X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=docs%2FRelease%20notes.txt;h=23e1cadade652a309a7290aaefddfff4dc05a370;hp=12163ed8640c7b131e25513b9fe375bdfedc557f;hb=b9b5423f1104375119b2ca12e8835a251c25cef3;hpb=a862edad09556a59483fb5df9583b86605301cec diff --git a/docs/Release notes.txt b/docs/Release notes.txt index 12163ed8..23e1cada 100644 --- a/docs/Release notes.txt +++ b/docs/Release notes.txt @@ -342,12 +342,18 @@ Known bugs: Bug fixes: +- Fixed a shader bug which was causing gullet and stomach models to show at full brightness and not be affected by lighting. + Features: +- Brand new fox model of much higher quality, which replaces the old vixen player. + - Player size also influences weight. Macros will have more gravity while micros float more easily. Jump pads throw players at the correct destination if their weight is changed by scale, but a loaded stomach will still reduce traveling speed. - Health items are now swallowed slowly like players. The swallow speed depends on an item's health compared to the player's health, rather than a size comparison as done between players. This does not conflict with consumable items, and the two can be toggled individually. Items are still eaten by standing over them. - Ported dodging from Xonotic. Double-tap any movement key to leap in that direction. This can be combined with double jumping, and gives VT the same jumping system as Unreal Tournament 2004. +- Fully customizable HUD. Each component can be positioned and scaled independently using cvars in the HUD config file, allowing the player to create their own HUD setup. Note that not all HUD components were adapted to the new system yet. + Known bugs: