X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=bb86e80fa2d06a7baffddfee671441b50e2c089c;hp=407073c804b12b91f1aba632b5757a8d4ab8390d;hb=e330466db892e8bf430fd9afd3c71661a6bb14ad;hpb=30349c5d9d99ac0333a40413d9420cddbc525700 diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 407073c8..bb86e80f 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -108,6 +108,9 @@ _cl_name "Player" _cl_playermodel models/player/vixen.zym _cl_playerskin 0 crosshair 11 +seta crosshair_color "1 1 0.5" +seta crosshair_alpha 0.3 +seta crosshair_size 0.5 seta crosshair_pickup 1 "crosshair grows then shrinks back when picking up an item" seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon" @@ -162,7 +165,7 @@ vid_conheight 600 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage -cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition +cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01 @@ -273,6 +276,10 @@ set g_telefrags 1 set g_telefrags_avoid 0 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" +set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" + set sv_gibhealth 75 "Minus health a dead body must have in order to get gibbed" // fragmessage: This allows extra information to be displayed with the frag centerprints. @@ -1527,9 +1534,8 @@ seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha" -set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables" seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach" -seta cl_vore_cutvolume_music 0.5 "music volume is reduced to this amount when you are in a stomach" +seta cl_vore_cutvolume_music 0.25 "music volume is reduced to this amount when you are in a stomach" seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change" seta cl_vore_autodigest 0 "when enabled, the player will automatically begin digesting enemy prey after eating them, as long as no team mates are inside (automated digest key)" set g_vore 1 "enables the vore system, you want this on!" @@ -1539,6 +1545,7 @@ set g_vore_spawnshield 0 "when disabled, players with spawn shields cannot be sw set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills" set g_vore_teamvore 1 "allow players to swallow their team mates" set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them" +set g_vore_biggersize 1 "when enabled, a player can't swallow someone larger than them, when g_healthsize is enabled" set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach" set g_vore_gurglesound 1 "predators make an ambient gurgling sound" set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)" @@ -1548,8 +1555,13 @@ set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have wh set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability" set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size" -set g_healthsize_min 25 "Player size may not drop below this amount of health" -set g_healthsize_max 200 "Player size may not grow past this amount of health" +set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" +set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model" +set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" +set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size" +set g_healthsize_vore_pos 2 "Amount by which view height changes for prey, based on the size difference between them and their predator" +set g_healthsize_min 50 "Player size may not drop below this amount of health" +set g_healthsize_max 150 "Player size may not grow past this amount of health" // part of an ugly hack for the menu audio sliders to work with the cutsound feature seta menu_volume 0.5