BOX(vbox3), GTK_WIDGET(table), TRUE, TRUE, 0);
- gtk_table_set_row_spacings(table, 0);
- gtk_table_set_col_spacings(table, 0);
-
- GtkCheckButton** p = m_contentFlags;
-
- for(int c = 0; c != 4; ++c)
- {
- for(int r = 0; r != 8; ++r)
- {
- GtkCheckButton* check = GTK_CHECK_BUTTON(gtk_check_button_new_with_label(getContentFlagName(c * 8 + r)));
- gtk_widget_show(GTK_WIDGET(check));
- gtk_table_attach(table, GTK_WIDGET(check), c, c+1, r, r+1,
- (GtkAttachOptions)(GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions)(0), 0, 0);
- *p++ = check;
- guint handler_id = togglebutton_connect_toggled(GTK_TOGGLE_BUTTON(check), ApplyFlagsCaller(*this));
- g_object_set_data(G_OBJECT(check), "handler", gint_to_pointer(handler_id));
- }
- }
-
- // not allowed to modify detail flag using Surface Inspector
- gtk_widget_set_sensitive(GTK_WIDGET(m_contentFlags[BRUSH_DETAIL_FLAG]), FALSE);
- }
- }
- }
- {
- GtkFrame* frame = GTK_FRAME(gtk_frame_new("Value"));
- gtk_widget_show(GTK_WIDGET(frame));
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), TRUE, TRUE, 0);
- {
- GtkVBox* vbox3 = GTK_VBOX(gtk_vbox_new(FALSE, 4));
- gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
- gtk_widget_show(GTK_WIDGET(vbox3));
- gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox3));
-
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_box_pack_start(GTK_BOX(vbox3), GTK_WIDGET(entry), TRUE, TRUE, 0);
- m_valueEntryWidget = entry;
- m_valueEntry.connect(entry);
- }
- }
- }
- }
-
-#if TEXTOOL_ENABLED
- if(g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES)
-// Shamus: Textool goodies...
- {
- GtkWidget * frame = gtk_frame_new("Textool");
- gtk_widget_show(frame);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), FALSE, FALSE, 0);
- {
- //Prolly should make this a member or global var, so the SI can draw on it...
- TexTool::g_textoolWin = glwidget_new(FALSE);
- // --> Dunno, but this stuff may be necessary... (Looks like it!)
- gtk_widget_ref(TexTool::g_textoolWin);
- gtk_widget_set_events(TexTool::g_textoolWin, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK);
- GTK_WIDGET_SET_FLAGS(TexTool::g_textoolWin, GTK_CAN_FOCUS);
- // <-- end stuff...
- gtk_widget_show(TexTool::g_textoolWin);
- gtk_widget_set_usize(TexTool::g_textoolWin, -1, 240); //Yeah!
- gtk_container_add(GTK_CONTAINER(frame), TexTool::g_textoolWin);
-
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "size_allocate", G_CALLBACK(TexTool::size_allocate), NULL);
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "expose_event", G_CALLBACK(TexTool::expose), NULL);
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "button_press_event", G_CALLBACK(TexTool::button_press), NULL);
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "button_release_event", G_CALLBACK(TexTool::button_release), NULL);
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "motion_notify_event", G_CALLBACK(TexTool::motion), NULL);
- }
- {
- GtkWidget * hbox = gtk_hbox_new(FALSE, 5);
- gtk_widget_show(hbox);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(hbox), FALSE, FALSE, 0);
- // Checkboxes go here... (Flip X/Y)
- GtkWidget * flipX = gtk_check_button_new_with_label("Flip X axis");
- GtkWidget * flipY = gtk_check_button_new_with_label("Flip Y axis");
- gtk_widget_show(flipX);
- gtk_widget_show(flipY);
- gtk_box_pack_start(GTK_BOX(hbox), flipX, FALSE, FALSE, 0);
- gtk_box_pack_start(GTK_BOX(hbox), flipY, FALSE, FALSE, 0);
-
-//Instead of this, we probably need to create a vbox to put into the frame, then the
-//window, then the hbox. !!! FIX !!!
-// gtk_container_add(GTK_CONTAINER(frame), hbox);
-
-//Hmm. Do we really need g_object_set_data? Mebbe not... And we don't! :-)
-// g_object_set_data(G_OBJECT(flipX), "handler", gint_to_pointer(g_signal_connect(G_OBJECT(flipX), "toggled", G_CALLBACK(TexTool::flipX), 0)));
-// g_object_set_data(G_OBJECT(flipY), "handler", gint_to_pointer(g_signal_connect(G_OBJECT(flipY), "toggled", G_CALLBACK(TexTool::flipY), 0)));
-//Instead, just do:
- g_signal_connect(G_OBJECT(flipX), "toggled", G_CALLBACK(TexTool::flipX), NULL);
- g_signal_connect(G_OBJECT(flipY), "toggled", G_CALLBACK(TexTool::flipY), NULL);
- }
- }
-#endif
- }
-
- return window;
-}
-
-/*
-==============
-Update
-
-Set the fields to the current texdef (i.e. map/texdef -> dialog widgets)
-if faces selected (instead of brushes) -> will read this face texdef, else current texdef
-if only patches selected, will read the patch texdef
-===============
-*/
-
-void spin_button_set_value_no_signal(GtkSpinButton* spin, gdouble value)
-{
- guint handler_id = gpointer_to_int(g_object_get_data(G_OBJECT(spin), "handler"));
- g_signal_handler_block(G_OBJECT(gtk_spin_button_get_adjustment(spin)), handler_id);
- gtk_spin_button_set_value(spin, value);
- g_signal_handler_unblock(G_OBJECT(gtk_spin_button_get_adjustment(spin)), handler_id);
-}
-
-void spin_button_set_step_increment(GtkSpinButton* spin, gdouble value)
-{
- GtkAdjustment* adjust = gtk_spin_button_get_adjustment(spin);
- adjust->step_increment = value;
-}
-
-void SurfaceInspector::Update()
-{
- const char * name = SurfaceInspector_GetSelectedShader();
-
- if(shader_is_texture(name))
- {
- gtk_entry_set_text(m_texture, shader_get_textureName(name));
- }
- else
- {
- gtk_entry_set_text(m_texture, "");
- }
-
- texdef_t shiftScaleRotate;
-//Shamus: This is where we get into trouble--the BP code tries to convert to a "faked"
-//shift, rotate & scale values from the brush face, which seems to screw up for some reason.
-//!!! FIX !!!
-/*globalOutputStream() << "--> SI::Update. About to do ShiftScaleRotate_fromFace()...\n";
-SurfaceInspector_GetSelectedBPTexdef();
-globalOutputStream() << "BP: (" << g_selectedBrushPrimitTexdef.coords[0][0] << ", " << g_selectedBrushPrimitTexdef.coords[0][1] << ")("
- << g_selectedBrushPrimitTexdef.coords[1][0] << ", " << g_selectedBrushPrimitTexdef.coords[1][1] << ")("
- << g_selectedBrushPrimitTexdef.coords[0][2] << ", " << g_selectedBrushPrimitTexdef.coords[1][2] << ") SurfaceInspector::Update\n";//*/
-//Ok, it's screwed up *before* we get here...
