+++ /dev/null
-DESCRIPTION OF PROBLEM:
-=======================
-
-The example map, maps/segmentation_fault.map, contains an example of this
-bug. q3map2 might segfault while compiling this map. This sort of thing
-might happen in certain intermediate versions of q3map2 while work is being
-done on fixing the math accuracy. The bug may not have happened in older
-version of q3map2, before the math accuracy issues were addressed.
-
-To trigger the bug, compile the map; you don't need -vis or -light. Only
--bsp (the first q3map2 stage) is necessary to trigger the bug. The only
-entities in the map are a light and a info_player_deathmatch, so the map will
-compile for any Q3 mod.
-
-Here is a description of the problem brush (brush #0):
-
- side 0: -z face
- side 1: +z face
- side 2: -y face
- side 3: +x face
- side 4: +y face
- side 5: -x face
- side 6: problem side "accidentally showed up" :-)
-
-Side 6 is actually a superfluous plane and will be NULL'ed out in the code.
-If the code does not handle a NULL'ed out winding correctly, it will
-segfault.