X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=docs%2FTODO.txt;h=09f1090ae97527543b543b7e624aa750bb240a63;hp=0d9edcbd93418d7f301c13c6b33b2d8ed710e73e;hb=adf5f42cfe04b64ff41eb8b43166a6d222c8af9e;hpb=86feb126d7a5f684cb028246daaeba3fea7390ca diff --git a/docs/TODO.txt b/docs/TODO.txt index 0d9edcbd..09f1090a 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -26,7 +26,7 @@ - 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu -- 0.7 | 0.8: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it +- 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it - +0.8: Port some player models from Xonotic when they are properly done @@ -34,39 +34,29 @@ - 0.8 BUG: Respawn ghosts don't fade SMOOTHLY -- 0.7 | 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load +- 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load - 0.8: Make a balancing settings menu -- 0.7 | 0.8: Skill based damage for bots +- 0.7 | 0.8: Skill based damage for bots? - 0.8: Sort the credits better -- 0.7 | 0.8: Vore roles mutator, or gametype +- 0.8: Vore roles mutator, or gametype -- +0.8: Make sure bots follow the prey they are trying to swallow, and don't go for other items and stuff +- 0.8: New player color symbols for scoreboard? Also new ones for armor / health / fuel -- 0.7: New player color symbols for scoreboard - -- +0.8: Perhaps make new bots in bots.txt, using characters with names? +- 0.8: Make new bots in bots.txt, using characters with names? - 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL - +0.8: Port that "into the vixen" map in some form -- 0.7: Remove Corsair due to compile time and lag - -- 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) - -- 0.8: Can I port the flying spectators from Xonotic? - -- 0.7: Enable that new engine setting, to render models in batches for higher FPS +- 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) -- 0.7 | 0.8: Remake helper voices +- 0.8: Remake helper voices -- 0.7: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls - -- 0.7: Make all punchangles account all directions +- 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls - 0.7: Anaglyph stereo in the menu @@ -74,27 +64,21 @@ - 0.8: Loading screens with messages -- 0.7: Better vixen textures? - -- 0.7: HUD ring; Make a glow? - -- 0.8: Refraction effect for damage when you have armor (with a model) +- 0.7 | 0.8: HUD ring; Make a glow? -- 0.7: Do we really need a framegroups file for the weapon model? +- +0.8: Refraction effect for damage when you have armor (with a model) -- 0.8: Lower glow color on weapon when shooting and reloading? +- 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? -- 0.8: Fix remaining divisions by zero, look for backtrace in the console +- 0.8 BUG: Fix remaining divisions by zero, look for backtrace in the console -- 0.7 | 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring +- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring - 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too - 0.7: Make sure default player depthtest works -- 0.7: Combine .digesting and .stat_digesting, same with other cases, possibly rename the stats themselves - -- 0.8: Add info about consumable items to tutorial map +- +0.8: Add info about consumable items to tutorial map - +0.8: Add icons to indicate live prey + dead prey + items @@ -102,28 +86,48 @@ - 0.7: Create missing player / map / skin preview images -- 0.7 | 0.8: Make slime and lava on all maps reflective, and possible cubemapped - - 0.7 | 0.8: Make sure the new blood leaves stains -- 0.7: Fix bunny hopping in tutorial map with the new physics - - 0.7: Does r_viewfbo belong in the effect presets too? -- 0.7: Rearrange player colors and make them the same as in Xonotic. +- 0.7 | 0.8: Add cubemap reflections for eX and trak5 -- 0.7 BUG: Fix the world reporting leanangle again when shooting it +- 0.7 | 0.8: Maybe find better footstep sounds? -- 0.7 | 0.8: Add cubemap reflections for eX and trak5 +- 0.7 | 0.8 BUG: Gibbed dead bodies seem to keep throwing gibs infinitely sometimes. -- 0.7 | 0.8: Sound when someone is starting to swallow (like getting grabbed or something) +- 0.8: Allow player colors in chat portraits. -- 0.7 | 0.8: Maybe find better footstep sounds? +- 0.8: Show portraits for all taunts types, but without spamming them unnecessarily. + +- +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers + +- 0.7 | 0.8: Enable r_shadows in some way? + +- 0.7 | 0.8: HUD icon when stunned. + +- 0.7 | 0.8: Better portrait images. + +- 0.7 BUG: Default player model is broken? + +- 0.7: Is the proper blue color used in team games, with the new colormap? + +- 0.7 | 0.8: Use R_SetProperty instead of R_SetView + +- 0.7 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn. + +- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. + +- 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to? + +- 0.7 | 0.8: Port a few other maps I had in mind from Nexuiz. + +- 0.7: New waypoints.cache for all maps! -- 0.7 | 0.8: Bots get stuck with eaten items sometimes. +- 0.7 | 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar -- 0.7 | 0.8 BUG: Gibbed dead bodies seem to keep throwing gibs infinitely on dedicated servers. +- 0.7: Fix Skycastle lightning! -- 0.8: Chat portraits for all models. +- 0.7 | 0.8: Make weight depend on player size as well, not only stomach load -- 0.7 | 0.8: Player leaning - Reverse angle on acceleration leaning \ No newline at end of file +- 0.7 | 0.8: Make player fatness depend on frags, using a trick I heard about with shaders \ No newline at end of file