- ShiftScaleRotate_fromFace(shiftScaleRotate, SurfaceInspector_GetSelectedTexdef());
-
- // normalize again to hide the ridiculously high scale values that get created when using texlock
- shiftScaleRotate.shift[0] = float_mod(shiftScaleRotate.shift[0], (float)g_selectedShaderSize[0]);
- shiftScaleRotate.shift[1] = float_mod(shiftScaleRotate.shift[1], (float)g_selectedShaderSize[1]);
-
- {
- spin_button_set_value_no_signal(m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0]);
- spin_button_set_step_increment(m_hshiftIncrement.m_spin, g_si_globals.shift[0]);
- entry_set_float(m_hshiftIncrement.m_entry, g_si_globals.shift[0]);
- }
-
- {
- spin_button_set_value_no_signal(m_vshiftIncrement.m_spin, shiftScaleRotate.shift[1]);
- spin_button_set_step_increment(m_vshiftIncrement.m_spin, g_si_globals.shift[1]);
- entry_set_float(m_vshiftIncrement.m_entry, g_si_globals.shift[1]);
- }
-
- {
- spin_button_set_value_no_signal(m_hscaleIncrement.m_spin, shiftScaleRotate.scale[0]);
- spin_button_set_step_increment(m_hscaleIncrement.m_spin, g_si_globals.scale[0]);
- entry_set_float(m_hscaleIncrement.m_entry, g_si_globals.scale[0]);
- }
-
- {
- spin_button_set_value_no_signal(m_vscaleIncrement.m_spin, shiftScaleRotate.scale[1]);
- spin_button_set_step_increment(m_vscaleIncrement.m_spin, g_si_globals.scale[1]);
- entry_set_float(m_vscaleIncrement.m_entry, g_si_globals.scale[1]);
- }
-
- {
- spin_button_set_value_no_signal(m_rotateIncrement.m_spin, shiftScaleRotate.rotate);
- spin_button_set_step_increment(m_rotateIncrement.m_spin, g_si_globals.rotate);
- entry_set_float(m_rotateIncrement.m_entry, g_si_globals.rotate);
- }
-
- if(!string_empty(g_pGameDescription->getKeyValue("si_flags")))
- {
- ContentsFlagsValue flags(SurfaceInspector_GetSelectedFlags());
-
- entry_set_int(m_valueEntryWidget, flags.m_value);
-
- for(GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p)
- {
- toggle_button_set_active_no_signal(GTK_TOGGLE_BUTTON(*p), flags.m_surfaceFlags & (1 << (p - m_surfaceFlags)));
- }
-
- for(GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p)
- {
- toggle_button_set_active_no_signal(GTK_TOGGLE_BUTTON(*p), flags.m_contentFlags & (1 << (p - m_contentFlags)));
- }
- }
-}
-
-/*
-==============
-Apply
-
-Reads the fields to get the current texdef (i.e. widgets -> MAP)
-in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
-===============
-*/
-void SurfaceInspector::ApplyShader()
-{
- StringOutputStream name(256);
- name << GlobalTexturePrefix_get() << gtk_entry_get_text(m_texture);
-
- // TTimo: detect and refuse invalid texture names (at least the ones with spaces)
- if(!texdef_name_valid(name.c_str()))
- {
- globalErrorStream() << "invalid texture name '" << name.c_str() << "'\n";
- SurfaceInspector_queueDraw();
- return;
- }
-
- UndoableCommand undo("textureNameSetSelected");
- Select_SetShader(name.c_str());
-}
-
-void SurfaceInspector::ApplyTexdef()
-{
- texdef_t shiftScaleRotate;
-
- shiftScaleRotate.shift[0] = static_cast<float>(gtk_spin_button_get_value_as_float(m_hshiftIncrement.m_spin));
- shiftScaleRotate.shift[1] = static_cast<float>(gtk_spin_button_get_value_as_float(m_vshiftIncrement.m_spin));
- shiftScaleRotate.scale[0] = static_cast<float>(gtk_spin_button_get_value_as_float(m_hscaleIncrement.m_spin));
- shiftScaleRotate.scale[1] = static_cast<float>(gtk_spin_button_get_value_as_float(m_vscaleIncrement.m_spin));
- shiftScaleRotate.rotate = static_cast<float>(gtk_spin_button_get_value_as_float(m_rotateIncrement.m_spin));
-
- TextureProjection projection;
-//Shamus: This is the other place that screws up, it seems, since it doesn't seem to do the
-//conversion from the face (I think) and so bogus values end up in the thing... !!! FIX !!!
-//This is actually OK. :-P
- ShiftScaleRotate_toFace(shiftScaleRotate, projection);
-
- UndoableCommand undo("textureProjectionSetSelected");
- Select_SetTexdef(projection);
-}
-
-void SurfaceInspector::ApplyFlags()
-{
- unsigned int surfaceflags = 0;
- for(GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p)
- {
- if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(*p)))
- {
- surfaceflags |= (1 << (p - m_surfaceFlags));
- }
- }
-
- unsigned int contentflags = 0;
- for(GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p)
- {
- if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(*p)))
- {
- contentflags |= (1 << (p - m_contentFlags));
- }
- }
-
- int value = entry_get_int(m_valueEntryWidget);
-
- UndoableCommand undo("flagsSetSelected");
- Select_SetFlags(ContentsFlagsValue(surfaceflags, contentflags, value, true));
-}
-
-
-void Face_getTexture(Face& face, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
-{
- shader = face.GetShader();
- face.GetTexdef(projection);
- flags = face.getShader().m_flags;
-}
-typedef Function4<Face&, CopiedString&, TextureProjection&, ContentsFlagsValue&, void, Face_getTexture> FaceGetTexture;
-
-void Face_setTexture(Face& face, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
-{
- face.SetShader(shader);
- face.SetTexdef(projection);
- face.SetFlags(flags);
-}
-typedef Function4<Face&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Face_setTexture> FaceSetTexture;
-
-
-void Patch_getTexture(Patch& patch, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
-{
- shader = patch.GetShader();
- projection = TextureProjection(texdef_t(), brushprimit_texdef_t(), Vector3(0, 0, 0), Vector3(0, 0, 0));
- flags = ContentsFlagsValue(0, 0, 0, false);
-}
-typedef Function4<Patch&, CopiedString&, TextureProjection&, ContentsFlagsValue&, void, Patch_getTexture> PatchGetTexture;
-
-void Patch_setTexture(Patch& patch, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
-{
- patch.SetShader(shader);
-}
-typedef Function4<Patch&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Patch_setTexture> PatchSetTexture;
-
-
-typedef Callback3<CopiedString&, TextureProjection&, ContentsFlagsValue&> GetTextureCallback;
-typedef Callback3<const char*, const TextureProjection&, const ContentsFlagsValue&> SetTextureCallback;
-
-struct Texturable
-{
- GetTextureCallback getTexture;
- SetTextureCallback setTexture;
-};
-
-
-void Face_getClosest(Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Texturable& texturable)
-{
- SelectionIntersection intersection;
- face.testSelect(test, intersection);
- if(intersection.valid()
- && SelectionIntersection_closer(intersection, bestIntersection))
- {
- bestIntersection = intersection;
- texturable.setTexture = makeCallback3(FaceSetTexture(), face);
- texturable.getTexture = makeCallback3(FaceGetTexture(), face);
- }
-}
-
-
-class OccludeSelector : public Selector
-{
- SelectionIntersection& m_bestIntersection;
- bool& m_occluded;
-public:
- OccludeSelector(SelectionIntersection& bestIntersection, bool& occluded) : m_bestIntersection(bestIntersection), m_occluded(occluded)
- {
- m_occluded = false;
- }
- void pushSelectable(Selectable& selectable)
- {
- }
- void popSelectable()
- {
- }
- void addIntersection(const SelectionIntersection& intersection)
- {
- if(SelectionIntersection_closer(intersection, m_bestIntersection))
- {
- m_bestIntersection = intersection;
- m_occluded = true;
- }
- }
-};
-
