]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake3/q3map2/path_init.c
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake3 / q3map2 / path_init.c
diff --git a/misc/mediasource/netradiant-src/tools/quake3/q3map2/path_init.c b/misc/mediasource/netradiant-src/tools/quake3/q3map2/path_init.c
deleted file mode 100644 (file)
index 83383e2..0000000
+++ /dev/null
@@ -1,507 +0,0 @@
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#define PATH_INIT_C
-
-
-
-/* dependencies */
-#include "q3map2.h"
-
-
-
-/* path support */
-#define MAX_BASE_PATHS 10
-#define MAX_GAME_PATHS 10
-
-char                                   *homePath;
-char                                   installPath[ MAX_OS_PATH ];
-
-int                                            numBasePaths;
-char                                   *basePaths[ MAX_BASE_PATHS ];
-int                                            numGamePaths;
-char                                   *gamePaths[ MAX_GAME_PATHS ];
-char                                   *homeBasePath = NULL;
-
-
-/*
-some of this code is based off the original q3map port from loki
-and finds various paths. moved here from bsp.c for clarity.
-*/
-
-/*
-PathLokiGetHomeDir()
-gets the user's home dir (for ~/.q3a)
-*/
-
-char *LokiGetHomeDir( void )
-{
-       #ifndef Q_UNIX
-               return NULL;
-       #else
-               char                    *home;
-               uid_t                   id;
-               struct passwd   *pwd;
-               
-               
-               /* get the home environment variable */
-               home = getenv( "HOME" );
-               if( home == NULL )
-               {
-                       /* do some more digging */
-                       id = getuid();
-                       setpwent();
-                       while( (pwd = getpwent()) != NULL )
-                       {
-                               if( pwd->pw_uid == id )
-                               {
-                                       home = pwd->pw_dir;
-                                       break;
-                               }
-                       }
-                       endpwent();
-               }
-               
-               /* return it */
-               return home;
-       #endif
-}
-
-
-
-/*
-PathLokiInitPaths()
-initializes some paths on linux/os x
-*/
-
-void LokiInitPaths( char *argv0 )
-{
-       #ifndef Q_UNIX
-               /* this is kinda crap, but hey */
-               strcpy( installPath, "../" );
-       #else
-               char            temp[ MAX_OS_PATH ];
-               char            last0[ 2 ];
-               char            *home;
-               char            *path;
-               char            *last;
-               qboolean        found;
-               
-               
-               /* get home dir */
-               home = LokiGetHomeDir();
-               if( home == NULL )
-                       home = ".";
-               
-               /* do some path divining */
-               strcpy( temp, argv0 );
-               if( strrchr( argv0, '/' ) )
-                       argv0 = strrchr( argv0, '/' ) + 1;
-               else
-               {
-                       /* get path environment variable */
-                       path = getenv( "PATH" );
-                       
-                       /* minor setup */
-                       last = last0;
-                       last[ 0 ] = path[ 0 ];
-                       last[ 1 ] = '\0';
-                       found = qfalse;
-                       
-                       /* go through each : segment of path */
-                       while( last[ 0 ] != '\0' && found == qfalse )
-                       {
-                               /* null out temp */
-                               temp[ 0 ] = '\0';
-                               
-                               /* find next chunk */
-                               last = strchr( path, ':' );
-                               if( last == NULL )
-                                       last = path + strlen( path );
-                               
-                               /* found home dir candidate */
-                               if( *path == '~' )
-                               {
-                                       strcpy( temp, home );
-                                       path++;
-                               }
-                               
-                               /* concatenate */
-                               if( last > (path + 1) )
-                               {
-                                       strncat( temp, path, (last - path) );
-                                       strcat( temp, "/" );
-                               }
-                               strcat( temp, "./" );
-                               strcat( temp, argv0 );
-                               
-                               /* verify the path */
-                               if( access( temp, X_OK ) == 0 )
-                                       found++;
-                               path = last + 1;
-                       }
-               }
-               
-               /* flake */
-               if( realpath( temp, installPath ) )
-               {
-                       /* q3map is in "tools/" */
-                       *(strrchr( installPath, '/' )) = '\0';
-                       *(strrchr( installPath, '/' ) + 1) = '\0';
-               }
-               
-               /* set home path */
-               homePath = home;
-       #endif
-}
-
-
-
-/*
-CleanPath() - ydnar
-cleans a dos path \ -> /
-*/
-
-void CleanPath( char *path )
-{
-       while( *path )
-       {
-               if( *path == '\\' )
-                       *path = '/';
-               path++;
-       }
-}
-
-
-
-/*
-GetGame() - ydnar
-gets the game_t based on a -game argument
-returns NULL if no match found
-*/
-
-game_t *GetGame( char *arg )
-{
-       int     i;
-       
-       
-       /* dummy check */
-       if( arg == NULL || arg[ 0 ] == '\0' )
-               return NULL;
-       
-       /* joke */
-       if( !Q_stricmp( arg, "quake1" ) ||
-               !Q_stricmp( arg, "quake2" ) ||
-               !Q_stricmp( arg, "unreal" ) ||
-               !Q_stricmp( arg, "ut2k3" ) ||
-               !Q_stricmp( arg, "dn3d" ) ||
-               !Q_stricmp( arg, "dnf" ) ||
-               !Q_stricmp( arg, "hl" ) )
-       {
-               Sys_Printf( "April fools, silly rabbit!\n" );
-               exit( 0 );
-       }
-       
-       /* test it */
-       i = 0;
-       while( games[ i ].arg != NULL )
-       {
-               if( Q_stricmp( arg, games[ i ].arg ) == 0 )
-                       return &games[ i ];
-               i++;
-       }
-       
-       /* no matching game */
-       return NULL;
-}
-
-
-
-/*
-AddBasePath() - ydnar
-adds a base path to the list
-*/
-
-void AddBasePath( char *path )
-{
-       /* dummy check */
-       if( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS )
-               return;
-       
-       /* add it to the list */
-       basePaths[ numBasePaths ] = safe_malloc( strlen( path ) + 1 );
-       strcpy( basePaths[ numBasePaths ], path );
-       CleanPath( basePaths[ numBasePaths ] );
-       numBasePaths++;
-}
-
-
-
-/*
-AddHomeBasePath() - ydnar
-adds a base path to the beginning of the list, prefixed by ~/
-*/
-
-void AddHomeBasePath( char *path )
-{
-       #ifdef Q_UNIX
-               int             i;
-               char    temp[ MAX_OS_PATH ];
-               
-               
-               /* dummy check */
-               if( path == NULL || path[ 0 ] == '\0' )
-                       return;
-
-               /* make a hole */
-               for( i = (MAX_BASE_PATHS - 2); i >= 0; i-- )
-                       basePaths[ i + 1 ] = basePaths[ i ];
-               
-               /* concatenate home dir and path */
-               sprintf( temp, "%s/%s", homePath, path );
-               
-               /* add it to the list */
-               basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
-               strcpy( basePaths[ 0 ], temp );
-               CleanPath( basePaths[ 0 ] );
-               numBasePaths++;
-       #endif
-}
-
-
-
-/*
-AddGamePath() - ydnar
-adds a game path to the list
-*/
-
-void AddGamePath( char *path )
-{
-       int     i;
-
-       /* dummy check */
-       if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS )
-               return;
-       
-       /* add it to the list */
-       gamePaths[ numGamePaths ] = safe_malloc( strlen( path ) + 1 );
-       strcpy( gamePaths[ numGamePaths ], path );
-       CleanPath( gamePaths[ numGamePaths ] );
-       numGamePaths++;
-
-       /* don't add it if it's already there */
-       for (i = 0; i < numGamePaths - 1; i++)
-       {
-               if (strcmp(gamePaths[i], gamePaths[numGamePaths - 1]) == 0)
-               {
-                       free(gamePaths[numGamePaths - 1]);
-                       gamePaths[numGamePaths - 1] = NULL;
-                       numGamePaths--;
-                       break;
-               }
-       }
-       
-}
-
-
-
-
-/*
-InitPaths() - ydnar
-cleaned up some of the path initialization code from bsp.c
-will remove any arguments it uses
-*/
-
-void InitPaths( int *argc, char **argv )
-{
-       int             i, j, k, len, len2;
-       char    temp[ MAX_OS_PATH ];
-       
-       
-       /* note it */
-       Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" );
-       
-       /* get the install path for backup */
-       LokiInitPaths( argv[ 0 ] );
-       
-       /* set game to default (q3a) */
-       game = &games[ 0 ];
-       numBasePaths = 0;
-       numGamePaths = 0;
-       
-       /* parse through the arguments and extract those relevant to paths */
-       for( i = 0; i < *argc; i++ )
-       {
-               /* check for null */
-               if( argv[ i ] == NULL )
-                       continue;
-               
-               /* -game */
-               if( strcmp( argv[ i ], "-game" ) == 0 )
-               {
-                       if( ++i >= *argc )
-                               Error( "Out of arguments: No game specified after %s", argv[ i - 1 ] );
-                       argv[ i - 1 ] = NULL;
-                       game = GetGame( argv[ i ] );
-                       if( game == NULL )
-                               game = &games[ 0 ];
