X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=docs%2FRelease%20notes.txt;h=5d1980b3e3af7b8b0e7469766315a49985a2f211;hp=6b054985c1a388994566582edaa9b30b928551d1;hb=331510218b4a7346c074aa786763348265b83e11;hpb=70945be6133811749b76976c89f65ad8df4514c9 diff --git a/docs/Release notes.txt b/docs/Release notes.txt index 6b054985..5d1980b3 100644 --- a/docs/Release notes.txt +++ b/docs/Release notes.txt @@ -202,7 +202,7 @@ Features: - Many new and exciting gameplay changes, graphics and sounds! Very more random and complex gameplay, as well as modern and exciting visual effects. -- Realistic micro / macro support. Player size now depends on health. Being low on health will make you tiny, while having over-health makes you grow bigger. Size difference between predators and prey affects the damage you deal / take, how fast you swallow your prey, and other aspects. A feature for micro / macro lovers :) +- Realistic micro / macro support, with player size depending on health. Being low on health will make you tiny, while having over-health makes you grow bigger. Size difference between predators and prey affects the damage you deal / take, how fast you swallow your prey, and other aspects. A feature for micro / macro lovers :) - Slow swallowing. You no longer swallow your prey instantly when pressing the fire button while standing close to them. Instead, you need to aim at them for a second, and keep the fire button down until the swallow progress ring fills up. @@ -226,6 +226,32 @@ Features: - Improved bot AI for much smarter bots in many circumstances. They will choose their prey wisely based on size (and stay away from larger predators like anyone should), and take other decisions more wisely. +- Vore Tounament now has its own icon and logo, which is a pretty self explanatory symbol. + Known bugs: - Due to the darkplaces engine not supporting custom bounding box (collision) sizes for movement prediction, player collisions do not change with size (only the size of the player model visually). This means that tiny players will have a large collision around them, while large players can partly go through walls. The camera can also go through the ceiling if it's too low, for macro players. I must wait for the engine to have customizable bbox sizes for this. + +* 0.6.1: + +Bug fixes: + +- Fix swallowing not working in multiplayer, due to the predator's angles not being updated properly. This also fixes jittering in bot matches, that has always existed in VT. + +- Fix Grabber reload being constantly re-triggered in multiplayer, if reloading with players in your stomach. + +- Fix the view weapon model not animating in multiplayer, if having players in your stomach. + +- Fix exterior weapon model blinking and attempting to be attached to the stomach model for predators + +- Limit how often the Grabber's beam effect is sent (lightning bolt from the weapon to the linked hook). It was being sent each frame, choking the network in multiplayer. + +- Tweak Grabber fuel usage and the fuel system, improving some things and fixing minor bugs. + +- Fix the server attempting to attach the exterior weapon entity to stomach models. Should fix console warnings and the weapon model blinking for predators. + +- Fix the swallow model not showing to spectators when spectating a player. Also do some other fixes to the swallow models. + +- Show the proper stomach board color on spectated players, in the case of team mates. + +- Disable GLSL color control by default. This MIGHT fix the white screen problem some people have been reporting.