-class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
-{
- SelectionTest& m_test;
- Texturable& m_texturable;
- mutable SelectionIntersection m_bestIntersection;
-public:
- BrushGetClosestFaceVisibleWalker(SelectionTest& test, Texturable& texturable) : m_test(test), m_texturable(texturable)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- BrushInstance* brush = Instance_getBrush(instance);
- if(brush != 0)
- {
- m_test.BeginMesh(brush->localToWorld());
-
- for(Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i)
- {
- Face_getClosest(*(*i), m_test, m_bestIntersection, m_texturable);
- }
- }
- else
- {
- SelectionTestable* selectionTestable = Instance_getSelectionTestable(instance);
- if(selectionTestable)
- {
- bool occluded;
- OccludeSelector selector(m_bestIntersection, occluded);
- selectionTestable->testSelect(selector, m_test);
- if(occluded)
- {
- Patch* patch = Node_getPatch(path.top());
- if(patch != 0)
- {
- m_texturable.setTexture = makeCallback3(PatchSetTexture(), *patch);
- m_texturable.getTexture = makeCallback3(PatchGetTexture(), *patch);
- }
- else
- {
- m_texturable = Texturable();
- }
- }
- }
- }
- }
- return true;
- }
-};
-
-Texturable Scene_getClosestTexturable(scene::Graph& graph, SelectionTest& test)
-{
- Texturable texturable;
- graph.traverse(BrushGetClosestFaceVisibleWalker(test, texturable));
- return texturable;
-}
-
-bool Scene_getClosestTexture(scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
-{
- Texturable texturable = Scene_getClosestTexturable(graph, test);
- if(texturable.getTexture != GetTextureCallback())
- {
- texturable.getTexture(shader, projection, flags);
- return true;
- }
- return false;
-}
-
-void Scene_setClosestTexture(scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
-{
- Texturable texturable = Scene_getClosestTexturable(graph, test);
- if(texturable.setTexture != SetTextureCallback())
- {
- texturable.setTexture(shader, projection, flags);
- }
-}
-
-
-class FaceTexture
-{
-public:
- TextureProjection m_projection;
- ContentsFlagsValue m_flags;
-};
-
-FaceTexture g_faceTextureClipboard;
-
-void FaceTextureClipboard_setDefault()
-{
- g_faceTextureClipboard.m_flags = ContentsFlagsValue(0, 0, 0, false);
- TexDef_Construct_Default(g_faceTextureClipboard.m_projection);
-}
-
-void TextureClipboard_textureSelected(const char* shader)
-{
- FaceTextureClipboard_setDefault();
-}
-
-class TextureBrowser;
-extern TextureBrowser g_TextureBrowser;
-void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader);
-const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser);
-
-void Scene_copyClosestTexture(SelectionTest& test)
-{
- CopiedString shader;
- if(Scene_getClosestTexture(GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags))
- {
- TextureBrowser_SetSelectedShader(g_TextureBrowser, shader.c_str());
- }
-}
-
-void Scene_applyClosestTexture(SelectionTest& test)
-{
- UndoableCommand command("facePaintTexture");
-
- Scene_setClosestTexture(GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader(g_TextureBrowser), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags);
-
- SceneChangeNotify();
-}
-
-
-
-
-
-void SelectedFaces_copyTexture()
-{
- if(!g_SelectedFaceInstances.empty())
- {
- Face& face = g_SelectedFaceInstances.last().getFace();
- face.GetTexdef(g_faceTextureClipboard.m_projection);
- g_faceTextureClipboard.m_flags = face.getShader().m_flags;
-
- TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader());
- }
-}
-
-void FaceInstance_pasteTexture(FaceInstance& faceInstance)
-{
- faceInstance.getFace().SetTexdef(g_faceTextureClipboard.m_projection);
- faceInstance.getFace().SetShader(TextureBrowser_GetSelectedShader(g_TextureBrowser));
- faceInstance.getFace().SetFlags(g_faceTextureClipboard.m_flags);
- SceneChangeNotify();
-}
-
-bool SelectedFaces_empty()
-{
- return g_SelectedFaceInstances.empty();
-}
-
-void SelectedFaces_pasteTexture()
-{
- UndoableCommand command("facePasteTexture");
- g_SelectedFaceInstances.foreach(FaceInstance_pasteTexture);
-}
-
-
-
-void SurfaceInspector_constructPreferences(PreferencesPage& page)
-{
- page.appendCheckBox("", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid);
-}
-void SurfaceInspector_constructPage(PreferenceGroup& group)
-{
- PreferencesPage page(group.createPage("Surface Inspector", "Surface Inspector Preferences"));
- SurfaceInspector_constructPreferences(page);
-}
-void SurfaceInspector_registerPreferencesPage()
-{
- PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, SurfaceInspector_constructPage>());
-}
-
-void SurfaceInspector_registerCommands()
-{
- GlobalCommands_insert("FitTexture", FreeCaller<SurfaceInspector_FitTexture>(), Accelerator('B', (GdkModifierType)GDK_SHIFT_MASK));
- GlobalCommands_insert("SurfaceInspector", FreeCaller<SurfaceInspector_toggleShown>(), Accelerator('S'));
-
- GlobalCommands_insert("FaceCopyTexture", FreeCaller<SelectedFaces_copyTexture>());
- GlobalCommands_insert("FacePasteTexture", FreeCaller<SelectedFaces_pasteTexture>());
-}
-
-
-#include "preferencesystem.h"
-
-
-void SurfaceInspector_Construct()
-{
- g_SurfaceInspector = new SurfaceInspector;
-
- SurfaceInspector_registerCommands();
-
- FaceTextureClipboard_setDefault();
-
- GlobalPreferenceSystem().registerPreference("SurfaceWnd", getSurfaceInspector().m_importPosition, getSurfaceInspector().m_exportPosition);
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale1", FloatImportStringCaller(g_si_globals.scale[0]), FloatExportStringCaller(g_si_globals.scale[0]));
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale2", FloatImportStringCaller(g_si_globals.scale[1]), FloatExportStringCaller(g_si_globals.scale[1]));
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Shift1", FloatImportStringCaller(g_si_globals.shift[0]), FloatExportStringCaller(g_si_globals.shift[0]));
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Shift2", FloatImportStringCaller(g_si_globals.shift[1]), FloatExportStringCaller(g_si_globals.shift[1]));
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Rotate", FloatImportStringCaller(g_si_globals.rotate), FloatExportStringCaller(g_si_globals.rotate));
- GlobalPreferenceSystem().registerPreference("SnapTToGrid", BoolImportStringCaller(g_si_globals.m_bSnapTToGrid), BoolExportStringCaller(g_si_globals.m_bSnapTToGrid));
-
- typedef FreeCaller1<const Selectable&, SurfaceInspector_SelectionChanged> SurfaceInspectorSelectionChangedCaller;
- GlobalSelectionSystem().addSelectionChangeCallback(SurfaceInspectorSelectionChangedCaller());
- typedef FreeCaller<SurfaceInspector_updateSelection> SurfaceInspectorUpdateSelectionCaller;
- Brush_addTextureChangedCallback(SurfaceInspectorUpdateSelectionCaller());
- Patch_addTextureChangedCallback(SurfaceInspectorUpdateSelectionCaller());
-
- SurfaceInspector_registerPreferencesPage();
-}
-void SurfaceInspector_Destroy()
-{
- delete g_SurfaceInspector;
-}
-
-
-
-#if TEXTOOL_ENABLED
-
-namespace TexTool { // namespace hides these symbols from other object-files
-//
-//Shamus: Textool functions, including GTK+ callbacks
-//
-
-//NOTE: Black screen when TT first comes up is caused by an uninitialized Extent... !!! FIX !!!
-// But... You can see down below that it *is* initialized! WTF?
-struct Extent
-{
- float minX, minY, maxX, maxY;
- float width(void) { return fabs(maxX - minX); }
- float height(void) { return fabs(maxY - minY); }
-};
-
-//This seems to control the texture scale... (Yep! ;-)
-Extent extents = { -2.0f, -2.0f, +2.0f, +2.0f };
-brushprimit_texdef_t tm; // Texture transform matrix
-Vector2 pts[c_brush_maxFaces];
-Vector2 center;
-int numPts;
-int textureNum;
-Vector2 textureSize;
-Vector2 windowSize;
-#define VP_PADDING 1.2
-#define PI 3.14159265358979
-bool lButtonDown = false;
-bool rButtonDown = false;
-//int dragPoint;
-//int anchorPoint;
-bool haveAnchor = false;
-brushprimit_texdef_t currentBP;
-brushprimit_texdef_t origBP; // Original brush primitive (before we muck it up)
-float controlRadius = 5.0f;
-float rotationAngle = 0.0f;
-float rotationAngle2 = 0.0f;
-float oldRotationAngle;
-Vector2 rotationPoint;
-bool translatingX = false; // Widget state variables
-bool translatingY = false;
-bool scalingX = false;
-bool scalingY = false;
-bool rotating = false;
-bool resizingX = false; // Not sure what this means... :-/
-bool resizingY = false;
-float origAngle, origScaleX, origScaleY;
-Vector2 oldCenter;
-
-
-// Function prototypes (move up to top later...)
-
-void DrawCircularArc(Vector2 ctr, float startAngle, float endAngle, float radius);
-
-
-void CopyPointsFromSelectedFace(void)
-{
- // Make sure that there's a face and winding to get!
-
- if (g_SelectedFaceInstances.empty())
- {
- numPts = 0;
- return;
- }
-
- Face & face = g_SelectedFaceInstances.last().getFace();
- textureNum = face.getShader().m_state->getTexture().texture_number;
- textureSize.x() = face.getShader().m_state->getTexture().width;
- textureSize.y() = face.getShader().m_state->getTexture().height;
-//globalOutputStream() << "--> Texture #" << textureNum << ": " << textureSize.x() << " x " << textureSize.y() << "...\n";
-
- currentBP = SurfaceInspector_GetSelectedTexdef().m_brushprimit_texdef;
-
- face.EmitTextureCoordinates();
- Winding & w = face.getWinding();
- int count = 0;
-
- for(Winding::const_iterator i=w.begin(); i!=w.end(); i++)
- {
- //globalOutputStream() << (*i).texcoord.x() << " " << (*i).texcoord.y() << ", ";
- pts[count].x() = (*i).texcoord.x();
- pts[count].y() = (*i).texcoord.y();
- count++;
- }
-
- numPts = count;
-
- //globalOutputStream() << " ..copied points\n";
-}
-
- brushprimit_texdef_t bp;
-//This approach is probably wrongheaded and just not right anyway. So, !!! FIX !!! [DONE]
-void CommitChanges(void)
-{
- texdef_t t; // Throwaway, since this is BP only
-
- bp.coords[0][0] = tm.coords[0][0] * origBP.coords[0][0] + tm.coords[0][1] * origBP.coords[1][0];
- bp.coords[0][1] = tm.coords[0][0] * origBP.coords[0][1] + tm.coords[0][1] * origBP.coords[1][1];
- bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2];
-//Ok, this works for translation...
-// bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2] * textureSize.x();
- bp.coords[1][0] = tm.coords[1][0] * origBP.coords[0][0] + tm.coords[1][1] * origBP.coords[1][0];
- bp.coords[1][1] = tm.coords[1][0] * origBP.coords[0][1] + tm.coords[1][1] * origBP.coords[1][1];
- bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2];
-// bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2] * textureSize.y();
-
-//This doesn't work: g_brush_texture_changed();
-// Let's try this:
-//Note: We should only set an undo *after* the button has been released... !!! FIX !!!
-//Definitely *should* have an undo, though!
-// UndoableCommand undo("textureProjectionSetSelected");
- Select_SetTexdef(TextureProjection(t, bp, Vector3(0, 0, 0), Vector3(0, 0, 0)));
-//This is working, but for some reason the translate is causing the rest of the SI
-//widgets to yield bad readings... !!! FIX !!!
-//I.e., click on textool window, translate face wireframe, then controls go crazy. Dunno why.
-//It's because there were some uncommented out add/removeScale functions in brush.h and a
-//removeScale in brushmanip.cpp... :-/
-//Translate isn't working at all now... :-(
-//It's because we need to multiply in some scaling factor (prolly the texture width/height)
-//Yep. :-P
-}
-
-void UpdateControlPoints(void)
-{
- CommitChanges();
-
- // Init texture transform matrix
-
- tm.coords[0][0] = 1.0f; tm.coords[0][1] = 0.0f; tm.coords[0][2] = 0.0f;
- tm.coords[1][0] = 0.0f; tm.coords[1][1] = 1.0f; tm.coords[1][2] = 0.0f;
-}
-
-
-/*
-For shifting we have:
-*/
-/*
-The code that should provide reasonable defaults, but doesn't for some reason:
-It's scaling the BP by 128 for some reason, between the time it's created and the
-time we get back to the SI widgets:
-
-static void OnBtnAxial(GtkWidget *widget, gpointer data)
-{
- UndoableCommand undo("textureDefault");
- TextureProjection projection;
- TexDef_Construct_Default(projection);
- Select_SetTexdef(projection);
-}
-
-Select_SetTexdef() calls Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection)
-which is in brushmanip.h: This eventually calls
-Texdef_Assign(m_texdef, texdef, m_brushprimit_texdef, brushprimit_texdef) in class Face...
-which just copies from brushpr to m_brushpr...
