]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake2/q2map/flow.c
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake2 / q2map / flow.c
diff --git a/misc/mediasource/netradiant-src/tools/quake2/q2map/flow.c b/misc/mediasource/netradiant-src/tools/quake2/q2map/flow.c
deleted file mode 100644 (file)
index 8bd8022..0000000
+++ /dev/null
@@ -1,787 +0,0 @@
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-#include "qvis.h"
-
-/*
-
-  each portal will have a list of all possible to see from first portal
-
-  if (!thread->portalmightsee[portalnum])
-
-  portal mightsee
-
-  for p2 = all other portals in leaf
-       get sperating planes
-       for all portals that might be seen by p2
-               mark as unseen if not present in seperating plane
-       flood fill a new mightsee
-       save as passagemightsee
-
-
-  void CalcMightSee (leaf_t *leaf, 
-*/
-
-int CountBits (byte *bits, int numbits)
-{
-       int             i;
-       int             c;
-
-       c = 0;
-       for (i=0 ; i<numbits ; i++)
-               if (bits[i>>3] & (1<<(i&7)) )
-                       c++;
-
-       return c;
-}
-
-int            c_fullskip;
-int            c_portalskip, c_leafskip;
-int            c_vistest, c_mighttest;
-
-int            c_chop, c_nochop;
-
-int            active;
-
-void CheckStack (leaf_t *leaf, threaddata_t *thread)
-{
-       pstack_t        *p, *p2;
-
-       for (p=thread->pstack_head.next ; p ; p=p->next)
-       {
-//             printf ("=");
-               if (p->leaf == leaf)
-                       Error ("CheckStack: leaf recursion");
-               for (p2=thread->pstack_head.next ; p2 != p ; p2=p2->next)
-                       if (p2->leaf == p->leaf)
-                               Error ("CheckStack: late leaf recursion");
-       }
-//     printf ("\n");
-}
-
-
-winding_t *AllocStackWinding (pstack_t *stack)
-{
-       int             i;
-
-       for (i=0 ; i<3 ; i++)
-       {
-               if (stack->freewindings[i])
-               {
-                       stack->freewindings[i] = 0;
-                       return &stack->windings[i];
-               }
-       }
-
-       Error ("AllocStackWinding: failed");
-
-       return NULL;
-}
-
-void FreeStackWinding (winding_t *w, pstack_t *stack)
-{
-       int             i;
-
-       i = w - stack->windings;
-
-       if (i<0 || i>2)
-               return;         // not from local
-
-       if (stack->freewindings[i])
-               Error ("FreeStackWinding: allready free");
-       stack->freewindings[i] = 1;
-}
-
-/*
-==============
-Vis_ChopWinding
-
-==============
-*/
-winding_t      *Vis_ChopWinding (winding_t *in, pstack_t *stack, plane_t *split)
-{
-       vec_t   dists[128];
-       int             sides[128];
-       int             counts[3];
-       vec_t   dot;
-       int             i, j;
-       vec_t   *p1, *p2;
-       vec3_t  mid;
-       winding_t       *neww;
-
-       counts[0] = counts[1] = counts[2] = 0;
-
-// determine sides for each point
-       for (i=0 ; i<in->numpoints ; i++)
-       {
-               dot = DotProduct (in->points[i], split->normal);
-               dot -= split->dist;
-               dists[i] = dot;
-               if (dot > ON_EPSILON)
-                       sides[i] = SIDE_FRONT;
-               else if (dot < -ON_EPSILON)
-                       sides[i] = SIDE_BACK;
-               else
-               {
-                       sides[i] = SIDE_ON;
-               }
-               counts[sides[i]]++;
-       }
-
-       if (!counts[1])
-               return in;              // completely on front side
-       
-       if (!counts[0])
-       {
-               FreeStackWinding (in, stack);
-               return NULL;
-       }
-
-       sides[i] = sides[0];
-       dists[i] = dists[0];
-       
-       neww = AllocStackWinding (stack);
-
-       neww->numpoints = 0;
-
-       for (i=0 ; i<in->numpoints ; i++)
-       {
-               p1 = in->points[i];
-
-               if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
-               {
-                       FreeStackWinding (neww, stack);
-                       return in;              // can't chop -- fall back to original
-               }
-
-               if (sides[i] == SIDE_ON)
-               {
-                       VectorCopy (p1, neww->points[neww->numpoints]);
-                       neww->numpoints++;
-                       continue;
-               }
-       
-               if (sides[i] == SIDE_FRONT)
-               {
-                       VectorCopy (p1, neww->points[neww->numpoints]);
-                       neww->numpoints++;
-               }
-               
-               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
-                       continue;
-                       
-               if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
-               {
-                       FreeStackWinding (neww, stack);
-                       return in;              // can't chop -- fall back to original
-               }
-
-       // generate a split point
-               p2 = in->points[(i+1)%in->numpoints];
-               
-               dot = dists[i] / (dists[i]-dists[i+1]);
-               for (j=0 ; j<3 ; j++)
-               {       // avoid round off error when possible
-                       if (split->normal[j] == 1)
-                               mid[j] = split->dist;
-                       else if (split->normal[j] == -1)
-                               mid[j] = -split->dist;
-                       else
-                               mid[j] = p1[j] + dot*(p2[j]-p1[j]);
-               }
-                       
-               VectorCopy (mid, neww->points[neww->numpoints]);
-               neww->numpoints++;
-       }
-       
-// free the original winding
-       FreeStackWinding (in, stack);
-       
-       return neww;
-}
-
-
-/*
-==============
-ClipToSeperators
-
-Source, pass, and target are an ordering of portals.
