]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake3/q3map2/game_wolfet.h
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake3 / q3map2 / game_wolfet.h
diff --git a/misc/mediasource/netradiant-src/tools/quake3/q3map2/game_wolfet.h b/misc/mediasource/netradiant-src/tools/quake3/q3map2/game_wolfet.h
deleted file mode 100644 (file)
index 3495f0d..0000000
+++ /dev/null
@@ -1,193 +0,0 @@
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-----------------------------------------------------------------------------------
-
-Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#ifndef GAME_WOLFET_H
-#define GAME_WOLFET_H
-
-
-
-/* -------------------------------------------------------------------------------
-
-content and surface flags
-
-------------------------------------------------------------------------------- */
-
-/* this file must be included *after* game_wolf.h because it shares defines! */
-
-#define W_SURF_SPLASH                          0x00000040      /* enemy territory water splash surface */
-#define W_SURF_LANDMINE                                0x80000000      /* enemy territory 'landminable' surface */
-
-
-
-/* -------------------------------------------------------------------------------
-
-game_t struct
-
-------------------------------------------------------------------------------- */
-
-{
-       "et",                           /* -game x */
-       "etmain",                       /* default base game data dir */
-       ".etwolf",                      /* unix home sub-dir */
-       "et",                           /* magic path word */
-       "scripts",                      /* shader directory */
-       1024,                           /* max lightmapped surface verts */
-       1024,                           /* max surface verts */
-       6144,                           /* max surface indexes */
-       qfalse,                         /* flares */
-       "flareshader",          /* default flare shader */
-       qtrue,                          /* wolf lighting model? */
-       128,                            /* lightmap width/height */
-       1.0f,                           /* lightmap gamma */
-       1.0f,                           /* lightmap exposure */
-       1.0f,                           /* lightmap compensate */
-       1.0f,                           /* lightgrid scale */
-       1.0f,                           /* lightgrid ambient scale */
-       qfalse,                         /* light angle attenuation uses half-lambert curve */
-       qfalse,                         /* disable shader lightstyles hack */
-       qfalse,                         /* keep light entities on bsp */
-       8,                                      /* default patchMeta subdivisions tolerance */
-       qfalse,                         /* patch casting enabled */
-       qfalse,                         /* compile deluxemaps */
-       0,                                      /* deluxemaps default mode */
-       512,                /* minimap size */
-       1.0f,               /* minimap sharpener */
-       0.0f,               /* minimap border */
-       qtrue,              /* minimap keep aspect */
-       MINIMAP_MODE_GRAY,  /* minimap mode */
-       "%s.tga",           /* minimap name format */
-       "IBSP",                         /* bsp file prefix */
-       47,                                     /* bsp file version */
-       qfalse,                         /* cod-style lump len/ofs order */
-       LoadIBSPFile,           /* bsp load function */
-       WriteIBSPFile,          /* bsp write function */
-       
-       {
-               /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
-               
-               /* default */
-               { "default",            W_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
-               
-               
-               /* ydnar */
-               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
-               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
-               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
-               
-               
-               /* compiler */
-               { "origin",                     W_CONT_ORIGIN,                          W_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
-               { "areaportal",         W_CONT_AREAPORTAL,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
-               { "trans",                      W_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "detail",                     W_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
-               { "structural",         W_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
-               { "hint",                       0,                                                      0,                                                      W_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
-               { "nodraw",                     0,                                                      0,                                                      W_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
-               
-               { "alphashadow",        0,                                                      0,                                                      W_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
-               { "lightfilter",        0,                                                      0,                                                      W_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
-               { "nolightmap",         0,                                                      0,                                                      W_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               { "pointlight",         0,                                                      0,                                                      W_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               
-               
-               /* game */
-               { "nonsolid",           0,                                                      W_CONT_SOLID,                           W_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
-               
-               { "trigger",            W_CONT_TRIGGER,                         W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "water",                      W_CONT_WATER,                           W_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "slag",                       W_CONT_SLIME,                           W_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "lava",                       W_CONT_LAVA,                            W_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               
-               { "playerclip",         W_CONT_PLAYERCLIP,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "monsterclip",        W_CONT_MONSTERCLIP,                     W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "clipmissile",        W_CONT_MISSILECLIP,                     W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "clipshot",           W_CONT_CLIPSHOT,                        W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "nodrop",                     W_CONT_NODROP,                          W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "clusterportal",      W_CONT_CLUSTERPORTAL,           W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "donotenter",         W_CONT_DONOTENTER,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "nonotenterlarge",W_CONT_DONOTENTER_LARGE,    W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "fog",                        W_CONT_FOG,                                     W_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