-*/
-
-//Small problem with this thing: It's scaled to the texture which is all screwed up... !!! FIX !!! [DONE]
-//Prolly should separate out the grid drawing so that we can draw it behind the polygon.
-const float gridWidth = 1.3f;// Let's try an absolute height... WORKS!!!
-// NOTE that 2.0 is the height of the viewport. Dunno why... Should make collision
-// detection easier...
-const float gridRadius = gridWidth * 0.5f;
-
-typedef const float WidgetColor[3];
-const WidgetColor widgetColor[10] = {
- { 1.0000f, 0.2000f, 0.0000f }, // Red
- { 0.9137f, 0.9765f, 0.4980f }, // Yellow
- { 0.0000f, 0.6000f, 0.3216f }, // Green
- { 0.6157f, 0.7726f, 0.8196f }, // Cyan
- { 0.4980f, 0.5000f, 0.4716f }, // Grey
-
- // Highlight colors
- { 1.0000f, 0.6000f, 0.4000f }, // Light Red
- { 1.0000f, 1.0000f, 0.8980f }, // Light Yellow
- { 0.4000f, 1.0000f, 0.7216f }, // Light Green
- { 1.0000f, 1.0000f, 1.0000f }, // Light Cyan
- { 0.8980f, 0.9000f, 0.8716f } // Light Grey
-};
-
-#define COLOR_RED 0
-#define COLOR_YELLOW 1
-#define COLOR_GREEN 2
-#define COLOR_CYAN 3
-#define COLOR_GREY 4
-#define COLOR_LT_RED 5
-#define COLOR_LT_YELLOW 6
-#define COLOR_LT_GREEN 7
-#define COLOR_LT_CYAN 8
-#define COLOR_LT_GREY 9
-
-void DrawControlWidgets(void)
-{
-//Note that the grid should go *behind* the face outline... !!! FIX !!!
- // Grid
- float xStart = center.x() - (gridWidth / 2.0f);
- float yStart = center.y() - (gridWidth / 2.0f);
- float xScale = (extents.height() / extents.width()) * (textureSize.y() / textureSize.x());
-
- glPushMatrix();
-//Small problem with this approach: Changing the center point in the TX code doesn't seem to
-//change anything here--prolly because we load a new identity matrix. A couple of ways to fix
-//this would be to get rid of that code, or change the center to a new point by taking into
-//account the transforms that we toss with the new identity matrix. Dunno which is better.
- glLoadIdentity();
- glScalef(xScale, 1.0, 1.0); // Will that square it up? Yup.
- glRotatef(static_cast<float>(radians_to_degrees(atan2(-currentBP.coords[0][1], currentBP.coords[0][0]))), 0.0, 0.0, -1.0);
- glTranslatef(-center.x(), -center.y(), 0.0);
-
- // Circle
- glColor3fv(translatingX && translatingY ? widgetColor[COLOR_LT_YELLOW] : widgetColor[COLOR_YELLOW]);
- glBegin(GL_LINE_LOOP);
- DrawCircularArc(center, 0, 2.0f * PI, gridRadius * 0.16);
-
- glEnd();
-
- // Axes
- glBegin(GL_LINES);
- glColor3fv(translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN]);
- glVertex2f(center.x(), center.y() + (gridRadius * 0.16));
- glVertex2f(center.x(), center.y() + (gridRadius * 1.00));
- glColor3fv(translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED]);
- glVertex2f(center.x() + (gridRadius * 0.16), center.y());
- glVertex2f(center.x() + (gridRadius * 1.00), center.y());
- glEnd();
-
- // Arrowheads
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glBegin(GL_TRIANGLES);
- glColor3fv(translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN]);
- glVertex2f(center.x(), center.y() + (gridRadius * 1.10));
- glVertex2f(center.x() + (gridRadius * 0.06), center.y() + (gridRadius * 0.94));
- glVertex2f(center.x() - (gridRadius * 0.06), center.y() + (gridRadius * 0.94));
- glColor3fv(translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED]);
- glVertex2f(center.x() + (gridRadius * 1.10), center.y());
- glVertex2f(center.x() + (gridRadius * 0.94), center.y() + (gridRadius * 0.06));
- glVertex2f(center.x() + (gridRadius * 0.94), center.y() - (gridRadius * 0.06));
- glEnd();
-
- // Arc
- glBegin(GL_LINE_STRIP);
- glColor3fv(rotating ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN]);
- DrawCircularArc(center, 0.03f * PI, 0.47f * PI, gridRadius * 0.90);
- glEnd();
-
- // Boxes
- glColor3fv(scalingY && !scalingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN]);
- glBegin(GL_LINES);
- glVertex2f(center.x() + (gridRadius * 0.20), center.y() + (gridRadius * 1.50));
- glVertex2f(center.x() - (gridRadius * 0.20), center.y() + (gridRadius * 1.50));
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(center.x() + (gridRadius * 0.10), center.y() + (gridRadius * 1.40));
- glVertex2f(center.x() - (gridRadius * 0.10), center.y() + (gridRadius * 1.40));
- glVertex2f(center.x() - (gridRadius * 0.10), center.y() + (gridRadius * 1.20));
- glVertex2f(center.x() + (gridRadius * 0.10), center.y() + (gridRadius * 1.20));
- glEnd();
-
- glColor3fv(scalingX && !scalingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED]);
- glBegin(GL_LINES);
- glVertex2f(center.x() + (gridRadius * 1.50), center.y() + (gridRadius * 0.20));
- glVertex2f(center.x() + (gridRadius * 1.50), center.y() - (gridRadius * 0.20));
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(center.x() + (gridRadius * 1.40), center.y() + (gridRadius * 0.10));
- glVertex2f(center.x() + (gridRadius * 1.40), center.y() - (gridRadius * 0.10));
- glVertex2f(center.x() + (gridRadius * 1.20), center.y() - (gridRadius * 0.10));
- glVertex2f(center.x() + (gridRadius * 1.20), center.y() + (gridRadius * 0.10));
- glEnd();
-
- glColor3fv(scalingX && scalingY ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN]);
- glBegin(GL_LINE_STRIP);
- glVertex2f(center.x() + (gridRadius * 1.50), center.y() + (gridRadius * 1.10));
- glVertex2f(center.x() + (gridRadius * 1.50), center.y() + (gridRadius * 1.50));
- glVertex2f(center.x() + (gridRadius * 1.10), center.y() + (gridRadius * 1.50));
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(center.x() + (gridRadius * 1.40), center.y() + (gridRadius * 1.40));
- glVertex2f(center.x() + (gridRadius * 1.40), center.y() + (gridRadius * 1.20));
- glVertex2f(center.x() + (gridRadius * 1.20), center.y() + (gridRadius * 1.20));
- glVertex2f(center.x() + (gridRadius * 1.20), center.y() + (gridRadius * 1.40));
- glEnd();
-
- glPopMatrix();
-}
-
-void DrawControlPoints(void)
-{
- glColor3f(1, 1, 1);
- glBegin(GL_LINE_LOOP);
-
- for(int i=0; i<numPts; i++)
- glVertex2f(pts[i].x(), pts[i].y());
-
- glEnd();
-}
-
-// Note: Setup and all that jazz must be done by the caller!
