X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=86b5c597cc1740e03f8788086bfc76305811302c;hp=8a18dcaa135078cfb2feab34f06481f1585e07a3;hb=8030bdc4b5dd8cc51e528ab4adbb14cf3505189f;hpb=130395cb30a55aa1d0802d227fbdf1bf476b15d5 diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 8a18dcaa..86b5c597 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -107,16 +107,19 @@ _cl_color 187 _cl_name "Player" _cl_playermodel models/player/vixen.zym _cl_playerskin 0 -crosshair 11 -seta crosshair_pickup 1 "crosshair grows then shrinks back when picking up an item" +crosshair 13 +seta crosshair_color "1 1 0.5" +seta crosshair_alpha 0.3 +seta crosshair_size 0.4 +seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item" seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon" seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon" seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect" seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring" -seta crosshair_ring_size 3 "size of the crosshair ammo ring" +seta crosshair_ring_size 2.5 "size of the crosshair ammo ring" seta crosshair_swallowindicator 1 "when enabled, the crosshair will turn into a symbol to indicate you can swallow an enemy or team mate" -seta crosshair_swallowindicator_size 0.5 "size of the crosshair swallow indicator" +seta crosshair_swallowindicator_size 1 "size of the crosshair swallow indicator" seta crosshair_swallowindicator_color_red 1 "red amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" seta crosshair_swallowindicator_color_green 1 "green amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" seta crosshair_swallowindicator_color_blue 1 "blue amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" @@ -162,7 +165,7 @@ vid_conheight 600 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage -cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition +cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01 @@ -273,6 +276,10 @@ set g_telefrags 1 set g_telefrags_avoid 0 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" +set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" + set sv_gibhealth 75 "Minus health a dead body must have in order to get gibbed" // fragmessage: This allows extra information to be displayed with the frag centerprints. @@ -1152,6 +1159,14 @@ seta sbar_stomachboard_status_fade 1 "color fading speed of the stomach board st seta sbar_stomachboard_highlight_alpha 0.25 "alpha of the stomach board highlight" seta sbar_timer_increment 0 "1 = show elapsed time on the timer" seta sbar_timer_scale 1 "scale multiplier of the timer" +seta sbar_ring1 1 "enables the first HUD ring" +seta sbar_ring1_scale 80 "scale of the first HUD ring" +seta sbar_ring1_text_scale 12 "scale of the text on the first HUD ring" +seta sbar_ring1_alpha 0.75 "alpha of the first HUD ring" +seta sbar_ring2 1 "enables the second HUD ring" +seta sbar_ring2_scale 40 "scale of the second HUD ring" +seta sbar_ring2_text_scale 10 "scale of the text on the second HUD ring" +seta sbar_ring2_alpha 0.75 "alpha of the second HUD ring" seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted" // for menu server list (eventually make them have engine support?) @@ -1527,7 +1542,6 @@ seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha" -set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables" seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach" seta cl_vore_cutvolume_music 0.25 "music volume is reduced to this amount when you are in a stomach" seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change" @@ -1539,13 +1553,14 @@ set g_vore_spawnshield 0 "when disabled, players with spawn shields cannot be sw set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills" set g_vore_teamvore 1 "allow players to swallow their team mates" set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them" +set g_vore_biggersize 1 "when enabled, a player can't swallow someone larger than them, when g_healthsize is enabled" set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach" set g_vore_gurglesound 1 "predators make an ambient gurgling sound" set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)" set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive" set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach" set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled" -set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability" +set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability" set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size" set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"