]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake3/q3map2/decals.c
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake3 / q3map2 / decals.c
diff --git a/misc/mediasource/netradiant-src/tools/quake3/q3map2/decals.c b/misc/mediasource/netradiant-src/tools/quake3/q3map2/decals.c
deleted file mode 100644 (file)
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+++ /dev/null
@@ -1,906 +0,0 @@
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#define DECALS_C
-
-
-
-/* dependencies */
-#include "q3map2.h"
-
-
-
-#define MAX_PROJECTORS         1024
-
-typedef struct decalProjector_s
-{
-       shaderInfo_t                    *si;
-       vec3_t                                  mins, maxs;
-       vec3_t                                  center;
-       float                                   radius, radius2;
-       int                                             numPlanes;      /* either 5 or 6, for quad or triangle projectors */
-       vec4_t                                  planes[ 6 ];
-       vec4_t                                  texMat[ 2 ];
-}
-decalProjector_t;
-
-static int                                     numProjectors = 0;
-static decalProjector_t                projectors[ MAX_PROJECTORS ];
-
-static int                                     numDecalSurfaces = 0;
-
-static vec3_t                          entityOrigin;
-
-
-
-/*
-DVectorNormalize()
-normalizes a vector, returns the length, operates using doubles
-*/
-
-typedef double dvec_t;
-typedef dvec_t dvec3_t[ 3 ];
-
-dvec_t DVectorNormalize( dvec3_t in, dvec3_t out )
-{
-       dvec_t  len, ilen;
-       
-       
-       len = (dvec_t) sqrt( in[ 0 ] * in[ 0 ] + in[ 1 ] * in[ 1 ] + in[ 2 ] * in[ 2 ] );
-       if( len == 0.0 )
-       {
-               VectorClear( out );
-               return 0.0;
-       }
-       
-       ilen = 1.0 / len;
-       out[ 0 ] = in[ 0 ] * ilen;
-       out[ 1 ] = in[ 1 ] * ilen;
-       out[ 2 ] = in[ 2 ] * ilen;
-       
-       return len;
-}
-
-
-
-/*
-MakeTextureMatrix()
-generates a texture projection matrix for a triangle
-returns qfalse if a texture matrix cannot be created
-*/
-
-#define Vector2Subtract(a,b,c) ((c)[ 0 ] = (a)[ 0 ] - (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] - (b)[ 1 ])
-
-static qboolean MakeTextureMatrix( decalProjector_t *dp, vec4_t projection, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c )
-{
-       int                     i, j;
-       double          bb, s, t, d;
-       dvec3_t         pa, pb, pc;
-       dvec3_t         bary, xyz;
-       dvec3_t         vecs[ 3 ], axis[ 3 ], lengths;
-       
-       
-       /* project triangle onto plane of projection */
-       d = DotProduct( a->xyz, projection ) - projection[ 3 ];
-       VectorMA( a->xyz, -d, projection, pa );
-       d = DotProduct( b->xyz, projection ) - projection[ 3 ];
-       VectorMA( b->xyz, -d, projection, pb );
-       d = DotProduct( c->xyz, projection ) - projection[ 3 ];
-       VectorMA( c->xyz, -d, projection, pc );
-       
-       /* two methods */
-       #if 1
-       {
-               /* old code */
-               
-               /* calculate barycentric basis for the triangle */
-               bb = (b->st[ 0 ] - a->st[ 0 ]) * (c->st[ 1 ] - a->st[ 1 ]) - (c->st[ 0 ] - a->st[ 0 ]) * (b->st[ 1 ] - a->st[ 1 ]);
-               if( fabs( bb ) < 0.00000001 )
-                       return qfalse;
-               
-               /* calculate texture origin */
-               #if 0
-               s = 0.0;
-               t = 0.0;
-               bary[ 0 ] = ((b->st[ 0 ] - s) * (c->st[ 1 ] - t) - (c->st[ 0 ] - s) * (b->st[ 1 ] - t)) / bb;
-               bary[ 1 ] = ((c->st[ 0 ] - s) * (a->st[ 1 ] - t) - (a->st[ 0 ] - s) * (c->st[ 1 ] - t)) / bb;
-               bary[ 2 ] = ((a->st[ 0 ] - s) * (b->st[ 1 ] - t) - (b->st[ 0 ] - s) * (a->st[ 1 ] - t)) / bb;
-               
-               origin[ 0 ] = bary[ 0 ] * pa[ 0 ] + bary[ 1 ] * pb[ 0 ] + bary[ 2 ] * pc[ 0 ];
-               origin[ 1 ] = bary[ 0 ] * pa[ 1 ] + bary[ 1 ] * pb[ 1 ] + bary[ 2 ] * pc[ 1 ];
-               origin[ 2 ] = bary[ 0 ] * pa[ 2 ] + bary[ 1 ] * pb[ 2 ] + bary[ 2 ] * pc[ 2 ];
-               #endif
-               
-               /* calculate s vector */
-               s = a->st[ 0 ] + 1.0;
-               t = a->st[ 1 ] + 0.0;
-               bary[ 0 ] = ((b->st[ 0 ] - s) * (c->st[ 1 ] - t) - (c->st[ 0 ] - s) * (b->st[ 1 ] - t)) / bb;
-               bary[ 1 ] = ((c->st[ 0 ] - s) * (a->st[ 1 ] - t) - (a->st[ 0 ] - s) * (c->st[ 1 ] - t)) / bb;
