X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=7d926714ef10493265156008b6f16ca38e1855ab;hp=60e08cfa05fca25e92b5bcb87bcb7c54e2861170;hb=a6547d24f78609029fb98c9c9ba14a2219a573ef;hpb=d5c7dad7b2743c88160c353fa876c087255c8b97 diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 60e08cfa..7d926714 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -109,8 +109,8 @@ _cl_playermodel models/player/vixen.zym _cl_playerskin 0 crosshair 13 seta crosshair_color "1 1 0.5" -seta crosshair_alpha 0.3 -seta crosshair_size 0.4 +seta crosshair_alpha 1 +seta crosshair_size 0.35 seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item" seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon" @@ -142,6 +142,10 @@ seta cl_flash_pickup_color "0 0 1" "color of the pickup flash" seta cl_flash_vore 0.25 "if enabled, the screen flashes by this amount when eating or getting eaten" seta cl_flash_vore_color_prey "1 0 0" "color of the vore flash for prey" seta cl_flash_vore_color_pred "0 1 0" "color of the vore flash for predators" +seta cl_flash_respawn 0.25 "if enabled, the screen flashes by this amount when picking up an item" +seta cl_flash_respawn_color "1 1 1" "color of the pickup flash" +seta cl_spawnfov 0.5 "the field of view starts zoomed out by this amount when you spawn" +seta cl_spawnfov_speed 1 "the fov fades back to normal at this speed" fov 90 seta cl_velocityzoom -0.2 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" @@ -406,11 +410,11 @@ set g_fullbrightplayers 0 "brightens up player models (note that the color, skin set g_fullbrightitems 0 "brightens up items" set g_nodepthtestplayers 0 "disables depth testing on players" set g_nodepthtestitems 0 "disables depth testing on items" -set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client" +set g_casings 1 "enable casings" set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace" +seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -639,8 +643,7 @@ seta cl_gibs_velocity_up 0 "extra z velocity for gibs" seta cl_gibs_ticrate 0.1 "ticrate for gibs" seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls" seta cl_casings 1 "enable or disable bullet casings" -seta cl_casings_shell_time 30 "shell casing lifetime" -seta cl_casings_bronze_time 10 "bullet casings lifetime" +seta cl_casings_time 10 "shell casing lifetime" seta cl_casings_ticrate 0.1 "ticrate for casings" seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls" seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls" @@ -1602,6 +1605,7 @@ set g_vore_swallowmodel_range 100 "Distance by which the swallow model oscillate set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size" set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" +set g_healthsize_soundfactor 1 "The sounds players make are amplified or reduced by this amount based on their size" set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model" set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"