+++ /dev/null
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#define BSPFILE_RBSP_C
-
-
-
-/* dependencies */
-#include "q3map2.h"
-
-
-
-
-/* -------------------------------------------------------------------------------
-
-this file handles translating the bsp file format used by quake 3, rtcw, and ef
-into the abstracted bsp file used by q3map2.
-
-------------------------------------------------------------------------------- */
-
-/* constants */
-#define LUMP_ENTITIES 0
-#define LUMP_SHADERS 1
-#define LUMP_PLANES 2
-#define LUMP_NODES 3
-#define LUMP_LEAFS 4
-#define LUMP_LEAFSURFACES 5
-#define LUMP_LEAFBRUSHES 6
-#define LUMP_MODELS 7
-#define LUMP_BRUSHES 8
-#define LUMP_BRUSHSIDES 9
-#define LUMP_DRAWVERTS 10
-#define LUMP_DRAWINDEXES 11
-#define LUMP_FOGS 12
-#define LUMP_SURFACES 13
-#define LUMP_LIGHTMAPS 14
-#define LUMP_LIGHTGRID 15
-#define LUMP_VISIBILITY 16
-#define LUMP_LIGHTARRAY 17
-#define HEADER_LUMPS 18
-
-
-/* types */
-typedef struct
-{
- char ident[ 4 ];
- int version;
-
- bspLump_t lumps[ HEADER_LUMPS ];
-}
-rbspHeader_t;
-
-
-
-/* light grid */
-#define MAX_MAP_GRID 0xffff
-#define MAX_MAP_GRIDARRAY 0x100000
-#define LG_EPSILON 4
-
-
-static void CopyLightGridLumps( rbspHeader_t *header )
-{
- int i;
- unsigned short *inArray;
- bspGridPoint_t *in, *out;
-
-
- /* get count */
- numBSPGridPoints = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTARRAY, sizeof( *inArray ) );
-
- /* allocate buffer */
- bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );
- memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );
-
- /* copy */
- inArray = GetLump( (bspHeader_t*) header, LUMP_LIGHTARRAY );
- in = GetLump( (bspHeader_t*) header, LUMP_LIGHTGRID );
- out = bspGridPoints;
- for( i = 0; i < numBSPGridPoints; i++ )
- {
- memcpy( out, &in[ *inArray ], sizeof( *in ) );
- inArray++;
- out++;
- }
-}
-
-
-static void AddLightGridLumps( FILE *file, rbspHeader_t *header )
-{
- int i, j, k, c, d;
- int numGridPoints, maxGridPoints;
- bspGridPoint_t *gridPoints, *in, *out;
- int numGridArray;
- unsigned short *gridArray;
- qboolean bad;
-
-
- /* allocate temporary buffers */
- maxGridPoints = (numBSPGridPoints < MAX_MAP_GRID) ? numBSPGridPoints : MAX_MAP_GRID;
- gridPoints = safe_malloc( maxGridPoints * sizeof( *gridPoints ) );
- gridArray = safe_malloc( numBSPGridPoints * sizeof( *gridArray ) );
-
- /* zero out */
- numGridPoints = 0;
- numGridArray = numBSPGridPoints;
-
- /* for each bsp grid point, find an approximate twin */
- Sys_Printf( "Storing lightgrid: %d points\n", numBSPGridPoints );
- for( i = 0; i < numGridArray; i++ )
- {
- /* get points */
- in = &bspGridPoints[ i ];
-
- /* walk existing list */
- for( j = 0; j < numGridPoints; j++ )
- {
- /* get point */
- out = &gridPoints[ j ];
-
- /* compare styles */
- if( *((unsigned int*) in->styles) != *((unsigned int*) out->styles) )
- continue;
-
- /* compare direction */
- d = abs( in->latLong[ 0 ] - out->latLong[ 0 ] );
- if( d < (255 - LG_EPSILON) && d > LG_EPSILON )
- continue;
- d = abs( in->latLong[ 1 ] - out->latLong[ 1 ] );
- if( d < 255 - LG_EPSILON && d > LG_EPSILON )
- continue;
-
- /* compare light */
- bad = qfalse;
- for( k = 0; (k < MAX_LIGHTMAPS && bad == qfalse); k++ )
- {
- for( c = 0; c < 3; c++ )
- {
- if( abs( (int) in->ambient[ k ][ c ] - (int) out->ambient[ k ][ c ]) > LG_EPSILON ||
- abs( (int) in->directed[ k ][ c ] - (int) out->directed[ k ][ c ]) > LG_EPSILON )
- {
- bad = qtrue;
- break;
- }
- }
- }
-
- /* failure */
- if( bad )
- continue;
-
- /* this sample is ok */
- break;
- }
-
- /* set sample index */
- gridArray[ i ] = (unsigned short) j;
-
- /* if no sample found, add a new one */
- if( j >= numGridPoints && numGridPoints < maxGridPoints )
- {
- out = &gridPoints[ numGridPoints++ ];
- memcpy( out, in, sizeof( *in ) );
- }
- }
-
- /* swap array */
- for( i = 0; i < numGridArray; i++ )
- gridArray[ i ] = LittleShort( gridArray[ i ] );
-
- /* write lumps */
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTGRID, gridPoints, (numGridPoints * sizeof( *gridPoints )) );
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTARRAY, gridArray, (numGridArray * sizeof( *gridArray )) );
-
- /* free buffers */
- free( gridPoints );
- free( gridArray );
-}
-
-
-
-/*
-LoadRBSPFile()
-loads a raven bsp file into memory
-*/
-
-void LoadRBSPFile( const char *filename )
-{
- rbspHeader_t *header;
-
-
- /* load the file header */
- LoadFile( filename, (void**) &header );
-
- /* swap the header (except the first 4 bytes) */
- SwapBlock( (int*) ((byte*) header + sizeof( int )), sizeof( *header ) - sizeof( int ) );
-
- /* make sure it matches the format we're trying to load */
- if( force == qfalse && *((int*) header->ident) != *((int*) game->bspIdent) )
