X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=1baa4ba7dd016215408a657a2fe2b00e5e918029;hp=9ab305aa381d6717571bba962fce94bf4be62ba9;hb=2c56e75249796d328ef73cd48fa3dc827c9ed16c;hpb=5d031e691b84cab56e2e3edd006dcefd7e4f305f diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 9ab305aa..1baa4ba7 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -129,8 +129,8 @@ seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" seta cl_artwork 1 "display intermission artwork" -seta cl_artwork_win 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork" -seta cl_artwork_lose 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork" +seta cl_artwork_win 1 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork" +seta cl_artwork_lose 1 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork" seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions" seta cl_artwork_alpha 1 "artwork alpha" seta cl_artwork_fade 0.3 "artwork fade in speed" @@ -335,6 +335,8 @@ net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 "Throw huge amounts of gibs" +seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player" + cl_movement 1 cl_stairsmoothspeed 200 cl_forwardspeed $sv_maxspeed @@ -1121,7 +1123,7 @@ seta hud_powerup 0 "power of the sharpen effect when owning the shield or streng seta hud_saturation 0 "saturation changes based on the amount of armor you have" seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha" -seta hud_stomach_color "0.75 1 0" "color of the stomach screen splash" +seta hud_stomach_color "1 1 0" "color of the stomach screen splash" seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed" seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated" @@ -1146,6 +1148,21 @@ seta hud_contents_water_color "0.4 0.3 0.3" seta hud_contents_stomach_alpha 0.2 "alpha of the stomach color blend when inside it" seta hud_contents_stomach_color "0.3 0.2 0" +seta hud_shownames 1 "draw names and health/armor of nearby players" +seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view" +seta hud_shownames_status 1 "1 = draw health/armor status of teammates" +seta hud_shownames_statusbar_height 4 "height of status bar" +seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" +seta hud_shownames_fontsize 12 "font size" +seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always" +seta hud_shownames_alpha 0.7 "alpha" +seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" +seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" +seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance" +seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" +seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out" +seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units" + sbar_info_pos 50 seta sbar_alpha_bg 0.8 "alpha value of the HUD background" seta sbar_alpha_fg 1 "alpha value of the HUD foreground items" @@ -1666,18 +1683,18 @@ mod_q1bsp_polygoncollisions 1 sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 -scr_conalpha 0.5 +scr_conalpha 0.75 scr_conalpha2factor 1 scr_conalpha3factor 0.5 -scr_conalphafactor 0.8 -scr_conbrightness 0.35 +scr_conalphafactor 1 +scr_conbrightness 0.5 scr_conforcewhiledisconnected 1 scr_conscroll2_x 0 scr_conscroll2_y 0 scr_conscroll3_x 0 scr_conscroll3_y 0 -scr_conscroll_x -0.15 -scr_conscroll_y -0.25 +scr_conscroll_x -0.05 +scr_conscroll_y -0.15 // loading screen scr_loadingscreen_scale 1