]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/source/darkplaces-src/world.c
Update the prebuilt engines to latest version of darkplaces. Also put Linux rebrand...
[voretournament/voretournament.git] / misc / source / darkplaces-src / world.c
index 0becd8a8ddd59645fcda6ae944b38e33c934a235..abacf51d2ee614111f26d68ee9ea2cd02e08724d 100644 (file)
@@ -185,8 +185,11 @@ int World_EntitiesInBox(world_t *world, const vec3_t requestmins, const vec3_t r
        vec3_t paddedmins, paddedmaxs;
        int igrid[3], igridmins[3], igridmaxs[3];
 
-       VectorSet(paddedmins, requestmins[0] - 1.0f, requestmins[1] - 1.0f, requestmins[2] - 1.0f);
-       VectorSet(paddedmaxs, requestmaxs[0] + 1.0f, requestmaxs[1] + 1.0f, requestmaxs[2] + 1.0f);
+       // LordHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
+       //VectorSet(paddedmins, requestmins[0] - 1.0f, requestmins[1] - 1.0f, requestmins[2] - 1.0f);
+       //VectorSet(paddedmaxs, requestmaxs[0] + 1.0f, requestmaxs[1] + 1.0f, requestmaxs[2] + 1.0f);
+       VectorCopy(requestmins, paddedmins);
+       VectorCopy(requestmaxs, paddedmaxs);
 
        // FIXME: if areagrid_marknumber wraps, all entities need their
        // ent->priv.server->areagridmarknumber reset
@@ -1471,10 +1474,16 @@ static void World_Physics_Init(void)
        const char* dllnames [] =
        {
 # if defined(WIN32)
+               "libode3.dll",
+               "libode2.dll",
                "libode1.dll",
 # elif defined(MACOSX)
+               "libode.3.dylib",
+               "libode.2.dylib",
                "libode.1.dylib",
 # else
+               "libode.so.3",
+               "libode.so.2",
                "libode.so.1",
 # endif
                NULL
@@ -2105,9 +2114,8 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        prvm_prog_t *prog = world->prog;
        const float *iv;
        const int *ie;
-       dBodyID body = (dBodyID)ed->priv.server->ode_body;
+       dBodyID body;
        dMass mass;
-       dReal test;
        const dReal *ovelocity, *ospinvelocity;
        void *dataID;
        dp_model_t *model;
@@ -2142,6 +2150,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        vec_t radius;
        vec3_t scale;
        vec_t spinlimit;
+       vec_t test;
        qboolean gravity;
        qboolean geom_modified = false;
        edict_odefunc_t *func, *nextf;
@@ -2726,17 +2735,17 @@ treatasbox:
        if (physics_ode_trick_fixnan.integer)
        {
                test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
-               if (IS_NAN(test))
+               if (VEC_IS_NAN(test))
                {
                        modified = true;
                        //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
                        if (physics_ode_trick_fixnan.integer >= 2)
                                Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
                        test = VectorLength2(origin);
-                       if (IS_NAN(test))
+                       if (VEC_IS_NAN(test))
                                VectorClear(origin);
                        test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
-                       if (IS_NAN(test))
+                       if (VEC_IS_NAN(test))
                        {
                                VectorSet(angles, 0, 0, 0);
                                VectorSet(forward, 1, 0, 0);
@@ -2744,10 +2753,10 @@ treatasbox:
                                VectorSet(up, 0, 0, 1);
                        }
                        test = VectorLength2(velocity);
-                       if (IS_NAN(test))
+                       if (VEC_IS_NAN(test))
                                VectorClear(velocity);
                        test = VectorLength2(spinvelocity);
-                       if (IS_NAN(test))
+                       if (VEC_IS_NAN(test))
                        {
                                VectorClear(avelocity);
                                VectorClear(spinvelocity);