-               bary[ 2 ] = ((a->st[ 0 ] - s) * (b->st[ 1 ] - t) - (b->st[ 0 ] - s) * (a->st[ 1 ] - t)) / bb;
-               
-               xyz[ 0 ] = bary[ 0 ] * pa[ 0 ] + bary[ 1 ] * pb[ 0 ] + bary[ 2 ] * pc[ 0 ];
-               xyz[ 1 ] = bary[ 0 ] * pa[ 1 ] + bary[ 1 ] * pb[ 1 ] + bary[ 2 ] * pc[ 1 ];
-               xyz[ 2 ] = bary[ 0 ] * pa[ 2 ] + bary[ 1 ] * pb[ 2 ] + bary[ 2 ] * pc[ 2 ];
-               
-               //%     VectorSubtract( xyz, origin, vecs[ 0 ] );
-               VectorSubtract( xyz, pa, vecs[ 0 ] );
-               
-               /* calculate t vector */
-               s = a->st[ 0 ] + 0.0;
-               t = a->st[ 1 ] + 1.0;
-               bary[ 0 ] = ((b->st[ 0 ] - s) * (c->st[ 1 ] - t) - (c->st[ 0 ] - s) * (b->st[ 1 ] - t)) / bb;
-               bary[ 1 ] = ((c->st[ 0 ] - s) * (a->st[ 1 ] - t) - (a->st[ 0 ] - s) * (c->st[ 1 ] - t)) / bb;
-               bary[ 2 ] = ((a->st[ 0 ] - s) * (b->st[ 1 ] - t) - (b->st[ 0 ] - s) * (a->st[ 1 ] - t)) / bb;
-               
-               xyz[ 0 ] = bary[ 0 ] * pa[ 0 ] + bary[ 1 ] * pb[ 0 ] + bary[ 2 ] * pc[ 0 ];
-               xyz[ 1 ] = bary[ 0 ] * pa[ 1 ] + bary[ 1 ] * pb[ 1 ] + bary[ 2 ] * pc[ 1 ];
-               xyz[ 2 ] = bary[ 0 ] * pa[ 2 ] + bary[ 1 ] * pb[ 2 ] + bary[ 2 ] * pc[ 2 ];
-               
-               //%     VectorSubtract( xyz, origin, vecs[ 1 ] );
-               VectorSubtract( xyz, pa, vecs[ 1 ] );
-               
-               /* calcuate r vector */
-               VectorScale( projection, -1.0, vecs[ 2 ] );
-               
-               /* calculate transform axis */
-               for( i = 0; i < 3; i++ )
-                       lengths[ i ] = DVectorNormalize( vecs[ i ], axis[ i ] );
-               for( i = 0; i < 2; i++ )
-                       for( j = 0; j < 3; j++ )
-                               dp->texMat[ i ][ j ] = lengths[ i ] > 0.0 ? (axis[ i ][ j ] / lengths[ i ]) : 0.0;
-                               //%     dp->texMat[ i ][ j ] = fabs( vecs[ i ][ j ] ) > 0.0 ? (1.0 / vecs[ i ][ j ]) : 0.0;
-                               //%     dp->texMat[ i ][ j ] = axis[ i ][ j ] > 0.0 ? (1.0 / axis[ i ][ j ]) : 0.0;
-               
-               /* calculalate translation component */
-               dp->texMat[ 0 ][ 3 ] = a->st[ 0 ] - DotProduct( a->xyz, dp->texMat[ 0 ] );
-               dp->texMat[ 1 ][ 3 ] = a->st[ 1 ] - DotProduct( a->xyz, dp->texMat[ 1 ] );
-       }
-       #else
-       {
-               int                     k;
-               dvec3_t         origin, deltas[ 3 ];
-               double          texDeltas[ 3 ][ 2 ];
-               double          delta, texDelta;
-               
-               
-               /* new code */
-               
-               /* calculate deltas */
-               VectorSubtract( pa, pb, deltas[ 0 ] );
-               VectorSubtract( pa, pc, deltas[ 1 ] );
-               VectorSubtract( pb, pc, deltas[ 2 ] );
-               Vector2Subtract( a->st, b->st, texDeltas[ 0 ] );
-               Vector2Subtract( a->st, c->st, texDeltas[ 1 ] );
-               Vector2Subtract( b->st, c->st, texDeltas[ 2 ] );
-               
-               /* walk st */
-               for( i = 0; i < 2; i++ )
-               {
-                       /* walk xyz */
-                       for( j = 0; j < 3; j++ )
-                       {
-                               /* clear deltas */
-                               delta = 0.0;
-                               texDelta = 0.0;
-                               
-                               /* walk deltas */
-                               for( k = 0; k < 3; k++ )
-                               {
-                                       if( fabs( deltas[ k ][ j ] ) > delta &&
-                                               fabs( texDeltas[ k ][ i ] ) > texDelta  )
-                                       {
-                                               delta = deltas[ k ][ j ];
-                                               texDelta = texDeltas[ k ][ i ];
-                                       }
-                               }
-                               
-                               /* set texture matrix component */
-                               if( fabs( delta ) > 0.0 )
-                                       dp->texMat[ i ][ j ] = texDelta / delta;
-                               else
-                                       dp->texMat[ i ][ j ] = 0.0;
