X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=Todo%20%26%20known%20bugs.txt;h=a36060a6afcf79628a4f2e11daae12392650886e;hp=2b56f67ec5ec0f398655b6c5795fe264f9920d1d;hb=02b2e71f55c3761e856f24373afb8279b1cd457b;hpb=b7ef4c0921bf115c5c422142e72c0d7d05deced9 diff --git a/Todo & known bugs.txt b/Todo & known bugs.txt index 2b56f67e..a36060a6 100644 --- a/Todo & known bugs.txt +++ b/Todo & known bugs.txt @@ -2,20 +2,12 @@ Todo: - Create documentation -- Try to see if the weapon model can be made green when you get out of a belly (cvar color) - -- Put a HUD indicator of sorts as to when you have a weapon or not. Possibly the old HUD icon back - -- Add a forced digestion after a given amount of time. Otherwise, a player can take everyone in their stomach and keep them there, blocking the game - - Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber -- Ambient tummy noises +- ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. -Known bugs: - -- VoreTournament freezes 6-7 seconds after startup for about 5 seconds. This is due to the rebranding (using the -customgamename flag) +- Update player models to the iqm format (except stomach model). See the Xonotic project for example on how that's done. -- Prey bots don't kick in the stomach in Arena and Clan Arena gametypes +- Implement a slow swallowing feature, rather than immediately swallowing an opponent. -- If you go spectating with someone in your belly, they are released at the spawnpoint you are teleported to once you become an observer \ No newline at end of file +Known bugs: