X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2Feffectinfo.txt;h=b1859829486a33e6b03eba46b1feae54dc19ce18;hp=d160900b5f7b1c5bbe62232befa52120cb6515d4;hb=715845cdb128c20eb530f4aa2902d454a579225b;hpb=e9a8ed99e13db4488e5e61aa5179e010152f59bc diff --git a/data/effectinfo.txt b/data/effectinfo.txt index d160900b..b1859829 100644 --- a/data/effectinfo.txt +++ b/data/effectinfo.txt @@ -839,7 +839,43 @@ velocityjitter 32 32 0 //lightcolor 0.4 0.9 0.9 // flare particle and light -// used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1) +// used in qcsrc/server/cl_client.qc: pointparticles(particleeffectnum("player_respawn"), self.origin, '0 0 0', 1); +effect player_respawn +countabsolute 1 +type static +color 0xF263EA 0xF263EA +size 48 48 +alpha 128 128 96 +lightradius 200 +lightradiusfade 120 +lightcolor 0.9 0.6 0.9 +// cloud of particles which expand rapidly and then slow to form a ball +effect player_respawn +count 768 +type spark +tex 41 41 +color 0xF263EA 0xF263EA +size 2 2 +alpha 256 256 512 +//originjitter 24 24 24 +velocityjitter 256 256 256 +// sparks flying and floating around +effect player_respawn +count 512 +type spark +tex 40 40 +color 0x807aff 0x4463d5 +size 1 3 +alpha 0 256 128 +//gravity 1 +bounce 1.5 +originjitter 1 1 1 +velocityjitter 750 750 1250 +velocitymultiplier 0.5 +airfriction 2 +stretchfactor 0.6 + +// flare particle and light // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1) effect item_respawn countabsolute 1 @@ -848,7 +884,7 @@ color 0xF263EA 0xF263EA size 32 32 alpha 128 128 128 lightradius 140 -lightradiusfade 140 +lightradiusfade 120 lightcolor 0.9 0.6 0.9 // cloud of particles which expand rapidly and then slow to form a ball effect item_respawn @@ -2060,13 +2096,206 @@ lightradius 160 lightradiusfade 600 lightcolor 1 0.2 0.1 - - // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1) +// decal effect grabber_impact -lightradius 120 -lightradiusfade 700 -lightcolor 0.3 0.6 1 +countabsolute 1 +type decal +tex 47 47 +size 10 10 +alpha 256 256 0 +originjitter 14 14 14 +lightradius 90 +lightradiusfade 480 +lightcolor 0 2 4 +rotate -180 180 0 0 +// rotating something +effect grabber_impact +count 5 +type smoke +tex 46 46 +color 0x1680A0 0x1680A0 +size 18 24 +sizeincrease 15 +alpha 55 55 65 +rotate 90 -90 250 -250 +// shockwave +effect grabber_impact +countabsolute 1 +type static +tex 33 33 +color 0x1680A0 0x1680A0 +size 12 12 +alpha 50 50 400 +sizeincrease 450 +// shockwave2 +effect grabber_impact +countabsolute 1 +type static +tex 65 65 +color 0x1680A0 0x1680A0 +size 5 5 +alpha 50 50 100 +sizeincrease 250 +// flare effect +effect grabber_impact +countabsolute 1 +type static +tex 37 37 +color 0x80C0FF 0x80C0FF +size 8 8 +alpha 256 256 128 +// small sparks which form a sphere as they slow down +//effect grabber_impact +//count 128 +//type spark +//color 0x2030FF 0x80C0FF +//size 1 2 +//alpha 256 256 512 +//bounce 2 +//airfriction 8 +//liquidfriction 8 +//velocityjitter 384 384 384 +// small sparks which glow brightly but live briefly +effect grabber_impact +count 32 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 2 2 +alpha 0 128 512 +bounce 2 +stretchfactor 3 +velocityjitter 600 600 600 +velocitymultiplier 0.5 +airfriction 9 +// small sparks that live longer +effect grabber_impact +count 8 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 1 1 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 300 300 600 +velocitymultiplier 2.5 +airfriction 2 +gravity 1 + +// used in qcsrc/server/w_grabber.qc: pointparticles(particleeffectnum("grabber_impact2"), trace_endpos, '0 0 0', 1); +// decal +effect grabber_impact2 +countabsolute 1 +type decal +tex 47 47 +size 18 18 +alpha 256 256 0 +originjitter 14 14 14 +lightradius 180 +lightradiusfade 240 +lightcolor 0 2 4 +rotate -180 180 0 0 +// rotating something +effect grabber_impact2 +count 15 +type smoke +tex 46 46 +color 0x1680A0 0x1680A0 +size 20 26 +sizeincrease 15 +alpha 55 55 50 +rotate 180 -180 500 -500 +// shockwave +effect grabber_impact2 +countabsolute 1 +type static +tex 33 33 +color 0x1680A0 0x1680A0 +size 16 16 +alpha 50 50 400 +sizeincrease 900 +// shockwave2 +effect grabber_impact2 +countabsolute 1 +type static +tex 65 65 +color 0x1680A0 0x1680A0 +size 7 7 +alpha 50 50 100 +sizeincrease 500 +// flare effect +effect grabber_impact2 +countabsolute 1 +type static +tex 37 37 +color 0x80C0FF 0x80C0FF +size 14 14 +alpha 256 256 64 +// small sparks which form a sphere as they slow down +//effect grabber_impact2 +//count 128 +//type spark +//color 0x2030FF 0x80C0FF +//size 1 2 +//alpha 256 256 512 +//bounce 2 +//airfriction 8 +//liquidfriction 8 +//velocityjitter 384 384 384 +// small sparks which glow brightly but live briefly +effect grabber_impact2 +count 64 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 4 4 +alpha 0 128 512 +bounce 2 +stretchfactor 3 +velocityjitter 600 600 600 +velocitymultiplier 0.5 +airfriction 9 +// small sparks that live longer +effect grabber_impact2 +count 24 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 2 2 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 300 300 600 +velocitymultiplier 2.5 +airfriction 2 +gravity 1 + +// used in qcsrc/server/cl_weaponsystem.qc: pointparticles(particleeffectnum("grabber_reload"), org, '0 0 0', 1); +effect grabber_reload +count 10 +type blood +tex 24 32 +size 2 4 +alpha 512 512 128 +color 0xFF9900 0x994400 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 128 128 32 +velocitymultiplier 5 +color 0xFF9900 0x994400 +staintex 16 24 +//blood mist +effect grabber_reload +countabsolute 5 +type alphastatic +tex 0 8 +size 4 5 +alpha 100 256 400 +color 0xFF9900 0x994400 +originjitter 4 4 4 @@ -4619,12 +4848,12 @@ type blood tex 24 32 size 12 24 alpha 512 512 128 -color 0xDC9BCD 0x6937CD +color 0x9B9BCD 0x3769CD bounce -1 airfriction 1 liquidfriction 4 -velocityjitter 192 192 192 -velocitymultiplier 15 +velocityjitter 192 192 32 +velocitymultiplier 5 staincolor 0x408000 0x80FF00 staintex 16 24 //blood mist