-                       }
-               
-                       /* set translation component */
-                       dp->texMat[ i ][ 3 ] = a->st[ i ] - DotProduct( pa, dp->texMat[ i ] );
-               }
-       }
-       #endif
-       
-       /* debug code */
-       #if 1
-               Sys_Printf( "Mat: [ %f %f %f %f ] [ %f %f %f %f ] Theta: %f (%f)\n",
-                       dp->texMat[ 0 ][ 0 ], dp->texMat[ 0 ][ 1 ], dp->texMat[ 0 ][ 2 ], dp->texMat[ 0 ][ 3 ], 
-                       dp->texMat[ 1 ][ 0 ], dp->texMat[ 1 ][ 1 ], dp->texMat[ 1 ][ 2 ], dp->texMat[ 1 ][ 3 ],
-                       RAD2DEG( acos( DotProduct( dp->texMat[ 0 ], dp->texMat[ 1 ] ) ) ),
-                       RAD2DEG( acos( DotProduct( axis[ 0 ], axis[ 1 ] ) ) ) );
-               
-               Sys_Printf( "XYZ: %f %f %f ST: %f %f ST(t): %f %f\n",
-                       a->xyz[ 0 ], a->xyz[ 1 ], a->xyz[ 2 ],
-                       a->st[ 0 ], a->st[ 1 ],
-                       DotProduct( a->xyz, dp->texMat[ 0 ] ) + dp->texMat[ 0 ][ 3 ], DotProduct( a->xyz, dp->texMat[ 1 ] ) + dp->texMat[ 1 ][ 3 ] );
-       #endif
-       
-       /* test texture matrix */
-       s = DotProduct( a->xyz, dp->texMat[ 0 ] ) + dp->texMat[ 0 ][ 3 ];
-       t = DotProduct( a->xyz, dp->texMat[ 1 ] ) + dp->texMat[ 1 ][ 3 ];
-       if( fabs( s - a->st[ 0 ] ) > 0.01 || fabs( t - a->st[ 1 ] ) > 0.01 )
-       {
-               Sys_Printf( "Bad texture matrix! (A) (%f, %f) != (%f, %f)\n",
-                       s, t, a->st[ 0 ], a->st[ 1 ] );
-               //%     return qfalse;
-       }
-       s = DotProduct( b->xyz, dp->texMat[ 0 ] ) + dp->texMat[ 0 ][ 3 ];
-       t = DotProduct( b->xyz, dp->texMat[ 1 ] ) + dp->texMat[ 1 ][ 3 ];
-       if( fabs( s - b->st[ 0 ] ) > 0.01 || fabs( t - b->st[ 1 ] ) > 0.01 )
-       {
-               Sys_Printf( "Bad texture matrix! (B) (%f, %f) != (%f, %f)\n",
-                       s, t, b->st[ 0 ], b->st[ 1 ] );
-               //%     return qfalse;
-       }
-       s = DotProduct( c->xyz, dp->texMat[ 0 ] ) + dp->texMat[ 0 ][ 3 ];
-       t = DotProduct( c->xyz, dp->texMat[ 1 ] ) + dp->texMat[ 1 ][ 3 ];
-       if( fabs( s - c->st[ 0 ] ) > 0.01 || fabs( t - c->st[ 1 ] ) > 0.01 )
-       {
-               Sys_Printf( "Bad texture matrix! (C) (%f, %f) != (%f, %f)\n",
-                       s, t, c->st[ 0 ], c->st[ 1 ] );
-               //%     return qfalse;
-       }
-       
-       /* disco */
-       return qtrue;
-}
-
-
-
-/*
-TransformDecalProjector()
-transforms a decal projector
-note: non-normalized axes will screw up the plane transform
-*/
-
-static void TransformDecalProjector( decalProjector_t *in, vec3_t axis[ 3 ], vec3_t origin, decalProjector_t *out )
-{
-       int             i;
-       
-       
-       /* copy misc stuff */
-       out->si = in->si;
-       out->numPlanes = in->numPlanes;
-       
-       /* translate bounding box and sphere (note: rotated projector bounding box will be invalid!) */
-       VectorSubtract( in->mins, origin, out->mins );
-       VectorSubtract( in->maxs, origin, out->maxs );
-       VectorSubtract( in->center, origin, out->center );
-       out->radius = in->radius;
-       out->radius2 = in->radius2;
-       
-       /* translate planes */
-       for( i = 0; i < in->numPlanes; i++ )
-       {
-               out->planes[ i ][ 0 ] = DotProduct( in->planes[ i ], axis[ 0 ] );
-               out->planes[ i ][ 1 ] = DotProduct( in->planes[ i ], axis[ 1 ] );
-               out->planes[ i ][ 2 ] = DotProduct( in->planes[ i ], axis[ 2 ] );
-               out->planes[ i ][ 3 ] = in->planes[ i ][ 3 ] - DotProduct( out->planes[ i ], origin );
-       }
-       
-       /* translate texture matrix */
-       for( i = 0; i < 2; i++ )
-       {
-               out->texMat[ i ][ 0 ] = DotProduct( in->texMat[ i ], axis[ 0 ] );
-               out->texMat[ i ][ 1 ] = DotProduct( in->texMat[ i ], axis[ 1 ] );
-               out->texMat[ i ][ 2 ] = DotProduct( in->texMat[ i ], axis[ 2 ] );
-               out->texMat[ i ][ 3 ] = in->texMat[ i ][ 3 ] + DotProduct( out->texMat[ i ], origin );
-       }
-}
-
-
-
-/*
-MakeDecalProjector()
-creates a new decal projector from a triangle
-*/
-
-static int MakeDecalProjector( shaderInfo_t *si, vec4_t projection, float distance, int numVerts, bspDrawVert_t **dv )
-{
-       int                                     i, j;
-       decalProjector_t        *dp;
-       vec3_t                          xyz;
