X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2Fqcsrc%2Fserver%2Fcl_client.qc;h=8f058155c16a32c95245724dd31d9a967fafb382;hp=49d1ea05fe7d0edce4b981d0a733414dd80e8fa1;hb=02d2b7c6fea422d536b734893e079ab7f123c1c9;hpb=0194636efd5ba1d282165dfd29f3314da5d1cc6d diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index 49d1ea05..8f058155 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -418,11 +418,12 @@ string CheckPlayerModel(string plyermodel) { return plyermodel; } -void setmodel_apply(string modelname) +void setmodel_apply(string modelname, float reset_anims) { precache_model(modelname); setmodel(self, modelname); // players have high precision - player_setupanimsformodel(); + if(reset_anims) + player_setupanimsformodel(); } string setmodel_state() @@ -434,8 +435,16 @@ string setmodel_state() newmodel_name = substring(self.playermodel, 0, strlen(self.playermodel) - 4); newmodel_extension = substring(self.playermodel, strlen(self.playermodel) - 4, 4); - if(self.stomach_load) - applymodel = strcat(newmodel_name, "_state", ftos(floor(self.stomach_load)), newmodel_extension); + float vore_state; + if(self.stomach_load > ceil(g_balance_vore_swallow_limit * 0.6)) + vore_state = 3; + else if(self.stomach_load > ceil(g_balance_vore_swallow_limit * 0.3)) + vore_state = 2; + else if(self.stomach_load) + vore_state = 1; + + if(vore_state) + applymodel = strcat(newmodel_name, "_state", ftos(vore_state), newmodel_extension); else applymodel = self.playermodel; @@ -458,7 +467,7 @@ void Client_setmodel(string applymodel) applymodel = CheckPlayerModel(applymodel); // this is never "", so no endless loop m1 = self.mins; m2 = self.maxs; - setmodel_apply(applymodel); + setmodel_apply(applymodel, FALSE); setsize (self, m1, m2); } @@ -514,28 +523,25 @@ float Client_customizeentityforclient() // this is only visible to the prey however, otherwise players would appear as a floating stomach to everyone (ewww) stomachmodel = strcat(substring(self.playermodel, 0, strlen(self.playermodel) - 4), "_stomach.md3"); // 4 is the extension length - if(other.spectatee_status) + if(other.spectatee_status && other.spectatee_status == num_for_edict(other.enemy)) other = other.enemy; // also do this for the player we are spectating // don't do this if we have chase_active enabled, as we'd be seeing a floating stomach from third person view if not(other.cvar_chase_active || other.classname == "observer") // the observer check prevents a bug if(other.predator == self || other.fakepredator == self) { - if(self.model != stomachmodel) // don't execute each frame - { - Client_setmodel(stomachmodel); - self.frame = 0; // don't use any animations as a stomach - self.alpha = other.cvar_cl_vore_stomachmodel; - } + Client_setmodel(stomachmodel); + self.alpha = other.cvar_cl_vore_stomachmodel; return TRUE; } - if(self.model != setmodel_state()) // don't execute each frame - { - Client_setmodel(setmodel_state()); - if not(self.predator.classname == "player" || self.fakeprey) - self.alpha = default_player_alpha; - } + Client_setmodel(setmodel_state()); + if not(self.stat_eaten || self.fakeprey) + self.alpha = default_player_alpha; + else if(cvar("g_vore_neighborprey_distance") && !self.fakeprey && (self.predator == other.predator || self.predator == other.fakepredator) && !(other.cvar_chase_active || other.classname == "observer")) + self.alpha = default_player_alpha; // allow seeing neighboring prey + else + self.alpha = -1; // hide prey return TRUE; } @@ -729,7 +735,7 @@ void FixPlayermodel() { m1 = self.mins; m2 = self.maxs; - setmodel_apply (defaultmodel); + setmodel_apply (defaultmodel, TRUE); setsize (self, m1, m2); chmdl = TRUE; } @@ -742,7 +748,7 @@ void FixPlayermodel() self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop m1 = self.mins; m2 = self.maxs; - setmodel_apply (self.playermodel); + setmodel_apply (self.playermodel, TRUE); setsize (self, m1, m2); chmdl = TRUE; } @@ -833,6 +839,7 @@ void PutClientInServer (void) RemoveGrabber(self); // Wazat's Grabber Vore_DeadPrey_Detach(self); + self.fakeprey = FALSE; // clear the fakeprey status self.classname = "player"; self.wasplayer = TRUE; @@ -1036,7 +1043,14 @@ float ClientInit_SendEntity(entity to, float sf) WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0); WriteCoord(MSG_ENTITY, cvar("g_vore")); - WriteCoord(MSG_ENTITY, cvar("g_balance_vore_swallow_limit")); + WriteCoord(MSG_ENTITY, g_balance_vore_swallow_limit); + + // tell the client if this server uses armor + float armor_enabled; + if(cvar("g_balance_armor_start") || (cvar("g_lms") && cvar("g_lms_start_armor")) || (inWarmupStage && cvar("g_warmup_start_armor")) || cvar("g_balance_armor_regen") || cvar("g_balance_armor_regenlinear")) + armor_enabled = TRUE; + WriteByte(MSG_ENTITY, armor_enabled); + return TRUE; } @@ -1615,7 +1629,7 @@ void ChatBubbleThink() remove(self); return; } - if ((self.owner.BUTTON_CHAT && !self.owner.deadflag && self.owner.predator.classname != "player" && self.owner.fakepredator.classname != "player") + if ((self.owner.BUTTON_CHAT && !self.owner.deadflag && !self.owner.stat_eaten && self.owner.fakepredator.classname != "player") #ifdef TETRIS || self.owner.tetris_on #endif @@ -1658,7 +1672,7 @@ void TeamBubbleThink() return; } // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now - if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator || self.owner.predator.classname == "player" || self.owner.fakepredator.classname == "player") + if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator || self.owner.stat_eaten) self.model = ""; else { @@ -1714,10 +1728,31 @@ void UpdateTeamBubble() else self.colormod = '1 1 1'; };*/ +.float oldcolormap; void respawn(void) { + if(self.alpha >= 0 && self.modelindex != 0 && cvar("g_respawn_ghosts")) + { + self.solid = SOLID_NOT; + self.takedamage = DAMAGE_NO; + self.movetype = MOVETYPE_FLY; + self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed"); + self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3; + self.effects |= EF_ADDITIVE; + self.oldcolormap = self.colormap; + self.colormap = 512; + pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1); + if(cvar("g_respawn_ghosts_maxtime")) + SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5); + } + CopyBody(1); self.effects |= EF_NODRAW; // prevent another CopyBody + if(self.oldcolormap) + { + self.colormap = self.oldcolormap; + self.oldcolormap = 0; + } PutClientInServer(); } @@ -2054,6 +2089,7 @@ void SpectateCopy(entity spectatee) { self.dmg_save = spectatee.dmg_save; self.dmg_inflictor = spectatee.dmg_inflictor; self.angles = spectatee.v_angle; + self.scale = spectatee.scale; self.fixangle = TRUE; self.stomach_load = spectatee.stomach_load; self.stat_eaten = spectatee.stat_eaten; @@ -2061,6 +2097,10 @@ void SpectateCopy(entity spectatee) { self.stat_digesting = spectatee.stat_digesting; self.stat_canleave = spectatee.stat_canleave; self.stat_canswallow = spectatee.stat_canswallow; + self.stat_sbring1_type = spectatee.stat_sbring1_type; + self.stat_sbring1_clip = spectatee.stat_sbring1_clip; + self.stat_sbring2_type = spectatee.stat_sbring2_type; + self.stat_sbring2_clip = spectatee.stat_sbring2_clip; setorigin(self, spectatee.origin); setsize(self, spectatee.mins, spectatee.maxs); SetZoomState(spectatee.zoomstate); @@ -2252,6 +2292,39 @@ float vercmp(string v1, string v2) return vercmp_recursive(v1, v2); } +void SetPlayerSize() +{ + if(cvar("g_healthsize")) + { + // change player scale based on the amount of health we have + + self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize"); + + // The following code sets the bounding box to match the player's size. + // It is currently disabled because of issues with engine movement prediction (cl_movement). + // The engine expects the bounding box to be default size, and changing it will cause glitches. + // This code may be enabled once the engine has the ability to use different bbox sizes for movement prediction. + if(self.crouch) + { + //setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale); + if(!self.stat_eaten) + self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale; + } + else + { + //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale); + if(!self.stat_eaten) + self.view_ofs = PL_VIEW_OFS * self.scale; + } + } + + if(self.stat_eaten && cvar("g_vore_neighborprey_distance")) + { + // resize prey if neighborprey is enabled + self.scale *= cvar("g_vore_neighborprey_scale"); + } +} + void ObserverThink() { if (self.flags & FL_JUMPRELEASED) { @@ -2440,6 +2513,29 @@ void PlayerPreThink (void) if(frametime) { + + if(self.health <= 0 && cvar("g_deathglow")) + { + if(self.glowmod_x > 0) + self.glowmod_x -= cvar("g_deathglow") * frametime; + else + self.glowmod_x = -1; + if(self.glowmod_y > 0) + self.glowmod_y -= cvar("g_deathglow") * frametime; + else + self.glowmod_y = -1; + if(self.glowmod_z > 0) + self.glowmod_z -= cvar("g_deathglow") * frametime; + else + self.glowmod_z = -1; + } + else + { + // set weapon and player glowmod + self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2; + self.weaponentity_glowmod = self.glowmod; + } + player_powerups(); } @@ -2574,6 +2670,8 @@ void PlayerPreThink (void) } } + SetPlayerSize(); + FixPlayermodel(); GrabberFrame();