-
-void DrawCircularArc(Vector2 ctr, float startAngle, float endAngle, float radius)
-{
- float stepSize = (2.0f * PI) / 200.0f;
-
- for(float angle=startAngle; angle<=endAngle; angle+=stepSize)
- glVertex2f(ctr.x() + radius * cos(angle), ctr.y() + radius * sin(angle));
-}
-
-
-void focus()
-{
- if (numPts == 0)
- return;
-
- // Find selected texture's extents...
-
- extents.minX = extents.maxX = pts[0].x(),
- extents.minY = extents.maxY = pts[0].y();
-
- for(int i=1; i<numPts; i++)
- {
- if (pts[i].x() < extents.minX)
- extents.minX = pts[i].x();
- if (pts[i].x() > extents.maxX)
- extents.maxX = pts[i].x();
- if (pts[i].y() < extents.minY)
- extents.minY = pts[i].y();
- if (pts[i].y() > extents.maxY)
- extents.maxY = pts[i].y();
- }
-
- // Do some viewport fitting stuff...
-
-//globalOutputStream() << "--> Center: " << center.x() << ", " << center.y() << "\n";
-//globalOutputStream() << "--> Extents (stage 1): " << extents.minX << ", "
-// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
- // TTimo: Apply a ratio to get the area we'll draw.
- center.x() = 0.5f * (extents.minX + extents.maxX),
- center.y() = 0.5f * (extents.minY + extents.maxY);
- extents.minX = center.x() + VP_PADDING * (extents.minX - center.x()),
- extents.minY = center.y() + VP_PADDING * (extents.minY - center.y()),
- extents.maxX = center.x() + VP_PADDING * (extents.maxX - center.x()),
- extents.maxY = center.y() + VP_PADDING * (extents.maxY - center.y());
-//globalOutputStream() << "--> Extents (stage 2): " << extents.minX << ", "
-// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
-
- // TTimo: We want a texture with the same X / Y ratio.
- // TTimo: Compute XY space / window size ratio.
- float SSize = extents.width(), TSize = extents.height();
- float ratioX = textureSize.x() * extents.width() / windowSize.x(),
- ratioY = textureSize.y() * extents.height() / windowSize.y();
-//globalOutputStream() << "--> Texture size: " << textureSize.x() << ", " << textureSize.y() << "\n";
-//globalOutputStream() << "--> Window size: " << windowSize.x() << ", " << windowSize.y() << "\n";
-
- if (ratioX > ratioY)
- {
- TSize = (windowSize.y() * ratioX) / textureSize.y();
-// TSize = extents.width() * (windowSize.y() / windowSize.x()) * (textureSize.x() / textureSize.y());
- }
- else
- {
- SSize = (windowSize.x() * ratioY) / textureSize.x();
-// SSize = extents.height() * (windowSize.x() / windowSize.y()) * (textureSize.y() / textureSize.x());
- }
-
- extents.minX = center.x() - 0.5f * SSize, extents.maxX = center.x() + 0.5f * SSize,
- extents.minY = center.y() - 0.5f * TSize, extents.maxY = center.y() + 0.5f * TSize;
-//globalOutputStream() << "--> Extents (stage 3): " << extents.minX << ", "
-// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
-}
-
-gboolean size_allocate(GtkWidget * win, GtkAllocation * a, gpointer)
-{
- windowSize.x() = a->width;
- windowSize.y() = a->height;
- queueDraw();
- return false;
-}
-
-gboolean expose(GtkWidget * win, GdkEventExpose * e, gpointer)
-{
-// globalOutputStream() << "--> Textool Window was exposed!\n";
-// globalOutputStream() << " (window width/height: " << cc << "/" << e->area.height << ")\n";
-
-// windowSize.x() = e->area.width, windowSize.y() = e->area.height;
-//This needs to go elsewhere...
-// InitTextool();
-
- if (glwidget_make_current(win) == FALSE)
- {
- globalOutputStream() << " FAILED to make current! Oh, the agony! :-(\n";
- return true;
- }
-
- CopyPointsFromSelectedFace();
-
- if(!lButtonDown)
- {
- focus();
- }
-
- // Probably should init button/anchor states here as well...
-// rotationAngle = 0.0f;
- glClearColor(0, 0, 0, 0);
- glViewport(0, 0, e->area.width, e->area.height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
-//???
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_BLEND);
-
- glOrtho(extents.minX, extents.maxX, extents.maxY, extents.minY, -1, 1);
-
- glColor3f(1, 1, 1);
- // draw the texture background
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glBindTexture(GL_TEXTURE_2D, textureNum);
-
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_QUADS);
- glTexCoord2f(extents.minX, extents.minY);
- glVertex2f(extents.minX, extents.minY);
- glTexCoord2f(extents.maxX, extents.minY);
- glVertex2f(extents.maxX, extents.minY);
- glTexCoord2f(extents.maxX, extents.maxY);
- glVertex2f(extents.maxX, extents.maxY);
- glTexCoord2f(extents.minX, extents.maxY);
- glVertex2f(extents.minX, extents.maxY);
- glEnd();
- glDisable(GL_TEXTURE_2D);
-
- // draw the texture-space grid
- glColor3fv(widgetColor[COLOR_GREY]);
- glBegin(GL_LINES);
-
- const int gridSubdivisions = 8;
- const float gridExtents = 4.0f;
-
- for(int i = 0; i < gridSubdivisions + 1; ++i)
- {
- float y = i * (gridExtents / float(gridSubdivisions));
- float x = i * (gridExtents / float(gridSubdivisions));
- glVertex2f(0, y);
- glVertex2f(gridExtents, y);
- glVertex2f(x, 0);
- glVertex2f(x, gridExtents);
- }
-
- glEnd();
-
- DrawControlPoints();
- DrawControlWidgets();
-//???
- // reset the current texture
-// glBindTexture(GL_TEXTURE_2D, 0);
-// glFinish();
- glwidget_swap_buffers(win);
-
- return false;
-}
-
-/*int FindSelectedPoint(int x, int y)
-{
- for(int i=0; i<numPts; i++)
- {
- int nx = (int)(windowSize.x() * (pts[i].x() - extents.minX) / extents.width());
- int ny = (int)(windowSize.y() * (pts[i].y() - extents.minY) / extents.height());
-
- if (abs(nx - x) <= 3 && abs(ny - y) <= 3)
- return i;
- }
-
- return -1;
-}//*/
-
-Vector2 trans;
-Vector2 trans2;
-Vector2 dragPoint; // Defined in terms of window space (+x/-y)
-Vector2 oldTrans;
-gboolean button_press(GtkWidget * win, GdkEventButton * e, gpointer)
-{
-// globalOutputStream() << "--> Textool button press...\n";
-
- if (e->button == 1)
- {
- lButtonDown = true;
- GlobalUndoSystem().start();
-
- origBP = currentBP;
-
- //globalOutputStream() << "--> Original BP: [" << origBP.coords[0][0] << "][" << origBP.coords[0][1] << "][" << origBP.coords[0][2] << "]\n";
- //globalOutputStream() << " [" << origBP.coords[1][0] << "][" << origBP.coords[1][1] << "][" << origBP.coords[1][2] << "]\n";
- //float angle = atan2(origBP.coords[0][1], origBP.coords[0][0]) * 180.0f / 3.141592653589f;
- origAngle = (origBP.coords[0][1] > 0 ? PI : -PI); // Could also be -PI... !!! FIX !!! [DONE]
-
- if (origBP.coords[0][0] != 0.0f)
- origAngle = atan(origBP.coords[0][1] / origBP.coords[0][0]);
-
- origScaleX = origBP.coords[0][0] / cos(origAngle);
- origScaleY = origBP.coords[1][1] / cos(origAngle);
- rotationAngle = origAngle;
- oldCenter[0] = oldCenter[1] = 0;
-
- //globalOutputStream() << "--> BP stats: ang=" << origAngle * RAD_TO_DEG << ", scale=" << origScaleX << "/" << origScaleY << "\n";
- //Should also set the Flip X/Y checkboxes here as well... !!! FIX !!!