-       
-       
-       /* dummy check */
-       if( numVerts != 3 && numVerts != 4 )
-               return -1;
-       
-       /* limit check */
-       if( numProjectors >= MAX_PROJECTORS )
-       {
-               Sys_Printf( "WARNING: MAX_PROJECTORS (%d) exceeded, no more decal projectors available.\n", MAX_PROJECTORS );
-               return -2;
-       }
-       
-       /* create a new projector */
-       dp = &projectors[ numProjectors ];
-       memset( dp, 0, sizeof( *dp ) );
-       
-       /* basic setup */
-       dp->si = si;
-       dp->numPlanes = numVerts + 2;
-       
-       /* make texture matrix */
-       if( !MakeTextureMatrix( dp, projection, dv[ 0 ], dv[ 1 ], dv[ 2 ] ) )
-               return -1;
-       
-       /* bound the projector */
-       ClearBounds( dp->mins, dp->maxs );
-       for( i = 0; i < numVerts; i++ )
-       {
-               AddPointToBounds( dv[ i ]->xyz, dp->mins, dp->maxs );
-               VectorMA( dv[ i ]->xyz, distance, projection, xyz );
-               AddPointToBounds( xyz, dp->mins, dp->maxs );
-       }
-       
-       /* make bouding sphere */
-       VectorAdd( dp->mins, dp->maxs, dp->center );
-       VectorScale( dp->center, 0.5f, dp->center );
-       VectorSubtract( dp->maxs, dp->center, xyz );
-       dp->radius = VectorLength( xyz );
-       dp->radius2 = dp->radius * dp->radius;
-       
-       /* make the front plane */
-       if( !PlaneFromPoints( dp->planes[ 0 ], dv[ 0 ]->xyz, dv[ 1 ]->xyz, dv[ 2 ]->xyz ) )
-               return -1;
-       
-       /* make the back plane */
-       VectorSubtract( vec3_origin, dp->planes[ 0 ], dp->planes[ 1 ] );
-       VectorMA( dv[ 0 ]->xyz, distance, projection, xyz );
-       dp->planes[ 1 ][ 3 ] = DotProduct( xyz, dp->planes[ 1 ] );
-       
-       /* make the side planes */
-       for( i = 0; i < numVerts; i++ )
-       {
-               j = (i + 1) % numVerts;
-               VectorMA( dv[ i ]->xyz, distance, projection, xyz );
-               if( !PlaneFromPoints( dp->planes[ i + 2 ], dv[ j ]->xyz, dv[ i ]->xyz, xyz ) )
-                       return -1;
-       }
-       
-       /* return ok */
-       numProjectors++;
-       return numProjectors - 1;
-}
-
-
-
-/*
-ProcessDecals()
-finds all decal entities and creates decal projectors
-*/
-
-#define PLANAR_EPSILON 0.5f
-
-void ProcessDecals( void )
-{
-       int                                     i, j, x, y, pw[ 5 ], r, iterations;
-       float                           distance;
-       vec4_t                          projection, plane;
-       vec3_t                          origin, target, delta;
-       entity_t                        *e, *e2;
-       parseMesh_t                     *p;
-       mesh_t                          *mesh, *subdivided;
-       bspDrawVert_t           *dv[ 4 ];
-       const char                      *value;
-       
-       
-       /* note it */
-       Sys_FPrintf( SYS_VRB, "--- ProcessDecals ---\n" );
-       
-       /* walk entity list */
-       for( i = 0; i < numEntities; i++ )
-       {
-               /* get entity */
-               e = &entities[ i ];
-               value = ValueForKey( e, "classname" );
-               if( Q_stricmp( value, "_decal" ) )
-                       continue;
-               
-               /* any patches? */
-               if( e->patches == NULL )
-               {
-                       Sys_Printf( "WARNING: Decal entity without any patch meshes, ignoring.\n" );
-                       e->epairs = NULL;       /* fixme: leak! */
-                       continue;
-               }
-               
-               /* find target */
-               value = ValueForKey( e, "target" );
-               e2 = FindTargetEntity( value );
-               
-               /* no target? */
-               if( e2 == NULL )
-               {
-                       Sys_Printf( "WARNING: Decal entity without a valid target, ignoring.\n" );
-                       continue;
-               }
-               
-               /* walk entity patches */
-               for( p = e->patches; p != NULL; p = e->patches )
-               {
-                       /* setup projector */
-                       if( VectorCompare( e->origin, vec3_origin ) )
-                       {
-                               VectorAdd( p->eMins, p->eMaxs, origin );
-                               VectorScale( origin, 0.5f, origin );
-                       }
-                       else
