+++ /dev/null
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#include "qbsp.h"
-
-
-/*
-
- Lightmap allocation has to be done after all flood filling and
- visible surface determination.
-
-*/
-
-int numSortShaders;
-mapDrawSurface_t **surfsOnShader;
-int allocatedSurfsOnShader;
-
-
-int allocated[ LIGHTMAP_WIDTH ];
-
-int numLightmaps = 1;
-int c_exactLightmap = 0;
-int c_planarPatch = 0;
-int c_nonplanarLightmap = 0;
-
-
-void PrepareNewLightmap( void ) {
- memset( allocated, 0, sizeof( allocated ) );
- numLightmaps++;
-}
-
-/*
-===============
-AllocLMBlock
-
-returns a texture number and the position inside it
-===============
-*/
-qboolean AllocLMBlock (int w, int h, int *x, int *y)
-{
- int i, j;
- int best, best2;
-
- best = LIGHTMAP_HEIGHT;
-
- for ( i=0 ; i <= LIGHTMAP_WIDTH-w ; i++ ) {
- best2 = 0;
-
- for (j=0 ; j<w ; j++) {
- if (allocated[i+j] >= best) {
- break;
- }
- if (allocated[i+j] > best2) {
- best2 = allocated[i+j];
- }
- }
- if (j == w) { // this is a valid spot
- *x = i;
- *y = best = best2;
- }
- }
-
- if (best + h > LIGHTMAP_HEIGHT) {
- return qfalse;
- }
-
- for (i=0 ; i<w ; i++) {
- allocated[*x + i] = best + h;
- }
-
- return qtrue;
-}
-
-
-/*
-===================
-AllocateLightmapForPatch
-===================
-*/
-//#define LIGHTMAP_PATCHSHIFT
-
-
-
-/*
-===================
-AllocateLightmapForSurface
-===================
-*/
-
-//#define LIGHTMAP_BLOCK 16
-
-
-
-/*
-===================
-AllocateLightmaps
-===================
-*/
-
-
-