-
-Generates seperating planes canidates by taking two points from source and one
-point from pass, and clips target by them.
-
-If target is totally clipped away, that portal can not be seen through.
-
-Normal clip keeps target on the same side as pass, which is correct if the
-order goes source, pass, target.  If the order goes pass, source, target then
-flipclip should be set.
-==============
-*/
-winding_t      *ClipToSeperators (winding_t *source, winding_t *pass, winding_t *target, qboolean flipclip, pstack_t *stack)
-{
-       int                     i, j, k, l;
-       plane_t         plane;
-       vec3_t          v1, v2;
-       float           d;
-       vec_t           length;
-       int                     counts[3];
-       qboolean                fliptest;
-
-// check all combinations      
-       for (i=0 ; i<source->numpoints ; i++)
-       {
-               l = (i+1)%source->numpoints;
-               VectorSubtract (source->points[l] , source->points[i], v1);
-
-       // fing a vertex of pass that makes a plane that puts all of the
-       // vertexes of pass on the front side and all of the vertexes of
-       // source on the back side
-               for (j=0 ; j<pass->numpoints ; j++)
-               {
-                       VectorSubtract (pass->points[j], source->points[i], v2);
-
-                       plane.normal[0] = v1[1]*v2[2] - v1[2]*v2[1];
-                       plane.normal[1] = v1[2]*v2[0] - v1[0]*v2[2];
-                       plane.normal[2] = v1[0]*v2[1] - v1[1]*v2[0];
-                       
-               // if points don't make a valid plane, skip it
-
-                       length = plane.normal[0] * plane.normal[0]
-                       + plane.normal[1] * plane.normal[1]
-                       + plane.normal[2] * plane.normal[2];
-                       
-                       if (length < ON_EPSILON)
-                               continue;
-
-                       length = 1/sqrt(length);
-                       
-                       plane.normal[0] *= length;
-                       plane.normal[1] *= length;
-                       plane.normal[2] *= length;
-
-                       plane.dist = DotProduct (pass->points[j], plane.normal);
-
-               //
-               // find out which side of the generated seperating plane has the
-               // source portal
-               //
-#if 1
-                       fliptest = false;
-                       for (k=0 ; k<source->numpoints ; k++)
-                       {
-                               if (k == i || k == l)
-                                       continue;
-                               d = DotProduct (source->points[k], plane.normal) - plane.dist;
-                               if (d < -ON_EPSILON)
-                               {       // source is on the negative side, so we want all
-                                       // pass and target on the positive side
-                                       fliptest = false;
-                                       break;
-                               }
-                               else if (d > ON_EPSILON)
-                               {       // source is on the positive side, so we want all
-                                       // pass and target on the negative side
-                                       fliptest = true;
-                                       break;
-                               }
-                       }
-                       if (k == source->numpoints)
-                               continue;               // planar with source portal
-#else
-                       fliptest = flipclip;
-#endif
-               //
-               // flip the normal if the source portal is backwards
-               //
-                       if (fliptest)
-                       {
-                               VectorSubtract (vec3_origin, plane.normal, plane.normal);
-                               plane.dist = -plane.dist;
-                       }
-#if 1
-               //
-               // if all of the pass portal points are now on the positive side,
-               // this is the seperating plane
