]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake3/q3map2/brush.c
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake3 / q3map2 / brush.c
diff --git a/misc/mediasource/netradiant-src/tools/quake3/q3map2/brush.c b/misc/mediasource/netradiant-src/tools/quake3/q3map2/brush.c
deleted file mode 100644 (file)
index b7c50f4..0000000
+++ /dev/null
@@ -1,1108 +0,0 @@
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#define BRUSH_C
-
-
-
-/* dependencies */
-#include "q3map2.h"
-
-
-
-/* -------------------------------------------------------------------------------
-
-functions
-
-------------------------------------------------------------------------------- */
-
-/*
-AllocSideRef() - ydnar
-allocates and assigns a brush side reference
-*/
-
-sideRef_t *AllocSideRef( side_t *side, sideRef_t *next )
-{
-       sideRef_t *sideRef;
-       
-       
-       /* dummy check */
-       if( side == NULL )
-               return next;
-       
-       /* allocate and return */
-       sideRef = safe_malloc( sizeof( *sideRef ) );
-       sideRef->side = side;
-       sideRef->next = next;
-       return sideRef;
-}
-
-
-
-/*
-CountBrushList()
-counts the number of brushes in a brush linked list
-*/
-
-int    CountBrushList( brush_t *brushes )
-{
-       int     c = 0;
-       
-       
-       /* count brushes */
-       for( ; brushes != NULL; brushes = brushes->next )
-               c++;
-       return c;
-}
-
-
-
-/*
-AllocBrush()
-allocates a new brush
-*/
-
-brush_t *AllocBrush( int numSides )
-{
-       brush_t         *bb;
-       size_t          c;
-       
-       
-       /* allocate and clear */
-       if( numSides <= 0 )
-               Error( "AllocBrush called with numsides = %d", numSides );
-       c = (size_t)&(((brush_t*) 0)->sides[ numSides ]);
-       bb = safe_malloc( c );
-       memset( bb, 0, c );
-       if( numthreads == 1 )
-               numActiveBrushes++;
-       
-       /* return it */
-       return bb;
-}
-
-
-
-/*
-FreeBrush()
-frees a single brush and all sides/windings
-*/
-
-void FreeBrush( brush_t *b )
-{
-       int                     i;
-       
-       
-       /* error check */
-       if( *((unsigned int*) b) == 0xFEFEFEFE )
-       {
-               Sys_FPrintf( SYS_VRB, "WARNING: Attempt to free an already freed brush!\n" );
-               return;
-       }
-       
-       /* free brush sides */
-       for( i = 0; i < b->numsides; i++ )
-               if( b->sides[i].winding != NULL )
-                       FreeWinding( b->sides[ i ].winding );
-       
-       /* ydnar: overwrite it */
-       memset( b, 0xFE, (size_t)&(((brush_t*) 0)->sides[ b->numsides ]) );
-       *((unsigned int*) b) = 0xFEFEFEFE;
-       
-       /* free it */
-       free( b );
-       if( numthreads == 1 )
-               numActiveBrushes--;
-}
-
-
-
-/*
-FreeBrushList()
-frees a linked list of brushes
-*/
-
-void FreeBrushList( brush_t *brushes )
-{
-       brush_t         *next;
-       
-       
-       /* walk brush list */
-       for( ; brushes != NULL; brushes = next )
-       {
-               next = brushes->next;
-               FreeBrush( brushes );
-       }               
-}
-
-
-
-/*
-CopyBrush()
-duplicates the brush, sides, and windings
-*/
-
-brush_t *CopyBrush( brush_t *brush )
-{
-       brush_t         *newBrush;
-       size_t          size;
-       int                     i;
-       
-       
-       /* copy brush */
-       size = (size_t)&(((brush_t*) 0)->sides[ brush->numsides ]);
-       newBrush = AllocBrush( brush->numsides );
-       memcpy( newBrush, brush, size );
-       
-       /* ydnar: nuke linked list */
-       newBrush->next = NULL;
-       
-       /* copy sides */
-       for( i = 0; i < brush->numsides; i++ )
-       {
-               if( brush->sides[ i ].winding != NULL )
-                       newBrush->sides[ i ].winding = CopyWinding( brush->sides[ i ].winding );
-       }
-       
-       /* return it */
-       return newBrush;
-}
-
-
-
-
-/*
-BoundBrush()
-sets the mins/maxs based on the windings
-returns false if the brush doesn't enclose a valid volume
-*/
-
-qboolean BoundBrush( brush_t *brush )
-{
-       int                     i, j;
-       winding_t       *w;
-       
-       
-       ClearBounds( brush->mins, brush->maxs );
-       for( i = 0; i < brush->numsides; i++ )
-       {
-               w = brush->sides[ i ].winding;
-               if( w == NULL )
-                       continue;
-               for( j = 0; j < w->numpoints; j++ )
-                       AddPointToBounds( w->p[ j ], brush->mins, brush->maxs );
-       }
-       
-       for( i = 0; i < 3; i++ )
-       {
-               if( brush->mins[ i ] < MIN_WORLD_COORD || brush->maxs[ i ] > MAX_WORLD_COORD || brush->mins[i] >= brush->maxs[ i ] )
-                       return qfalse;
-       }
-       
-       return qtrue;
-}
-
-
-
-
-/*
-SnapWeldVector() - ydnar
-welds two vec3_t's into a third, taking into account nearest-to-integer
-instead of averaging
-*/
-
-#define SNAP_EPSILON   0.01
-
-void SnapWeldVector( vec3_t a, vec3_t b, vec3_t out )
-{
-       int             i;
-       vec_t   ai, bi, outi;
-       
-       
-       /* dummy check */
-       if( a == NULL || b == NULL || out == NULL )
-               return;
-       
-       /* do each element */
-       for( i = 0; i < 3; i++ )
-       {
-               /* round to integer */
-               ai = Q_rint( a[ i ] );
-               bi = Q_rint( a[ i ] );
-               
-               /* prefer exact integer */
-               if( ai == a[ i ] )
-                       out[ i ] = a[ i ];
-               else if( bi == b[ i ] )
-                       out[ i ] = b[ i ];
-
-               /* use nearest */
-               else if( fabs( ai - a[ i ] ) < fabs( bi < b[ i ] ) )
-                       out[ i ] = a[ i ];
-               else
-                       out[ i ] = b[ i ];
-               
-               /* snap */
-               outi = Q_rint( out[ i ] );
-               if( fabs( outi - out[ i ] ) <= SNAP_EPSILON )
-                       out[ i ] = outi;
-       }
-}
-
-/*
-==================
-SnapWeldVectorAccu
-
-Welds two vectors into a third, taking into account nearest-to-integer
-instead of averaging.
-==================
-*/
-void SnapWeldVectorAccu(vec3_accu_t a, vec3_accu_t b, vec3_accu_t out)
-{
-       // I'm just preserving what I think was the intended logic of the original
-       // SnapWeldVector().  I'm not actually sure where this function should even
-       // be used.  I'd like to know which kinds of problems this function addresses.
-
-       // TODO: I thought we're snapping all coordinates to nearest 1/8 unit?
-       // So what is natural about snapping to the nearest integer?  Maybe we should
-       // be snapping to the nearest 1/8 unit instead?
