]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake3/q3map2/game_etut.h
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake3 / q3map2 / game_etut.h
diff --git a/misc/mediasource/netradiant-src/tools/quake3/q3map2/game_etut.h b/misc/mediasource/netradiant-src/tools/quake3/q3map2/game_etut.h
deleted file mode 100644 (file)
index 8add5bb..0000000
+++ /dev/null
@@ -1,280 +0,0 @@
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#ifndef GAME_ETUT_H
-#define GAME_ETUT_H
-
-
-
-/* -------------------------------------------------------------------------------
-
-content and surface flags
-
-------------------------------------------------------------------------------- */
-
-/* game flags */
-#define U_CONT_SOLID                           1                       /* an eye is never valid in a solid */
-#define U_CONT_LAVA                                    8
-#define U_CONT_SLIME                           16
-#define U_CONT_WATER                           32
-#define U_CONT_FOG                                     64
-
-#define U_CONT_AREAPORTAL                      0x8000
-
-#define U_CONT_PLAYERCLIP                      0x10000
-#define U_CONT_MONSTERCLIP                     0x20000
-#define U_CONT_TELEPORTER                      0x40000
-#define U_CONT_JUMPPAD                         0x80000
-#define U_CONT_CLUSTERPORTAL           0x100000
-#define U_CONT_DONOTENTER                      0x200000
-#define U_CONT_BOTCLIP                         0x400000
-
-#define U_CONT_ORIGIN                          0x1000000       /* removed before bsping an entity */
-
-#define U_CONT_BODY                                    0x2000000       /* should never be on a brush, only in game */
-#define U_CONT_CORPSE                          0x4000000
-#define U_CONT_DETAIL                          0x8000000       /* brushes not used for the bsp */
-#define U_CONT_STRUCTURAL                      0x10000000      /* brushes used for the bsp */
-#define U_CONT_TRANSLUCENT                     0x20000000      /* don't consume surface fragments inside */
-#define U_CONT_TRIGGER                         0x40000000
-#define U_CONT_NODROP                          0x80000000      /* don't leave bodies or items (death fog, lava) */
-
-#define U_SURF_NODAMAGE                                0x1                     /* never give falling damage */
-#define U_SURF_SLICK                           0x2                     /* effects game physics */
-#define U_SURF_SKY                                     0x4                     /* lighting from environment map */
-#define U_SURF_LADDER                          0x8
-#define U_SURF_NOIMPACT                                0x10            /* don't make missile explosions */
-#define U_SURF_NOMARKS                         0x20            /* don't leave missile marks */
-#define U_SURF_FLESH                           0x40            /* make flesh sounds and effects */
-#define U_SURF_NODRAW                          0x80            /* don't generate a drawsurface at all */
-#define U_SURF_HINT                                    0x100           /* make a primary bsp splitter */
-#define U_SURF_SKIP                                    0x200           /* completely ignore, allowing non-closed brushes */
-#define U_SURF_NOLIGHTMAP                      0x400           /* surface doesn't need a lightmap */
-#define U_SURF_POINTLIGHT                      0x800           /* generate lighting info at vertexes */
-#define U_SURF_METALSTEPS                      0x1000          /* clanking footsteps */
-#define U_SURF_NOSTEPS                         0x2000          /* no footstep sounds */
-#define U_SURF_NONSOLID                                0x4000          /* don't collide against curves with this set */
-#define U_SURF_LIGHTFILTER                     0x8000          /* act as a light filter during q3map -light */
-#define U_SURF_ALPHASHADOW                     0x10000         /* do per-pixel light shadow casting in q3map */
-#define U_SURF_NODLIGHT                                0x20000         /* don't dlight even if solid (solid lava, skies) */
-#define U_SURF_DUST                                    0x40000         /* leave a dust trail when walking on this surface */
-
-/* ydnar flags */
-#define U_SURF_VERTEXLIT                       (U_SURF_POINTLIGHT | U_SURF_NOLIGHTMAP)
-
-/* materials */
-#define U_MAT_MASK                                     0xFFF00000      /* mask to get the material type */
-
-#define U_MAT_NONE                                     0x00000000
-#define U_MAT_TIN                                      0x00100000
-#define U_MAT_ALUMINUM                         0x00200000
-#define U_MAT_IRON                                     0x00300000
-#define U_MAT_TITANIUM                         0x00400000
-#define U_MAT_STEEL                                    0x00500000
-#define U_MAT_BRASS                                    0x00600000
-#define U_MAT_COPPER                           0x00700000
-#define U_MAT_CEMENT                           0x00800000
-#define U_MAT_ROCK                                     0x00900000
-#define U_MAT_GRAVEL                           0x00A00000
-#define U_MAT_PAVEMENT                         0x00B00000
-#define U_MAT_BRICK                                    0x00C00000
-#define U_MAT_CLAY                                     0x00D00000
-#define U_MAT_GRASS                                    0x00E00000
-#define U_MAT_DIRT                                     0x00F00000
-#define U_MAT_MUD                                      0x01000000
-#define U_MAT_SNOW                                     0x01100000
-#define U_MAT_ICE                                      0x01200000
-#define U_MAT_SAND                                     0x01300000
-#define U_MAT_CERAMICTILE                      0x01400000
-#define U_MAT_LINOLEUM                         0x01500000
-#define U_MAT_RUG                                      0x01600000
-#define U_MAT_PLASTER                          0x01700000
-#define U_MAT_PLASTIC                          0x01800000
-#define U_MAT_CARDBOARD                                0x01900000
-#define U_MAT_HARDWOOD                         0x01A00000
-#define U_MAT_SOFTWOOD                         0x01B00000
-#define U_MAT_PLANK                                    0x01C00000
-#define U_MAT_GLASS                                    0x01D00000
-#define U_MAT_WATER                                    0x01E00000
-#define U_MAT_STUCCO                           0x01F00000
-
-
-
-/* -------------------------------------------------------------------------------
-
-game_t struct
-
-------------------------------------------------------------------------------- */
-
-{
-       "etut",                         /* -game x */
-       "etut",                         /* default base game data dir */
-       ".etwolf",                      /* unix home sub-dir */
-       "et",                           /* magic path word */
-       "scripts",                      /* shader directory */
-       1024,                           /* max lightmapped surface verts */
-       1024,                           /* max surface verts */
-       6144,                           /* max surface indexes */
-       qfalse,                         /* flares */
-       "flareshader",          /* default flare shader */
-       qfalse,                         /* wolf lighting model? */
-       128,                            /* lightmap width/height */
-       2.2f,                           /* lightmap gamma */
-       1.0f,                           /* lightmap exposure */
-       1.0f,                           /* lightmap compensate */
-       1.0f,                           /* lightgrid scale */
-       1.0f,                           /* lightgrid ambient scale */