-               //
-                       counts[0] = counts[1] = counts[2] = 0;
-                       for (k=0 ; k<pass->numpoints ; k++)
-                       {
-                               if (k==j)
-                                       continue;
-                               d = DotProduct (pass->points[k], plane.normal) - plane.dist;
-                               if (d < -ON_EPSILON)
-                                       break;
-                               else if (d > ON_EPSILON)
-                                       counts[0]++;
-                               else
-                                       counts[2]++;
-                       }
-                       if (k != pass->numpoints)
-                               continue;       // points on negative side, not a seperating plane
-                               
-                       if (!counts[0])
-                               continue;       // planar with seperating plane
-#else
-                       k = (j+1)%pass->numpoints;
-                       d = DotProduct (pass->points[k], plane.normal) - plane.dist;
-                       if (d < -ON_EPSILON)
-                               continue;
-                       k = (j+pass->numpoints-1)%pass->numpoints;
-                       d = DotProduct (pass->points[k], plane.normal) - plane.dist;
-                       if (d < -ON_EPSILON)
-                               continue;                       
-#endif
-               //
-               // flip the normal if we want the back side
-               //
-                       if (flipclip)
-                       {
-                               VectorSubtract (vec3_origin, plane.normal, plane.normal);
-                               plane.dist = -plane.dist;
-                       }
-                       
-               //
-               // clip target by the seperating plane
-               //
-                       target = Vis_ChopWinding (target, stack, &plane);
-                       if (!target)
-                               return NULL;            // target is not visible
-               }
-       }
-       
-       return target;
-}
-
-
-
-/*
-==================
-RecursiveLeafFlow
-
-Flood fill through the leafs
-If src_portal is NULL, this is the originating leaf
-==================
-*/
-void RecursiveLeafFlow (int leafnum, threaddata_t *thread, pstack_t *prevstack)
-{
-       pstack_t        stack;
-       portal_t        *p;
-       plane_t         backplane;
-       leaf_t          *leaf;
-       int                     i, j;
-       long            *test, *might, *vis, more;
-       int                     pnum;
-
-       thread->c_chains++;
-
-       leaf = &leafs[leafnum];
-//     CheckStack (leaf, thread);
-
-       prevstack->next = &stack;
-
-       stack.next = NULL;
-       stack.leaf = leaf;
-       stack.portal = NULL;
-
-       might = (long *)stack.mightsee;
-       vis = (long *)thread->base->portalvis;
-       
-// check all portals for flowing into other leafs      
-       for (i=0 ; i<leaf->numportals ; i++)
-       {
-               p = leaf->portals[i];
-               pnum = p - portals;
-
-               if ( ! (prevstack->mightsee[pnum >> 3] & (1<<(pnum&7)) ) )
-               {
-                       continue;       // can't possibly see it
-               }
-
-       // if the portal can't see anything we haven't allready seen, skip it
-               if (p->status == stat_done)
-               {
-                       test = (long *)p->portalvis;
-               }
-               else
-               {
-                       test = (long *)p->portalflood;
-               }
-
-               more = 0;
-               for (j=0 ; j<portallongs ; j++)
-               {
-                       might[j] = ((long *)prevstack->mightsee)[j] & test[j];
-                       more |= (might[j] & ~vis[j]);
-               }
-               
-               if (!more && 
-                       (thread->base->portalvis[pnum>>3] & (1<<(pnum&7))) )
-               {       // can't see anything new
-                       continue;
-               }