-
-       int             i;
-       vec_accu_t      ai, bi, ad, bd;
-       
-       if (a == NULL || b == NULL || out == NULL)
-               Error("SnapWeldVectorAccu: NULL argument");
-       
-       for (i = 0; i < 3; i++)
-       {
-               ai = Q_rintAccu(a[i]);
-               bi = Q_rintAccu(b[i]);
-               ad = fabs(ai - a[i]);
-               bd = fabs(bi - b[i]);
-       
-               if (ad < bd)
-               {
-                       if (ad < SNAP_EPSILON)  out[i] = ai;
-                       else                    out[i] = a[i];
-               }
-               else
-               {
-                       if (bd < SNAP_EPSILON)  out[i] = bi;
-                       else                    out[i] = b[i];
-               }
-       }
-}
-
-/*
-FixWinding() - ydnar
-removes degenerate edges from a winding
-returns qtrue if the winding is valid
-*/
-
-#define DEGENERATE_EPSILON     0.1
-
-qboolean FixWinding( winding_t *w )
-{
-       qboolean        valid = qtrue;
-       int                     i, j, k;
-       vec3_t          vec;
-       float           dist;
-       
-       
-       /* dummy check */
-       if( !w )
-               return qfalse;
-       
-       /* check all verts */
-       for( i = 0; i < w->numpoints; i++ )
-       {
-               /* don't remove points if winding is a triangle */
-               if( w->numpoints == 3 )
-                       return valid;
-               
-               /* get second point index */
-               j = (i + 1) % w->numpoints;
-               
-               /* degenerate edge? */
-               VectorSubtract( w->p[ i ], w->p[ j ], vec );
-               dist = VectorLength( vec );
-               if( dist < DEGENERATE_EPSILON )
-               {
-                       valid = qfalse;
-                       //Sys_FPrintf( SYS_VRB, "WARNING: Degenerate winding edge found, fixing...\n" );
-                       
-                       /* create an average point (ydnar 2002-01-26: using nearest-integer weld preference) */
-                       SnapWeldVector( w->p[ i ], w->p[ j ], vec );
-                       VectorCopy( vec, w->p[ i ] );
-                       //VectorAdd( w->p[ i ], w->p[ j ], vec );
-                       //VectorScale( vec, 0.5, w->p[ i ] );
-                       
-                       /* move the remaining verts */
-                       for( k = i + 2; k < w->numpoints; k++ )
-                       {
-                               VectorCopy( w->p[ k ], w->p[ k - 1 ] );
-                       }
-                       w->numpoints--;
-               }
-       }
-       
-       /* one last check and return */
-       if( w->numpoints < 3 )
-               valid = qfalse;
-       return valid;
-}
-
-/*
-==================
-FixWindingAccu
-
-Removes degenerate edges (edges that are too short) from a winding.
-Returns qtrue if the winding has been altered by this function.
-Returns qfalse if the winding is untouched by this function.
-
-It's advised that you check the winding after this function exits to make
-sure it still has at least 3 points.  If that is not the case, the winding
-cannot be considered valid.  The winding may degenerate to one or two points
-if the some of the winding's points are close together.
-==================
-*/
-qboolean FixWindingAccu(winding_accu_t *w)
-{
-       int             i, j, k;
-       vec3_accu_t     vec;
-       vec_accu_t      dist;
-       qboolean        done, altered;
-
-       if (w == NULL) Error("FixWindingAccu: NULL argument");
-
-       altered = qfalse;
-
-       while (qtrue)
-       {
-               if (w->numpoints < 2) break; // Don't remove the only remaining point.
-               done = qtrue;
-               for (i = 0; i < w->numpoints; i++)
-               {
-                       j = (((i + 1) == w->numpoints) ? 0 : (i + 1));
-
-                       VectorSubtractAccu(w->p[i], w->p[j], vec);
-                       dist = VectorLengthAccu(vec);
-                       if (dist < DEGENERATE_EPSILON)
-                       {
-                               // TODO: I think the "snap weld vector" was written before
-                               // some of the math precision fixes, and its purpose was
-                               // probably to address math accuracy issues.  We can think
-                               // about changing the logic here.  Maybe once plane distance
-                               // gets 64 bits, we can look at it then.
-                               SnapWeldVectorAccu(w->p[i], w->p[j], vec);
-                               VectorCopyAccu(vec, w->p[i]);
-                               for (k = j + 1; k < w->numpoints; k++)
-                               {
-                                       VectorCopyAccu(w->p[k], w->p[k - 1]);
-                               }
-                               w->numpoints--;
-                               altered = qtrue;
-                               // The only way to finish off fixing the winding consistently and
-                               // accurately is by fixing the winding all over again.  For example,
-                               // the point at index i and the point at index i-1 could now be
-                               // less than the epsilon distance apart.  There are too many special
-                               // case problems we'd need to handle if we didn't start from the
-                               // beginning.
-                               done = qfalse;
-                               break; // This will cause us to return to the "while" loop.
