+++ /dev/null
-DESCRIPTION OF PROBLEM:
-=======================
-
-The example map, maps/sparkly_seam.map, contains two triangular brushes near
-the side of the room. The seam between these two brushes "sparkles" even
-though the endpoints of the edges are exactly the same.
-
-To trigger the bug, compile the map; you don't need -vis or -light. Only
--bsp (the first q3map2 stage) is necessary to trigger the bug. The only
-entities in the map are a light and a info_player_deathmatch, so the map will
-compile for any Q3 mod.
-
-
-SOLUTION TO PROBLEM:
-====================
-
-None yet. The problem is likely caused by sloppy math operations (significant
-loss of precision). This bug pops in and out of existence with every other
-commit at the moment. The problem is likely caused by the operations in the
-brush winding computation (where the planes are intersected with each other).
-I have not gotten around to addressing that code yet.