-                               VectorCopy( e->origin, origin );
-                       
-                       VectorCopy( e2->origin, target );
-                       VectorSubtract( target, origin, delta );
-                       
-                       /* setup projection plane */
-                       distance = VectorNormalize( delta, projection );
-                       projection[ 3 ] = DotProduct( origin, projection );
-                       
-                       /* create projectors */
-                       if( distance > 0.125f )
-                       {
-                               /* tesselate the patch */
-                               iterations = IterationsForCurve( p->longestCurve, patchSubdivisions );
-                               subdivided = SubdivideMesh2( p->mesh, iterations );
-                               
-                               /* fit it to the curve and remove colinear verts on rows/columns */
-                               PutMeshOnCurve( *subdivided );
-                               mesh = RemoveLinearMeshColumnsRows( subdivided );
-                               FreeMesh( subdivided );
-                               
-                               /* offset by projector origin */
-                               for( j = 0; j < (mesh->width * mesh->height); j++ )
-                                       VectorAdd( mesh->verts[ j ].xyz, e->origin, mesh->verts[ j ].xyz );
-                               
-                               /* iterate through the mesh quads */
-                               for( y = 0; y < (mesh->height - 1); y++ )
-                               {
-                                       for( x = 0; x < (mesh->width - 1); x++ )
-                                       {
-                                               /* set indexes */
-                                               pw[ 0 ] = x + (y * mesh->width);
-                                               pw[ 1 ] = x + ((y + 1) * mesh->width);
-                                               pw[ 2 ] = x + 1 + ((y + 1) * mesh->width);
-                                               pw[ 3 ] = x + 1 + (y * mesh->width);
-                                               pw[ 4 ] = x + (y * mesh->width);        /* same as pw[ 0 ] */
-                                               
-                                               /* set radix */
-                                               r = (x + y) & 1;
-                                               
-                                               /* get drawverts */
-                                               dv[ 0 ] = &mesh->verts[ pw[ r + 0 ] ];
-                                               dv[ 1 ] = &mesh->verts[ pw[ r + 1 ] ];
-                                               dv[ 2 ] = &mesh->verts[ pw[ r + 2 ] ];
-                                               dv[ 3 ] = &mesh->verts[ pw[ r + 3 ] ];
-                                               
-                                               /* planar? (nuking this optimization as it doesn't work on non-rectangular quads) */
-                                               plane[ 0 ] = 0.0f;      /* stupid msvc */
-                                               if( 0 && PlaneFromPoints( plane, dv[ 0 ]->xyz, dv[ 1 ]->xyz, dv[ 2 ]->xyz ) &&
-                                                       fabs( DotProduct( dv[ 1 ]->xyz, plane ) - plane[ 3 ] ) <= PLANAR_EPSILON )
-                                               {
-                                                       /* make a quad projector */
-                                                       MakeDecalProjector( p->shaderInfo, projection, distance, 4, dv );
-                                               }
-                                               else
-                                               {
-                                                       /* make first triangle */
-                                                       MakeDecalProjector( p->shaderInfo, projection, distance, 3, dv );
-                                                       
-                                                       /* make second triangle */
-                                                       dv[ 1 ] = dv[ 2 ];
-                                                       dv[ 2 ] = dv[ 3 ];
-                                                       MakeDecalProjector( p->shaderInfo, projection, distance, 3, dv );