- //Also: should reverse texture left/right up/down instead of flipping the points...
-
-//disnowok
-//float nx = windowSize.x() * (e->x - extents.minX) / (extents.maxX - extents.minX);
-//float ny = windowSize.y() * (e->y - extents.minY) / (extents.maxY - extents.minY);
-//disdoes...
-//But I want it to scroll the texture window, not the points... !!! FIX !!!
-//Actually, should scroll the texture window only when mouse is down on no widgets...
- float nx = e->x / windowSize.x() * extents.width() + extents.minX;
- float ny = e->y / windowSize.y() * extents.height() + extents.minY;
- trans.x() = -tm.coords[0][0] * nx - tm.coords[0][1] * ny;
- trans.y() = -tm.coords[1][0] * nx - tm.coords[1][1] * ny;
-
- dragPoint.x() = e->x, dragPoint.y() = e->y;
- trans2.x() = nx, trans2.y() = ny;
- oldRotationAngle = rotationAngle;
-// oldTrans.x() = tm.coords[0][2] - nx * textureSize.x();
-// oldTrans.y() = tm.coords[1][2] - ny * textureSize.y();
- oldTrans.x() = tm.coords[0][2];
- oldTrans.y() = tm.coords[1][2];
- oldCenter.x() = center.x();
- oldCenter.y() = center.y();
-
- queueDraw();
-
- return true;
- }
-/* else if (e->button == 3)
- {
- rButtonDown = true;
- }//*/
-
-//globalOutputStream() << "(" << (haveAnchor ? "anchor" : "released") << ")\n";
-
- return false;
-}
-
-gboolean button_release(GtkWidget * win, GdkEventButton * e, gpointer)
-{
-// globalOutputStream() << "--> Textool button release...\n";
-
- if (e->button == 1)
- {
-/* float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
- float pty = e->y / windowSize.y() * extents.height() + extents.minY;
-
-//This prolly should go into the mouse move code...
-//Doesn't work correctly anyway...
- if (translatingX || translatingY)
- center.x() = ptx, center.y() = pty;//*/
-
- lButtonDown = false;
-
- if(translatingX || translatingY)
- {
- GlobalUndoSystem().finish("translateTexture");
- }
- else if(rotating)
- {
- GlobalUndoSystem().finish("rotateTexture");
- }
- else if(scalingX || scalingY)
- {
- GlobalUndoSystem().finish("scaleTexture");
- }
- else if(resizingX || resizingY)
- {
- GlobalUndoSystem().finish("resizeTexture");
- }
- else
- {
- GlobalUndoSystem().finish("textoolUnknown");
- }
-
- rotating = translatingX = translatingY = scalingX = scalingY
- = resizingX = resizingY = false;
-
- queueDraw();
- }
- else if (e->button == 3)
- {
- rButtonDown = false;
- }
-
- return true;
-}
-
-/*
-void C2DView::GridForWindow( float c[2], int x, int y)
-{
- SpaceForWindow( c, x, y );
- if ( !m_bDoGrid )
- return;
- c[0] /= m_GridStep[0];
- c[1] /= m_GridStep[1];
- c[0] = (float)floor( c[0] + 0.5f );
- c[1] = (float)floor( c[1] + 0.5f );
- c[0] *= m_GridStep[0];
- c[1] *= m_GridStep[1];
-}
-void C2DView::SpaceForWindow( float c[2], int x, int y)
-{
- c[0] = ((float)(x))/((float)(m_rect.right-m_rect.left))*(m_Maxs[0]-m_Mins[0])+m_Mins[0];
- c[1] = ((float)(y))/((float)(m_rect.bottom-m_rect.top))*(m_Maxs[1]-m_Mins[1])+m_Mins[1];
-}
-*/
-gboolean motion(GtkWidget * win, GdkEventMotion * e, gpointer)
-{
-// globalOutputStream() << "--> Textool motion...\n";
-
- if (lButtonDown)
- {
- if (translatingX || translatingY)
- {
- float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
- float pty = e->y / windowSize.y() * extents.height() + extents.minY;
-
-//Need to fix this to take the rotation angle into account, so that it moves along
-//the rotated X/Y axis...
- if (translatingX)
- {
-// tm.coords[0][2] = (trans.x() + ptx) * textureSize.x();
-//This works, but only when the angle is zero. !!! FIX !!! [DONE]
-// tm.coords[0][2] = oldCenter.x() + (ptx * textureSize.x());
- tm.coords[0][2] = oldTrans.x() + (ptx - trans2.x()) * textureSize.x();
-// center.x() = oldCenter.x() + (ptx - trans2.x());
- }
-
- if (translatingY)
- {
-// tm.coords[1][2] = (trans.y() + pty) * textureSize.y();
-// tm.coords[1][2] = oldCenter.y() + (pty * textureSize.y());
- tm.coords[1][2] = oldTrans.y() + (pty - trans2.y()) * textureSize.y();
-// center.y() = oldCenter.y() + (pty - trans2.y());
- }
-
-//Need to update center.x/y() so that the widget translates as well. Also, oldCenter
-//is badly named... Should be oldTrans or something like that... !!! FIX !!!
-//Changing center.x/y() here doesn't seem to change anything... :-/
- UpdateControlPoints();
- }
- else if (rotating)
- {
- // Shamus: New rotate code
- int cx = (int)(windowSize.x() * (center.x() - extents.minX) / extents.width());
- int cy = (int)(windowSize.y() * (center.y() - extents.minY) / extents.height());
- Vector3 v1(dragPoint.x() - cx, dragPoint.y() - cy, 0), v2(e->x - cx, e->y - cy, 0);
-
- vector3_normalise(v1);
- vector3_normalise(v2);
- float c = vector3_dot(v1, v2);
- Vector3 cross = vector3_cross(v1, v2);
- float s = vector3_length(cross);
-
- if (cross[2] > 0)
- s = -s;
-
-// Problem with this: arcsin/cos seems to only return -90 to 90 and 0 to 180...
-// Can't derive angle from that!
-
-//rotationAngle = asin(s);// * 180.0f / 3.141592653589f;
-rotationAngle = acos(c);
-//rotationAngle2 = asin(s);
-if (cross[2] < 0)
- rotationAngle = -rotationAngle;
-
-//NO! DOESN'T WORK! rotationAngle -= 45.0f * DEG_TO_RAD;
-//Let's try this:
-//No wok.
