X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2Fqcsrc%2Fserver%2Fw_grabber.qc;h=4e39d096dea0ea11ad30e0a2b2b73453146d14d0;hp=1d2266bb245a0c87bf449811593b5d60508f3c7e;hb=1764a49984c755fad6fd6e6b5b28e0204580ac9a;hpb=9a2ec3ca3f0cd7ca303fb3a4c3672109f8f256d9 diff --git a/data/qcsrc/server/w_grabber.qc b/data/qcsrc/server/w_grabber.qc index 1d2266bb..4e39d096 100644 --- a/data/qcsrc/server/w_grabber.qc +++ b/data/qcsrc/server/w_grabber.qc @@ -74,30 +74,39 @@ float w_grabber(float req) } else if (req == WR_THINK) { - if(cvar("g_balance_grabber_reload_ammo") && self.clip_load < min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo"))) // forced reload - weapon_action(self.weapon, WR_RELOAD); - else if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_JETPACK)) + grabbered_fuel = cvar("g_balance_grabber_primary_grabbered_fuel"); + // forced reload + if(cvar("g_balance_grabber_reload_ammo") && self.clip_load < min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo")) + && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.BUTTON_ATCK)) // not while hooked and still have ammo to stay hooked { - if(time < self.weapon_delay) - return FALSE; - - if(!self.grabber) - if not(self.grabber_state & GRABBER_WAITING_FOR_RELEASE) - if not(self.grabber_state & GRABBER_FIRING) - if (time > self.grabber_refire) - if (weapon_prepareattack(0, -1)) - { - W_DecreaseAmmo(ammo_fuel, cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_reload_ammo")); - self.grabber_state |= GRABBER_FIRING; - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grabber_primary_animtime"), w_ready); - } + if(self.ammo_fuel >= 1) // we only have one weapon in VT, so nothing else to switch to if we're out of ammo + weapon_action(self.weapon, WR_RELOAD); } - else if (self.BUTTON_ATCK2) + else { - if (weapon_prepareattack(1, cvar("g_balance_grabber_secondary_refire"))) + if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_JETPACK)) { - W_Grabber_Attack2(); - weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grabber_secondary_animtime"), w_ready); + if(time < self.weapon_delay) + return FALSE; + + if(!self.grabber) + if not(self.grabber_state & GRABBER_WAITING_FOR_RELEASE) + if not(self.grabber_state & GRABBER_FIRING) + if (time > self.grabber_refire) + if (weapon_prepareattack(0, -1)) + { + W_DecreaseAmmo(ammo_fuel, cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_reload_ammo")); + self.grabber_state |= GRABBER_FIRING; + weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grabber_primary_animtime"), w_ready); + } + } + if (self.BUTTON_ATCK2) + { + if (weapon_prepareattack(1, cvar("g_balance_grabber_secondary_refire"))) + { + W_Grabber_Attack2(); + weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grabber_secondary_animtime"), w_ready); + } } } @@ -119,8 +128,7 @@ float w_grabber(float req) if ( time > self.grabber_time_grabbered + grabbered_time_max ) self.grabber_state |= GRABBER_REMOVING; } - - grabbered_fuel = cvar("g_balance_grabber_primary_grabbered_fuel"); + if (grabbered_fuel > 0) { if ( time > self.grabber_time_fueldecrease ) @@ -135,8 +143,6 @@ float w_grabber(float req) } else { - self.ammo_fuel = 0; - self.weapon_load[WEP_GRABBER] = 0; self.grabber_state |= GRABBER_REMOVING; W_SwitchWeapon_Force(self, w_getbestweapon(self)); }