-       qfalse,                         /* light angle attenuation uses half-lambert curve */
-       qfalse,                         /* disable shader lightstyles hack */
-       qfalse,                         /* keep light entities on bsp */
-       8,                                      /* default patchMeta subdivisions tolerance */
-       qfalse,                         /* patch casting enabled */
-       qfalse,                         /* compile deluxemaps */
-       0,                                      /* deluxemaps default mode */
-       512,                /* minimap size */
-       1.0f,               /* minimap sharpener */
-       0.0f,               /* minimap border */
-       qtrue,              /* minimap keep aspect */
-       MINIMAP_MODE_GRAY,  /* minimap mode */
-       "%s.tga",           /* minimap name format */
-       "IBSP",                         /* bsp file prefix */
-       47,                                     /* bsp file version */
-       qfalse,                         /* cod-style lump len/ofs order */
-       LoadIBSPFile,           /* bsp load function */
-       WriteIBSPFile,          /* bsp write function */
-
-       {
-               /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
-               
-               /* default */
-               { "default",            U_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
-               
-               
-               /* ydnar */
-               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
-               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
-               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
-               
-               
-               /* compiler */
-               { "origin",                     U_CONT_ORIGIN,                          U_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
-               { "areaportal",         U_CONT_AREAPORTAL,                      U_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
-               { "trans",                      U_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "detail",                     U_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
-               { "structural",         U_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
-               { "hint",                       0,                                                      0,                                                      U_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
-               { "nodraw",                     0,                                                      0,                                                      U_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
-               
-               { "alphashadow",        0,                                                      0,                                                      U_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
-               { "lightfilter",        0,                                                      0,                                                      U_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
-               { "nolightmap",         0,                                                      0,                                                      U_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               { "pointlight",         0,                                                      0,                                                      U_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               
-               
-               /* game */
-               { "nonsolid",           0,                                                      U_CONT_SOLID,                           U_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
-               
-               { "trigger",            U_CONT_TRIGGER,                         U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "water",                      U_CONT_WATER,                           U_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "slime",                      U_CONT_SLIME,                           U_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "lava",                       U_CONT_LAVA,                            U_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               
-               { "playerclip",         U_CONT_PLAYERCLIP,                      U_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "monsterclip",        U_CONT_MONSTERCLIP,                     U_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "nodrop",                     U_CONT_NODROP,                          U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "clusterportal",      U_CONT_CLUSTERPORTAL,           U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "donotenter",         U_CONT_DONOTENTER,                      U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "botclip",            U_CONT_BOTCLIP,                         U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "fog",                        U_CONT_FOG,                                     U_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
-               { "sky",                        0,                                                      0,                                                      U_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
-               
-               { "slick",                      0,                                                      0,                                                      U_SURF_SLICK,                           0,                                                      0,                                                      0 },
-               
-               { "noimpact",           0,                                                      0,                                                      U_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
-               { "nomarks",            0,                                                      0,                                                      U_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
-               { "ladder",                     0,                                                      0,                                                      U_SURF_LADDER,                          0,                                                      0,                                                      0 },
-               { "nodamage",           0,                                                      0,                                                      U_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
-               { "metalsteps",         0,                                                      0,                                                      U_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },
-               { "flesh",                      0,                                                      0,                                                      U_SURF_FLESH,                           0,                                                      0,                                                      0 },
-               { "nosteps",            0,                                                      0,                                                      U_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
-               { "nodlight",           0,                                                      0,                                                      U_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
-               { "dust",                       0,                                                      0,                                                      U_SURF_DUST,                            0,                                                      0,                                                      0 },