-                                               }
-                                       }
-                               }
-                               
-                               /* clean up */
-                               free( mesh );
-                       }
-                       
-                       /* remove patch from entity (fixme: leak!) */
-                       e->patches = p->next;
-                       
-                       /* push patch to worldspawn (enable this to debug projectors) */
-                       #if 0
-                               p->next = entities[ 0 ].patches;
-                               entities[ 0 ].patches = p;
-                       #endif
-               }
-       }
-       
-       /* emit some stats */
-       Sys_FPrintf( SYS_VRB, "%9d decal projectors\n", numProjectors );
-}
-
-
-
-/*
-ProjectDecalOntoWinding()
-projects a decal onto a winding
-*/
-
-static void ProjectDecalOntoWinding( decalProjector_t *dp, mapDrawSurface_t *ds, winding_t *w )
-{
-       int                                     i, j;
-       float                           d, d2, alpha;
-       winding_t                       *front, *back;
-       mapDrawSurface_t        *ds2;
-       bspDrawVert_t           *dv;
-       vec4_t                          plane;
-       
-       
-       /* dummy check */
-       if( w->numpoints < 3 )
-       {
-               FreeWinding( w );
-               return;
-       }
-       
-       /* offset by entity origin */
-       for( i = 0; i < w->numpoints; i++ )
-               VectorAdd( w->p[ i ], entityOrigin, w->p[ i ] );
-       
-       /* make a plane from the winding */
-       if( !PlaneFromPoints( plane, w->p[ 0 ], w->p[ 1 ], w->p[ 2 ] ) )
-       {
-               FreeWinding( w );
-               return;
-       }
-       
-       /* backface check */
-       d = DotProduct( dp->planes[ 0 ], plane );
-       if( d < -0.0001f )
-       {
-               FreeWinding( w );
-               return;
-       }
-       
-       /* walk list of planes */
-       for( i = 0; i < dp->numPlanes; i++ )
-       {
-               /* chop winding by the plane */
-               ClipWindingEpsilon( w, dp->planes[ i ], dp->planes[ i ][ 3 ], 0.0625f, &front, &back );
-               FreeWinding( w );
-               
-               /* lose the front fragment */
-               if( front != NULL )
-                       FreeWinding( front );
-               
-               /* if nothing left in back, then bail */
-               if( back == NULL )
-                       return;
-               
-               /* reset winding */
-               w = back;
-       }
-       
-       /* nothing left? */
-       if( w == NULL || w->numpoints < 3 )
-               return;
-       
-       /* add to counts */
-       numDecalSurfaces++;
-       
-       /* make a new surface */
-       ds2 = AllocDrawSurface( SURFACE_DECAL );
-       
-       /* set it up */
-       ds2->entityNum = ds->entityNum;
-       ds2->castShadows = ds->castShadows;
-       ds2->recvShadows = ds->recvShadows;
-       ds2->shaderInfo = dp->si;
-       ds2->fogNum = ds->fogNum;       /* why was this -1? */
-       ds2->lightmapScale = ds->lightmapScale;
-       ds2->shadeAngleDegrees = ds->shadeAngleDegrees;
-       ds2->numVerts = w->numpoints;
-       ds2->verts = safe_malloc( ds2->numVerts * sizeof( *ds2->verts ) );
-       memset( ds2->verts, 0, ds2->numVerts * sizeof( *ds2->verts ) );
-       
-       /* set vertexes */
-       for( i = 0; i < ds2->numVerts; i++ )
-       {
-               /* get vertex */
-               dv = &ds2->verts[ i ];
-               
-               /* set alpha */
-               d = DotProduct( w->p[ i ], dp->planes[ 0 ] ) - dp->planes[ 0 ][ 3 ];
-               d2 = DotProduct( w->p[ i ], dp->planes[ 1 ] ) - dp->planes[ 1 ][ 3 ];
-               alpha = 255.0f * d2 / (d + d2);
-               if( alpha > 255 )
-                       alpha = 255;
-               else if( alpha < 0 )
-                       alpha = 0;
-               
-               /* set misc */
-               VectorSubtract( w->p[ i ], entityOrigin, dv->xyz );
-               VectorCopy( plane, dv->normal );
-               dv->st[ 0 ] = DotProduct( dv->xyz, dp->texMat[ 0 ] ) + dp->texMat[ 0 ][ 3 ];
-               dv->st[ 1 ] = DotProduct( dv->xyz, dp->texMat[ 1 ] ) + dp->texMat[ 1 ][ 3 ];
-               
-               /* set color */
-               for( j = 0; j < MAX_LIGHTMAPS; j++ )