-                       }
-               }
-               if (done) break;
-       }
-
-       return altered;
-}
-
-
-/*
-CreateBrushWindings()
-makes basewindigs for sides and mins/maxs for the brush
-returns false if the brush doesn't enclose a valid volume
-*/
-
-qboolean CreateBrushWindings( brush_t *brush )
-{
-       int                     i, j;
-#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
-       winding_accu_t  *w;
-#else
-       winding_t       *w;
-#endif
-       side_t          *side;
-       plane_t         *plane;
-       
-       
-       /* walk the list of brush sides */
-       for( i = 0; i < brush->numsides; i++ )
-       {
-               /* get side and plane */
-               side = &brush->sides[ i ];
-               plane = &mapplanes[ side->planenum ];
-               
-               /* make huge winding */
-#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
-               w = BaseWindingForPlaneAccu(plane->normal, plane->dist);
-#else
-               w = BaseWindingForPlane( plane->normal, plane->dist );
-#endif
-               
-               /* walk the list of brush sides */
-               for( j = 0; j < brush->numsides && w != NULL; j++ )
-               {
-                       if( i == j )
-                               continue;
-                       if( brush->sides[ j ].planenum == (brush->sides[ i ].planenum ^ 1) )
-                               continue;               /* back side clipaway */
-                       if( brush->sides[ j ].bevel )
-                               continue;
-                       plane = &mapplanes[ brush->sides[ j ].planenum ^ 1 ];
-#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
-                       ChopWindingInPlaceAccu(&w, plane->normal, plane->dist, 0);
-#else
-                       ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); // CLIP_EPSILON );
-#endif
-                       
-                       /* ydnar: fix broken windings that would generate trifans */
-#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
-                       // I think it's better to FixWindingAccu() once after we chop with all planes
-                       // so that error isn't multiplied.  There is nothing natural about welding
-                       // the points unless they are the final endpoints.  ChopWindingInPlaceAccu()
-                       // is able to handle all kinds of degenerate windings.
-#else
-                       FixWinding( w );
-#endif
-               }
-               
-               /* set side winding */
-#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
-               if (w != NULL)
-               {
-                       FixWindingAccu(w);
-                       if (w->numpoints < 3)
-                       {
-                               FreeWindingAccu(w);
-                               w = NULL;
-                       }
-               }
-               side->winding = (w ? CopyWindingAccuToRegular(w) : NULL);
-               if (w) FreeWindingAccu(w);
-#else
-               side->winding = w;
-#endif
-       }
-       
-       /* find brush bounds */
-       return BoundBrush( brush );
-}
-
-
-
-
-/*
-==================
-BrushFromBounds
-
-Creates a new axial brush
-==================
-*/
-brush_t        *BrushFromBounds (vec3_t mins, vec3_t maxs)
-{
-       brush_t         *b;
-       int                     i;
-       vec3_t          normal;
-       vec_t           dist;
-
-       b = AllocBrush (6);
-       b->numsides = 6;
-       for (i=0 ; i<3 ; i++)
-       {
-               VectorClear (normal);
-               normal[i] = 1;
-               dist = maxs[i];
-               b->sides[i].planenum = FindFloatPlane (normal, dist, 1, (vec3_t*) &maxs );
-
-               normal[i] = -1;
-               dist = -mins[i];
-               b->sides[3+i].planenum = FindFloatPlane (normal, dist, 1, (vec3_t*) &mins );
-       }
-
-       CreateBrushWindings (b);
-
-       return b;
-}
-
-/*
-==================
-BrushVolume
-
-==================
-*/
-vec_t BrushVolume (brush_t *brush)
-{
-       int                     i;
-       winding_t       *w;
-       vec3_t          corner;
-       vec_t           d, area, volume;
-       plane_t         *plane;
-
-       if (!brush)
-               return 0;
-
-       // grab the first valid point as the corner
-
-       w = NULL;
-       for (i=0 ; i<brush->numsides ; i++)
-       {
-               w = brush->sides[i].winding;
-               if (w)
-                       break;
-       }
-       if (!w)
-               return 0;
-       VectorCopy (w->p[0], corner);
-
-       // make tetrahedrons to all other faces
-
-       volume = 0;
-       for ( ; i<brush->numsides ; i++)
-       {
-               w = brush->sides[i].winding;
-               if (!w)
-                       continue;
-               plane = &mapplanes[brush->sides[i].planenum];
-               d = -(DotProduct (corner, plane->normal) - plane->dist);
-               area = WindingArea (w);
-               volume += d*area;
-       }
-
-       volume /= 3;
-       return volume;
-}
-
-
-
-/*
-WriteBSPBrushMap()
-writes a map with the split bsp brushes
-*/
-
-void WriteBSPBrushMap( char *name, brush_t *list )
-{
-       FILE            *f;
-       side_t          *s;
-       int                     i;
-       winding_t       *w;
-       
-       
-       /* note it */
-       Sys_Printf( "Writing %s\n", name );
-       
-       /* open the map file */
-       f = fopen( name, "wb" );
-       if( f == NULL )
-               Error( "Can't write %s\b", name );
-
-       fprintf (f, "{\n\"classname\" \"worldspawn\"\n");
-
-       for ( ; list ; list=list->next )
-       {
-               fprintf (f, "{\n");
-               for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
-               {
-                       // TODO: See if we can use a smaller winding to prevent resolution loss.