-/*c = cos(rotationAngle - oldRotationAngle);
-s = sin(rotationAngle - oldRotationAngle);
-rotationAngle += oldRotationAngle;
-//c += cos(oldRotationAngle);
-//s += sin(oldRotationAngle);
-//rotationAngle += oldRotationAngle;
-//c %= 2.0 * PI;
-//s %= 2.0 * PI;
-//rotationAngle %= 2.0 * PI;//*/
-
-//This is wrong... Hmm...
-//It seems to shear the texture instead of rotating it... !!! FIX !!!
-// Now it rotates correctly. Seems TTimo was overcomplicating things here... ;-)
-
-// Seems like what needs to happen here is multiplying these rotations by tm... !!! FIX !!!
-
-// See brush_primit.cpp line 244 (Texdef_EmitTextureCoordinates()) for where texcoords come from...
-
- tm.coords[0][0] = c;
- tm.coords[0][1] = s;
- tm.coords[1][0] = -s;
- tm.coords[1][1] = c;
-//It doesn't work anymore... Dunno why...
-//tm.coords[0][2] = -trans.x(); // This works!!! Yeah!!!
-//tm.coords[1][2] = -trans.y();
-//nope.
-//tm.coords[0][2] = rotationPoint.x(); // This works, but strangely...
-//tm.coords[1][2] = rotationPoint.y();
-//tm.coords[0][2] = 0;// center.x() / 2.0f;
-//tm.coords[1][2] = 0;// center.y() / 2.0f;
-//No.
-//tm.coords[0][2] = -(center.x() * textureSize.x());
-//tm.coords[1][2] = -(center.y() * textureSize.y());
-//Eh? No, but seems to be getting closer...
-/*float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
-float pty = e->y / windowSize.y() * extents.height() + extents.minY;
-tm.coords[0][2] = -c * center.x() - s * center.y() + ptx;
-tm.coords[1][2] = s * center.x() - c * center.x() + pty;//*/
-//Kinda works, but center drifts around on non-square textures...
-/*tm.coords[0][2] = (-c * center.x() - s * center.y()) * textureSize.x();
-tm.coords[1][2] = ( s * center.x() - c * center.y()) * textureSize.y();//*/
-//Rotates correctly, but not around the actual center of the face's points...
-/*tm.coords[0][2] = -c * center.x() * textureSize.x() - s * center.y() * textureSize.y();
-tm.coords[1][2] = s * center.x() * textureSize.x() - c * center.y() * textureSize.y();//*/
-//Yes!!!
- tm.coords[0][2] = (-c * center.x() * textureSize.x() - s * center.y() * textureSize.y()) + center.x() * textureSize.x();
- tm.coords[1][2] = ( s * center.x() * textureSize.x() - c * center.y() * textureSize.y()) + center.y() * textureSize.y();//*/
-//This doesn't work...
-//And this is the wrong place for this anyway (I'm pretty sure).
-/*tm.coords[0][2] += oldCenter.x();
-tm.coords[1][2] += oldCenter.y();//*/
- UpdateControlPoints(); // will cause a redraw
- }
-
- return true;
- }
- else // Check for widget mouseovers
- {
- Vector2 tran;
- float nx = e->x / windowSize.x() * extents.width() + extents.minX;
- float ny = e->y / windowSize.y() * extents.height() + extents.minY;
- // Translate nx/y to the "center" point...
- nx -= center.x();
- ny -= center.y();
- ny = -ny; // Flip Y-axis so that increasing numbers move up
-
- tran.x() = tm.coords[0][0] * nx + tm.coords[0][1] * ny;
- tran.y() = tm.coords[1][0] * nx + tm.coords[1][1] * ny;
-//This doesn't seem to generate a valid distance from the center--for some reason it
-//calculates a fixed number every time
-//Look at nx/y above: they're getting fixed there! !!! FIX !!! [DONE]
- float dist = sqrt((nx * nx) + (ny * ny));
- // Normalize to the 2.0 = height standard (for now)
-//globalOutputStream() << "--> Distance before: " << dist;
- dist = dist * 2.0f / extents.height();
-//globalOutputStream() << ". After: " << dist;
- tran.x() = tran.x() * 2.0f / extents.height();
- tran.y() = tran.y() * 2.0f / extents.height();
-//globalOutputStream() << ". Trans: " << tran.x() << ", " << tran.y() << "\n";
-
-//Let's try this instead...
-//Interesting! It seems that e->x/y are rotated
-//(no, they're not--the TM above is what's doing it...)
-nx = ((e->x / windowSize.y()) * 2.0f) - (windowSize.x() / windowSize.y());
-ny = ((e->y / windowSize.y()) * 2.0f) - (windowSize.y() / windowSize.y());
-ny = -ny;
-//Cool! It works! Now just need to do rotation...
-
- rotating = translatingX = translatingY = scalingX = scalingY
- = resizingX = resizingY = false;
-
- if (dist < (gridRadius * 0.16f))
- {
- translatingX = translatingY = true;
- }
- else if (dist > (gridRadius * 0.16f) && dist < (gridRadius * 1.10f)
- && fabs(ny) < (gridRadius * 0.05f) && nx > 0)
- {
- translatingX = true;
- }
- else if (dist > (gridRadius * 0.16f) && dist < (gridRadius * 1.10f)
- && fabs(nx) < (gridRadius * 0.05f) && ny > 0)
- {
- translatingY = true;
- }
- // Should tighten up the angle on this, or put this test after the axis tests...
- else if (tran.x() > 0 && tran.y() > 0
- && (dist > (gridRadius * 0.82f) && dist < (gridRadius * 0.98f)))
- {
- rotating = true;
- }
-
- queueDraw();
-
- return true;
- }
-
- return false;
-}
-
-//It seems the fake tex coords conversion is screwing this stuff up... !!! FIX !!!
-//This is still wrong... Prolly need to do something with the oldScaleX/Y stuff...
-void flipX(GtkToggleButton *, gpointer)
-{
-// globalOutputStream() << "--> Flip X...\n";
- //Shamus:
-// SurfaceInspector_GetSelectedBPTexdef(); // Refresh g_selectedBrushPrimitTexdef...
-// tm.coords[0][0] = -tm.coords[0][0];
-// tm.coords[1][0] = -tm.coords[1][0];
-// tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...Nope.
-// tm.coords[1][1] = -tm.coords[1][1];
- tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...
- tm.coords[1][0] = -tm.coords[1][0];
-// tm.coords[2][0] = -tm.coords[2][0];//wil wok? no.
- UpdateControlPoints();
-}
-
-void flipY(GtkToggleButton *, gpointer)
-{
-// globalOutputStream() << "--> Flip Y...\n";
-// tm.coords[0][1] = -tm.coords[0][1];
-// tm.coords[1][1] = -tm.coords[1][1];
-// tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...Nope.
-// tm.coords[1][0] = -tm.coords[1][0];
- tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...
- tm.coords[1][1] = -tm.coords[1][1];
-// tm.coords[2][1] = -tm.coords[2][1];//wil wok? no.
- UpdateControlPoints();
-}
-
-} // end namespace TexTool
-
-#endif