-               {
-                       dv->color[ j ][ 0 ] = 255;
-                       dv->color[ j ][ 1 ] = 255;
-                       dv->color[ j ][ 2 ] = 255;
-                       dv->color[ j ][ 3 ] = alpha;
-               }
-       }
-}
-
-
-
-/*
-ProjectDecalOntoFace()
-projects a decal onto a brushface surface
-*/
-
-static void ProjectDecalOntoFace( decalProjector_t *dp, mapDrawSurface_t *ds )
-{
-       vec4_t          plane;
-       float           d;
-       winding_t       *w;
-       
-       
-       /* dummy check */
-       if( ds->sideRef == NULL || ds->sideRef->side == NULL )
-               return;
-       
-       /* backface check */
-       if( ds->planar )
-       {
-               VectorCopy( mapplanes[ ds->planeNum ].normal, plane );
-               plane[ 3 ] = mapplanes[ ds->planeNum ].dist + DotProduct( plane, entityOrigin );
-               d = DotProduct( dp->planes[ 0 ], plane );
-               if( d < -0.0001f )
-                       return;
-       }
-       
-       /* generate decal */
-       w = WindingFromDrawSurf( ds );
-       ProjectDecalOntoWinding( dp, ds, w );
-}
-
-
-
-/*
-ProjectDecalOntoPatch()
-projects a decal onto a patch surface
-*/
-
-static void ProjectDecalOntoPatch( decalProjector_t *dp, mapDrawSurface_t *ds )
-{
-       int                     x, y, pw[ 5 ], r, iterations;
-       vec4_t          plane;
-       float           d;
-       mesh_t          src, *mesh, *subdivided;
-       winding_t       *w;
-       
-       
-       /* backface check */
-       if( ds->planar )
-       {
-               VectorCopy( mapplanes[ ds->planeNum ].normal, plane );
-               plane[ 3 ] = mapplanes[ ds->planeNum ].dist + DotProduct( plane, entityOrigin );
-               d = DotProduct( dp->planes[ 0 ], plane );
-               if( d < -0.0001f )
-                       return;
-       }
-       
-       /* tesselate the patch */
-       src.width = ds->patchWidth;
-       src.height = ds->patchHeight;
-       src.verts = ds->verts;
-       iterations = IterationsForCurve( ds->longestCurve, patchSubdivisions );
-       subdivided = SubdivideMesh2( src, iterations );
-       
-       /* fit it to the curve and remove colinear verts on rows/columns */
-       PutMeshOnCurve( *subdivided );
-       mesh = RemoveLinearMeshColumnsRows( subdivided );
-       FreeMesh( subdivided );
-       
-       /* iterate through the mesh quads */
-       for( y = 0; y < (mesh->height - 1); y++ )
-       {
-               for( x = 0; x < (mesh->width - 1); x++ )
-               {
-                       /* set indexes */
-                       pw[ 0 ] = x + (y * mesh->width);
-                       pw[ 1 ] = x + ((y + 1) * mesh->width);
-                       pw[ 2 ] = x + 1 + ((y + 1) * mesh->width);
-                       pw[ 3 ] = x + 1 + (y * mesh->width);
-                       pw[ 4 ] = x + (y * mesh->width);        /* same as pw[ 0 ] */
-                       
-                       /* set radix */
-                       r = (x + y) & 1;
-                       
-                       /* generate decal for first triangle */
-                       w = AllocWinding( 3 );
-                       w->numpoints = 3;
-                       VectorCopy( mesh->verts[ pw[ r + 0 ] ].xyz, w->p[ 0 ] );
-                       VectorCopy( mesh->verts[ pw[ r + 1 ] ].xyz, w->p[ 1 ] );
-                       VectorCopy( mesh->verts[ pw[ r + 2 ] ].xyz, w->p[ 2 ] );
-                       ProjectDecalOntoWinding( dp, ds, w );
-                       
-                       /* generate decal for second triangle */
-                       w = AllocWinding( 3 );
-                       w->numpoints = 3;
-                       VectorCopy( mesh->verts[ pw[ r + 0 ] ].xyz, w->p[ 0 ] );
-                       VectorCopy( mesh->verts[ pw[ r + 2 ] ].xyz, w->p[ 1 ] );
-                       VectorCopy( mesh->verts[ pw[ r + 3 ] ].xyz, w->p[ 2 ] );
-                       ProjectDecalOntoWinding( dp, ds, w );
-               }
-       }
-       
-       /* clean up */
-       free( mesh );
-}
-
-
-
-/*
-ProjectDecalOntoTriangles()
-projects a decal onto a triangle surface
-*/
-
-static void ProjectDecalOntoTriangles( decalProjector_t *dp, mapDrawSurface_t *ds )
-{
-       int                     i;
-       vec4_t          plane;
-       float           d;
-       winding_t       *w;
-       
-       
-       /* triangle surfaces without shaders don't get marks by default */