-                       // Is WriteBSPBrushMap() used only to decompile maps?
-                       w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist);
-
-                       fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
-                       fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
-                       fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);
-
-                       fprintf (f, "notexture 0 0 0 1 1\n" );
-                       FreeWinding (w);
-               }
-               fprintf (f, "}\n");
-       }
-       fprintf (f, "}\n");
-
-       fclose (f);
-
-}
-
-
-
-/*
-FilterBrushIntoTree_r()
-adds brush reference to any intersecting bsp leafnode
-*/
-
-int FilterBrushIntoTree_r( brush_t *b, node_t *node )
-{
-       brush_t         *front, *back;
-       int                     c;
-       
-       
-       /* dummy check */
-       if( b == NULL )
-               return 0;
-       
-       /* add it to the leaf list */
-       if( node->planenum == PLANENUM_LEAF )
-       {
-               /* something somewhere is hammering brushlist */
-               b->next = node->brushlist;
-               node->brushlist = b;
-               
-               /* classify the leaf by the structural brush */
-               if( !b->detail )
-               {
-                       if( b->opaque )
-                       {
-                               node->opaque = qtrue;
-                               node->areaportal = qfalse;
-                       }
-                       else if( b->compileFlags & C_AREAPORTAL )
-                       {
-                               if( !node->opaque )
-                                       node->areaportal = qtrue;
-                       }
-               }
-               
-               return 1;
-       }
-       
-       /* split it by the node plane */
-       c = b->numsides;
-       SplitBrush( b, node->planenum, &front, &back );
-       FreeBrush( b );
-       
-       c = 0;
-       c += FilterBrushIntoTree_r( front, node->children[ 0 ] );
-       c += FilterBrushIntoTree_r( back, node->children[ 1 ] );
-       
-       return c;
-}
-
-
-
-/*
-FilterDetailBrushesIntoTree
-fragment all the detail brushes into the structural leafs
-*/
-
-void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree )
-{
-       brush_t                         *b, *newb;
-       int                                     r;
-       int                                     c_unique, c_clusters;
-       int                                     i;
-       
-       
-       /* note it */
-       Sys_FPrintf( SYS_VRB,  "--- FilterDetailBrushesIntoTree ---\n" );
-       
-       /* walk the list of brushes */
-       c_unique = 0;
-       c_clusters = 0;
-       for( b = e->brushes; b; b = b->next )
-       {
-               if( !b->detail )
-                       continue;
-               c_unique++;
-               newb = CopyBrush( b );
-               r = FilterBrushIntoTree_r( newb, tree->headnode );
-               c_clusters += r;
-               
-               /* mark all sides as visible so drawsurfs are created */
-               if( r )
-               {
-                       for( i = 0; i < b->numsides; i++ )
-                       {
-                               if( b->sides[ i ].winding )
-                                       b->sides[ i ].visible = qtrue;
-                       }
-               }
-       }
-       
-       /* emit some statistics */
-       Sys_FPrintf( SYS_VRB, "%9d detail brushes\n", c_unique );
-       Sys_FPrintf( SYS_VRB, "%9d cluster references\n", c_clusters );
-}
-
-/*
-=====================
-FilterStructuralBrushesIntoTree
-
-Mark the leafs as opaque and areaportals
-=====================
-*/
-void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree ) {
-       brush_t                 *b, *newb;
-       int                                     r;
-       int                                     c_unique, c_clusters;
-       int                                     i;
-
-       Sys_FPrintf (SYS_VRB, "--- FilterStructuralBrushesIntoTree ---\n");
-
-       c_unique = 0;
-       c_clusters = 0;
-       for ( b = e->brushes ; b ; b = b->next ) {
-               if ( b->detail ) {
-                       continue;
-               }
-               c_unique++;
-               newb = CopyBrush( b );
-               r = FilterBrushIntoTree_r( newb, tree->headnode );