-                       argv[ i ] = NULL;
-               }
-
-               /* -fs_forbiddenpath */
-               else if( strcmp( argv[ i ], "-fs_forbiddenpath" ) == 0 )
-               {
-                       if( ++i >= *argc )
-                               Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
-                       argv[ i - 1 ] = NULL;
-                       if(g_numForbiddenDirs < VFS_MAXDIRS)
-                       {
-                               strncpy(g_strForbiddenDirs[g_numForbiddenDirs], argv[i], PATH_MAX);
-                               g_strForbiddenDirs[g_numForbiddenDirs][PATH_MAX] = 0;
-                               ++g_numForbiddenDirs;
-                       }
-                       argv[ i ] = NULL;
-               }
-
-               /* -fs_basepath */
-               else if( strcmp( argv[ i ], "-fs_basepath" ) == 0 )
-               {
-                       if( ++i >= *argc )
-                               Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
-                       argv[ i - 1 ] = NULL;
-                       AddBasePath( argv[ i ] );
-                       argv[ i ] = NULL;
-               }
-               
-               /* -fs_game */
-               else if( strcmp( argv[ i ], "-fs_game" ) == 0 )
-               {
-                       if( ++i >= *argc )
-                               Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
-                       argv[ i - 1 ] = NULL;
-                       AddGamePath( argv[ i ] );
-                       argv[ i ] = NULL;
-               }
-               
-               /* -fs_nohomebase */
-               else if( strcmp( argv[ i ], "-fs_homebase" ) == 0 )
-               {
-                       if( ++i >= *argc )
-                               Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
-                       argv[ i - 1 ] = NULL;
-                       homeBasePath = argv[i];
-                       argv[ i ] = NULL;
-               }
-       }
-       
-       /* remove processed arguments */
-       for( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ )
-       {
-               for( ; j < *argc && argv[ j ] == NULL; j++ );
-               argv[ i ] = argv[ j ];
-               if( argv[ i ] != NULL )
-                       k++;
-       }
-       *argc = k;
-       
-       /* add standard game path */
-       AddGamePath( game->gamePath );
-       
-       /* if there is no base path set, figure it out */
-       if( numBasePaths == 0 )
-       {
-               /* this is another crappy replacement for SetQdirFromPath() */
-               len2 = strlen( game->magic );
-               for( i = 0; i < *argc && numBasePaths == 0; i++ )
-               {
-                       /* extract the arg */
-                       strcpy( temp, argv[ i ] );
-                       CleanPath( temp );
-                       len = strlen( temp );
-                       Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game->magic, temp, i );
-                       
-                       /* this is slow, but only done once */
-                       for( j = 0; j < (len - len2); j++ )
-                       {
-                               /* check for the game's magic word */
-                               if( Q_strncasecmp( &temp[ j ], game->magic, len2 ) == 0 )
-                               {
-                                       /* now find the next slash and nuke everything after it */
-                                       while( temp[ ++j ] != '/' && temp[ j ] != '\0' );
-                                       temp[ j ] = '\0';
-                                       
-                                       /* add this as a base path */
-                                       AddBasePath( temp );
-                                       break;
-                               }
-                       }
-               }
-               
-               /* add install path */
-               if( numBasePaths == 0 )
-                       AddBasePath( installPath );
-               
-               /* check again */
-               if( numBasePaths == 0 )
-                       Error( "Failed to find a valid base path." );
-       }
-       
-       /* this only affects unix */
-       if(homeBasePath)
-               AddHomeBasePath( homeBasePath );
-       else
-               AddHomeBasePath( game->homeBasePath );
-       
-       /* initialize vfs paths */
-       if( numBasePaths > MAX_BASE_PATHS )
-               numBasePaths = MAX_BASE_PATHS;
-       if( numGamePaths > MAX_GAME_PATHS )
-               numGamePaths = MAX_GAME_PATHS;
-       
-       /* walk the list of game paths */
-       for( j = 0; j < numGamePaths; j++ )
-       {
-               /* walk the list of base paths */
-               for( i = 0; i < numBasePaths; i++ )
-               {
-                       /* create a full path and initialize it */
-                       sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] );
-                       vfsInitDirectory( temp );
-               }
-       }
-       
-       /* done */
-       Sys_Printf( "\n" );
-}
-
-
-
-