-       if( ds->type == SURFACE_TRIANGLES && ds->shaderInfo->shaderText == NULL )
-               return;
-       
-       /* backface check */
-       if( ds->planar )
-       {
-               VectorCopy( mapplanes[ ds->planeNum ].normal, plane );
-               plane[ 3 ] = mapplanes[ ds->planeNum ].dist + DotProduct( plane, entityOrigin );
-               d = DotProduct( dp->planes[ 0 ], plane );
-               if( d < -0.0001f )
-                       return;
-       }
-       
-       /* iterate through triangles */
-       for( i = 0; i < ds->numIndexes; i += 3 )
-       {
-               /* generate decal */
-               w = AllocWinding( 3 );
-               w->numpoints = 3;
-               VectorCopy( ds->verts[ ds->indexes[ i ] ].xyz, w->p[ 0 ] );
-               VectorCopy( ds->verts[ ds->indexes[ i + 1 ] ].xyz, w->p[ 1 ] );
-               VectorCopy( ds->verts[ ds->indexes[ i + 2 ] ].xyz, w->p[ 2 ] );
-               ProjectDecalOntoWinding( dp, ds, w );
-       }
-}
-
-
-
-/*
-MakeEntityDecals()
-projects decals onto world surfaces
-*/
-
-void MakeEntityDecals( entity_t *e )
-{
-       int                                     i, j, k, f, fOld, start;
-       decalProjector_t        dp;
-       mapDrawSurface_t        *ds;
-       vec3_t                          identityAxis[ 3 ] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } };
-       
-       
-       /* note it */
-       Sys_FPrintf( SYS_VRB, "--- MakeEntityDecals ---\n" );
-       
-       /* set entity origin */
-       VectorCopy( e->origin, entityOrigin );
-       
-       /* transform projector instead of geometry */
-       VectorClear( entityOrigin );
-       
-       /* init pacifier */
-       fOld = -1;
-       start = I_FloatTime();
-       
-       /* walk the list of decal projectors */
-       for( i = 0; i < numProjectors; i++ )
-       {
-               /* print pacifier */
-               f = 10 * i / numProjectors;
-               if( f != fOld )
-               {
-                       fOld = f;
-                       Sys_FPrintf( SYS_VRB, "%d...", f );
-               }
-               
-               /* get projector */
-               TransformDecalProjector( &projectors[ i ], identityAxis, e->origin, &dp );
-               
-               /* walk the list of surfaces in the entity */
-               for( j = e->firstDrawSurf; j < numMapDrawSurfs; j++ )
-               {
-                       /* get surface */
-                       ds = &mapDrawSurfs[ j ];
-                       if( ds->numVerts <= 0 )
-                               continue;
-                       
-                       /* ignore autosprite or nomarks */
-                       if( ds->shaderInfo->autosprite || (ds->shaderInfo->compileFlags & C_NOMARKS) )
-                               continue;
-                       
-                       /* bounds check */
-                       for( k = 0; k < 3; k++ )
-                               if( ds->mins[ k ] >= (dp.center[ k ] + dp.radius) ||
-                                       ds->maxs[ k ] <= (dp.center[ k ] - dp.radius) )
-                                       break;
-                       if( k < 3 )
-                               continue;
-                       
-                       /* switch on type */
-                       switch( ds->type )
-                       {
-                               case SURFACE_FACE:
-                                       ProjectDecalOntoFace( &dp, ds );
-                                       break;
-                               
-                               case SURFACE_PATCH:
-                                       ProjectDecalOntoPatch( &dp, ds );
-                                       break;
-                               
-                               case SURFACE_TRIANGLES:
-                               case SURFACE_FORCED_META:
-                               case SURFACE_META:
-                                       ProjectDecalOntoTriangles( &dp, ds );
-                                       break;
-                               
-                               default:
-                                       break;
-                       }
-               }
-       }
-       
-       /* print time */
-       Sys_FPrintf( SYS_VRB, " (%d)\n", (int) (I_FloatTime() - start) );
-       
-       /* emit some stats */
-       Sys_FPrintf( SYS_VRB, "%9d decal surfaces\n", numDecalSurfaces );
-}