-               c_clusters += r;
-
-               // mark all sides as visible so drawsurfs are created
-               if ( r ) {
-                       for ( i = 0 ; i < b->numsides ; i++ ) {
-                               if ( b->sides[i].winding ) {
-                                       b->sides[i].visible = qtrue;
-                               }
-                       }
-               }
-       }
-       
-       /* emit some statistics */
-       Sys_FPrintf( SYS_VRB, "%9d structural brushes\n", c_unique );
-       Sys_FPrintf( SYS_VRB, "%9d cluster references\n", c_clusters );
-}
-
-
-
-/*
-================
-AllocTree
-================
-*/
-tree_t *AllocTree (void)
-{
-       tree_t  *tree;
-
-       tree = safe_malloc(sizeof(*tree));
-       memset (tree, 0, sizeof(*tree));
-       ClearBounds (tree->mins, tree->maxs);
-
-       return tree;
-}
-
-/*
-================
-AllocNode
-================
-*/
-node_t *AllocNode (void)
-{
-       node_t  *node;
-
-       node = safe_malloc(sizeof(*node));
-       memset (node, 0, sizeof(*node));
-
-       return node;
-}
-
-
-/*
-================
-WindingIsTiny
-
-Returns true if the winding would be crunched out of
-existance by the vertex snapping.
-================
-*/
-#define        EDGE_LENGTH     0.2
-qboolean WindingIsTiny (winding_t *w)
-{
-/*
-       if (WindingArea (w) < 1)
-               return qtrue;
-       return qfalse;
-*/
-       int             i, j;
-       vec_t   len;
-       vec3_t  delta;
-       int             edges;
-
-       edges = 0;
-       for (i=0 ; i<w->numpoints ; i++)
-       {
-               j = i == w->numpoints - 1 ? 0 : i+1;
-               VectorSubtract (w->p[j], w->p[i], delta);
-               len = VectorLength (delta);
-               if (len > EDGE_LENGTH)
-               {
-                       if (++edges == 3)
-                               return qfalse;
-               }
-       }
-       return qtrue;
-}
-
-/*
-================
-WindingIsHuge
-
-Returns true if the winding still has one of the points
-from basewinding for plane
-================
-*/
-qboolean WindingIsHuge (winding_t *w)
-{
-       int             i, j;
-
-       for (i=0 ; i<w->numpoints ; i++)
-       {
-               for (j=0 ; j<3 ; j++)
-                       if (w->p[i][j] <= MIN_WORLD_COORD || w->p[i][j] >= MAX_WORLD_COORD)
-                               return qtrue;
-       }
-       return qfalse;
-}
-
-//============================================================
-
-/*
-==================
-BrushMostlyOnSide
-
-==================
-*/
-int BrushMostlyOnSide (brush_t *brush, plane_t *plane)
-{
-       int                     i, j;
-       winding_t       *w;
-       vec_t           d, max;
-       int                     side;
-
-       max = 0;
-       side = PSIDE_FRONT;
-       for (i=0 ; i<brush->numsides ; i++)
-       {
-               w = brush->sides[i].winding;
-               if (!w)
-                       continue;
-               for (j=0 ; j<w->numpoints ; j++)
-               {
-                       d = DotProduct (w->p[j], plane->normal) - plane->dist;
-                       if (d > max)
-                       {
-                               max = d;
-                               side = PSIDE_FRONT;
-                       }
-                       if (-d > max)
-                       {
-                               max = -d;
-                               side = PSIDE_BACK;
-                       }
-               }
-       }
-       return side;
-}
-
-
-
-/*
-SplitBrush()
-generates two new brushes, leaving the original unchanged
-*/
-
-void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back )
-{
-       brush_t         *b[2];
-       int                     i, j;
-       winding_t       *w, *cw[2], *midwinding;
-       plane_t         *plane, *plane2;
-       side_t          *s, *cs;
-       float           d, d_front, d_back;
-       
-       
-       *front = NULL;
-       *back = NULL;
-       plane = &mapplanes[planenum];
-       
-       // check all points
-       d_front = d_back = 0;
-       for (i=0 ; i<brush->numsides ; i++)
-       {
-               w = brush->sides[i].winding;
-               if (!w)
-                       continue;
-               for (j=0 ; j<w->numpoints ; j++)
-               {
-                       d = DotProduct (w->p[j], plane->normal) - plane->dist;
-                       if (d > 0 && d > d_front)