-               { "sky",                        0,                                                      0,                                                      W_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
-               
-               { "slick",                      0,                                                      0,                                                      W_SURF_SLICK,                           0,                                                      0,                                                      0 },
-               
-               { "noimpact",           0,                                                      0,                                                      W_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
-               { "nomarks",            0,                                                      0,                                                      W_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
-               { "ladder",                     0,                                                      0,                                                      W_SURF_LADDER,                          0,                                                      0,                                                      0 },
-               { "nodamage",           0,                                                      0,                                                      W_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
-               { "nosteps",            0,                                                      0,                                                      W_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
-               { "nodlight",           0,                                                      0,                                                      W_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
-               
-               /* wolf et landmine-able surface */
-               { "landmine",           0,                                                      0,                                                      W_SURF_LANDMINE,                        0,                                                      0,                                                      0 },
-               
-               /* materials */
-               { "metal",                      0,                                                      0,                                                      W_SURF_METAL,                           0,                                                      0,                                                      0 },
-               { "metalsteps",         0,                                                      0,                                                      W_SURF_METAL,                           0,                                                      0,                                                      0 },
-               { "glass",                      0,                                                      0,                                                      W_SURF_GLASS,                           0,                                                      0,                                                      0 },
-               { "splash",                     0,                                                      0,                                                      W_SURF_SPLASH,                          0,                                                      0,                                                      0 },
-               { "woodsteps",          0,                                                      0,                                                      W_SURF_WOOD,                            0,                                                      0,                                                      0 },
-               { "grasssteps",         0,                                                      0,                                                      W_SURF_GRASS,                           0,                                                      0,                                                      0 },
-               { "gravelsteps",        0,                                                      0,                                                      W_SURF_GRAVEL,                          0,                                                      0,                                                      0 },
-               { "rubble",                     0,                                                      0,                                                      W_SURF_RUBBLE,                          0,                                                      0,                                                      0 },
-               { "carpetsteps",        0,                                                      0,                                                      W_SURF_CARPET,                          0,                                                      0,                                                      0 },
-               { "snowsteps",          0,                                                      0,                                                      W_SURF_SNOW,                            0,                                                      0,                                                      0 },
-               { "roofsteps",          0,                                                      0,                                                      W_SURF_ROOF,                            0,                                                      0,                                                      0 },
-               
-               
-               /* ai */
-               { "ai_nosight",         W_CONT_AI_NOSIGHT,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               /* ydnar: experimental until bits are confirmed! */
-               { "ai_nopass",          W_CONT_DONOTENTER,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "ai_nopasslarge",     W_CONT_DONOTENTER_LARGE,        W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               
-               /* sliding bodies */
-               { "monsterslick",       0,                                                      0,                                                      W_SURF_MONSTERSLICK,            0,                                                      C_TRANSLUCENT,                          0 },
-               { "monsterslicknorth",  0,                                              0,                                                      W_SURF_MONSLICK_N,                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "monsterslickeast",   0,                                              0,                                                      W_SURF_MONSLICK_E,                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "monsterslicksouth",  0,                                              0,                                                      W_SURF_MONSLICK_S,                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "monsterslickwest",   0,                                              0,                                                      W_SURF_MONSLICK_W,                      0,                                                      C_TRANSLUCENT,                          0 },
-               
-               
-               /* null */
-               { NULL, 0, 0, 0, 0, 0, 0 }
-       }
-}
-
-
-
-/* end marker */
-#endif
-