X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVoretournament.cfg;h=c9d45a2080255c99059f3acb2268c4cb9a1569e2;hp=b13d32c1b82cc2a5ba9da655cc55ec757bdfe668;hb=c32b633b98f39212037888f35146d7789d481e91;hpb=d1017baa8f49f15222934e69cc92939eedabfc8b diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index b13d32c1..c9d45a20 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -107,10 +107,20 @@ _cl_color 187 _cl_name "Player" _cl_playermodel models/player/vixen.zym _cl_playerskin 0 -crosshair 1 -seta crosshair_pickup 1 -seta crosshair_pickup_speed 4 -seta crosshair_effect_speed 0.25 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" +crosshair 11 +seta crosshair_pickup 1 "crosshair grows then shrinks back when picking up an item" +seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" +seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon" +seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon" +seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect" +seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring" +seta crosshair_ring_size 3 "size of the crosshair ammo ring" +seta crosshair_swallowindicator 1 "when enabled, the crosshair will turn into a symbol to indicate you can swallow an enemy or team mate" +seta crosshair_swallowindicator_size 0.5 "size of the crosshair swallow indicator" +seta crosshair_swallowindicator_color_red 1 "red amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" +seta crosshair_swallowindicator_color_green 1 "green amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" +seta crosshair_swallowindicator_color_blue 1 "blue amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" +seta crosshair_effect_speed 0.15 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate" seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" @@ -121,8 +131,12 @@ seta cl_artwork_lose 2 "number of artwork_lost_ images available in the gfx fold seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions" seta cl_artwork_alpha 1 "artwork alpha" seta cl_artwork_fade 0.3 "artwork fade in speed" + +seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" +seta cl_reticle_item_weapon 1 "draw aiming reticle for weapon zoom, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle_item_normal 1 "draw reticle when zooming without a weapon, 0 disables and values between 0 and 1 change alpha" fov 90 -seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" +seta cl_velocityzoom -0.2 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom" @@ -131,8 +145,6 @@ freelook 1 sensitivity 6 v_gamma 1.125000 viewsize 100 -bgmvolume 1 -volume 0.5 // fullscreen 1024x768x32bit vid_bitsperpixel 32 vid_fullscreen 1 @@ -159,11 +171,19 @@ cl_bobfall 0.05 "how much the view swings down when falling (influenced by the s cl_bobfallcycle 3 "speed of the bobfall swing" cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 -cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 +cl_rollangle 2 // amount of view tilt when strafing, default is 2.0 v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 r_motionblur 0 // motion blur value, default is 0 -r_damageblur 0 // motion blur when damaged, default is 0 +r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament) + +r_bloom_blur 8 +r_bloom_brighten 4 +r_bloom_colorexponent 1 +r_bloom_colorscale 1 +r_bloom_colorsubtract 0.25 +r_bloom_resolution 320 +r_hdr_range 4 // weapon model leaning / following cl_leanmodel 1 // enables weapon leaning effect when looking around @@ -198,7 +218,9 @@ seta vid_x11_display "" "voretournament-linux-*.sh will use this to start voreto cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M // taunts and voices -seta cl_autotaunt 0.75 "automatically taunt enemies when fragging them" +seta cl_autotaunt 0.65 "automatically taunt enemies when fragging them" +seta sv_vore_autotaunt_repeat_min 1 "how many seconds to attempt playing vore taunts, minimum" +seta sv_vore_autotaunt_repeat_max 3 "how many seconds to attempt playing vore taunts, maximum" seta sv_taunt 1 "allow taunts on the server" seta sv_autotaunt 1 "allow autotaunts on the server" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" @@ -250,6 +272,8 @@ set g_telefrags 1 set g_telefrags_avoid 0 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set sv_gibhealth 75 "Minus health a dead body must have in order to get gibbed" + // fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" @@ -577,6 +601,10 @@ set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" +set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" +set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" + // effects r_glsl_postprocess 1 r_picmipsprites 0 // Voretournament uses sprites that should never be picmipped (team mate, typing, waypoints) @@ -708,6 +736,7 @@ bind MOUSE2 +attack2 bind MOUSE3 +zoom bind MOUSE4 weaplast bind MOUSE5 +hook +bind r reload bind q +regurgitate bind e +digest bind BACKSPACE dropweapon @@ -715,7 +744,7 @@ bind g dropweapon bind f +use // misc -bind r +jetpack +bind f +jetpack bind ` toggleconsole