-                               d_front = d;
-                       if (d < 0 && d < d_back)
-                               d_back = d;
-               }
-       }
-       
-       if (d_front < 0.1) // PLANESIDE_EPSILON)
-       {       // only on back
-               *back = CopyBrush( brush );
-               return;
-       }
-       
-       if (d_back > -0.1) // PLANESIDE_EPSILON)
-       {       // only on front
-               *front = CopyBrush( brush );
-               return;
-       }
-       
-       // create a new winding from the split plane
-       w = BaseWindingForPlane (plane->normal, plane->dist);
-       for (i=0 ; i<brush->numsides && w ; i++)
-       {
-               plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
-               ChopWindingInPlace (&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
-       }
-
-       if (!w || WindingIsTiny (w) )
-       {       // the brush isn't really split
-               int             side;
-
-               side = BrushMostlyOnSide (brush, plane);
-               if (side == PSIDE_FRONT)
-                       *front = CopyBrush (brush);
-               if (side == PSIDE_BACK)
-                       *back = CopyBrush (brush);
-               return;
-       }
-       
-       if( WindingIsHuge( w ) )
-               Sys_FPrintf( SYS_VRB,"WARNING: huge winding\n" );
-
-       midwinding = w;
-
-       // split it for real
-
-       for (i=0 ; i<2 ; i++)
-       {
-               b[i] = AllocBrush (brush->numsides+1);
-               memcpy( b[i], brush, sizeof( brush_t ) - sizeof( brush->sides ) );
-               b[i]->numsides = 0;
-               b[i]->next = NULL;
-               b[i]->original = brush->original;
-       }
-
-       // split all the current windings
-
-       for (i=0 ; i<brush->numsides ; i++)
-       {
-               s = &brush->sides[i];
-               w = s->winding;
-               if (!w)
-                       continue;
-               ClipWindingEpsilon (w, plane->normal, plane->dist,
-                       0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
-               for (j=0 ; j<2 ; j++)
-               {
-                       if (!cw[j])
-                               continue;
-                       cs = &b[j]->sides[b[j]->numsides];
-                       b[j]->numsides++;
-                       *cs = *s;
-                       cs->winding = cw[j];
-               }
-       }
-
-
-       // see if we have valid polygons on both sides
-       for (i=0 ; i<2 ; i++)
-       {
-               if (b[i]->numsides < 3 || !BoundBrush (b[i]))
-               {
-                       if (b[i]->numsides >= 3)
-                               Sys_FPrintf (SYS_VRB,"bogus brush after clip\n");
-                       FreeBrush (b[i]);
-                       b[i] = NULL;
-               }
-       }
-       
-       if ( !(b[0] && b[1]) )
-       {
-               if (!b[0] && !b[1])
-                       Sys_FPrintf (SYS_VRB,"split removed brush\n");
-               else
-                       Sys_FPrintf (SYS_VRB,"split not on both sides\n");
-               if (b[0])
-               {
-                       FreeBrush (b[0]);
-                       *front = CopyBrush (brush);
-               }
-               if (b[1])
-               {
-                       FreeBrush (b[1]);
-                       *back = CopyBrush (brush);
-               }
-               return;
-       }
-       
-       // add the midwinding to both sides
-       for (i=0 ; i<2 ; i++)
-       {
-               cs = &b[i]->sides[b[i]->numsides];
-               b[i]->numsides++;
-
-               cs->planenum = planenum^i^1;
-               cs->shaderInfo = NULL;
-               if (i==0)
-                       cs->winding = CopyWinding (midwinding);
-               else
-                       cs->winding = midwinding;
-       }
-       
-       {
-               vec_t   v1;
-               int             i;
-               
-               
-               for (i=0 ; i<2 ; i++)
-               {
-                       v1 = BrushVolume (b[i]);
-                       if (v1 < 1.0)
-                       {
-                               FreeBrush (b[i]);
-                               b[i] = NULL;
-       //                      Sys_FPrintf (SYS_VRB,"tiny volume after clip\n");
-                       }
-               }
-       }
-       
-       *front = b[0];
-       *back = b[1];
-}