- Error( "%s is not a %s file", filename, game->bspIdent );
- if( force == qfalse && header->version != game->bspVersion )
- Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );
-
- /* load/convert lumps */
- numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders );
-
- numBSPModels = CopyLump_Allocate( (bspHeader_t*) header, LUMP_MODELS, (void **) &bspModels, sizeof( bspModel_t ), &allocatedBSPModels );
-
- numBSPPlanes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_PLANES, (void **) &bspPlanes, sizeof( bspPlane_t ), &allocatedBSPPlanes );
-
- numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) );
-
- numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( bspNode_t ), &allocatedBSPNodes );
-
- numBSPLeafSurfaces = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFSURFACES, (void **) &bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ), &allocatedBSPLeafSurfaces );
-
- numBSPLeafBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFBRUSHES, (void **) &bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ), &allocatedBSPLeafBrushes );
-
- numBSPBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHES, (void **) &bspBrushes, sizeof( bspBrush_t ), &allocatedBSPLeafBrushes );
-
- numBSPBrushSides = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHSIDES, (void **) &bspBrushSides, sizeof( bspBrushSide_t ), &allocatedBSPBrushSides );
-
- numBSPDrawVerts = GetLumpElements( (bspHeader_t*) header, LUMP_DRAWVERTS, sizeof( bspDrawVerts[ 0 ] ) );
- SetDrawVerts( numBSPDrawVerts );
- CopyLump( (bspHeader_t*) header, LUMP_DRAWVERTS, bspDrawVerts, sizeof( bspDrawVerts[ 0 ] ) );
-
- numBSPDrawSurfaces = GetLumpElements( (bspHeader_t*) header, LUMP_SURFACES, sizeof( bspDrawSurfaces[ 0 ] ) );
- SetDrawSurfaces( numBSPDrawSurfaces );
- CopyLump( (bspHeader_t*) header, LUMP_SURFACES, bspDrawSurfaces, sizeof( bspDrawSurfaces[ 0 ] ) );
-
- numBSPFogs = CopyLump( (bspHeader_t*) header, LUMP_FOGS, bspFogs, sizeof( bspFogs[ 0 ] ) );
-
- numBSPDrawIndexes = CopyLump( (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, sizeof( bspDrawIndexes[ 0 ] ) );
-
- numBSPVisBytes = CopyLump( (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, 1 );
-
- numBSPLightBytes = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTMAPS, 1 );
- bspLightBytes = safe_malloc( numBSPLightBytes );
- CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, 1 );
-
- bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData);
-
- CopyLightGridLumps( header );
-
- /* free the file buffer */
- free( header );
-}
-
-
-
-/*
-WriteRBSPFile()
-writes a raven bsp file
-*/
-
-void WriteRBSPFile( const char *filename )
-{
- rbspHeader_t outheader, *header;
- FILE *file;
- time_t t;
- char marker[ 1024 ];
- int size;
-
-
- /* set header */
- header = &outheader;
- memset( header, 0, sizeof( *header ) );
-
- //% Swapfile();
-
- /* set up header */
- *((int*) (bspHeader_t*) header->ident) = *((int*) game->bspIdent);
- header->version = LittleLong( game->bspVersion );
-
- /* write initial header */
- file = SafeOpenWrite( filename );
- SafeWrite( file, (bspHeader_t*) header, sizeof( *header ) ); /* overwritten later */
-
- /* add marker lump */
- time( &t );
- sprintf( marker, "I LOVE MY Q3MAP2 %s on %s)", Q3MAP_VERSION, asctime( localtime( &t ) ) );
- AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 );
-
- /* add lumps */
- AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes*sizeof( bspBrush_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, bspBrushSides, numBSPBrushSides * sizeof( bspBrushSides[ 0 ] ) );
- AddLump( file, (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );
- AddLump( file, (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );
- AddLump( file, (bspHeader_t*) header, LUMP_MODELS, bspModels, numBSPModels * sizeof( bspModel_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_DRAWVERTS, bspDrawVerts, numBSPDrawVerts * sizeof( bspDrawVerts[ 0 ] ) );
- AddLump( file, (bspHeader_t*) header, LUMP_SURFACES, bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
- AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes );
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes );
- AddLightGridLumps( file, header );
- AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize );
- AddLump( file, (bspHeader_t*) header, LUMP_FOGS, bspFogs, numBSPFogs * sizeof( bspFog_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[ 0 ] ) );
-
- /* emit bsp size */
- size = ftell( file );
- Sys_Printf( "Wrote %.1f MB (%d bytes)\n", (float) size / (1024 * 1024), size );
-
- /* write the completed header */
- fseek( file, 0, SEEK_SET );
- SafeWrite( file, header, sizeof( *header ) );
-
- /* close the file */
- fclose( file );
-}