-
-               // get plane of portal, point normal into the neighbor leaf
-               stack.portalplane = p->plane;
-               VectorSubtract (vec3_origin, p->plane.normal, backplane.normal);
-               backplane.dist = -p->plane.dist;
-               
-//             c_portalcheck++;
-               
-               stack.portal = p;
-               stack.next = NULL;
-               stack.freewindings[0] = 1;
-               stack.freewindings[1] = 1;
-               stack.freewindings[2] = 1;
-               
-#if 1
-{
-float d;
-
-       d = DotProduct (p->origin, thread->pstack_head.portalplane.normal);
-       d -= thread->pstack_head.portalplane.dist;
-       if (d < -p->radius)
-       {
-               continue;
-       }
-       else if (d > p->radius)
-       {
-               stack.pass = p->winding;
-       }
-       else    
-       {
-               stack.pass = Vis_ChopWinding (p->winding, &stack, &thread->pstack_head.portalplane);
-               if (!stack.pass)
-                       continue;
-       }
-}
-#else
-               stack.pass = Vis_ChopWinding (p->winding, &stack, &thread->pstack_head.portalplane);
-               if (!stack.pass)
-                       continue;
-#endif
-
-       
-#if 1
-{
-float d;
-
-       d = DotProduct (thread->base->origin, p->plane.normal);
-       d -= p->plane.dist;
-       if (d > p->radius)
-       {
-               continue;
-       }
-       else if (d < -p->radius)
-       {
-               stack.source = prevstack->source;
-       }
-       else    
-       {
-               stack.source = Vis_ChopWinding (prevstack->source, &stack, &backplane);
-               if (!stack.source)
-                       continue;
-       }
-}
-#else
-               stack.source = Vis_ChopWinding (prevstack->source, &stack, &backplane);
-               if (!stack.source)
-                       continue;
-#endif
-
-               if (!prevstack->pass)
-               {       // the second leaf can only be blocked if coplanar
-
-                       // mark the portal as visible
-                       thread->base->portalvis[pnum>>3] |= (1<<(pnum&7));
-
-                       RecursiveLeafFlow (p->leaf, thread, &stack);
-                       continue;
-               }
-
-               stack.pass = ClipToSeperators (stack.source, prevstack->pass, stack.pass, false, &stack);
-               if (!stack.pass)
-                       continue;
-               
-               stack.pass = ClipToSeperators (prevstack->pass, stack.source, stack.pass, true, &stack);
-               if (!stack.pass)
-                       continue;
-
-               // mark the portal as visible
-               thread->base->portalvis[pnum>>3] |= (1<<(pnum&7));
-
-               // flow through it for real
-               RecursiveLeafFlow (p->leaf, thread, &stack);
-       }       
-}
-
-
-/*
-===============
-PortalFlow
-
-generates the portalvis bit vector
-===============
-*/
-void PortalFlow (int portalnum)
-{
-       threaddata_t    data;
-       int                             i;
-       portal_t                *p;
-       int                             c_might, c_can;
-
-       p = sorted_portals[portalnum];
-       p->status = stat_working;
-
-       c_might = CountBits (p->portalflood, numportals*2);
-
-       memset (&data, 0, sizeof(data));
-       data.base = p;
-       
-       data.pstack_head.portal = p;
-       data.pstack_head.source = p->winding;
-       data.pstack_head.portalplane = p->plane;
-       for (i=0 ; i<portallongs ; i++)
-               ((long *)data.pstack_head.mightsee)[i] = ((long *)p->portalflood)[i];
-       RecursiveLeafFlow (p->leaf, &data, &data.pstack_head);
-
-       p->status = stat_done;
-
-       c_can = CountBits (p->portalvis, numportals*2);
-
-       Sys_FPrintf ( SYS_VRB, "portal:%4i  mightsee:%4i  cansee:%4i (%i chains)\n", 
-               (int)(p - portals),     c_might, c_can, data.c_chains);
-}
-
-
-/*
-===============================================================================
-
-This is a rough first-order aproximation that is used to trivially reject some
-of the final calculations.
