X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=60986e1598e62f4bb563a23ac3189408caa93794;hp=8a18dcaa135078cfb2feab34f06481f1585e07a3;hb=a6f57a21ea80fc05fca7cc7052892a2477fa80c8;hpb=130395cb30a55aa1d0802d227fbdf1bf476b15d5 diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 8a18dcaa..60986e15 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -107,16 +107,19 @@ _cl_color 187 _cl_name "Player" _cl_playermodel models/player/vixen.zym _cl_playerskin 0 -crosshair 11 -seta crosshair_pickup 1 "crosshair grows then shrinks back when picking up an item" +crosshair 13 +seta crosshair_color "1 1 0.5" +seta crosshair_alpha 0.3 +seta crosshair_size 0.4 +seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item" seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon" seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon" seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect" seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring" -seta crosshair_ring_size 3 "size of the crosshair ammo ring" +seta crosshair_ring_size 2.5 "size of the crosshair ammo ring" seta crosshair_swallowindicator 1 "when enabled, the crosshair will turn into a symbol to indicate you can swallow an enemy or team mate" -seta crosshair_swallowindicator_size 0.5 "size of the crosshair swallow indicator" +seta crosshair_swallowindicator_size 1 "size of the crosshair swallow indicator" seta crosshair_swallowindicator_color_red 1 "red amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" seta crosshair_swallowindicator_color_green 1 "green amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" seta crosshair_swallowindicator_color_blue 1 "blue amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" @@ -126,15 +129,16 @@ seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" seta cl_artwork 1 "display intermission artwork" -seta cl_artwork_win 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork" -seta cl_artwork_lose 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork" +seta cl_artwork_win 1 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork" +seta cl_artwork_lose 1 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork" seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions" seta cl_artwork_alpha 1 "artwork alpha" seta cl_artwork_fade 0.3 "artwork fade in speed" - seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_weapon 1 "draw aiming reticle for weapon zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw reticle when zooming without a weapon, 0 disables and values between 0 and 1 change alpha" +seta cl_flash_pickup 0.25 "if enabled, the screen flashes by this amount when picking up an item" +seta cl_flash_pickup_color "0 0 1" "color of the pickup flash" fov 90 seta cl_velocityzoom -0.2 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" @@ -162,8 +166,8 @@ vid_conheight 600 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage -cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition -cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) +cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition +cl_deathfade 0.03 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01 cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 @@ -175,17 +179,25 @@ cl_bobmodel 1 // whether to have gun model move around on screen when moving (on cl_rollangle 2 // amount of view tilt when strafing, default is 2.0 v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 -r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament) +r_motionblur 0 // motion blur value, default is 0 +r_motionblur_maxblur 1 r_bloom_blur 8 r_bloom_brighten 4 r_bloom_colorexponent 1 -r_bloom_colorscale 1 +r_bloom_colorscale 0.75 r_bloom_colorsubtract 0.25 r_bloom_resolution 320 r_hdr_range 4 +r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location" +r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0" +r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness" +r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness" +r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active" +r_hdr_irisadaptation_fade 0.5 "fade rate at which value adjusts" + // weapon model leaning / following cl_leanmodel 1 // enables weapon leaning effect when looking around cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" @@ -273,6 +285,10 @@ set g_telefrags 1 set g_telefrags_avoid 0 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" +set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" + set sv_gibhealth 75 "Minus health a dead body must have in order to get gibbed" // fragmessage: This allows extra information to be displayed with the frag centerprints. @@ -319,6 +335,8 @@ net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 "Throw huge amounts of gibs" +seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player" + cl_movement 1 cl_stairsmoothspeed 200 cl_forwardspeed $sv_maxspeed @@ -389,7 +407,7 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent" +seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -591,6 +609,8 @@ set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" +set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" + set g_multijump 1 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -125 "Minimum vertical speed a player must have in order to jump again" @@ -901,7 +921,7 @@ sv_curl_defaulturl "http://www.alientrap.org/voretournament/contentdownload/getm set sv_motd "" -seta cl_shownames 2 "show player names pointed to (0: never, 1: teamplay only, 2: always)" +seta cl_shownames 0 "show player names pointed to (0: never, 1: teamplay only, 2: always) (deprecated in VoreTournament)" set sv_allow_shownames 1 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" @@ -1100,8 +1120,10 @@ seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5" +seta hud_saturation 0 "saturation changes based on the amount of armor you have" + seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha" -seta hud_stomach_color "0.75 1 0" "color of the stomach screen splash" +seta hud_stomach_color "1 1 0" "color of the stomach screen splash" seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed" seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated" @@ -1126,14 +1148,28 @@ seta hud_contents_water_color "0.4 0.3 0.3" seta hud_contents_stomach_alpha 0.2 "alpha of the stomach color blend when inside it" seta hud_contents_stomach_color "0.3 0.2 0" +seta hud_shownames 2 "1 = draw names of nearby team mates, 2 = also draw names of nearby enemies" +seta hud_shownames_status 2 "1 = show when the team mate can be healed, 2 = also show health, 3 = also show armor" +seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" +seta hud_shownames_fontsize 8 "font size" +seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always" +seta hud_shownames_alpha 0.7 "alpha" +seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" +seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" +seta hud_shownames_maxdistance 1500 "alpha/size is 0 at this distance" +seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" +seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out" +seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units" +seta hud_shownames_offset_healthsize 0.5 "offset (along z-axis) tag from player origin by this many units, based on player size" + sbar_info_pos 50 seta sbar_alpha_bg 0.8 "alpha value of the HUD background" seta sbar_alpha_fg 1 "alpha value of the HUD foreground items" seta sbar_border_thickness 1 "scoreboard border thickness" -seta sbar_color_bg_r 0.25 "red color component of the HUD background" +seta sbar_color_bg_r 0.5 "red color component of the HUD background" seta sbar_color_bg_g 0 "green color component of the HUD background" -seta sbar_color_bg_b 0.5 "blue color component of the HUD background" -seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background" +seta sbar_color_bg_b 1 "blue color component of the HUD background" +seta sbar_color_bg_team 1 "team color multiplier of the HUD background" seta sbar_scoreboard_offset 100 "scoreboard vertical position" seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha" seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha" @@ -1152,6 +1188,19 @@ seta sbar_stomachboard_status_fade 1 "color fading speed of the stomach board st seta sbar_stomachboard_highlight_alpha 0.25 "alpha of the stomach board highlight" seta sbar_timer_increment 0 "1 = show elapsed time on the timer" seta sbar_timer_scale 1 "scale multiplier of the timer" +seta sbar_ring1 1 "enables the first HUD ring" +seta sbar_ring1_scale 80 "scale of the first HUD ring" +seta sbar_ring1_text_scale 12 "scale of the text on the first HUD ring" +seta sbar_ring1_alpha 0.75 "alpha of the first HUD ring" +seta sbar_ring1_info_voredelay 1 "show the first HUD ring for indicating vore delay" +seta sbar_ring1_info_kickdelay 1 "show the first HUD ring for indicating kick delay" +seta sbar_ring1_info_swallowprogress_pred 1 "show the first HUD ring for indicating predator swallow progress" +seta sbar_ring2 1 "enables the second HUD ring" +seta sbar_ring2_scale 40 "scale of the second HUD ring" +seta sbar_ring2_text_scale 10 "scale of the text on the second HUD ring" +seta sbar_ring2_alpha 0.75 "alpha of the second HUD ring" +seta sbar_ring2_info_regurgitateprepare 1 "show the second HUD ring for indicating regurgitation preparing" +seta sbar_ring2_info_swallowprogress_prey 1 "show the first HUD ring for indicating prey swallow progress" seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted" // for menu server list (eventually make them have engine support?) @@ -1237,13 +1286,13 @@ alias sethostname "set menu_use_default_hostname 0; hostname $*" set sv_foginterval 0 // Audio track names (for old-style "cd loop NUMBER" usage) -set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there neon variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command" +set g_cdtracks_remaplist "dark_intro feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator contemplation covert_operations determination stone_fortress high_tech_lab attack space_walk meltdown inner-peace out-there echelon techno_geek neon variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command" set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist" cd remap $g_cdtracks_remaplist seta cl_intermission 1 "play intermission music" seta cl_intermission_cdtrack_win "win_music" seta cl_intermission_cdtrack_lose "lose_music" -seta menu_cdtrack feeding_frenzy +seta menu_cdtrack dark_intro // maxidle (in seconds): kick players idle for more than that amount of time set sv_maxidle 0 @@ -1527,7 +1576,6 @@ seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha" -set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables" seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach" seta cl_vore_cutvolume_music 0.25 "music volume is reduced to this amount when you are in a stomach" seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change" @@ -1539,20 +1587,23 @@ set g_vore_spawnshield 0 "when disabled, players with spawn shields cannot be sw set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills" set g_vore_teamvore 1 "allow players to swallow their team mates" set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them" +set g_vore_biggersize 1 "when enabled, a player can't swallow someone larger than them, when g_healthsize is enabled" set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach" set g_vore_gurglesound 1 "predators make an ambient gurgling sound" set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)" -set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive" +set g_vore_regurgitatecolor_release "0.6 0.4 0" "the color players will have when regurgitated alive" set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach" -set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled" -set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability" +set g_vore_regurgitatecolor_digest "0.3 0.15 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled" +set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability" +set g_vore_neighborprey_distance 16 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey" +set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount" set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size" set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model" set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size" -set g_healthsize_vore_pos 2 "Amount by which view height changes for prey, based on the size difference between them and their predator" +set g_healthsize_vore_pos 4 "Amount by which view height changes for prey, based on the size difference between them and their predator" set g_healthsize_min 50 "Player size may not drop below this amount of health" set g_healthsize_max 150 "Player size may not grow past this amount of health" @@ -1633,27 +1684,27 @@ mod_q1bsp_polygoncollisions 1 sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 -scr_conalpha 0.5 +scr_conalpha 0.75 scr_conalpha2factor 1 scr_conalpha3factor 0.5 -scr_conalphafactor 0.8 -scr_conbrightness 0.35 +scr_conalphafactor 1 +scr_conbrightness 0.5 scr_conforcewhiledisconnected 1 scr_conscroll2_x 0 scr_conscroll2_y 0 scr_conscroll3_x 0 scr_conscroll3_y 0 -scr_conscroll_x -0.15 -scr_conscroll_y -0.25 +scr_conscroll_x -0.05 +scr_conscroll_y -0.15 // loading screen -scr_loadingscreen_scale 10000 +scr_loadingscreen_scale 1 scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 1 scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0.5 1 0" -scr_loadingscreen_barheight 16 -scr_loadingscreen_count 1 +scr_loadingscreen_barheight 12 +scr_loadingscreen_count 2 scr_conforcewhiledisconnected 0 scr_infobar_height 16 @@ -1667,8 +1718,9 @@ set vid_netwmfullscreen 0 // doesn't support non-native res r_drawparticles_nearclip_min 8 r_drawparticles_nearclip_max 16 -// exact gloss looks better, e.g. on g-23 +// exact gloss looks better r_shadow_glossexact 1 +r_shadow_glossintensity 2.5 // use fake light if map has no lightmaps r_fakelight 1