bind ~ toggleconsole bind TAB +showscores @@ -878,7 +907,7 @@ sv_curl_defaulturl "http://www.alientrap.org/voretournament/contentdownload/getm set sv_motd "" -seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)" +seta cl_shownames 2 "show player names pointed to (0: never, 1: teamplay only, 2: always)" set sv_allow_shownames 1 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" @@ -1060,8 +1089,8 @@ con_chatwidth 0.6 con_notifysize 10 con_notifyalign 0 -seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" -seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage 0.65 "an improved version of gl_polyblend for damage, draw an image instead when hurt" +seta hud_damage_blur 8 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" @@ -1070,16 +1099,27 @@ seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha v seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second" seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to" seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" -seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" +seta hud_damage_pain_threshold_lower 1.5 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" +seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5" + +seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha" +seta hud_stomach_color "0.75 1 0" "color of the stomach screen splash" +seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed" +seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated" + seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" -seta hud_postprocessing_maxbluralpha 0.5 "maximum alpha which the blur postprocess can be" -seta hud_postprocessing_maxblurradius 10 "maximum radius which the blur postprocess can be" +seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5" +seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8" seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" +seta hud_contents_liquid_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" +seta hud_contents_liquid_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" +seta hud_contents_stomach_blur 2 "Use postprocessing to blur the screen when you are inside the stomach. Higher values = more blur" +seta hud_contents_stomach_blur_alpha 0.2 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_contents_factor 1 "factor at which to multiply the current faded value." seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" @@ -1089,6 +1129,8 @@ seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it seta hud_contents_slime_color "0 0.4 0.1" seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" seta hud_contents_water_color "0.4 0.3 0.3" +seta hud_contents_stomach_alpha 0.2 "alpha of the stomach color blend when inside it" +seta hud_contents_stomach_color "0.3 0.2 0" sbar_info_pos 50 seta sbar_alpha_bg 0.8 "alpha value of the HUD background" @@ -1493,7 +1535,12 @@ seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the co set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha" set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables" -set cl_vore_punchangle 10 "your view gets tilted by this amount when swallowing or regurgitating someone" +set cl_vore_punchangle 12 "your view gets tilted by this amount when swallowing or regurgitating someone" +set cl_vore_kick_punchangle 3 "your view gets tilted by this amount when receiving stomach kicks" +seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach" +seta cl_vore_cutvolume_music 0.5 "music volume is reduced to this amount when you are in a stomach" +seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change" +seta cl_vore_autodigest 0 "when enabled, the player will automatically begin digesting enemy prey after eating them, as long as no team mates are inside (automated digest key)" set g_vore 1 "enables the vore system, you want this on!" set g_vore_digestion 1 "enables digestion system, you want this on!" set g_vore_kick 1 "enables stomach kick system, you want this on!" @@ -1503,8 +1550,16 @@ set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more p set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach" set g_vore_gurglesound 1 "predators make an ambient gurgling sound" set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)" -set g_vore_regurgitatecolor_release "0.875 1 0.375" "the color players will have when regurgitated alive" -set g_vore_regurgitatecolor_digest "0.125 0.25 0" "the color players will have when digested" +set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive" +set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach" +set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled" +set g_vore_keepdeadprey 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body" + +// part of an ugly hack for the menu audio sliders to work with the cutsound feature +seta menu_volume 0.5 +seta menu_bgmvolume 1 +set volume $menu_volume +set bgmvolume $menu_bgmvolume set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file" set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"