]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/source/netradiant-src/libs/picomodel/pm_obj.c
Latest fteqcc and netradiant sources
[voretournament/voretournament.git] / misc / source / netradiant-src / libs / picomodel / pm_obj.c
index 7f269faa009b1a23063041ad7e2cf166014c9d8a..1f77eeb1191d7a464b383f0deb8748b839ec264a 100644 (file)
@@ -694,7 +694,7 @@ static picoModel_t *_obj_load( PM_PARAMS_LOAD )
 
                        if(curSurface == NULL)
                        {
-                               _pico_printf( PICO_ERROR,"No group defined for faces, so creating an autoSurface in OBJ, line %d.",p->curLine);
+                               _pico_printf( PICO_WARNING,"No group defined for faces, so creating an autoSurface in OBJ, line %d.",p->curLine);
                                AUTO_GROUPNAME(autoGroupNameBuf);
                                NEW_SURFACE(autoGroupNameBuf);
                        }
@@ -869,7 +869,7 @@ static picoModel_t *_obj_load( PM_PARAMS_LOAD )
 
                        if(curFace != 0 || curSurface == NULL)
                        {
-                               _pico_printf( PICO_ERROR,"No group defined for usemtl, so creating an autoSurface in OBJ, line %d.",p->curLine);
+                               _pico_printf( PICO_WARNING,"No group defined for usemtl, so creating an autoSurface in OBJ, line %d.",p->curLine);
                                AUTO_GROUPNAME(autoGroupNameBuf);
                                NEW_SURFACE(autoGroupNameBuf);
                        }
@@ -884,7 +884,7 @@ static picoModel_t *_obj_load( PM_PARAMS_LOAD )
                                shader = PicoFindShader( model, name, 1 );
                                if (shader == NULL)
                                {
-                                       _pico_printf( PICO_ERROR,"Undefined material name in OBJ, line %d. Making a default shader.",p->curLine);
+                                       _pico_printf( PICO_WARNING,"Undefined material name in OBJ, line %d. Making a default shader.",p->curLine);
 
                                        /* create a new pico shader */
                                        shader = PicoNewShader( model );