-
-
-Calculates portalfront and portalflood bit vectors
-
-thinking about:
-
-typedef struct passage_s
-{
-       struct passage_s        *next;
-       struct portal_s         *to;
-       stryct sep_s            *seperators;
-       byte                            *mightsee;
-} passage_t;
-
-typedef struct portal_s
-{
-       struct passage_s        *passages;
-       int                                     leaf;           // leaf portal faces into
-} portal_s;
-
-leaf = portal->leaf
-clear 
-for all portals
-
-
-calc portal visibility
-       clear bit vector
-       for all passages
-               passage visibility
-
-
-for a portal to be visible to a passage, it must be on the front of
-all seperating planes, and both portals must be behind the mew portal
-
-===============================================================================
-*/
-
-int            c_flood, c_vis;
-
-
-/*
-==================
-SimpleFlood
-
-==================
-*/
-void SimpleFlood (portal_t *srcportal, int leafnum)
-{
-       int             i;
-       leaf_t  *leaf;
-       portal_t        *p;
-       int             pnum;
-
-       leaf = &leafs[leafnum];
-       
-       for (i=0 ; i<leaf->numportals ; i++)
-       {
-               p = leaf->portals[i];
-               pnum = p - portals;
-               if ( ! (srcportal->portalfront[pnum>>3] & (1<<(pnum&7)) ) )
-                       continue;
-
-               if (srcportal->portalflood[pnum>>3] & (1<<(pnum&7)) )
-                       continue;
-
-               srcportal->portalflood[pnum>>3] |= (1<<(pnum&7));
-               
-               SimpleFlood (srcportal, p->leaf);
-       }
-}
-
-/*
-==============
-BasePortalVis
-==============
-*/
-void BasePortalVis (int portalnum)
-{
-       int                     j, k;
-       portal_t        *tp, *p;
-       float           d;
-       winding_t       *w;
-
-       p = portals+portalnum;
-
-       p->portalfront = malloc (portalbytes);
-       memset (p->portalfront, 0, portalbytes);
-
-       p->portalflood = malloc (portalbytes);
-       memset (p->portalflood, 0, portalbytes);
-       
-       p->portalvis = malloc (portalbytes);
-       memset (p->portalvis, 0, portalbytes);
-       
-       for (j=0, tp = portals ; j<numportals*2 ; j++, tp++)
-       {
-               if (j == portalnum)
-                       continue;
-               w = tp->winding;
-               for (k=0 ; k<w->numpoints ; k++)
-               {
-                       d = DotProduct (w->points[k], p->plane.normal)
-                               - p->plane.dist;
-                       if (d > ON_EPSILON)
-                               break;
-               }
-               if (k == w->numpoints)
-                       continue;       // no points on front
-
-               w = p->winding;
-               for (k=0 ; k<w->numpoints ; k++)
-               {
-                       d = DotProduct (w->points[k], tp->plane.normal)
-                               - tp->plane.dist;
-                       if (d < -ON_EPSILON)
-                               break;
-               }
-               if (k == w->numpoints)
-                       continue;       // no points on front
-
-               p->portalfront[j>>3] |= (1<<(j&7));
-       }
-       
-       SimpleFlood (p, p->leaf);
-
-       p->nummightsee = CountBits (p->portalflood, numportals*2);
-//     printf ("portal %i: %i mightsee\n", portalnum, p->nummightsee);
-       c_flood += p->nummightsee;
-}
-
-
-
-
-
-/*
-===============================================================================
-
-This is a second order aproximation 
-
-Calculates portalvis bit vector
-
-WAAAAAAY too slow.
-
-===============================================================================
-*/
-
-/*
-==================
-RecursiveLeafBitFlow
-
-==================
-*/
-void RecursiveLeafBitFlow (int leafnum, byte *mightsee, byte *cansee)
-{
-       portal_t        *p;
-       leaf_t          *leaf;
-       int                     i, j;
-       long            more;
-       int                     pnum;
-       byte            newmight[MAX_PORTALS/8];
-
-       leaf = &leafs[leafnum];
-       
-// check all portals for flowing into other leafs      
-       for (i=0 ; i<leaf->numportals ; i++)
-       {
-               p = leaf->portals[i];
-               pnum = p - portals;
-
-               // if some previous portal can't see it, skip
-               if (! (mightsee[pnum>>3] & (1<<(pnum&7)) ) )
-                       continue;
-
-               // if this portal can see some portals we mightsee, recurse
-               more = 0;
-               for (j=0 ; j<portallongs ; j++)
-               {
-                       ((long *)newmight)[j] = ((long *)mightsee)[j] 
-                               & ((long *)p->portalflood)[j];
-                       more |= ((long *)newmight)[j] & ~((long *)cansee)[j];
-               }
-
-               if (!more)
-                       continue;       // can't see anything new
-
-               cansee[pnum>>3] |= (1<<(pnum&7));
-
-               RecursiveLeafBitFlow (p->leaf, newmight, cansee);
-       }       
-}
-
-/*
-==============
-BetterPortalVis
-==============
-*/
-void BetterPortalVis (int portalnum)
-{
-       portal_t        *p;
-
-       p = portals+portalnum;
-
-       RecursiveLeafBitFlow (p->leaf, p->portalflood, p->portalvis);
-
-       // build leaf vis information
-       p->nummightsee = CountBits (p->portalvis, numportals*2);
-       c_vis += p->nummightsee;
-}
-
-