-               
-               
-               /* materials */
-               { "*mat_none",          0,                                                      0,                                                      U_MAT_NONE,                                     U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_tin",           0,                                                      0,                                                      U_MAT_TIN,                                      U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_aluminum",      0,                                                      0,                                                      U_MAT_ALUMINUM,                         U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_iron",          0,                                                      0,                                                      U_MAT_IRON,                                     U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_titanium",      0,                                                      0,                                                      U_MAT_TITANIUM,                         U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_steel",         0,                                                      0,                                                      U_MAT_STEEL,                            U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_brass",         0,                                                      0,                                                      U_MAT_BRASS,                            U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_copper",        0,                                                      0,                                                      U_MAT_COPPER,                           U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_cement",        0,                                                      0,                                                      U_MAT_CEMENT,                           U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_rock",          0,                                                      0,                                                      U_MAT_ROCK,                                     U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_gravel",        0,                                                      0,                                                      U_MAT_GRAVEL,                           U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_pavement",      0,                                                      0,                                                      U_MAT_PAVEMENT,                         U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_brick",         0,                                                      0,                                                      U_MAT_BRICK,                            U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_clay",          0,                                                      0,                                                      U_MAT_CLAY,                                     U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_grass",         0,                                                      0,                                                      U_MAT_GRASS,                            U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_dirt",          0,                                                      0,                                                      U_MAT_DIRT,                                     U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_mud",           0,                                                      0,                                                      U_MAT_MUD,                                      U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_snow",          0,                                                      0,                                                      U_MAT_SNOW,                                     U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_ice",           0,                                                      0,                                                      U_MAT_ICE,                                      U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_sand",          0,                                                      0,                                                      U_MAT_SAND,                                     U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_ceramic",       0,                                                      0,                                                      U_MAT_CERAMICTILE,                      U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_ceramictile",   0,                                              0,                                                      U_MAT_CERAMICTILE,                      U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_linoleum",      0,                                                      0,                                                      U_MAT_LINOLEUM,                         U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_rug",           0,                                                      0,                                                      U_MAT_RUG,                                      U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_plaster",       0,                                                      0,                                                      U_MAT_PLASTER,                          U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_plastic",       0,                                                      0,                                                      U_MAT_PLASTIC,                          U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_cardboard",     0,                                                      0,                                                      U_MAT_CARDBOARD,                        U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_hardwood",      0,                                                      0,                                                      U_MAT_HARDWOOD,                         U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_softwood",      0,                                                      0,                                                      U_MAT_SOFTWOOD,                         U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_plank",         0,                                                      0,                                                      U_MAT_PLANK,                            U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_glass",         0,                                                      0,                                                      U_MAT_GLASS,                            U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_water",         0,                                                      0,                                                      U_MAT_WATER,                            U_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_stucco",        0,                                                      0,                                                      U_MAT_STUCCO,                           U_MAT_MASK,                                     0,                                                      0 },
-
-               
-               /* null */
-               { NULL, 0, 0, 0, 0, 0, 0 }
-       }
-}
-
-
-
-/* end marker */
-#endif
-